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- ( function () {
- function computeTangents( geometry ) {
- geometry.computeTangents();
- console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use THREE.BufferGeometry.computeTangents() instead.' );
- }
- /**
- * @param {Array<BufferGeometry>} geometries
- * @param {Boolean} useGroups
- * @return {BufferGeometry}
- */
- function mergeBufferGeometries( geometries, useGroups = false ) {
- const isIndexed = geometries[ 0 ].index !== null;
- const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
- const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
- const attributes = {};
- const morphAttributes = {};
- const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
- const mergedGeometry = new THREE.BufferGeometry();
- let offset = 0;
- for ( let i = 0; i < geometries.length; ++ i ) {
- const geometry = geometries[ i ];
- let attributesCount = 0; // ensure that all geometries are indexed, or none
- if ( isIndexed !== ( geometry.index !== null ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
- return null;
- } // gather attributes, exit early if they're different
- for ( const name in geometry.attributes ) {
- if ( ! attributesUsed.has( name ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
- return null;
- }
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
- attributes[ name ].push( geometry.attributes[ name ] );
- attributesCount ++;
- } // ensure geometries have the same number of attributes
- if ( attributesCount !== attributesUsed.size ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
- return null;
- } // gather morph attributes, exit early if they're different
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
- return null;
- }
- for ( const name in geometry.morphAttributes ) {
- if ( ! morphAttributesUsed.has( name ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
- return null;
- }
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
- } // gather .userData
- mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
- mergedGeometry.userData.mergedUserData.push( geometry.userData );
- if ( useGroups ) {
- let count;
- if ( isIndexed ) {
- count = geometry.index.count;
- } else if ( geometry.attributes.position !== undefined ) {
- count = geometry.attributes.position.count;
- } else {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
- return null;
- }
- mergedGeometry.addGroup( offset, count, i );
- offset += count;
- }
- } // merge indices
- if ( isIndexed ) {
- let indexOffset = 0;
- const mergedIndex = [];
- for ( let i = 0; i < geometries.length; ++ i ) {
- const index = geometries[ i ].index;
- for ( let j = 0; j < index.count; ++ j ) {
- mergedIndex.push( index.getX( j ) + indexOffset );
- }
- indexOffset += geometries[ i ].attributes.position.count;
- }
- mergedGeometry.setIndex( mergedIndex );
- } // merge attributes
- for ( const name in attributes ) {
- const mergedAttribute = mergeBufferAttributes( attributes[ name ] );
- if ( ! mergedAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
- return null;
- }
- mergedGeometry.setAttribute( name, mergedAttribute );
- } // merge morph attributes
- for ( const name in morphAttributes ) {
- const numMorphTargets = morphAttributes[ name ][ 0 ].length;
- if ( numMorphTargets === 0 ) break;
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
- mergedGeometry.morphAttributes[ name ] = [];
- for ( let i = 0; i < numMorphTargets; ++ i ) {
- const morphAttributesToMerge = [];
- for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
- }
- const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );
- if ( ! mergedMorphAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
- return null;
- }
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
- }
- }
- return mergedGeometry;
- }
- /**
- * @param {Array<BufferAttribute>} attributes
- * @return {BufferAttribute}
- */
- function mergeBufferAttributes( attributes ) {
- let TypedArray;
- let itemSize;
- let normalized;
- let arrayLength = 0;
- for ( let i = 0; i < attributes.length; ++ i ) {
- const attribute = attributes[ i ];
- if ( attribute.isInterleavedBufferAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
- return null;
- }
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.array must be of consistent array types across matching attributes.' );
- return null;
- }
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
- if ( itemSize !== attribute.itemSize ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.itemSize must be consistent across matching attributes.' );
- return null;
- }
- if ( normalized === undefined ) normalized = attribute.normalized;
- if ( normalized !== attribute.normalized ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. THREE.BufferAttribute.normalized must be consistent across matching attributes.' );
- return null;
- }
- arrayLength += attribute.array.length;
- }
- const array = new TypedArray( arrayLength );
- let offset = 0;
- for ( let i = 0; i < attributes.length; ++ i ) {
- array.set( attributes[ i ].array, offset );
- offset += attributes[ i ].array.length;
- }
- return new THREE.BufferAttribute( array, itemSize, normalized );
- }
- /**
- * @param {Array<BufferAttribute>} attributes
- * @return {Array<InterleavedBufferAttribute>}
- */
- function interleaveAttributes( attributes ) {
- // Interleaves the provided attributes into an THREE.InterleavedBuffer and returns
- // a set of InterleavedBufferAttributes for each attribute
- let TypedArray;
- let arrayLength = 0;
- let stride = 0; // calculate the the length and type of the interleavedBuffer
- for ( let i = 0, l = attributes.length; i < l; ++ i ) {
- const attribute = attributes[ i ];
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
- console.error( 'AttributeBuffers of different types cannot be interleaved' );
- return null;
- }
- arrayLength += attribute.array.length;
- stride += attribute.itemSize;
- } // Create the set of buffer attributes
- const interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );
- let offset = 0;
- const res = [];
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
- for ( let j = 0, l = attributes.length; j < l; j ++ ) {
- const attribute = attributes[ j ];
- const itemSize = attribute.itemSize;
- const count = attribute.count;
- const iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
- res.push( iba );
- offset += itemSize; // Move the data for each attribute into the new interleavedBuffer
- // at the appropriate offset
- for ( let c = 0; c < count; c ++ ) {
- for ( let k = 0; k < itemSize; k ++ ) {
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
- }
- }
- }
- return res;
- }
- /**
- * @param {Array<BufferGeometry>} geometry
- * @return {number}
- */
- function estimateBytesUsed( geometry ) {
- // Return the estimated memory used by this geometry in bytes
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
- // for InterleavedBufferAttributes.
