| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130 | ( function () {	class VTKLoader extends THREE.Loader {		constructor( manager ) {			super( manager );		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			const loader = new THREE.FileLoader( scope.manager );			loader.setPath( scope.path );			loader.setResponseType( 'arraybuffer' );			loader.setRequestHeader( scope.requestHeader );			loader.setWithCredentials( scope.withCredentials );			loader.load( url, function ( text ) {				try {					onLoad( scope.parse( text ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		parse( data ) {			function parseASCII( data ) {				// connectivity of the triangles				var indices = []; // triangles vertices				var positions = []; // red, green, blue colors in the range 0 to 1				var colors = []; // normal vector, one per vertex				var normals = [];				var result; // pattern for detecting the end of a number sequence				var patWord = /^[^\d.\s-]+/; // pattern for reading vertices, 3 floats or integers				var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g; // pattern for connectivity, an integer followed by any number of ints				// the first integer is the number of polygon nodes				var patConnectivity = /^(\d+)\s+([\s\d]*)/; // indicates start of vertex data section				var patPOINTS = /^POINTS /; // indicates start of polygon connectivity section				var patPOLYGONS = /^POLYGONS /; // indicates start of triangle strips section				var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /; // POINT_DATA number_of_values				var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/; // CELL_DATA number_of_polys				var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/; // Start of color section				var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/; // NORMALS Normals float				var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;				var inPointsSection = false;				var inPolygonsSection = false;				var inTriangleStripSection = false;				var inPointDataSection = false;				var inCellDataSection = false;				var inColorSection = false;				var inNormalsSection = false;				var lines = data.split( '\n' );				for ( var i in lines ) {					var line = lines[ i ].trim();					if ( line.indexOf( 'DATASET' ) === 0 ) {						var dataset = line.split( ' ' )[ 1 ];						if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );					} else if ( inPointsSection ) {						// get the vertices						while ( ( result = pat3Floats.exec( line ) ) !== null ) {							if ( patWord.exec( line ) !== null ) break;							var x = parseFloat( result[ 1 ] );							var y = parseFloat( result[ 2 ] );							var z = parseFloat( result[ 3 ] );							positions.push( x, y, z );						}					} else if ( inPolygonsSection ) {						if ( ( result = patConnectivity.exec( line ) ) !== null ) {							// numVertices i0 i1 i2 ...							var numVertices = parseInt( result[ 1 ] );							var inds = result[ 2 ].split( /\s+/ );							if ( numVertices >= 3 ) {								var i0 = parseInt( inds[ 0 ] );								var i1, i2;								var k = 1; // split the polygon in numVertices - 2 triangles								for ( var j = 0; j < numVertices - 2; ++ j ) {									i1 = parseInt( inds[ k ] );									i2 = parseInt( inds[ k + 1 ] );									indices.push( i0, i1, i2 );									k ++;								}							}						}					} else if ( inTriangleStripSection ) {						if ( ( result = patConnectivity.exec( line ) ) !== null ) {							// numVertices i0 i1 i2 ...							var numVertices = parseInt( result[ 1 ] );							var inds = result[ 2 ].split( /\s+/ );							if ( numVertices >= 3 ) {								var i0, i1, i2; // split the polygon in numVertices - 2 triangles								for ( var j = 0; j < numVertices - 2; j ++ ) {									if ( j % 2 === 1 ) {										i0 = parseInt( inds[ j ] );										i1 = parseInt( inds[ j + 2 ] );										i2 = parseInt( inds[ j + 1 ] );										indices.push( i0, i1, i2 );									} else {										i0 = parseInt( inds[ j ] );										i1 = parseInt( inds[ j + 1 ] );										i2 = parseInt( inds[ j + 2 ] );										indices.push( i0, i1, i2 );									}								}							}						}					} else if ( inPointDataSection || inCellDataSection ) {						if ( inColorSection ) {							// Get the colors							while ( ( result = pat3Floats.exec( line ) ) !== null ) {								if ( patWord.exec( line ) !