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- import {
- MathUtils,
- Mesh
- } from '../../../build/three.module.js';
- class MorphBlendMesh extends Mesh {
- constructor( geometry, material ) {
- super( geometry, material );
- this.animationsMap = {};
- this.animationsList = [];
- // prepare default animation
- // (all frames played together in 1 second)
- const numFrames = Object.keys( this.morphTargetDictionary ).length;
- const name = '__default';
- const startFrame = 0;
- const endFrame = numFrames - 1;
- const fps = numFrames / 1;
- this.createAnimation( name, startFrame, endFrame, fps );
- this.setAnimationWeight( name, 1 );
- }
- createAnimation( name, start, end, fps ) {
- const animation = {
- start: start,
- end: end,
- length: end - start + 1,
- fps: fps,
- duration: ( end - start ) / fps,
- lastFrame: 0,
- currentFrame: 0,
- active: false,
- time: 0,
- direction: 1,
- weight: 1,
- directionBackwards: false,
- mirroredLoop: false
- };
- this.animationsMap[ name ] = animation;
- this.animationsList.push( animation );
- }
- autoCreateAnimations( fps ) {
- const pattern = /([a-z]+)_?(\d+)/i;
- let firstAnimation;
- const frameRanges = {};
- let i = 0;
- for ( const key in this.morphTargetDictionary ) {
- const chunks = key.match( pattern );
- if ( chunks && chunks.length > 1 ) {
- const name = chunks[ 1 ];
- if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
- const range = frameRanges[ name ];
- if ( i < range.start ) range.start = i;
- if ( i > range.end ) range.end = i;
- if ( ! firstAnimation ) firstAnimation = name;
- }
- i ++;
- }
- for ( const name in frameRanges ) {
- const range = frameRanges[ name ];
- this.createAnimation( name, range.start, range.end, fps );
- }
- this.firstAnimation = firstAnimation;
- }
- setAnimationDirectionForward( name ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.direction = 1;
- animation.directionBackwards = false;
- }
- }
- setAnimationDirectionBackward( name ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.direction = - 1;
- animation.directionBackwards = true;
- }
- }
- setAnimationFPS( name, fps ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.fps = fps;
- animation.duration = ( animation.end - animation.start ) / animation.fps;
- }
- }
- setAnimationDuration( name, duration ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.duration = duration;
- animation.fps = ( animation.end - animation.start ) / animation.duration;
- }
- }
- setAnimationWeight( name, weight ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.weight = weight;
- }
- }
- setAnimationTime( name, time ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.time = time;
- }
- }
- getAnimationTime( name ) {
- let time = 0;
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- time = animation.time;
- }
- return time;
- }
- getAnimationDuration( name ) {
- let duration = - 1;
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- duration = animation.duration;
- }
- return duration;
- }
- playAnimation( name ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.time = 0;
- animation.active = true;
- } else {
- console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
- }
- }
- stopAnimation( name ) {
- const animation = this.animationsMap[ name ];
- if ( animation ) {
- animation.active = false;
- }
- }
- update( delta ) {
- for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
- const animation = this.animationsList[ i ];
- if ( ! animation.active ) continue;
- const frameTime = animation.duration / animation.length;
- animation.time += animation.direction * delta;
- if ( animation.mirroredLoop ) {
- if ( animation.time > animation.duration || animation.time < 0 ) {
- animation.direction *= - 1;
- if ( animation.time > animation.duration ) {
- animation.time = animation.duration;
- animation.directionBackwards = true;
- }
- if ( animation.time < 0 ) {
- animation.time = 0;
- animation.directionBackwards = false;
- }
- }
- } else {
- animation.time = animation.time % animation.duration;
- if ( animation.time < 0 ) animation.time += animation.duration;
- }
- const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
- const weight = animation.weight;
- if ( keyframe !== animation.currentFrame ) {
- this.morphTargetInfluences[ animation.lastFrame ] = 0;
- this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
- this.morphTargetInfluences[ keyframe ] = 0;
- animation.lastFrame = animation.currentFrame;
- animation.currentFrame = keyframe;
- }
- let mix = ( animation.time % frameTime ) / frameTime;
- if ( animation.directionBackwards ) mix = 1 - mix;
- if ( animation.currentFrame !== animation.lastFrame ) {
- this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
- this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
- } else {
- this.morphTargetInfluences[ animation.currentFrame ] = weight;
- }
- }
- }
- }
- export { MorphBlendMesh };
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