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- import {
- BufferGeometry,
- Float32BufferAttribute,
- LineSegments,
- LineBasicMaterial,
- Matrix3,
- Vector3
- } from '../../../build/three.module.js';
- const _v1 = new Vector3();
- const _v2 = new Vector3();
- const _normalMatrix = new Matrix3();
- class VertexNormalsHelper extends LineSegments {
- constructor( object, size = 1, color = 0xff0000 ) {
- let nNormals = 0;
- const objGeometry = object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );
- return;
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- nNormals = objGeometry.attributes.normal.count;
- }
- //
- const geometry = new BufferGeometry();
- const positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.setAttribute( 'position', positions );
- super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
- this.object = object;
- this.size = size;
- this.type = 'VertexNormalsHelper';
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- update() {
- this.object.updateMatrixWorld( true );
- _normalMatrix.getNormalMatrix( this.object.matrixWorld );
- const matrixWorld = this.object.matrixWorld;
- const position = this.geometry.attributes.position;
- //
- const objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' );
- return;
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- const objPos = objGeometry.attributes.position;
- const objNorm = objGeometry.attributes.normal;
- let idx = 0;
- // for simplicity, ignore index and drawcalls, and render every normal
- for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {
- _v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
- _v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
- _v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );
- position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
- idx = idx + 1;
- }
- }
- position.needsUpdate = true;
- }
- }
- export { VertexNormalsHelper };
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