== null ) break;								var r = parseFloat( result[ 1 ] );								var g = parseFloat( result[ 2 ] );								var b = parseFloat( result[ 3 ] );								colors.push( r, g, b );							}						} else if ( inNormalsSection ) {							// Get the normal vectors							while ( ( result = pat3Floats.exec( line ) ) !== null ) {								if ( patWord.exec( line ) !== null ) break;								var nx = parseFloat( result[ 1 ] );								var ny = parseFloat( result[ 2 ] );								var nz = parseFloat( result[ 3 ] );								normals.push( nx, ny, nz );							}						}					}					if ( patPOLYGONS.exec( line ) !== null ) {						inPolygonsSection = true;						inPointsSection = false;						inTriangleStripSection = false;					} else if ( patPOINTS.exec( line ) !== null ) {						inPolygonsSection = false;						inPointsSection = true;						inTriangleStripSection = false;					} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {						inPolygonsSection = false;						inPointsSection = false;						inTriangleStripSection = true;					} else if ( patPOINT_DATA.exec( line ) !== null ) {						inPointDataSection = true;						inPointsSection = false;						inPolygonsSection = false;						inTriangleStripSection = false;					} else if ( patCELL_DATA.exec( line ) !== null ) {						inCellDataSection = true;						inPointsSection = false;						inPolygonsSection = false;						inTriangleStripSection = false;					} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {						inColorSection = true;						inNormalsSection = false;						inPointsSection = false;						inPolygonsSection = false;						inTriangleStripSection = false;					} else if ( patNORMALS.exec( line ) !== null ) {						inNormalsSection = true;						inColorSection = false;						inPointsSection = false;						inPolygonsSection = false;						inTriangleStripSection = false;					}				}				var geometry = new THREE.BufferGeometry();				geometry.setIndex( indices );				geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );				if ( normals.length === positions.length ) {					geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );				}				if ( colors.length !== indices.length ) {					// stagger					if ( colors.length === positions.length ) {						geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );					}				} else {					// cell					geometry = geometry.toNonIndexed();					var numTriangles = geometry.attributes.position.count / 3;					if ( colors.length === numTriangles * 3 ) {						var newColors = [];						for ( var i = 0; i < numTriangles; i ++ ) {							var r = colors[ 3 * i + 0 ];							var g = colors[ 3 * i + 1 ];							var b = colors[ 3 * i + 2 ];							newColors.push( r, g, b );							newColors.push( r, g, b );							newColors.push( r, g, b );						}						geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( newColors, 3 ) );					}				}				return geometry;			}			function parseBinary( data ) {				var count, pointIndex, i, numberOfPoints, s;				var buffer = new Uint8Array( data );				var dataView = new DataView( data ); // Points and normals, by default, are empty				var points = [];				var normals = [];				var indices = []; // Going to make a big array of strings				var vtk = [];				var index = 0;				function findString( buffer, start ) {					var index = start;					var c = buffer[ index ];					var s = [];					while ( c !== 10 ) {						s.push( String.fromCharCode( c ) );						index ++;						c = buffer[ index ];					}					return {						start: start,						end: index,						next: index + 1,						parsedString: s.join( '' )					};				}				var state, line;				while ( true ) {					// Get a string					state = findString( buffer, index );					line = state.parsedString;					if ( line.indexOf( 'DATASET' ) === 0 ) {						var dataset = line.split( ' ' )[ 1 ];						if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );					} else if ( line.indexOf( 'POINTS' ) === 0 ) {						vtk.push( line ); // Add the points						numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); // Each point is 3 4-byte floats						count = numberOfPoints * 4 * 3;						points = new Float32Array( numberOfPoints * 3 );						pointIndex = state.next;						for ( i = 0; i < numberOfPoints; i ++ ) {							points[ 3 * i ] = dataView.getFloat32( pointIndex, false );							points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );							points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );							pointIndex = pointIndex + 12;						} // increment