- let mem = 0;
- for ( const name in geometry.attributes ) {
- const attr = geometry.getAttribute( name );
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
- }
- const indices = geometry.getIndex();
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
- return mem;
- }
- /**
- * @param {BufferGeometry} geometry
- * @param {number} tolerance
- * @return {BufferGeometry>}
- */
- function mergeVertices( geometry, tolerance = 1e-4 ) {
- tolerance = Math.max( tolerance, Number.EPSILON ); // Generate an index buffer if the geometry doesn't have one, or optimize it
- // if it's already available.
- const hashToIndex = {};
- const indices = geometry.getIndex();
- const positions = geometry.getAttribute( 'position' );
- const vertexCount = indices ? indices.count : positions.count; // next value for triangle indices
- let nextIndex = 0; // attributes and new attribute arrays
- const attributeNames = Object.keys( geometry.attributes );
- const attrArrays = {};
- const morphAttrsArrays = {};
- const newIndices = [];
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; // initialize the arrays
- for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
- const name = attributeNames[ i ];
- attrArrays[ name ] = [];
- const morphAttr = geometry.morphAttributes[ name ];
- if ( morphAttr ) {
- morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
- }
- } // convert the error tolerance to an amount of decimal places to truncate to
- const decimalShift = Math.log10( 1 / tolerance );
- const shiftMultiplier = Math.pow( 10, decimalShift );
- for ( let i = 0; i < vertexCount; i ++ ) {
- const index = indices ? indices.getX( i ) : i; // Generate a hash for the vertex attributes at the current index 'i'
- let hash = '';
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
- const name = attributeNames[ j ];
- const attribute = geometry.getAttribute( name );
- const itemSize = attribute.itemSize;
- for ( let k = 0; k < itemSize; k ++ ) {
- // double tilde truncates the decimal value
- hash += `${~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier )},`;
- }
- } // Add another reference to the vertex if it's already
- // used by another index
- if ( hash in hashToIndex ) {
- newIndices.push( hashToIndex[ hash ] );
- } else {
- // copy data to the new index in the attribute arrays
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
- const name = attributeNames[ j ];
- const attribute = geometry.getAttribute( name );
- const morphAttr = geometry.morphAttributes[ name ];
- const itemSize = attribute.itemSize;
- const newarray = attrArrays[ name ];
- const newMorphArrays = morphAttrsArrays[ name ];
- for ( let k = 0; k < itemSize; k ++ ) {
- const getterFunc = getters[ k ];
- newarray.push( attribute[ getterFunc ]( index ) );
- if ( morphAttr ) {
- for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
- newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
- }
- }
- }
- }
- hashToIndex[ hash ] = nextIndex;
- newIndices.push( nextIndex );
- nextIndex ++;
- }
- } // Generate typed arrays from new attribute arrays and update
- // the attributeBuffers
- const result = geometry.clone();
- for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
- const name = attributeNames[ i ];
- const oldAttribute = geometry.getAttribute( name );
- const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
- const attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
- result.setAttribute( name, attribute ); // Update the attribute arrays
- if ( name in morphAttrsArrays ) {
- for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
- const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
- const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
- const morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
- result.morphAttributes[ name ][ j ] = morphAttribute;
- }
- }
- } // indices
- result.setIndex( newIndices );
- return result;
- }
- /**
- * @param {BufferGeometry} geometry
- * @param {number} drawMode
- * @return {BufferGeometry>}
- */
- function toTrianglesDrawMode( geometry, drawMode ) {
- if ( drawMode === THREE.TrianglesDrawMode ) {
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
- return geometry;
- }
- if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {
- let index = geometry.getIndex(); // generate index if not present
- if ( index === null ) {
- const indices = [];
- const position = geometry.getAttribute( 'position' );
- if ( position !== undefined ) {
- for ( let i = 0; i < position.count; i ++ ) {
- indices.push( i );
- }
- geometry.setIndex( indices );
- index = geometry.getIndex();
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
- return geometry;
- }
- } //
- const numberOfTriangles = index.count - 2;
- const newIndices = [];
- if ( drawMode === THREE.TriangleFanDrawMode ) {
- // gl.TRIANGLE_FAN
- for ( let i = 1; i <= numberOfTriangles; i ++ ) {
- newIndices.push( index.getX( 0 ) );
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- }
- } else {
- // gl.TRIANGLE_STRIP
- for ( let i = 0; i < numberOfTriangles; i ++ ) {
- if ( i % 2 === 0 ) {
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i + 2 ) );
- } else {
- newIndices.push( index.getX( i + 2 ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i ) );
- }
- }
- }
- if ( newIndices.length / 3 !== numberOfTriangles ) {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
- } // build final geometry
- const newGeometry = geometry.clone();
- newGeometry.setIndex( newIndices );
- newGeometry.clearGroups();
- return newGeometry;
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
- return geometry;
- }
- }
- /**
- * Calculates the morphed attributes of a morphed/skinned THREE.BufferGeometry.
