| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254 | ( function () {	/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs */	const _position = new THREE.Vector3();	const _quaternion = new THREE.Quaternion();	const _scale = new THREE.Vector3();	class CSS3DObject extends THREE.Object3D {		constructor( element = document.createElement( 'div' ) ) {			super();			this.element = element;			this.element.style.position = 'absolute';			this.element.style.pointerEvents = 'auto';			this.element.style.userSelect = 'none';			this.element.setAttribute( 'draggable', false );			this.addEventListener( 'removed', function () {				this.traverse( function ( object ) {					if ( object.element instanceof Element && object.element.parentNode !== null ) {						object.element.parentNode.removeChild( object.element );					}				} );			} );		}		copy( source, recursive ) {			super.copy( source, recursive );			this.element = source.element.cloneNode( true );			return this;		}	}	CSS3DObject.prototype.isCSS3DObject = true;	class CSS3DSprite extends CSS3DObject {		constructor( element ) {			super( element );			this.rotation2D = 0;		}		copy( source, recursive ) {			super.copy( source, recursive );			this.rotation2D = source.rotation2D;			return this;		}	}	CSS3DSprite.prototype.isCSS3DSprite = true; //	const _matrix = new THREE.Matrix4();	const _matrix2 = new THREE.Matrix4();	class CSS3DRenderer {		constructor( parameters = {} ) {			const _this = this;			let _width, _height;			let _widthHalf, _heightHalf;			const cache = {				camera: {					fov: 0,					style: ''				},				objects: new WeakMap()			};			const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );			domElement.style.overflow = 'hidden';			this.domElement = domElement;			const cameraElement = document.createElement( 'div' );			cameraElement.style.transformStyle = 'preserve-3d';			cameraElement.style.pointerEvents = 'none';			domElement.appendChild( cameraElement );			this.getSize = function () {				return {					width: _width,					height: _height				};			};			this.render = function ( scene, camera ) {				const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;				if ( cache.camera.fov !== fov ) {					domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';					cache.camera.fov = fov;				}				if ( scene.autoUpdate === true ) scene.updateMatrixWorld();				if ( camera.parent === null ) camera.updateMatrixWorld();				let tx, ty;				if ( camera.isOrthographicCamera ) {					tx = - ( camera.right + camera.left ) / 2;					ty = ( camera.top + camera.bottom ) / 2;				}				const cameraCSSMatrix = camera.isOrthographicCamera ? 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) : 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );				const style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';				if ( cache.camera.style !== style ) {					cameraElement.style.transform = style;					cache.camera.style = style;				}				renderObject( scene, scene, camera, cameraCSSMatrix );			};			this.setSize = function ( width, height ) {				_width = width;				_height = height;				_widthHalf = _width / 2;				_heightHalf = _height / 2;				domElement.style.width = width + 'px';				domElement.style.height = height + 'px';				cameraElement.style.width = width + 'px';				cameraElement.style.height = height + 'px';			};			function epsilon( value ) {				return Math.abs( value ) < 1e-10 ? 0 : value;			}			function getCameraCSSMatrix( matrix ) {				const elements = matrix.elements;				return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';			}			function getObjectCSSMatrix( matrix ) {				const elements = matrix.elements;				const matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')';				return 'translate(-50%,-50%)' + matrix3d;			}			function renderObject( object, scene, camera, cameraCSSMatrix ) {				if ( object.isCSS3DObject ) {					object.onBeforeRender( _this, scene, camera );					let style;					if ( object.isCSS3DSprite ) {						// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/						_matrix.copy( camera.matrixWorldInverse );						_matrix.transpose();						if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );						object.matrixWorld.decompose( _position, _quaternion, _scale );						_matrix.setPosition( _position );						_matrix.scale( _scale );						_matrix.elements[ 3 ] = 0;						_matrix.elements[ 7 ] = 0;						_matrix.elements[ 11 ] = 0;						_matrix.elements[ 15 ] = 1;						style = getObjectCSSMatrix( _matrix );					} else {						style = getObjectCSSMatrix( object.matrixWorld );					}					const element = object.element;					const cachedObject = cache.objects.get( object );					if ( cachedObject === undefined || cachedObject.style !== style ) {						element.style.transform = style;						const objectData = {							style: style						};						cache.objects.set( object, objectData );					}					element.style.display = object.visible ? '' : 'none';					if ( element.parentNode !== cameraElement ) {						cameraElement.appendChild( element );					}					object.onAfterRender( _this, scene, camera );				}				for ( let i = 0, l = object.children.length; i < l; i ++ ) {					renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );				}			}		}	}	THREE.CSS3DObject = CSS3DObject;	THREE.CSS3DRenderer = CSS3DRenderer;	THREE.CSS3DSprite = CSS3DSprite;} )();
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