our next pointer						state.next = state.next + count + 1;					} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {						var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );						var size = parseInt( line.split( ' ' )[ 2 ], 10 ); // 4 byte integers						count = size * 4;						indices = new Uint32Array( 3 * size - 9 * numberOfStrips );						var indicesIndex = 0;						pointIndex = state.next;						for ( i = 0; i < numberOfStrips; i ++ ) {							// For each strip, read the first value, then record that many more points							var indexCount = dataView.getInt32( pointIndex, false );							var strip = [];							pointIndex += 4;							for ( s = 0; s < indexCount; s ++ ) {								strip.push( dataView.getInt32( pointIndex, false ) );								pointIndex += 4;							} // retrieves the n-2 triangles from the triangle strip							for ( var j = 0; j < indexCount - 2; j ++ ) {								if ( j % 2 ) {									indices[ indicesIndex ++ ] = strip[ j ];									indices[ indicesIndex ++ ] = strip[ j + 2 ];									indices[ indicesIndex ++ ] = strip[ j + 1 ];								} else {									indices[ indicesIndex ++ ] = strip[ j ];									indices[ indicesIndex ++ ] = strip[ j + 1 ];									indices[ indicesIndex ++ ] = strip[ j + 2 ];								}							}						} // increment our next pointer						state.next = state.next + count + 1;					} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {						var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );						var size = parseInt( line.split( ' ' )[ 2 ], 10 ); // 4 byte integers						count = size * 4;						indices = new Uint32Array( 3 * size - 9 * numberOfStrips );						var indicesIndex = 0;						pointIndex = state.next;						for ( i = 0; i < numberOfStrips; i ++ ) {							// For each strip, read the first value, then record that many more points							var indexCount = dataView.getInt32( pointIndex, false );							var strip = [];							pointIndex += 4;							for ( s = 0; s < indexCount; s ++ ) {								strip.push( dataView.getInt32( pointIndex, false ) );								pointIndex += 4;							} // divide the polygon in n-2 triangle							for ( var j = 1; j < indexCount - 1; j ++ ) {								indices[ indicesIndex ++ ] = strip[ 0 ];								indices[ indicesIndex ++ ] = strip[ j ];								indices[ indicesIndex ++ ] = strip[ j + 1 ];							}						} // increment our next pointer						state.next = state.next + count + 1;					} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {						numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); // Grab the next line						state = findString( buffer, state.next ); // Now grab the binary data						count = numberOfPoints * 4 * 3;						normals = new Float32Array( numberOfPoints * 3 );						pointIndex = state.next;						for ( i = 0; i < numberOfPoints; i ++ ) {							normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );							normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );							normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );							pointIndex += 12;						} // Increment past our data						state.next = state.next + count;					} // Increment index					index = state.next;					if ( index >= buffer.byteLength ) {						break;					}				}				var geometry = new THREE.BufferGeometry();				geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );				geometry.setAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );				if ( normals.length === points.length ) {					geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );				}				return geometry;			}			function Float32Concat( first, second ) {				const firstLength = first.length,					result = new Float32Array( firstLength + second.length );				result.set( first );				result.set( second, firstLength );				return result;			}			function Int32Concat( first, second ) {				var firstLength = first.length,					result = new Int32Array( firstLength + second.length );				result.set( first );				result.set( second, firstLength );				return result;			}			function parseXML( stringFile ) {				// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json				function xmlToJson( xml ) {					// Create the return object					var obj = {};					if ( xml.nodeType === 1 ) {						// element						// do attributes						if ( xml.attributes ) {							if ( xml.attributes.length > 0 ) {								obj[ 'attributes' ] = {};								for ( var j = 0; j < xml.attributes.length; j ++ ) {									var attribute = xml.attributes.item( j );									obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();								}							}						}					} else if ( xml.nodeType === 3 ) {						// text						obj = xml.nodeValue.trim();					} // do children					if ( xml.hasChildNodes() ) {						for ( var i = 0; i < xml.childNodes.length; i ++ ) {							var item = xml.childNodes.item( i );							var nodeName = item.nodeName;							if ( typeof obj[ nodeName ] === 'undefined' ) {								var tmp = xmlToJson( item );								if ( tmp !