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| ( function () {	class GLTFLoader extends THREE.Loader {		constructor( manager ) {			super( manager );			this.dracoLoader = null;			this.ktx2Loader = null;			this.meshoptDecoder = null;			this.pluginCallbacks = [];			this.register( function ( parser ) {				return new GLTFMaterialsClearcoatExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFTextureBasisUExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFTextureWebPExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMaterialsSheenExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMaterialsTransmissionExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMaterialsVolumeExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMaterialsIorExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMaterialsSpecularExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFLightsExtension( parser );			} );			this.register( function ( parser ) {				return new GLTFMeshoptCompression( parser );			} );		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			let resourcePath;			if ( this.resourcePath !== '' ) {				resourcePath = this.resourcePath;			} else if ( this.path !== '' ) {				resourcePath = this.path;			} else {				resourcePath = THREE.LoaderUtils.extractUrlBase( url );			} // Tells the LoadingManager to track an extra item, which resolves after			// the model is fully loaded. This means the count of items loaded will			// be incorrect, but ensures manager.onLoad() does not fire early.			this.manager.itemStart( url );			const _onError = function ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );				scope.manager.itemEnd( url );			};			const loader = new THREE.FileLoader( this.manager );			loader.setPath( this.path );			loader.setResponseType( 'arraybuffer' );			loader.setRequestHeader( this.requestHeader );			loader.setWithCredentials( this.withCredentials );			loader.load( url, function ( data ) {				try {					scope.parse( data, resourcePath, function ( gltf ) {						onLoad( gltf );						scope.manager.itemEnd( url );					}, _onError );				} catch ( e ) {					_onError( e );				}			}, onProgress, _onError );		}		setDRACOLoader( dracoLoader ) {			this.dracoLoader = dracoLoader;			return this;		}		setDDSLoader() {			throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );		}		setKTX2Loader( ktx2Loader ) {			this.ktx2Loader = ktx2Loader;			return this;		}		setMeshoptDecoder( meshoptDecoder ) {			this.meshoptDecoder = meshoptDecoder;			return this;		}		register( callback ) {			if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {				this.pluginCallbacks.push( callback );			}			return this;		}		unregister( callback ) {			if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {				this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );			}			return this;		}		parse( data, path, onLoad, onError ) {			let content;			const extensions = {};			const plugins = {};			if ( typeof data === 'string' ) {				content = data;			} else {				const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {					try {						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );					} catch ( error ) {						if ( onError ) onError( error );						return;					}					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;				} else {					content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );				}			}			const json = JSON.parse( content );			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {				if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );				return;			}			const parser = new GLTFParser( json, {				path: path || this.resourcePath || '',				crossOrigin: this.crossOrigin,				requestHeader: this.requestHeader,				manager: this.manager,				ktx2Loader: this.ktx2Loader,				meshoptDecoder: this.meshoptDecoder			} );			parser.fileLoader.setRequestHeader( this.requestHeader );			for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {				const plugin = this.pluginCallbacks[ i ]( parser );				plugins[ plugin.name ] = plugin; // Workaround to avoid determining as unknown extension				// in addUnknownExtensionsToUserData().				// Remove this workaround if we move all the existing				// extension handlers to plugin system				extensions[ plugin.name ] = true;			}			if ( json.extensionsUsed ) {				for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {					const extensionName = json.extensionsUsed[ i ];					const extensionsRequired = json.extensionsRequired || [];					switch ( extensionName ) {						case EXTENSIONS.KHR_MATERIALS_UNLIT:							extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();							break;						case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:							extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();							break;						case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:							extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );							break;						case EXTENSIONS.KHR_TEXTURE_TRANSFORM:							extensions[ extensionName ] = new GLTFTextureTransformExtension();							break;						case EXTENSIONS.KHR_MESH_QUANTIZATION:							extensions[ extensionName ] = new GLTFMeshQuantizationExtension();							break;						default:							if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {								console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );							}					}				}			}			parser.setExtensions( extensions );			parser.setPlugins( plugins );			parser.parse( onLoad, onError );		}		parseAsync( data, path ) {			const scope = this;			return new Promise( function ( resolve, reject ) {				scope.parse( data, path, resolve, reject );			} );		}	}	/* GLTFREGISTRY */	function GLTFRegistry() {		let objects = {};		return {			get: function ( key ) {				return objects[ key ];			},			add: function ( key, object ) {				objects[ key ] = object;			},			remove: function ( key ) {				delete objects[ key ];			},			removeAll: function () {				objects = {};			}		};	}	/*********************************/	/********** EXTENSIONS ***********/	/*********************************/	const EXTENSIONS = {		KHR_BINARY_GLTF: 'KHR_binary_glTF',		KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',		KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',		KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',		KHR_MATERIALS_IOR: 'KHR_materials_ior',		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',		KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',		KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',		KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',		KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',		KHR_MATERIALS_VOLUME: 'KHR_materials_volume',		KHR_TEXTURE_BASISU: 'KHR_texture_basisu',		KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',		KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',		EXT_TEXTURE_WEBP: 'EXT_texture_webp',		EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'	};	/** * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual */	class GLTFLightsExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches			this.cache = {				refs: {},				uses: {}			};		}		_markDefs() {			const parser = this.parser;			const nodeDefs = this.parser.json.nodes || [];			for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {				const nodeDef = nodeDefs[ nodeIndex ];				if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {					parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );				}			}		}		_loadLight( lightIndex ) {			const parser = this.parser;			const cacheKey = 'light:' + lightIndex;			let dependency = parser.cache.get( cacheKey );			if ( dependency ) return dependency;			const json = parser.json;			const extensions = json.extensions && json.extensions[ this.name ] || {};			const lightDefs = extensions.lights || [];			const lightDef = lightDefs[ lightIndex ];			let lightNode;			const color = new THREE.Color( 0xffffff );			if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );			const range = lightDef.range !