- * Helpful for Raytracing or Decals.
- * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
- * @return {Object} An Object with original position/normal attributes and morphed ones.
- */
- function computeMorphedAttributes( object ) {
- if ( object.geometry.isBufferGeometry !== true ) {
- console.error( 'THREE.BufferGeometryUtils: Geometry is not of type THREE.BufferGeometry.' );
- return null;
- }
- const _vA = new THREE.Vector3();
- const _vB = new THREE.Vector3();
- const _vC = new THREE.Vector3();
- const _tempA = new THREE.Vector3();
- const _tempB = new THREE.Vector3();
- const _tempC = new THREE.Vector3();
- const _morphA = new THREE.Vector3();
- const _morphB = new THREE.Vector3();
- const _morphC = new THREE.Vector3();
- function _calculateMorphedAttributeData( object, material, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray ) {
- _vA.fromBufferAttribute( attribute, a );
- _vB.fromBufferAttribute( attribute, b );
- _vC.fromBufferAttribute( attribute, c );
- const morphInfluences = object.morphTargetInfluences;
- if ( material.morphTargets && morphAttribute && morphInfluences ) {
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
- const influence = morphInfluences[ i ];
- const morph = morphAttribute[ i ];
- if ( influence === 0 ) continue;
- _tempA.fromBufferAttribute( morph, a );
- _tempB.fromBufferAttribute( morph, b );
- _tempC.fromBufferAttribute( morph, c );
- if ( morphTargetsRelative ) {
- _morphA.addScaledVector( _tempA, influence );
- _morphB.addScaledVector( _tempB, influence );
- _morphC.addScaledVector( _tempC, influence );
- } else {
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
- }
- }
- _vA.add( _morphA );
- _vB.add( _morphB );
- _vC.add( _morphC );
- }
- if ( object.isSkinnedMesh ) {
- object.boneTransform( a, _vA );
- object.boneTransform( b, _vB );
- object.boneTransform( c, _vC );
- }
- modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
- modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
- modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
- modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
- modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
- modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
- modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
- modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
- modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
- }
- const geometry = object.geometry;
- const material = object.material;
- let a, b, c;
- const index = geometry.index;
- const positionAttribute = geometry.attributes.position;
- const morphPosition = geometry.morphAttributes.position;
- const morphTargetsRelative = geometry.morphTargetsRelative;
- const normalAttribute = geometry.attributes.normal;
- const morphNormal = geometry.morphAttributes.position;
- const groups = geometry.groups;
- const drawRange = geometry.drawRange;
- let i, j, il, jl;
- let group, groupMaterial;
- let start, end;
- const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
- const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
- if ( index !== null ) {
- // indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = index.getX( j );
- b = index.getX( j + 1 );
- c = index.getX( j + 2 );
- _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
- _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( index.count, drawRange.start + drawRange.count );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
- _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
- _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
- }
- }
- } else if ( positionAttribute !== undefined ) {
- // non-indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( group.start + group.count, drawRange.start + drawRange.count );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = j;
- b = j + 1;
- c = j + 2;
- _calculateMorphedAttributeData( object, groupMaterial, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
- _calculateMorphedAttributeData( object, groupMaterial, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( positionAttribute.count, drawRange.start + drawRange.count );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = i;
- b = i + 1;
- c = i + 2;
- _calculateMorphedAttributeData( object, material, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition );
- _calculateMorphedAttributeData( object, material, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal );
- }
- }
- }
- const morphedPositionAttribute = new THREE.Float32BufferAttribute( modifiedPosition, 3 );
- const morphedNormalAttribute = new THREE.Float32BufferAttribute( modifiedNormal, 3 );
- return {
- positionAttribute: positionAttribute,
- normalAttribute: normalAttribute,
- morphedPositionAttribute: morphedPositionAttribute,
- morphedNormalAttribute: morphedNormalAttribute
- };
- }
- THREE.BufferGeometryUtils = {};
- THREE.BufferGeometryUtils.computeMorphedAttributes = computeMorphedAttributes;
- THREE.BufferGeometryUtils.computeTangents = computeTangents;
- THREE.BufferGeometryUtils.estimateBytesUsed = estimateBytesUsed;
- THREE.BufferGeometryUtils.interleaveAttributes = interleaveAttributes;
- THREE.BufferGeometryUtils.mergeBufferAttributes = mergeBufferAttributes;
- THREE.BufferGeometryUtils.mergeBufferGeometries = mergeBufferGeometries;
- THREE.BufferGeometryUtils.mergeVertices = mergeVertices;
- THREE.BufferGeometryUtils.toTrianglesDrawMode = toTrianglesDrawMode;
- } )();
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