== '' ) obj[ nodeName ] = tmp;							} else {								if ( typeof obj[ nodeName ].push === 'undefined' ) {									var old = obj[ nodeName ];									obj[ nodeName ] = [ old ];								}								var tmp = xmlToJson( item );								if ( tmp !== '' ) obj[ nodeName ].push( tmp );							}						}					}					return obj;				} // Taken from Base64-js				function Base64toByteArray( b64 ) {					var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;					var i;					var lookup = [];					var revLookup = [];					var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';					var len = code.length;					for ( i = 0; i < len; i ++ ) {						lookup[ i ] = code[ i ];					}					for ( i = 0; i < len; ++ i ) {						revLookup[ code.charCodeAt( i ) ] = i;					}					revLookup[ '-'.charCodeAt( 0 ) ] = 62;					revLookup[ '_'.charCodeAt( 0 ) ] = 63;					var j, l, tmp, placeHolders, arr;					var len = b64.length;					if ( len % 4 > 0 ) {						throw new Error( 'Invalid string. Length must be a multiple of 4' );					}					placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;					arr = new Arr( len * 3 / 4 - placeHolders );					l = placeHolders > 0 ? len - 4 : len;					var L = 0;					for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {						tmp = revLookup[ b64.charCodeAt( i ) ] << 18 | revLookup[ b64.charCodeAt( i + 1 ) ] << 12 | revLookup[ b64.charCodeAt( i + 2 ) ] << 6 | revLookup[ b64.charCodeAt( i + 3 ) ];						arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;						arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;						arr[ L ++ ] = tmp & 0xFF;					}					if ( placeHolders === 2 ) {						tmp = revLookup[ b64.charCodeAt( i ) ] << 2 | revLookup[ b64.charCodeAt( i + 1 ) ] >> 4;						arr[ L ++ ] = tmp & 0xFF;					} else if ( placeHolders === 1 ) {						tmp = revLookup[ b64.charCodeAt( i ) ] << 10 | revLookup[ b64.charCodeAt( i + 1 ) ] << 4 | revLookup[ b64.charCodeAt( i + 2 ) ] >> 2;						arr[ L ++ ] = tmp >> 8 & 0xFF;						arr[ L ++ ] = tmp & 0xFF;					}					return arr;				}				function parseDataArray( ele, compressed ) {					var numBytes = 0;					if ( json.attributes.header_type === 'UInt64' ) {						numBytes = 8;					} else if ( json.attributes.header_type === 'UInt32' ) {						numBytes = 4;					} // Check the format					if ( ele.attributes.format === 'binary' && compressed ) {						var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;						if ( ele.attributes.type === 'Float32' ) {							var txt = new Float32Array();						} else if ( ele.attributes.type === 'Int64' ) {							var txt = new Int32Array();						} // VTP data with the header has the following structure:						// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]						//						// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:						// [#blocks] = Number of blocks						// [#u-size] = Block size before compression						// [#p-size] = Size of last partial block (zero if it not needed)						// [#c-size-i] = Size in bytes of block i after compression						//						// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is						// computed by summing the compressed block sizes from preceding blocks according to the header.						rawData = ele[ '#text' ];						byteData = Base64toByteArray( rawData );						blocks = byteData[ 0 ];						for ( var i = 1; i < numBytes - 1; i ++ ) {							blocks = blocks | byteData[ i ] << i * numBytes;						}						headerSize = ( blocks + 3 ) * numBytes;						padding = headerSize % 3 > 0 ? 3 - headerSize % 3 : 0;						headerSize = headerSize + padding;						dataOffsets = [];						currentOffset = headerSize;						dataOffsets.push( currentOffset ); // Get the blocks sizes after the compression.						