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- import {
- Color,
- LightProbe,
- LinearEncoding,
- SphericalHarmonics3,
- Vector3,
- sRGBEncoding
- } from '../../../build/three.module.js';
- class LightProbeGenerator {
- // https://www.ppsloan.org/publications/StupidSH36.pdf
- static fromCubeTexture( cubeTexture ) {
- let totalWeight = 0;
- const coord = new Vector3();
- const dir = new Vector3();
- const color = new Color();
- const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
- const sh = new SphericalHarmonics3();
- const shCoefficients = sh.coefficients;
- for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
- const image = cubeTexture.image[ faceIndex ];
- const width = image.width;
- const height = image.height;
- const canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- const context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, width, height );
- const imageData = context.getImageData( 0, 0, width, height );
- const data = imageData.data;
- const imageWidth = imageData.width; // assumed to be square
- const pixelSize = 2 / imageWidth;
- for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
- // pixel color
- color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
- // convert to linear color space
- convertColorToLinear( color, cubeTexture.encoding );
- // pixel coordinate on unit cube
- const pixelIndex = i / 4;
- const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
- const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
- switch ( faceIndex ) {
- case 0: coord.set( - 1, row, - col ); break;
- case 1: coord.set( 1, row, col ); break;
- case 2: coord.set( - col, 1, - row ); break;
- case 3: coord.set( - col, - 1, row ); break;
- case 4: coord.set( - col, row, 1 ); break;
- case 5: coord.set( col, row, - 1 ); break;
- }
- // weight assigned to this pixel
- const lengthSq = coord.lengthSq();
- const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
- totalWeight += weight;
- // direction vector to this pixel
- dir.copy( coord ).normalize();
- // evaluate SH basis functions in direction dir
- SphericalHarmonics3.getBasisAt( dir, shBasis );
- // accummuulate
- for ( let j = 0; j < 9; j ++ ) {
- shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
- shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
- shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
- }
- }
- }
- // normalize
- const norm = ( 4 * Math.PI ) / totalWeight;
- for ( let j = 0; j < 9; j ++ ) {
- shCoefficients[ j ].x *= norm;
- shCoefficients[ j ].y *= norm;
- shCoefficients[ j ].z *= norm;
- }
- return new LightProbe( sh );
- }
- static fromCubeRenderTarget( renderer, cubeRenderTarget ) {
- // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
- let totalWeight = 0;
- const coord = new Vector3();
- const dir = new Vector3();
- const color = new Color();
- const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
- const sh = new SphericalHarmonics3();
- const shCoefficients = sh.coefficients;
- for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
- const imageWidth = cubeRenderTarget.width; // assumed to be square
- const data = new Uint8Array( imageWidth * imageWidth * 4 );
- renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
- const pixelSize = 2 / imageWidth;
- for ( let i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
- // pixel color
- color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
- // convert to linear color space
- convertColorToLinear( color, cubeRenderTarget.texture.encoding );
- // pixel coordinate on unit cube
- const pixelIndex = i / 4;
- const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
- const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
- switch ( faceIndex ) {
- case 0: coord.set( 1, row, - col ); break;
- case 1: coord.set( - 1, row, col ); break;
- case 2: coord.set( col, 1, - row ); break;
- case 3: coord.set( col, - 1, row ); break;
- case 4: coord.set( col, row, 1 ); break;
- case 5: coord.set( - col, row, - 1 ); break;
- }
- // weight assigned to this pixel
- const lengthSq = coord.lengthSq();
- const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
- totalWeight += weight;
- // direction vector to this pixel
- dir.copy( coord ).normalize();
- // evaluate SH basis functions in direction dir
- SphericalHarmonics3.getBasisAt( dir, shBasis );
- // accummuulate
- for ( let j = 0; j < 9; j ++ ) {
- shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
- shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
- shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
- }
- }
- }
- // normalize
- const norm = ( 4 * Math.PI ) / totalWeight;
- for ( let j = 0; j < 9; j ++ ) {
- shCoefficients[ j ].x *= norm;
- shCoefficients[ j ].y *= norm;
- shCoefficients[ j ].z *= norm;
- }
- return new LightProbe( sh );
- }
- }
- function convertColorToLinear( color, encoding ) {
- switch ( encoding ) {
- case sRGBEncoding:
- color.convertSRGBToLinear();
- break;
- case LinearEncoding:
- break;
- default:
- console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported encoding.' );
- break;
- }
- return color;
- }
- export { LightProbeGenerator };
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