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- ( function () {
- class FlakesTexture {
- constructor( width = 512, height = 512 ) {
- const canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- const context = canvas.getContext( '2d' );
- context.fillStyle = 'rgb(127,127,255)';
- context.fillRect( 0, 0, width, height );
- for ( let i = 0; i < 4000; i ++ ) {
- const x = Math.random() * width;
- const y = Math.random() * height;
- const r = Math.random() * 3 + 3;
- let nx = Math.random() * 2 - 1;
- let ny = Math.random() * 2 - 1;
- let nz = 1.5;
- const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
- nx /= l;
- ny /= l;
- nz /= l;
- context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + nz * 255 + ')';
- context.beginPath();
- context.arc( x, y, r, 0, Math.PI * 2 );
- context.fill();
- }
- return canvas;
- }
- }
- THREE.FlakesTexture = FlakesTexture;
- } )();
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