== undefined ? lightDef.range : 0;			switch ( lightDef.type ) {				case 'directional':					lightNode = new THREE.DirectionalLight( color );					lightNode.target.position.set( 0, 0, - 1 );					lightNode.add( lightNode.target );					break;				case 'point':					lightNode = new THREE.PointLight( color );					lightNode.distance = range;					break;				case 'spot':					lightNode = new THREE.SpotLight( color );					lightNode.distance = range; // Handle spotlight properties.					lightDef.spot = lightDef.spot || {};					lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;					lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;					lightNode.angle = lightDef.spot.outerConeAngle;					lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;					lightNode.target.position.set( 0, 0, - 1 );					lightNode.add( lightNode.target );					break;				default:					throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );			} // Some lights (e.g. spot) default to a position other than the origin. Reset the position			// here, because node-level parsing will only override position if explicitly specified.			lightNode.position.set( 0, 0, 0 );			lightNode.decay = 2;			if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;			lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );			dependency = Promise.resolve( lightNode );			parser.cache.add( cacheKey, dependency );			return dependency;		}		createNodeAttachment( nodeIndex ) {			const self = this;			const parser = this.parser;			const json = parser.json;			const nodeDef = json.nodes[ nodeIndex ];			const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};			const lightIndex = lightDef.light;			if ( lightIndex === undefined ) return null;			return this._loadLight( lightIndex ).then( function ( light ) {				return parser._getNodeRef( self.cache, lightIndex, light );			} );		}	}	/** * Unlit Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit */	class GLTFMaterialsUnlitExtension {		constructor() {			this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;		}		getMaterialType() {			return THREE.MeshBasicMaterial;		}		extendParams( materialParams, materialDef, parser ) {			const pending = [];			materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );			materialParams.opacity = 1.0;			const metallicRoughness = materialDef.pbrMetallicRoughness;			if ( metallicRoughness ) {				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {					const array = metallicRoughness.baseColorFactor;					materialParams.color.fromArray( array );					materialParams.opacity = array[ 3 ];				}				if ( metallicRoughness.baseColorTexture !== undefined ) {					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );				}			}			return Promise.all( pending );		}	}	/** * Clearcoat Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat */	class GLTFMaterialsClearcoatExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const pending = [];			const extension = materialDef.extensions[ this.name ];			if ( extension.clearcoatFactor !== undefined ) {				materialParams.clearcoat = extension.clearcoatFactor;			}			if ( extension.clearcoatTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );			}			if ( extension.clearcoatRoughnessFactor !== undefined ) {				materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;			}			if ( extension.clearcoatRoughnessTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );			}			if ( extension.clearcoatNormalTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );				if ( extension.clearcoatNormalTexture.scale !== undefined ) {					const scale = extension.clearcoatNormalTexture.scale;					materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );				}			}			return Promise.all( pending );		}	}	/** * Sheen Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen */	class GLTFMaterialsSheenExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const pending = [];			materialParams.sheenColor = new THREE.Color( 0, 0, 0 );			materialParams.sheenRoughness = 0;			materialParams.sheen = 1;			const extension = materialDef.extensions[ this.name ];			if ( extension.sheenColorFactor !== undefined ) {				materialParams.sheenColor.fromArray( extension.sheenColorFactor );			}			if ( extension.sheenRoughnessFactor !== undefined ) {				materialParams.sheenRoughness = extension.sheenRoughnessFactor;			}			if ( extension.sheenColorTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture ) );			}			if ( extension.sheenRoughnessTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );			}			return Promise.all( pending );		}	}	/** * Transmission Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission * Draft: https://github.com/KhronosGroup/glTF/pull/1698 */	class GLTFMaterialsTransmissionExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const pending = [];			const extension = materialDef.extensions[ this.name ];			if ( extension.transmissionFactor !== undefined ) {				materialParams.transmission = extension.transmissionFactor;			}			if ( extension.transmissionTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );			}			return Promise.all( pending );		}	}	/** * Materials Volume Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume */	class GLTFMaterialsVolumeExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const pending = [];			const extension = materialDef.extensions[ this.name ];			materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;			if ( extension.thicknessTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );			}			materialParams.attenuationDistance = extension.attenuationDistance || 0;			const colorArray = extension.attenuationColor || [ 1, 1, 1 ];			materialParams.attenuationColor = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );			return Promise.all( pending );		}	}	/** * Materials ior Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior */	class GLTFMaterialsIorExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_IOR;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const extension = materialDef.extensions[ this.name ];			materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;			return Promise.resolve();		}	}	/** * Materials specular Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular */	class GLTFMaterialsSpecularExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;		}		getMaterialType( materialIndex ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;			return THREE.MeshPhysicalMaterial;		}		extendMaterialParams( materialIndex, materialParams ) {			const parser = this.parser;			const materialDef = parser.json.materials[ materialIndex ];			if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {				return Promise.resolve();			}			const pending = [];			const extension = materialDef.extensions[ this.name ];			materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;			if ( extension.specularTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );			}			const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];			materialParams.specularColor = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );			if ( extension.specularColorTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture ).then( function ( texture ) {					texture.encoding = THREE.sRGBEncoding;				} ) );			}			return Promise.all( pending );		}	}	/** * BasisU THREE.Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu */	class GLTFTextureBasisUExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.KHR_TEXTURE_BASISU;		}		loadTexture( textureIndex ) {			const parser = this.parser;			const json = parser.json;			const textureDef = json.textures[ textureIndex ];			if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {				return null;			}			const extension = textureDef.extensions[ this.name ];			const source = json.images[ extension.source ];			const loader = parser.options.ktx2Loader;			if ( ! loader ) {				if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {					throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );				} else {					// Assumes that the extension is optional and that a fallback texture is present					return null;				}			}			return parser.loadTextureImage( textureIndex, source, loader );		}	}	/** * WebP THREE.Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp */	class GLTFTextureWebPExtension {		constructor( parser ) {			this.parser = parser;			this.name = EXTENSIONS.EXT_TEXTURE_WEBP;			this.isSupported = null;		}		loadTexture( textureIndex ) {			const name = this.name;			const parser = this.parser;			const json = parser.json;			const textureDef = json.textures[ textureIndex ];			if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {				return null;			}			const extension = textureDef.extensions[ name ];			const source = json.images[ extension.source ];			let loader = parser.textureLoader;			if ( source.uri ) {				const handler = parser.options.manager.getHandler( source.uri );				if ( handler !== null ) loader = handler;			}			return this.detectSupport().then( function ( isSupported ) {				if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );				if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {					throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );				} // Fall back to PNG or JPEG.				return parser.loadTexture( textureIndex );			} );		}		detectSupport() {			if ( ! this.isSupported ) {				this.isSupported = new Promise( function ( resolve ) {					const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all					// WebP images, unfortunately.					image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';					image.onload = image.onerror = function () {						resolve( image.height === 1 );					};				} );			}			return this.isSupported;		}	}	/** * meshopt BufferView Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression */	class GLTFMeshoptCompression {		constructor( parser ) {			this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;			this.parser = parser;		}		loadBufferView( index ) {			const json = this.parser.json;			const bufferView = json.bufferViews[ index ];			if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {				const extensionDef = bufferView.extensions[ this.name ];				const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );				const decoder = this.parser.options.meshoptDecoder;				if ( ! decoder || ! decoder.supported ) {					if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {						throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );					} else {						// Assumes that the extension is optional and that fallback buffer data is present						return null;					}				}				return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {					const byteOffset = extensionDef.byteOffset || 0;					const byteLength = extensionDef.byteLength || 0;					const count = extensionDef.count;					const stride = extensionDef.byteStride;					const result = new ArrayBuffer( count * stride );					const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );					decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );					return result;				} );			} else {				return null;			}		}	}	/* BINARY EXTENSION */	const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';	const BINARY_EXTENSION_HEADER_LENGTH = 12;	const BINARY_EXTENSION_CHUNK_TYPES = {		JSON: 0x4E4F534A,		BIN: 0x004E4942	};	class GLTFBinaryExtension {		constructor( data ) {			this.name = EXTENSIONS.KHR_BINARY_GLTF;			this.content = null;			this.body = null;			const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );			this.header = {				magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),				version: headerView.getUint32( 4, true ),				length: headerView.getUint32( 8, true )			};			if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {				throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );			} else if ( this.header.version < 2.0 ) {				throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );			}			const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;			const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );			let chunkIndex = 0;			while ( chunkIndex < chunkContentsLength ) {				const chunkLength = chunkView.getUint32( chunkIndex, true );				chunkIndex += 4;				const chunkType = chunkView.getUint32( chunkIndex, true );				chunkIndex += 4;				if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {					const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );					this.content = THREE.LoaderUtils.decodeText( contentArray );				} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {					const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;					this.body = data.slice( byteOffset, byteOffset + chunkLength );				} // Clients must ignore chunks with unknown types.				chunkIndex += chunkLength;			}			if ( this.content === null ) {				throw new Error( 'THREE.GLTFLoader: JSON content not found.' );			}		}	}	/** * DRACO THREE.Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression */	class GLTFDracoMeshCompressionExtension {		constructor( json, dracoLoader ) {			if ( ! dracoLoader ) {				throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );			}			this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;			this.json = json;			this.dracoLoader = dracoLoader;			this.dracoLoader.preload();		}		decodePrimitive( primitive, parser ) {			const json = this.json;			const dracoLoader = this.dracoLoader;			const bufferViewIndex = primitive.extensions[ this.name ].bufferView;			const gltfAttributeMap = primitive.extensions[ this.name ].attributes;			const threeAttributeMap = {};			const attributeNormalizedMap = {};			const attributeTypeMap = {};			for ( const attributeName in gltfAttributeMap ) {				const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();				threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];			}			for ( const attributeName in primitive.attributes ) {				const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();				if ( gltfAttributeMap[ attributeName ] !== undefined ) {					const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];					const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];					attributeTypeMap[ threeAttributeName ] = componentType;					attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;				}			}			return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {				return new Promise( function ( resolve ) {					dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {						for ( const attributeName in geometry.attributes ) {							const attribute = geometry.attributes[ attributeName ];							const normalized = attributeNormalizedMap[ attributeName ];							if ( normalized !== undefined ) attribute.normalized = normalized;						}						resolve( geometry );					}, threeAttributeMap, attributeTypeMap );				} );			} );		}	}	/** * THREE.Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform */	class GLTFTextureTransformExtension {		constructor() {			this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;		}		extendTexture( texture, transform ) {			if ( transform.texCoord !== undefined ) {				console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );			}			if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {				// See https://github.com/mrdoob/three.js/issues/21819.				return texture;			}			texture = texture.clone();			if ( transform.offset !