| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538 | ( function () {	class SVGObject extends THREE.Object3D {		constructor( node ) {			super();			this.node = node;		}	}	SVGObject.prototype.isSVGObject = true;	class SVGRenderer {		constructor() {			let _renderData,				_elements,				_lights,				_svgWidth,				_svgHeight,				_svgWidthHalf,				_svgHeightHalf,				_v1,				_v2,				_v3,				_svgNode,				_pathCount = 0,				_precision = null,				_quality = 1,				_currentPath,				_currentStyle;			const _this = this,				_clipBox = new THREE.Box2(),				_elemBox = new THREE.Box2(),				_color = new THREE.Color(),				_diffuseColor = new THREE.Color(),				_ambientLight = new THREE.Color(),				_directionalLights = new THREE.Color(),				_pointLights = new THREE.Color(),				_clearColor = new THREE.Color(),				_vector3 = new THREE.Vector3(),				// Needed for PointLight				_centroid = new THREE.Vector3(),				_normal = new THREE.Vector3(),				_normalViewMatrix = new THREE.Matrix3(),				_viewMatrix = new THREE.Matrix4(),				_viewProjectionMatrix = new THREE.Matrix4(),				_svgPathPool = [],				_projector = new THREE.Projector(),				_svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );			this.domElement = _svg;			this.autoClear = true;			this.sortObjects = true;			this.sortElements = true;			this.overdraw = 0.5;			this.info = {				render: {					vertices: 0,					faces: 0				}			};			this.setQuality = function ( quality ) {				switch ( quality ) {					case 'high':						_quality = 1;						break;					case 'low':						_quality = 0;						break;				}			};			this.setClearColor = function ( color ) {				_clearColor.set( color );			};			this.setPixelRatio = function () {};			this.setSize = function ( width, height ) {				_svgWidth = width;				_svgHeight = height;				_svgWidthHalf = _svgWidth / 2;				_svgHeightHalf = _svgHeight / 2;				_svg.setAttribute( 'viewBox', - _svgWidthHalf + ' ' + - _svgHeightHalf + ' ' + _svgWidth + ' ' + _svgHeight );				_svg.setAttribute( 'width', _svgWidth );				_svg.setAttribute( 'height', _svgHeight );				_clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );				_clipBox.max.set( _svgWidthHalf, _svgHeightHalf );			};			this.getSize = function () {				return {					width: _svgWidth,					height: _svgHeight				};			};			this.setPrecision = function ( precision ) {				_precision = precision;			};			function removeChildNodes() {				_pathCount = 0;				while ( _svg.childNodes.length > 0 ) {					_svg.removeChild( _svg.childNodes[ 0 ] );				}			}			function convert( c ) {				return _precision !== null ? c.toFixed( _precision ) : c;			}			this.clear = function () {				removeChildNodes();				_svg.style.backgroundColor = _clearColor.getStyle();			};			this.render = function ( scene, camera ) {				if ( camera instanceof THREE.Camera === false ) {					console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );					return;				}				const background = scene.background;				if ( background && background.isColor ) {					removeChildNodes();					_svg.style.backgroundColor = background.getStyle();				} else if ( this.autoClear === true ) {					this.clear();				}				_this.info.render.vertices = 0;				_this.info.render.faces = 0;				_viewMatrix.copy( camera.matrixWorldInverse );				_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );				_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );				_elements = _renderData.elements;				_lights = _renderData.lights;				_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );				calculateLights( _lights ); // reset accumulated path				_currentPath = '';				_currentStyle = '';				for ( let e = 0, el = _elements.length; e < el; e ++ ) {					const element = _elements[ e ];					const material = element.material;					if ( material === undefined || material.opacity === 0 ) continue;					_elemBox.makeEmpty();					if ( element instanceof THREE.RenderableSprite ) {						_v1 = element;						_v1.x *= _svgWidthHalf;						_v1.y *= - _svgHeightHalf;						renderSprite( _v1, element, material );					} else if ( element instanceof THREE.RenderableLine ) {						_v1 = element.v1;						_v2 = element.v2;						_v1.positionScreen.x *= _svgWidthHalf;						_v1.positionScreen.y *= - _svgHeightHalf;						_v2.positionScreen.x *= _svgWidthHalf;						_v2.positionScreen.y *= - _svgHeightHalf;						_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );						if ( _clipBox.intersectsBox( _elemBox ) === true ) {							renderLine( _v1, _v2, element, material );						}					} else if ( element instanceof THREE.RenderableFace ) {						_v1 = element.v1;						_v2 = element.v2;						_v3 = element.v3;						if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;						if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;						if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;						_v1.positionScreen.x *= _svgWidthHalf;						_v1.positionScreen.y *= - _svgHeightHalf;						_v2.positionScreen.x *= _svgWidthHalf;						_v2.positionScreen.y *= - _svgHeightHalf;						_v3.positionScreen.x *= _svgWidthHalf;						_v3.positionScreen.y *= - _svgHeightHalf;						if ( this.overdraw > 0 ) {							expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );							expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );							expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );						}						_elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );						if ( _clipBox.intersectsBox( _elemBox ) === true ) {							renderFace3( _v1, _v2, _v3, element, material );						}					}				}				flushPath(); // just