| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 | ( function () {	class Lut {		constructor( colormap, count = 32 ) {			this.lut = [];			this.map = [];			this.n = 0;			this.minV = 0;			this.maxV = 1;			this.setColorMap( colormap, count );		}		set( value ) {			if ( value.isLut === true ) {				this.copy( value );			}			return this;		}		setMin( min ) {			this.minV = min;			return this;		}		setMax( max ) {			this.maxV = max;			return this;		}		setColorMap( colormap, count = 32 ) {			this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;			this.n = count;			const step = 1.0 / this.n;			this.lut.length = 0;			for ( let i = 0; i <= 1; i += step ) {				for ( let j = 0; j < this.map.length - 1; j ++ ) {					if ( i >= this.map[ j ][ 0 ] && i < this.map[ j + 1 ][ 0 ] ) {						const min = this.map[ j ][ 0 ];						const max = this.map[ j + 1 ][ 0 ];						const minColor = new THREE.Color( this.map[ j ][ 1 ] );						const maxColor = new THREE.Color( this.map[ j + 1 ][ 1 ] );						const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );						this.lut.push( color );					}				}			}			return this;		}		copy( lut ) {			this.lut = lut.lut;			this.map = lut.map;			this.n = lut.n;			this.minV = lut.minV;			this.maxV = lut.maxV;			return this;		}		getColor( alpha ) {			if ( alpha <= this.minV ) {				alpha = this.minV;			} else if ( alpha >= this.maxV ) {				alpha = this.maxV;			}			alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );			let colorPosition = Math.round( alpha * this.n );			colorPosition == this.n ? colorPosition -= 1 : colorPosition;			return this.lut[ colorPosition ];		}		addColorMap( name, arrayOfColors ) {			ColorMapKeywords[ name ] = arrayOfColors;			return this;		}		createCanvas() {			const canvas = document.createElement( 'canvas' );			canvas.width = 1;			canvas.height = this.n;			this.updateCanvas( canvas );			return canvas;		}		updateCanvas( canvas ) {			const ctx = canvas.getContext( '2d', {				alpha: false			} );			const imageData = ctx.getImageData( 0, 0, 1, this.n );			const data = imageData.data;			let k = 0;			const step = 1.0 / this.n;			for ( let i = 1; i >= 0; i -= step ) {				for ( let j = this.map.length - 1; j >= 0; j -- ) {					if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {						const min = this.map[ j - 1 ][ 0 ];						const max = this.map[ j ][ 0 ];						const minColor = new THREE.Color( this.map[ j - 1 ][ 1 ] );						const maxColor = new THREE.Color( this.map[ j ][ 1 ] );						const color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );						data[ k * 4 ] = Math.round( color.r * 255 );						data[ k * 4 + 1 ] = Math.round( color.g * 255 );						data[ k * 4 + 2 ] = Math.round( color.b * 255 );						data[ k * 4 + 3 ] = 255;						k += 1;					}				}			}			ctx.putImageData( imageData, 0, 0 );			return canvas;		}	}	Lut.prototype.isLut = true;	const ColorMapKeywords = {		'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],		'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],		'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],		'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]	};	THREE.ColorMapKeywords = ColorMapKeywords;	THREE.Lut = Lut;} )();
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