| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | import * as THREE from '../../../build/three.module.js';var camera, scene, renderer, group;function init( canvas, width, height, pixelRatio, path ) {	camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 );	camera.position.z = 200;	scene = new THREE.Scene();	scene.fog = new THREE.Fog( 0x444466, 100, 400 );	scene.background = new THREE.Color( 0x444466 );	group = new THREE.Group();	scene.add( group );	// we don't use ImageLoader since it has a DOM dependency (HTML5 image element)	var loader = new THREE.ImageBitmapLoader().setPath( path );	loader.setOptions( { imageOrientation: 'flipY' } );	loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {		var texture = new THREE.CanvasTexture( imageBitmap );		var geometry = new THREE.IcosahedronGeometry( 5, 8 );		var materials = [			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),			new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),			new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )		];		for ( var i = 0; i < 100; i ++ ) {			var material = materials[ i % materials.length ];			var mesh = new THREE.Mesh( geometry, material );			mesh.position.x = random() * 200 - 100;			mesh.position.y = random() * 200 - 100;			mesh.position.z = random() * 200 - 100;			mesh.scale.setScalar( random() + 1 );			group.add( mesh );		}		renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );		renderer.setPixelRatio( pixelRatio );		renderer.setSize( width, height, false );		animate();	} );}function animate() {	// group.rotation.x = Date.now() / 4000;	group.rotation.y = - Date.now() / 4000;	renderer.render( scene, camera );	if ( self.requestAnimationFrame ) {		self.requestAnimationFrame( animate );	} else {		// Firefox	}}// PRNGvar seed = 1;function random() {	var x = Math.sin( seed ++ ) * 10000;	return x - Math.floor( x );}export default init;
 |