| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 | import { InputNode } from '../core/InputNode.js';import { ReflectNode } from '../accessors/ReflectNode.js';import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';import { ExpressionNode } from '../core/ExpressionNode.js';class CubeTextureNode extends InputNode {	constructor( value, uv, bias ) {		super( 'v4', { shared: true } );		this.value = value;		this.uv = uv || new ReflectNode();		this.bias = bias;	}	getTexture( builder, output ) {		return super.generate( builder, output, this.value.uuid, 'tc' );	}	generate( builder, output ) {		if ( output === 'samplerCube' ) {			return this.getTexture( builder, output );		}		const cubetex = this.getTexture( builder, output );		const uv = this.uv.build( builder, 'v3' );		let bias = this.bias ? this.bias.build( builder, 'f' ) : undefined;		if ( bias === undefined && builder.context.bias ) {			bias = builder.context.bias.setTexture( this ).build( builder, 'f' );		}		let code;		if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )';		else code = 'texCube( ' + cubetex + ', ' + uv + ' )';		// add a custom context for fix incompatibility with the core		// include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)		// this should be removed in the future		// context.include =: is used to include or not functions if used FunctionNode		// context.ignoreCache =: not create variables temp nodeT0..9 to optimize the code		const context = { include: builder.isShader( 'vertex' ), ignoreCache: true };		const outputType = this.getType( builder );		builder.addContext( context );		this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) );		this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) );		this.colorSpace.input.parse( code );		code = this.colorSpace.build( builder, outputType );		// end custom context		builder.removeContext();		return builder.format( code, outputType, output );	}	copy( source ) {		super.copy( source );		if ( source.value ) this.value = source.value;		this.uv = source.uv;		if ( source.bias ) this.bias = source.bias;		return this;	}	toJSON( meta ) {		let data = this.getJSONNode( meta );		if ( ! data ) {			data = this.createJSONNode( meta );			data.value = this.value.uuid;			data.uv = this.uv.toJSON( meta ).uuid;			if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid;		}		return data;	}}CubeTextureNode.prototype.nodeType = 'CubeTexture';export { CubeTextureNode };
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