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- import {
- LinearFilter,
- Matrix3,
- Mesh,
- NearestFilter,
- OrthographicCamera,
- PlaneGeometry,
- RGBAFormat,
- Scene,
- ShaderMaterial,
- StereoCamera,
- WebGLRenderTarget
- } from '../../../build/three.module.js';
- class AnaglyphEffect {
- constructor( renderer, width = 512, height = 512 ) {
- // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
- this.colorMatrixLeft = new Matrix3().fromArray( [
- 0.456100, - 0.0400822, - 0.0152161,
- 0.500484, - 0.0378246, - 0.0205971,
- 0.176381, - 0.0157589, - 0.00546856
- ] );
- this.colorMatrixRight = new Matrix3().fromArray( [
- - 0.0434706, 0.378476, - 0.0721527,
- - 0.0879388, 0.73364, - 0.112961,
- - 0.00155529, - 0.0184503, 1.2264
- ] );
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- const _scene = new Scene();
- const _stereo = new StereoCamera();
- const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
- const _renderTargetL = new WebGLRenderTarget( width, height, _params );
- const _renderTargetR = new WebGLRenderTarget( width, height, _params );
- const _material = new ShaderMaterial( {
- uniforms: {
- 'mapLeft': { value: _renderTargetL.texture },
- 'mapRight': { value: _renderTargetR.texture },
- 'colorMatrixLeft': { value: this.colorMatrixLeft },
- 'colorMatrixRight': { value: this.colorMatrixRight }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- ' vUv = vec2( uv.x, uv.y );',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform sampler2D mapLeft;',
- 'uniform sampler2D mapRight;',
- 'varying vec2 vUv;',
- 'uniform mat3 colorMatrixLeft;',
- 'uniform mat3 colorMatrixRight;',
- // These functions implement sRGB linearization and gamma correction
- 'float lin( float c ) {',
- ' return c <= 0.04045 ? c * 0.0773993808 :',
- ' pow( c * 0.9478672986 + 0.0521327014, 2.4 );',
- '}',
- 'vec4 lin( vec4 c ) {',
- ' return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );',
- '}',
- 'float dev( float c ) {',
- ' return c <= 0.0031308 ? c * 12.92',
- ' : pow( c, 0.41666 ) * 1.055 - 0.055;',
- '}',
- 'void main() {',
- ' vec2 uv = vUv;',
- ' vec4 colorL = lin( texture2D( mapLeft, uv ) );',
- ' vec4 colorR = lin( texture2D( mapRight, uv ) );',
- ' vec3 color = clamp(',
- ' colorMatrixLeft * colorL.rgb +',
- ' colorMatrixRight * colorR.rgb, 0., 1. );',
- ' gl_FragColor = vec4(',
- ' dev( color.r ), dev( color.g ), dev( color.b ),',
- ' max( colorL.a, colorR.a ) );',
- '}'
- ].join( '\n' )
- } );
- const _mesh = new Mesh( new PlaneGeometry( 2, 2 ), _material );
- _scene.add( _mesh );
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- const pixelRatio = renderer.getPixelRatio();
- _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
- _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
- };
- this.render = function ( scene, camera ) {
- const currentRenderTarget = renderer.getRenderTarget();
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- _stereo.update( camera );
- renderer.setRenderTarget( _renderTargetL );
- renderer.clear();
- renderer.render( scene, _stereo.cameraL );
- renderer.setRenderTarget( _renderTargetR );
- renderer.clear();
- renderer.render( scene, _stereo.cameraR );
- renderer.setRenderTarget( null );
- renderer.render( _scene, _camera );
- renderer.setRenderTarget( currentRenderTarget );
- };
- this.dispose = function () {
- if ( _renderTargetL ) _renderTargetL.dispose();
- if ( _renderTargetR ) _renderTargetR.dispose();
- if ( _mesh ) _mesh.geometry.dispose();
- if ( _material ) _material.dispose();
- };
- }
- }
- export { AnaglyphEffect };
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