== undefined ) {				texture.offset.fromArray( transform.offset );			}			if ( transform.rotation !== undefined ) {				texture.rotation = transform.rotation;			}			if ( transform.scale !== undefined ) {				texture.repeat.fromArray( transform.scale );			}			texture.needsUpdate = true;			return texture;		}	}	/** * Specular-Glossiness Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness */	/** * A sub class of StandardMaterial with some of the functionality * changed via the `onBeforeCompile` callback * @pailhead */	class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {		constructor( params ) {			super();			this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing			const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', '	uniform sampler2D specularMap;', '#endif' ].join( '\n' );			const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', '	uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );			const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', '	vec4 texelSpecular = texture2D( specularMap, vUv );', '	texelSpecular = sRGBToLinear( texelSpecular );', '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', '	specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );			const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );', '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', '	glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );			const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );			const uniforms = {				specular: {					value: new THREE.Color().setHex( 0xffffff )				},				glossiness: {					value: 1				},				specularMap: {					value: null				},				glossinessMap: {					value: null				}			};			this._extraUniforms = uniforms;			this.onBeforeCompile = function ( shader ) {				for ( const uniformName in uniforms ) {					shader.uniforms[ uniformName ] = uniforms[ uniformName ];				}				shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ).replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ).replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ).replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ).replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );			};			Object.defineProperties( this, {				specular: {					get: function () {						return uniforms.specular.value;					},					set: function ( v ) {						uniforms.specular.value = v;					}				},				specularMap: {					get: function () {						return uniforms.specularMap.value;					},					set: function ( v ) {						uniforms.specularMap.value = v;						if ( v ) {							this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps						} else {							delete this.defines.USE_SPECULARMAP;						}					}				},				glossiness: {					get: function () {						return uniforms.glossiness.value;					},					set: function ( v ) {						uniforms.glossiness.value = v;					}				},				glossinessMap: {					get: function () {						return uniforms.glossinessMap.value;					},					set: function ( v ) {						uniforms.glossinessMap.value = v;						if ( v ) {							this.defines.USE_GLOSSINESSMAP = '';							this.defines.USE_UV = '';						} else {							delete this.defines.USE_GLOSSINESSMAP;							delete this.defines.USE_UV;						}					}				}			} );			delete this.metalness;			delete this.roughness;			delete this.metalnessMap;			delete this.roughnessMap;			this.setValues( params );		}		copy( source ) {			super.copy( source );			this.specularMap = source.specularMap;			this.specular.copy( source.specular );			this.glossinessMap = source.glossinessMap;			this.glossiness = source.glossiness;			delete this.metalness;			delete this.roughness;			delete this.metalnessMap;			delete this.roughnessMap;			return this;		}	}	class GLTFMaterialsPbrSpecularGlossinessExtension {		constructor() {			this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;			this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio' ];		}		getMaterialType() {			return GLTFMeshStandardSGMaterial;		}		extendParams( materialParams, materialDef, parser ) {			const pbrSpecularGlossiness = materialDef.extensions[ this.name ];			materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );			materialParams.opacity = 1.0;			const pending = [];			if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {				const array = pbrSpecularGlossiness.diffuseFactor;				materialParams.color.fromArray( array );				materialParams.opacity = array[ 3 ];			}			if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );			}			materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );			materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;			materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );			if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {				materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );			}			if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {				const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;				pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );				pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );			}			return Promise.all( pending );		}		createMaterial( materialParams ) {			const material = new GLTFMeshStandardSGMaterial( materialParams );			material.fog = true;			material.color = materialParams.color;			material.map = materialParams.map === undefined ? null : materialParams.map;			material.lightMap = null;			material.lightMapIntensity = 1.0;			material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;			material.aoMapIntensity = 1.0;			material.emissive = materialParams.emissive;			material.emissiveIntensity = 1.0;			material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;			material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;			material.bumpScale = 1;			material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;			material.normalMapType = THREE.TangentSpaceNormalMap;			if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;			material.displacementMap = null;			material.displacementScale = 1;			material.displacementBias = 0;			material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;			material.specular = materialParams.specular;			material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;			material.glossiness = materialParams.glossiness;			material.alphaMap = null;			material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;			material.envMapIntensity = 1.0;			material.refractionRatio = 0.98;			return material;		}	}	/** * THREE.Mesh Quantization Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization */	class GLTFMeshQuantizationExtension {		constructor() {			this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;		}	}	/*********************************/	/********** INTERPOLATION ********/	/*********************************/	// Spline Interpolation	// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation	class GLTFCubicSplineInterpolant extends THREE.Interpolant {		constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {			super( parameterPositions, sampleValues, sampleSize, resultBuffer );		}		copySampleValue_( index ) {			// Copies a sample value to the result buffer. See description of glTF			// CUBICSPLINE values layout in interpolate_() function below.			const result = this.resultBuffer,				values = this.sampleValues,				valueSize = this.valueSize,				offset = index * valueSize * 3 + valueSize;			for ( let i = 0; i !