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- /**
- * Sepia tone shader
- * based on glfx.js sepia shader
- * https://github.com/evanw/glfx.js
- */
- const SepiaShader = {
- uniforms: {
- 'tDiffuse': { value: null },
- 'amount': { value: 1.0 }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float amount;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 color = texture2D( tDiffuse, vUv );
- vec3 c = color.rgb;
- color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
- color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
- color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
- gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
- }`
- };
- export { SepiaShader };
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