to flush last svg:path				scene.traverseVisible( function ( object ) {					if ( object.isSVGObject ) {						_vector3.setFromMatrixPosition( object.matrixWorld );						_vector3.applyMatrix4( _viewProjectionMatrix );						if ( _vector3.z < - 1 || _vector3.z > 1 ) return;						const x = _vector3.x * _svgWidthHalf;						const y = - _vector3.y * _svgHeightHalf;						const node = object.node;						node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );						_svg.appendChild( node );					}				} );			};			function calculateLights( lights ) {				_ambientLight.setRGB( 0, 0, 0 );				_directionalLights.setRGB( 0, 0, 0 );				_pointLights.setRGB( 0, 0, 0 );				for ( let l = 0, ll = lights.length; l < ll; l ++ ) {					const light = lights[ l ];					const lightColor = light.color;					if ( light.isAmbientLight ) {						_ambientLight.r += lightColor.r;						_ambientLight.g += lightColor.g;						_ambientLight.b += lightColor.b;					} else if ( light.isDirectionalLight ) {						_directionalLights.r += lightColor.r;						_directionalLights.g += lightColor.g;						_directionalLights.b += lightColor.b;					} else if ( light.isPointLight ) {						_pointLights.r += lightColor.r;						_pointLights.g += lightColor.g;						_pointLights.b += lightColor.b;					}				}			}			function calculateLight( lights, position, normal, color ) {				for ( let l = 0, ll = lights.length; l < ll; l ++ ) {					const light = lights[ l ];					const lightColor = light.color;					if ( light.isDirectionalLight ) {						const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();						let amount = normal.dot( lightPosition );						if ( amount <= 0 ) continue;						amount *= light.intensity;						color.r += lightColor.r * amount;						color.g += lightColor.g * amount;						color.b += lightColor.b * amount;					} else if ( light.isPointLight ) {						const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );						let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );						if ( amount <= 0 ) continue;						amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );						if ( amount == 0 ) continue;						amount *= light.intensity;						color.r += lightColor.r * amount;						color.g += lightColor.g * amount;						color.b += lightColor.b * amount;					}				}			}			function renderSprite( v1, element, material ) {				let scaleX = element.scale.x * _svgWidthHalf;				let scaleY = element.scale.y * _svgHeightHalf;				if ( material.isPointsMaterial ) {					scaleX *= material.size;					scaleY *= material.size;				}				const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';				let style = '';				if ( material.isSpriteMaterial || material.isPointsMaterial ) {					style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;				}				addPath( style, path );			}			function renderLine( v1, v2, element, material ) {				const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );				if ( material.isLineBasicMaterial ) {					let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;					if ( material.isLineDashedMaterial ) {						style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;					}					addPath( style, path );				}			}			function renderFace3( v1, v2, v3, element, material ) {				_this.info.render.vertices += 3;				_this.info.render.faces ++;				const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';				let style = '';				if ( material.isMeshBasicMaterial ) {					_color.copy( material.color );					if ( material.vertexColors ) {						_color.multiply( element.color );					}				} else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {					_diffuseColor.copy( material.color );					if ( material.vertexColors ) {						_diffuseColor.multiply( element.color );					}					_color.copy( _ambientLight );					_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );					calculateLight( _lights, _centroid, element.normalModel, _color );					_color.multiply( _diffuseColor ).add( material.emissive );				} else if ( material.isMeshNormalMaterial ) {					_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();					_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );				}				if ( material.wireframe ) {					style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;				} else {					style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;				}				addPath( style, path );			} // Hide anti-alias gaps			function expand( v1, v2, pixels ) {				let x = v2.x - v1.x,					y = v2.y - v1.y;				const det = x * x + y * y;				if ( det === 0 ) return;				const idet = pixels / Math.sqrt( det );				x *= idet;				y *= idet;				v2.x += x;				v2.y += y;				v1.x -= x;				v1.y -= y;			}			function addPath( style, path ) {				if ( _currentStyle === style ) {					_currentPath += path;				} else {					flushPath();					_currentStyle = style;					_currentPath = path;				}			}			function flushPath() {				if ( _currentPath ) {					_svgNode = getPathNode( _pathCount ++ );					_svgNode.setAttribute( 'd', _currentPath );					_svgNode.setAttribute( 'style', _currentStyle );					_svg.appendChild( _svgNode );				}				_currentPath = '';				_currentStyle = '';			}			function getPathNode( id ) {				if ( _svgPathPool[ id ] == null ) {					_svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );					if ( _quality == 0 ) {						_svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed					}					return _svgPathPool[ id ];				}				return _svgPathPool[ id ];			}		}	}	THREE.SVGObject = SVGObject;	THREE.SVGRenderer = SVGRenderer;} )();
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