== valueSize; i ++ ) {				result[ i ] = values[ offset + i ];			}			return result;		}	}	GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;	GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;	GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {		const result = this.resultBuffer;		const values = this.sampleValues;		const stride = this.valueSize;		const stride2 = stride * 2;		const stride3 = stride * 3;		const td = t1 - t0;		const p = ( t - t0 ) / td;		const pp = p * p;		const ppp = pp * p;		const offset1 = i1 * stride3;		const offset0 = offset1 - stride3;		const s2 = - 2 * ppp + 3 * pp;		const s3 = ppp - pp;		const s0 = 1 - s2;		const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:		//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]		for ( let i = 0; i !== stride; i ++ ) {			const p0 = values[ offset0 + i + stride ]; // splineVertex_k			const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)			const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1			const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)			result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;		}		return result;	};	const _q = new THREE.Quaternion();	class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {		interpolate_( i1, t0, t, t1 ) {			const result = super.interpolate_( i1, t0, t, t1 );			_q.fromArray( result ).normalize().toArray( result );			return result;		}	}	/*********************************/	/********** INTERNALS ************/	/*********************************/	/* CONSTANTS */	const WEBGL_CONSTANTS = {		FLOAT: 5126,		//FLOAT_MAT2: 35674,		FLOAT_MAT3: 35675,		FLOAT_MAT4: 35676,		FLOAT_VEC2: 35664,		FLOAT_VEC3: 35665,		FLOAT_VEC4: 35666,		LINEAR: 9729,		REPEAT: 10497,		SAMPLER_2D: 35678,		POINTS: 0,		LINES: 1,		LINE_LOOP: 2,		LINE_STRIP: 3,		TRIANGLES: 4,		TRIANGLE_STRIP: 5,		TRIANGLE_FAN: 6,		UNSIGNED_BYTE: 5121,		UNSIGNED_SHORT: 5123	};	const WEBGL_COMPONENT_TYPES = {		5120: Int8Array,		5121: Uint8Array,		5122: Int16Array,		5123: Uint16Array,		5125: Uint32Array,		5126: Float32Array	};	const WEBGL_FILTERS = {		9728: THREE.NearestFilter,		9729: THREE.LinearFilter,		9984: THREE.NearestMipmapNearestFilter,		9985: THREE.LinearMipmapNearestFilter,		9986: THREE.NearestMipmapLinearFilter,		9987: THREE.LinearMipmapLinearFilter	};	const WEBGL_WRAPPINGS = {		33071: THREE.ClampToEdgeWrapping,		33648: THREE.MirroredRepeatWrapping,		10497: THREE.RepeatWrapping	};	const WEBGL_TYPE_SIZES = {		'SCALAR': 1,		'VEC2': 2,		'VEC3': 3,		'VEC4': 4,		'MAT2': 4,		'MAT3': 9,		'MAT4': 16	};	const ATTRIBUTES = {		POSITION: 'position',		NORMAL: 'normal',		TANGENT: 'tangent',		TEXCOORD_0: 'uv',		TEXCOORD_1: 'uv2',		COLOR_0: 'color',		WEIGHTS_0: 'skinWeight',		JOINTS_0: 'skinIndex'	};	const PATH_PROPERTIES = {		scale: 'scale',		translation: 'position',		rotation: 'quaternion',		weights: 'morphTargetInfluences'	};	const INTERPOLATION = {		CUBICSPLINE: undefined,		// We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each		// keyframe track will be initialized with a default interpolation type, then modified.		LINEAR: THREE.InterpolateLinear,		STEP: THREE.InterpolateDiscrete	};	const ALPHA_MODES = {		OPAQUE: 'OPAQUE',		MASK: 'MASK',		BLEND: 'BLEND'	};	/** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */	function createDefaultMaterial( cache ) {		if ( cache[ 'DefaultMaterial' ] === undefined ) {			cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {				color: 0xFFFFFF,				emissive: 0x000000,				metalness: 1,				roughness: 1,				transparent: false,				depthTest: true,				side: THREE.FrontSide			} );		}		return cache[ 'DefaultMaterial' ];	}	function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {		// Add unknown glTF extensions to an object's userData.		for ( const name in objectDef.extensions ) {			if ( knownExtensions[ name ] === undefined ) {				object.userData.gltfExtensions = object.userData.gltfExtensions || {};				object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];			}		}	}	/** * @param {Object3D|Material|BufferGeometry} object * @param {GLTF.definition} gltfDef */	function assignExtrasToUserData( object, gltfDef ) {		if ( gltfDef.extras !== undefined ) {			if ( typeof gltfDef.extras === 'object' ) {				Object.assign( object.userData, gltfDef.extras );			} else {				console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );			}		}	}	/** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * * @param {BufferGeometry} geometry * @param {Array<GLTF.Target>} targets * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */	function addMorphTargets( geometry, targets, parser ) {		let hasMorphPosition = false;		let hasMorphNormal = false;		for ( let i = 0, il = targets.length; i < il; i ++ ) {			const target = targets[ i ];			if ( target.POSITION !== undefined ) hasMorphPosition = true;			if ( target.NORMAL !== undefined ) hasMorphNormal = true;			if ( hasMorphPosition && hasMorphNormal ) break;		}		if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );		const pendingPositionAccessors = [];		const pendingNormalAccessors = [];		for ( let i = 0, il = targets.length; i < il; i ++ ) {			const target = targets[ i ];			if ( hasMorphPosition ) {				const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;				pendingPositionAccessors.push( pendingAccessor );			}			if ( hasMorphNormal ) {				const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;				pendingNormalAccessors.push( pendingAccessor );			}		}		return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ) ] ).then( function ( accessors ) {			const morphPositions = accessors[ 0 ];			const morphNormals = accessors[ 1 ];			if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;			if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;			geometry.morphTargetsRelative = true;			return geometry;		} );	}	/** * @param {Mesh} mesh * @param {GLTF.Mesh} meshDef */	function updateMorphTargets( mesh, meshDef ) {		mesh.updateMorphTargets();		if ( meshDef.weights !== undefined ) {			for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];			}		} // .extras has user-defined data, so check that .extras.targetNames is an array.		if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {			const targetNames = meshDef.extras.targetNames;			if ( mesh.morphTargetInfluences.length === targetNames.length ) {				mesh.morphTargetDictionary = {};				for ( let i = 0, il = targetNames.length; i < il; i ++ ) {					mesh.morphTargetDictionary[ targetNames[ i ] ] = i;				}			} else {				console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );			}		}	}	function createPrimitiveKey( primitiveDef ) {		const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];		let geometryKey;		if ( dracoExtension ) {			geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );		} else {			geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;		}		return geometryKey;	}	function createAttributesKey( attributes ) {		let attributesKey = '';		const keys = Object.keys( attributes ).sort();		for ( let i = 0, il = keys.length; i < il; i ++ ) {			attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';		}		return attributesKey;	}	function getNormalizedComponentScale( constructor ) {		// Reference:		// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data		switch ( constructor ) {			case Int8Array:				return 1 / 127;			case Uint8Array:				return 1 / 255;			case Int16Array:				return 1 / 32767;			case Uint16Array:				return 1 / 65535;			default:				throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );		}	}	/* GLTF PARSER */	class GLTFParser {		constructor( json = {}, options = {} ) {			this.json = json;			this.extensions = {};			this.plugins = {};			this.options = options; // loader object cache			this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements			this.associations = new Map(); // THREE.BufferGeometry caching			this.primitiveCache = {}; // THREE.Object3D instance caches			this.meshCache = {				refs: {},				uses: {}			};			this.cameraCache = {				refs: {},				uses: {}			};			this.lightCache = {				refs: {},				uses: {}			};			this.textureCache = {}; // Track node names, to ensure no duplicates			this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the			// expensive work of uploading a texture to the GPU off the main thread.			