// There are three blocks before c-size-i, so we skip 3*numBytes						cSizeStart = 3 * numBytes;						for ( var i = 0; i < blocks; i ++ ) {							var currentBlockSize = byteData[ i * numBytes + cSizeStart ];							for ( var j = 1; j < numBytes - 1; j ++ ) {								// Each data point consists of 8 bytes regardless of the header type								currentBlockSize = currentBlockSize | byteData[ i * numBytes + cSizeStart + j ] << j * 8;							}							currentOffset = currentOffset + currentBlockSize;							dataOffsets.push( currentOffset );						}						for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {							var data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) ); // eslint-disable-line no-undef							content = data.buffer;							if ( ele.attributes.type === 'Float32' ) {								content = new Float32Array( content );								txt = Float32Concat( txt, content );							} else if ( ele.attributes.type === 'Int64' ) {								content = new Int32Array( content );								txt = Int32Concat( txt, content );							}						}						delete ele[ '#text' ];						if ( ele.attributes.type === 'Int64' ) {							if ( ele.attributes.format === 'binary' ) {								txt = txt.filter( function ( el, idx ) {									if ( idx % 2 !== 1 ) return true;								} );							}						}					} else {						if ( ele.attributes.format === 'binary' && ! compressed ) {							var content = Base64toByteArray( ele[ '#text' ] ); //  VTP data for the uncompressed case has the following structure:							// [#bytes][DATA]							// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.							content = content.slice( numBytes ).buffer;						} else {							if ( ele[ '#text' ] ) {								var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {									if ( el !== '' ) return el;								} );							} else {								var content = new Int32Array( 0 ).buffer;							}						}						delete ele[ '#text' ]; // Get the content and optimize it						if ( ele.attributes.type === 'Float32' ) {							var txt = new Float32Array( content );						} else if ( ele.attributes.type === 'Int32' ) {							var txt = new Int32Array( content );						} else if ( ele.attributes.type === 'Int64' ) {							var txt = new Int32Array( content );							if ( ele.attributes.format === 'binary' ) {								txt = txt.filter( function ( el, idx ) {									if ( idx % 2 !== 1 ) return true;								} );							}						}					} // endif ( ele.attributes.format === 'binary' && compressed )					return txt;				} // Main part				// Get Dom				var dom = null;				if ( window.DOMParser ) {					try {						dom = new DOMParser().parseFromString( stringFile, 'text/xml' );					} catch ( e ) {						dom = null;					}				} else if ( window.ActiveXObject ) {					try {						dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef						dom.async = false;						if ( ! dom.loadXML() ) {							throw new Error( dom.parseError.reason + dom.parseError.srcText );						}					} catch ( e ) {						dom = null;					}				} else {					throw new Error( 'Cannot parse xml string!' );				} // Get the doc				var doc = dom.documentElement; // Convert to json				var json = xmlToJson( doc );				var points = [];				var normals = [];				var indices = [];				if ( json.PolyData ) {					var piece = json.PolyData.Piece;					var compressed = json.attributes.hasOwnProperty( 'compressor' ); // Can be optimized					// Loop through the sections					var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ]; // +['CellData', 'Verts', 'Lines'];					var sectionIndex = 0,						numberOfSections = sections.length;					while ( sectionIndex < numberOfSections ) {						var section = piece[ sections[ sectionIndex ] ]; // If it has a DataArray in it						if ( section && section.DataArray ) {							// Depending on the number of DataArrays							if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {								var arr = section.DataArray;							} else {								var arr = [ section.DataArray ];							}							var dataArrayIndex = 0,								numberOfDataArrays = arr.length;							while ( dataArrayIndex < numberOfDataArrays ) {								// Parse the DataArray								if ( '#text' in arr[ dataArrayIndex ] && arr[ dataArrayIndex ][ '#text' ].length > 0 ) {									arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );								}								dataArrayIndex ++;							}							switch ( sections[ sectionIndex ] ) {								// if iti is point data								case 'PointData':									var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );									var normalsName = section.attributes.Normals;									if ( numberOfPoints > 0 ) {										for ( var i = 0, len = arr.length; i < len; i ++ ) {											if ( normalsName === arr[ i ].attributes.Name ) {												var components = arr[ i ].attributes.NumberOfComponents;												normals = new Float32Array( numberOfPoints * components );												normals.set( arr[ i ].text, 0 );											}										}									}									break;									// if it is points								case 'Points':									var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );									if ( numberOfPoints > 0 ) {										var components = section.DataArray.attributes.NumberOfComponents;										points = new Float32Array( numberOfPoints * components );										points.set( section.DataArray.text, 0 );									}									break;									// if it is strips								case 'Strips':									var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );									if ( numberOfStrips > 0 ) {										var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );										var offset = new Int32Array( section.DataArray[ 1 ].text.length );										connectivity.set( section.DataArray[ 0 ].text, 0 );										offset.set( section.DataArray[ 1 ].text, 0 );										var size = numberOfStrips + connectivity.length;										indices = new Uint32Array( 3 * size - 9 * numberOfStrips );										var indicesIndex = 0;										for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {											var strip = [];											for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {												strip.push( connectivity[ s ] );												if ( i > 0 ) len0 = offset[ i - 1 ];											}											for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {												if ( j % 2 ) {													indices[ indicesIndex ++ ] = strip[ j ];													indices[ indicesIndex ++ ] = strip[ j + 2 ];													indices[ indicesIndex ++ ] = strip[ j + 1 ];												} else {													indices[ indicesIndex ++ ] = strip[ j ];													indices[ indicesIndex ++ ] = strip[ j + 1 ];													indices[ indicesIndex ++ ] = strip[ j + 2 ];												}												if ( i > 0 ) len0 = offset[ i - 1 ];											}										}									}									break;									// if it is polys								case 'Polys':									var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );									if ( numberOfPolys > 0 ) {										var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );										var offset = new Int32Array( section.DataArray[ 1 ].text.length );										connectivity.set( section.DataArray[ 0 ].text, 0 );										offset.set( section.DataArray[ 1 ].text, 0 );										var size = numberOfPolys + connectivity.length;										indices = new Uint32Array( 3 * size - 9 * numberOfPolys );										var indicesIndex = 0,											connectivityIndex = 0;										var i = 0,											len = numberOfPolys,											len0 = 0;										while ( i < len ) {											var poly = [];											var s = 0,												len1 = offset[ i ];											while ( s < len1 - len0 ) {												poly.push( connectivity[ connectivityIndex ++ ] );												s ++;											}											var j = 1;											while ( j < len1 - len0 - 1 ) {												indices[ indicesIndex ++ ] = poly[ 0 ];												indices[ indicesIndex ++ ] = poly[ j ];												indices[ indicesIndex ++ ] = poly[ j + 1 ];												j ++;											}											i ++;											len0 = offset[ i - 1 ];										}									}									break;								default:									break;							}						}						sectionIndex ++;					}					var geometry = new THREE.BufferGeometry();					geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );					geometry.setAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );					if ( normals.length === points.length ) {						geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );					}					return geometry;				} else {					throw new Error( 'Unsupported DATASET type' );				}			} // get the 5 first lines of the files to check if there is the key word binary			var meta = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' );			if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {				return parseXML( THREE.LoaderUtils.decodeText( data ) );			} else if ( meta[ 2 ].includes( 'ASCII' ) ) {				return parseASCII( THREE.LoaderUtils.decodeText( data ) );			} else {				return parseBinary( data );			}		}	}	THREE.VTKLoader = VTKLoader;} )();
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