123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
- ( function () {
- /**
- * Generates 2D-Coordinates in a very fast way.
- *
- * Based on work by:
- * @link http://www.openprocessing.org/sketch/15493
- *
- * @param center Center of Hilbert curve.
- * @param size Total width of Hilbert curve.
- * @param iterations Number of subdivisions.
- * @param v0 Corner index -X, -Z.
- * @param v1 Corner index -X, +Z.
- * @param v2 Corner index +X, +Z.
- * @param v3 Corner index +X, -Z.
- */
- function hilbert2D( center = new THREE.Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3 ) {
- const half = size / 2;
- const vec_s = [ new THREE.Vector3( center.x - half, center.y, center.z - half ), new THREE.Vector3( center.x - half, center.y, center.z + half ), new THREE.Vector3( center.x + half, center.y, center.z + half ), new THREE.Vector3( center.x + half, center.y, center.z - half ) ];
- const vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ] ]; // Recurse iterations
- if ( 0 <= -- iterations ) {
- const tmp = [];
- Array.prototype.push.apply( tmp, hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
- Array.prototype.push.apply( tmp, hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
- Array.prototype.push.apply( tmp, hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
- Array.prototype.push.apply( tmp, hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) ); // Return recursive call
- return tmp;
- } // Return complete Hilbert Curve.
- return vec;
- }
- /**
- * Generates 3D-Coordinates in a very fast way.
- *
- * Based on work by:
- * @link http://www.openprocessing.org/visuals/?visualID=15599
- *
- * @param center Center of Hilbert curve.
- * @param size Total width of Hilbert curve.
- * @param iterations Number of subdivisions.
- * @param v0 Corner index -X, +Y, -Z.
- * @param v1 Corner index -X, +Y, +Z.
- * @param v2 Corner index -X, -Y, +Z.
- * @param v3 Corner index -X, -Y, -Z.
- * @param v4 Corner index +X, -Y, -Z.
- * @param v5 Corner index +X, -Y, +Z.
- * @param v6 Corner index +X, +Y, +Z.
- * @param v7 Corner index +X, +Y, -Z.
- */
- function hilbert3D( center = new THREE.Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7 ) {
- // Default Vars
- const half = size / 2;
- const vec_s = [ new THREE.Vector3( center.x - half, center.y + half, center.z - half ), new THREE.Vector3( center.x - half, center.y + half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z + half ), new THREE.Vector3( center.x - half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z - half ), new THREE.Vector3( center.x + half, center.y - half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z + half ), new THREE.Vector3( center.x + half, center.y + half, center.z - half ) ];
- const vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ]; // Recurse iterations
- if ( -- iterations >= 0 ) {
- const tmp = [];
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- Array.prototype.push.apply( tmp, hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ); // Return recursive call
- return tmp;
- } // Return complete Hilbert Curve.
- return vec;
- }
- /**
- * Generates a Gosper curve (lying in the XY plane)
- *
- * https://gist.github.com/nitaku/6521802
- *
- * @param size The size of a single gosper island.
- */
- function gosper( size = 1 ) {
- function fractalize( config ) {
- let output;
- let input = config.axiom;
- for ( let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i ++ : i -- ) {
- output = '';
- for ( let j = 0, jl = input.length; j < jl; j ++ ) {
- const char = input[ j ];
- if ( char in config.rules ) {
- output += config.rules[ char ];
- } else {
- output += char;
- }
- }
- input = output;
- }
- return output;
- }
- function toPoints( config ) {
- let currX = 0,
- currY = 0;
- let angle = 0;
- const path = [ 0, 0, 0 ];
- const fractal = config.fractal;
- for ( let i = 0, l = fractal.length; i < l; i ++ ) {
- const char = fractal[ i ];
- if ( char === '+' ) {
- angle += config.angle;
- } else if ( char === '-' ) {
- angle -= config.angle;
- } else if ( char === 'F' ) {
- currX += config.size * Math.cos( angle );
- currY += - config.size * Math.sin( angle );
- path.push( currX, currY, 0 );
- }
- }
- return path;
- } //
- const gosper = fractalize( {
- axiom: 'A',
- steps: 4,
- rules: {
- A: 'A+BF++BF-FA--FAFA-BF+',
- B: '-FA+BFBF++BF+FA--FA-B'
- }
- } );
- const points = toPoints( {
- fractal: gosper,
- size: size,
- angle: Math.PI / 3 // 60 degrees
- } );
- return points;
- }
- THREE.GeometryUtils = {};
- THREE.GeometryUtils.gosper = gosper;
- THREE.GeometryUtils.hilbert2D = hilbert2D;
- THREE.GeometryUtils.hilbert3D = hilbert3D;
- } )();
|