if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {				this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );			} else {				this.textureLoader = new THREE.TextureLoader( this.options.manager );			}			this.textureLoader.setCrossOrigin( this.options.crossOrigin );			this.textureLoader.setRequestHeader( this.options.requestHeader );			this.fileLoader = new THREE.FileLoader( this.options.manager );			this.fileLoader.setResponseType( 'arraybuffer' );			if ( this.options.crossOrigin === 'use-credentials' ) {				this.fileLoader.setWithCredentials( true );			}		}		setExtensions( extensions ) {			this.extensions = extensions;		}		setPlugins( plugins ) {			this.plugins = plugins;		}		parse( onLoad, onError ) {			const parser = this;			const json = this.json;			const extensions = this.extensions; // Clear the loader cache			this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse			this._invokeAll( function ( ext ) {				return ext._markDefs && ext._markDefs();			} );			Promise.all( this._invokeAll( function ( ext ) {				return ext.beforeRoot && ext.beforeRoot();			} ) ).then( function () {				return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );			} ).then( function ( dependencies ) {				const result = {					scene: dependencies[ 0 ][ json.scene || 0 ],					scenes: dependencies[ 0 ],					animations: dependencies[ 1 ],					cameras: dependencies[ 2 ],					asset: json.asset,					parser: parser,					userData: {}				};				addUnknownExtensionsToUserData( extensions, result, json );				assignExtrasToUserData( result, json );				Promise.all( parser._invokeAll( function ( ext ) {					return ext.afterRoot && ext.afterRoot( result );				} ) ).then( function () {					onLoad( result );				} );			} ).catch( onError );		}		/**   * Marks the special nodes/meshes in json for efficient parse.   */		_markDefs() {			const nodeDefs = this.json.nodes || [];			const skinDefs = this.json.skins || [];			const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an			// THREE.Object3D. Use the skins' joint references to mark bones.			for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {				const joints = skinDefs[ skinIndex ].joints;				for ( let i = 0, il = joints.length; i < il; i ++ ) {					nodeDefs[ joints[ i ] ].isBone = true;				}			} // Iterate over all nodes, marking references to shared resources,			// as well as skeleton joints.			for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {				const nodeDef = nodeDefs[ nodeIndex ];				if ( nodeDef.mesh !== undefined ) {					this._addNodeRef( this.meshCache, nodeDef.mesh ); // Nothing in the mesh definition indicates whether it is					// a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference					// to mark THREE.SkinnedMesh if node has skin.					if ( nodeDef.skin !== undefined ) {						meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;					}				}				if ( nodeDef.camera !== undefined ) {					this._addNodeRef( this.cameraCache, nodeDef.camera );				}			}		}		/**   * Counts references to shared node / THREE.Object3D resources. These resources   * can be reused, or "instantiated", at multiple nodes in the scene   * hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must   * be marked. Non-scenegraph resources (like Materials, Geometries, and   * Textures) can be reused directly and are not marked here.   *   * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.   */		_addNodeRef( cache, index ) {			if ( index === undefined ) return;			if ( cache.refs[ index ] === undefined ) {				cache.refs[ index ] = cache.uses[ index ] = 0;			}			cache.refs[ index ] ++;		}		/** Returns a reference to a shared resource, cloning it if necessary. */		_getNodeRef( cache, index, object ) {			if ( cache.refs[ index ] <= 1 ) return object;			const ref = object.clone(); // Propagates mappings to the cloned object, prevents mappings on the			// original object from being lost.			const updateMappings = ( original, clone ) => {				const mappings = this.associations.get( original );				if ( mappings != null ) {					this.associations.set( clone, mappings );				}				for ( const [ i, child ] of original.children.entries() ) {					updateMappings( child, clone.children[ i ] );				}			};			updateMappings( object, ref );			ref.name += '_instance_' + cache.uses[ index ] ++;			return ref;		}		_invokeOne( func ) {			const extensions = Object.values( this.plugins );			extensions.push( this );			for ( let i = 0; i < extensions.length; i ++ ) {				const result = func( extensions[ i ] );				if ( result ) return result;			}			return null;		}		_invokeAll( func ) {			const extensions = Object.values( this.plugins );			extensions.unshift( this );			const pending = [];			for ( let i = 0; i < extensions.length; i ++ ) {				const result = func( extensions[ i ] );				if ( result ) pending.push( result );			}			return pending;		}		/**   * Requests the specified dependency asynchronously, with caching.   * @param {string} type   * @param {number} index   * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}   */		getDependency( type, index ) {			const cacheKey = type + ':' + index;			let dependency = this.cache.get( cacheKey );			if ( ! dependency ) {				switch ( type ) {					case 'scene':						dependency = this.loadScene( index );						break;					case 'node':						dependency = this.loadNode( index );						break;					case 'mesh':						dependency = this._invokeOne( function ( ext ) {							return ext.loadMesh && ext.loadMesh( index );						} );						break;					case 'accessor':						dependency = this.loadAccessor( index );						break;					case 'bufferView':						dependency = this._invokeOne( function ( ext ) {							return ext.loadBufferView && ext.loadBufferView( index );						} );						break;					case 'buffer':						dependency = this.loadBuffer( index );						break;					case 'material':						dependency = this._invokeOne( function ( ext ) {							return ext.loadMaterial && ext.loadMaterial( index );						} );						break;					case 'texture':						dependency = this._invokeOne( function ( ext ) {							return ext.loadTexture && ext.loadTexture( index );						} );						break;					case 'skin':						dependency = this.loadSkin( index );						break;					case 'animation':						dependency = this.loadAnimation( index );						break;					case 'camera':						dependency = this.loadCamera( index );						break;					default:						throw new Error( 'Unknown type: ' + type );				}				this.cache.add( cacheKey, dependency );			}			return dependency;		}		/**   * Requests all dependencies of the specified type asynchronously, with caching.   * @param {string} type   * @return {Promise<Array<Object>>}   */		getDependencies( type ) {			let dependencies = this.cache.get( type );			if ( ! dependencies ) {				const parser = this;				const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];				dependencies = Promise.all( defs.map( function ( def, index ) {					return parser.getDependency( type, index );				} ) );				this.cache.add( type, dependencies );			}			return dependencies;		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views   * @param {number} bufferIndex   * @return {Promise<ArrayBuffer>}   */		loadBuffer( bufferIndex ) {			const bufferDef = this.json.buffers[ bufferIndex ];			const loader = this.fileLoader;			if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {				throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );			} // If present, GLB container is required to be the first buffer.			