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- /**
- * Luminosity
- * http://en.wikipedia.org/wiki/Luminosity
- */
- const LuminosityShader = {
- uniforms: {
- 'tDiffuse': { value: null }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- #include <common>
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D( tDiffuse, vUv );
- float l = linearToRelativeLuminance( texel.rgb );
- gl_FragColor = vec4( l, l, l, texel.w );
- }`
- };
- export { LuminosityShader };
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