Lut.js 3.3 KB

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  1. import {
  2. Color
  3. } from '../../../build/three.module.js';
  4. class Lut {
  5. constructor( colormap, count = 32 ) {
  6. this.lut = [];
  7. this.map = [];
  8. this.n = 0;
  9. this.minV = 0;
  10. this.maxV = 1;
  11. this.setColorMap( colormap, count );
  12. }
  13. set( value ) {
  14. if ( value.isLut === true ) {
  15. this.copy( value );
  16. }
  17. return this;
  18. }
  19. setMin( min ) {
  20. this.minV = min;
  21. return this;
  22. }
  23. setMax( max ) {
  24. this.maxV = max;
  25. return this;
  26. }
  27. setColorMap( colormap, count = 32 ) {
  28. this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
  29. this.n = count;
  30. const step = 1.0 / this.n;
  31. this.lut.length = 0;
  32. for ( let i = 0; i <= 1; i += step ) {
  33. for ( let j = 0; j < this.map.length - 1; j ++ ) {
  34. if ( i >= this.map[ j ][ 0 ] && i < this.map[ j + 1 ][ 0 ] ) {
  35. const min = this.map[ j ][ 0 ];
  36. const max = this.map[ j + 1 ][ 0 ];
  37. const minColor = new Color( this.map[ j ][ 1 ] );
  38. const maxColor = new Color( this.map[ j + 1 ][ 1 ] );
  39. const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );
  40. this.lut.push( color );
  41. }
  42. }
  43. }
  44. return this;
  45. }
  46. copy( lut ) {
  47. this.lut = lut.lut;
  48. this.map = lut.map;
  49. this.n = lut.n;
  50. this.minV = lut.minV;
  51. this.maxV = lut.maxV;
  52. return this;
  53. }
  54. getColor( alpha ) {
  55. if ( alpha <= this.minV ) {
  56. alpha = this.minV;
  57. } else if ( alpha >= this.maxV ) {
  58. alpha = this.maxV;
  59. }
  60. alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
  61. let colorPosition = Math.round( alpha * this.n );
  62. colorPosition == this.n ? colorPosition -= 1 : colorPosition;
  63. return this.lut[ colorPosition ];
  64. }
  65. addColorMap( name, arrayOfColors ) {
  66. ColorMapKeywords[ name ] = arrayOfColors;
  67. return this;
  68. }
  69. createCanvas() {
  70. const canvas = document.createElement( 'canvas' );
  71. canvas.width = 1;
  72. canvas.height = this.n;
  73. this.updateCanvas( canvas );
  74. return canvas;
  75. }
  76. updateCanvas( canvas ) {
  77. const ctx = canvas.getContext( '2d', { alpha: false } );
  78. const imageData = ctx.getImageData( 0, 0, 1, this.n );
  79. const data = imageData.data;
  80. let k = 0;
  81. const step = 1.0 / this.n;
  82. for ( let i = 1; i >= 0; i -= step ) {
  83. for ( let j = this.map.length - 1; j >= 0; j -- ) {
  84. if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
  85. const min = this.map[ j - 1 ][ 0 ];
  86. const max = this.map[ j ][ 0 ];
  87. const minColor = new Color( this.map[ j - 1 ][ 1 ] );
  88. const maxColor = new Color( this.map[ j ][ 1 ] );
  89. const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );
  90. data[ k * 4 ] = Math.round( color.r * 255 );
  91. data[ k * 4 + 1 ] = Math.round( color.g * 255 );
  92. data[ k * 4 + 2 ] = Math.round( color.b * 255 );
  93. data[ k * 4 + 3 ] = 255;
  94. k += 1;
  95. }
  96. }
  97. }
  98. ctx.putImageData( imageData, 0, 0 );
  99. return canvas;
  100. }
  101. }
  102. Lut.prototype.isLut = true;
  103. const ColorMapKeywords = {
  104. 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
  105. 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
  106. 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
  107. 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
  108. };
  109. export { Lut, ColorMapKeywords };