| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 | import { Vector2 } from '../../../../build/three.module.js';import { TempNode } from '../core/TempNode.js';import { FunctionNode } from '../core/FunctionNode.js';import { FloatNode } from '../inputs/FloatNode.js';import { Vector2Node } from '../inputs/Vector2Node.js';import { UVNode } from '../accessors/UVNode.js';class BlurNode extends TempNode {	constructor( value, uv, radius, size ) {		super( 'v4' );		this.value = value;		this.uv = uv || new UVNode();		this.radius = radius || new Vector2Node( 1, 1 );		this.size = size;		this.blurX = true;		this.blurY = true;		this.horizontal = new FloatNode( 1 / 64 );		this.vertical = new FloatNode( 1 / 64 );	}	updateFrame( /* frame */ ) {		if ( this.size ) {			this.horizontal.value = this.radius.x / this.size.x;			this.vertical.value = this.radius.y / this.size.y;		} else if ( this.value.value && this.value.value.image ) {			const image = this.value.value.image;			this.horizontal.value = this.radius.x / image.width;			this.vertical.value = this.radius.y / image.height;		}	}	generate( builder, output ) {		if ( builder.isShader( 'fragment' ) ) {			const blurCode = [];			let code;			const blurX = builder.include( BlurNode.Nodes.blurX ),				blurY = builder.include( BlurNode.Nodes.blurY );			if ( this.blurX ) {				blurCode.push( blurX + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.horizontal.build( builder, 'f' ) + ' )' );			}			if ( this.blurY ) {				blurCode.push( blurY + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.vertical.build( builder, 'f' ) + ' )' );			}			if ( blurCode.length == 2 ) code = '( ' + blurCode.join( ' + ' ) + ' / 2.0 )';			else if ( blurCode.length ) code = '( ' + blurCode[ 0 ] + ' )';			else code = 'vec4( 0.0 )';			return builder.format( code, this.getType( builder ), output );		} else {			console.warn( 'THREE.BlurNode is not compatible with ' + builder.shader + ' shader.' );			return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );		}	}	copy( source ) {		super.copy( source );		this.value = source.value;		this.uv = source.uv;		this.radius = source.radius;		if ( source.size !== undefined ) this.size = new Vector2( source.size.x, source.size.y );		this.blurX = source.blurX;		this.blurY = source.blurY;		return this;	}	toJSON( meta ) {		let data = this.getJSONNode( meta );		if ( ! data ) {			data = this.createJSONNode( meta );			data.value = this.value.toJSON( meta ).uuid;			data.uv = this.uv.toJSON( meta ).uuid;			data.radius = this.radius.toJSON( meta ).uuid;			if ( this.size ) data.size = { x: this.size.x, y: this.size.y };			data.blurX = this.blurX;			data.blurY = this.blurY;		}		return data;	}}BlurNode.Nodes = ( function () {	const blurX = new FunctionNode( /* glsl */`		vec4 blurX( sampler2D tex, vec2 uv, float s ) {			vec4 sum = vec4( 0.0 );			sum += texture2D( tex, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;			sum += texture2D( tex, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;			sum += texture2D( tex, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;			sum += texture2D( tex, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;			sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;			sum += texture2D( tex, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;			sum += texture2D( tex, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;			sum += texture2D( tex, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;			sum += texture2D( tex, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;			return sum * .667;		}`	);	const blurY = new FunctionNode( /* glsl */`		vec4 blurY( sampler2D tex, vec2 uv, float s ) {			vec4 sum = vec4( 0.0 );			sum += texture2D( tex, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;			sum += texture2D( tex, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;			sum += texture2D( tex, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;			sum += texture2D( tex, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;			sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;			sum += texture2D( tex, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;			sum += texture2D( tex, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;			sum += texture2D( tex, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;			sum += texture2D( tex, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;			return sum * .667;		}`	 );	return {		blurX: blurX,		blurY: blurY	};} )();BlurNode.prototype.nodeType = 'Blur';BlurNode.prototype.hashProperties = [ 'blurX', 'blurY' ];export { BlurNode };
 |