if ( bufferDef.uri === undefined && bufferIndex === 0 ) {				return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );			}			const options = this.options;			return new Promise( function ( resolve, reject ) {				loader.load( THREE.LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {					reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );				} );			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views   * @param {number} bufferViewIndex   * @return {Promise<ArrayBuffer>}   */		loadBufferView( bufferViewIndex ) {			const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];			return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {				const byteLength = bufferViewDef.byteLength || 0;				const byteOffset = bufferViewDef.byteOffset || 0;				return buffer.slice( byteOffset, byteOffset + byteLength );			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors   * @param {number} accessorIndex   * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}   */		loadAccessor( accessorIndex ) {			const parser = this;			const json = this.json;			const accessorDef = this.json.accessors[ accessorIndex ];			if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {				// Ignore empty accessors, which may be used to declare runtime				// information about attributes coming from another source (e.g. Draco				// compression extension).				return Promise.resolve( null );			}			const pendingBufferViews = [];			if ( accessorDef.bufferView !== undefined ) {				pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );			} else {				pendingBufferViews.push( null );			}			if ( accessorDef.sparse !== undefined ) {				pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );				pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );			}			return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {				const bufferView = bufferViews[ 0 ];				const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];				const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.				const elementBytes = TypedArray.BYTES_PER_ELEMENT;				const itemBytes = elementBytes * itemSize;				const byteOffset = accessorDef.byteOffset || 0;				const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;				const normalized = accessorDef.normalized === true;				let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.				if ( byteStride && byteStride !== itemBytes ) {					// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer					// This makes sure that IBA.count reflects accessor.count properly					const ibSlice = Math.floor( byteOffset / byteStride );					const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;					let ib = parser.cache.get( ibCacheKey );					if ( ! ib ) {						array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); // Integer parameters to IB/IBA are in array elements, not bytes.						ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );						parser.cache.add( ibCacheKey, ib );					}					bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );				} else {					if ( bufferView === null ) {						array = new TypedArray( accessorDef.count * itemSize );					} else {						array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );					}					bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );				} // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors				if ( accessorDef.sparse !== undefined ) {					const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;					const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];					const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;					const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;					const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );					const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );					if ( bufferView !== null ) {						// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.						bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );					}					for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {						const index = sparseIndices[ i ];						bufferAttribute.setX( index, sparseValues[ i * itemSize ] );						if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );						if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );						if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );						if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );					}				}				return bufferAttribute;			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures   * @param {number} textureIndex   * @return {Promise<THREE.Texture>}   */		loadTexture( textureIndex ) {			const json = this.json;			const options = this.options;			const textureDef = json.textures[ textureIndex ];			const source = json.images[ textureDef.source ];			let loader = this.textureLoader;			if ( source.uri ) {				const handler = options.manager.getHandler( source.uri );				if ( handler !== null ) loader = handler;			}			return this.loadTextureImage( textureIndex, source, loader );		}		loadTextureImage( textureIndex, source, loader ) {			const parser = this;			const json = this.json;			const options = this.options;			const textureDef = json.textures[ textureIndex ];			const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;			if ( this.textureCache[ cacheKey ] ) {				// See https://github.com/mrdoob/three.js/issues/21559.				return this.textureCache[ cacheKey ];			}			const URL = self.URL || self.webkitURL;			let sourceURI = source.uri || '';			let isObjectURL = false;			if ( source.bufferView !== undefined ) {				// Load binary image data from bufferView, if provided.				sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {					isObjectURL = true;					const blob = new Blob( [ bufferView ], {						type: source.mimeType					} );					sourceURI = URL.createObjectURL( blob );					return sourceURI;				} );			} else if ( source.uri === undefined ) {				throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );			}			const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {				return new Promise( function ( resolve, reject ) {					let onLoad = resolve;					if ( loader.isImageBitmapLoader === true ) {						onLoad = function ( imageBitmap ) {							const texture = new THREE.Texture( imageBitmap );							texture.needsUpdate = true;							resolve( texture );						};					}					loader.load( THREE.LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );				} );			} ).then( function ( texture ) {				// Clean up resources and configure THREE.Texture.				if ( isObjectURL === true ) {					URL.revokeObjectURL( sourceURI );				}				texture.flipY = false;				if ( textureDef.name ) texture.name = textureDef.name;				const samplers = json.samplers || {};				const sampler = samplers[ textureDef.sampler ] || {};				texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;				texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;				texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;				texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;				parser.associations.set( texture, {					textures: textureIndex				} );				return texture;			} ).catch( function () {				console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );				return null;			} );			this.textureCache[ cacheKey ] = promise;			return promise;		}		/**   * Asynchronously assigns a texture to the given material parameters.   * @param {Object} materialParams   * @param {string} mapName   * @param {Object} mapDef   * @return {Promise<Texture>}   */		assignTexture( materialParams, mapName, mapDef ) {			const parser = this;			return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {				// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured				// However, we will copy UV set 0 to UV set 1 on demand for aoMap				if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {					console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );				}				if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {					const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;					if ( transform ) {						const gltfReference = parser.associations.get( texture );						texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );						parser.associations.set( texture, gltfReference );					}				}				materialParams[ mapName ] = texture;				return texture;			} );		}		/**   * Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance   * already has a material (generated from the glTF material options alone)   * but reuse of the same glTF material may require multiple threejs materials   * to accommodate different primitive types, defines, etc. New materials will   * be created if necessary, and reused from a cache.   * @param  {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.   */		assignFinalMaterial( mesh ) {			const geometry = mesh.geometry;			let material = mesh.material;			const useDerivativeTangents = geometry.attributes.tangent === undefined;			const useVertexColors = geometry.attributes.color !== undefined;			const useFlatShading = geometry.attributes.normal === undefined;			if ( mesh.isPoints ) {				const cacheKey = 'PointsMaterial:' + material.uuid;				let pointsMaterial = this.cache.get( cacheKey );				if ( ! pointsMaterial ) {					pointsMaterial = new THREE.PointsMaterial();					THREE.Material.prototype.copy.call( pointsMaterial, material );					pointsMaterial.color.copy( material.color );					pointsMaterial.map = material.map;					pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px					this.cache.add( cacheKey, pointsMaterial );				}				material = pointsMaterial;			} else if ( mesh.isLine ) {				const cacheKey = 'LineBasicMaterial:' + material.uuid;				let lineMaterial = this.cache.get( cacheKey );				if ( ! lineMaterial ) {					lineMaterial = new THREE.LineBasicMaterial();					THREE.Material.prototype.copy.call( lineMaterial, material );					lineMaterial.color.copy( material.color );					this.cache.add( cacheKey, lineMaterial );				}				material = lineMaterial;			} // Clone the material if it will be modified			if ( useDerivativeTangents || useVertexColors || useFlatShading ) {				let cacheKey = 'ClonedMaterial:' + material.uuid + ':';				if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';				if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';				if ( useVertexColors ) cacheKey += 'vertex-colors:';				if ( useFlatShading ) cacheKey += 'flat-shading:';				let cachedMaterial = this.cache.get( cacheKey );				if ( ! cachedMaterial ) {					cachedMaterial = material.clone();					if ( useVertexColors ) cachedMaterial.vertexColors = true;					if ( useFlatShading ) cachedMaterial.flatShading = true;					if ( useDerivativeTangents ) {						// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995						if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;						if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;					}					this.cache.add( cacheKey, cachedMaterial );					this.associations.set( cachedMaterial, this.associations.get( material ) );				}				material = cachedMaterial;			} // workarounds for mesh and geometry			if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {				geometry.setAttribute( 'uv2', geometry.attributes.uv );			}			mesh.material = material;		}		getMaterialType() {			return THREE.MeshStandardMaterial;		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials   * @param {number} materialIndex   * @return {Promise<Material>}   */		loadMaterial( materialIndex ) {			const parser = this;			const json = this.json;			const extensions = this.extensions;			const materialDef = json.materials[ materialIndex ];			let materialType;			const materialParams = {};			const materialExtensions = materialDef.extensions || {};			const pending = [];			if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {				const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];				materialType = sgExtension.getMaterialType();				pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {				const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];				materialType = kmuExtension.getMaterialType();				pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );			} else {				// Specification:				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material				const metallicRoughness = materialDef.pbrMetallicRoughness || {};				materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );				materialParams.opacity = 1.0;				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {					const array = metallicRoughness.baseColorFactor;					materialParams.color.fromArray( array );					materialParams.opacity = array[ 3 ];				}				if ( metallicRoughness.baseColorTexture !== undefined ) {					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );				}				materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;				materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;				if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {					pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );					pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );				}				materialType = this._invokeOne( function ( ext ) {					return ext.getMaterialType && ext.getMaterialType( materialIndex );				} );				pending.push( Promise.all( this._invokeAll( function ( ext ) {					return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );				} ) ) );			}			if ( materialDef.doubleSided === true ) {				materialParams.side = THREE.DoubleSide;			}			const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;			if ( alphaMode === ALPHA_MODES.BLEND ) {				materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706				materialParams.depthWrite = false;			} else {				materialParams.format = THREE.RGBFormat;				materialParams.transparent = false;				if ( alphaMode === ALPHA_MODES.MASK ) {					materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;				}			}			if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {				pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );				materialParams.normalScale = new THREE.Vector2( 1, 1 );				if ( materialDef.normalTexture.scale !== undefined ) {					const scale = materialDef.normalTexture.scale;					materialParams.normalScale.set( scale, scale );				}			}			if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {				pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );				if ( materialDef.occlusionTexture.strength !== undefined ) {					materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;				}			}			if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {				materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );			}			if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {				pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );			}			return Promise.all( pending ).then( function () {				let material;				if ( materialType === GLTFMeshStandardSGMaterial ) {					material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );				} else {					material = new materialType( materialParams );				}				if ( materialDef.name ) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.				if ( material.map ) material.map.encoding = THREE.sRGBEncoding;				if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;				assignExtrasToUserData( material, materialDef );				parser.associations.set( material, {					materials: materialIndex				} );				if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );				return material;			} );		}		/** When THREE.Object3D instances are targeted by animation, they need unique names. */		createUniqueName( originalName ) {			const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );			let name = sanitizedName;			for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {				name = sanitizedName + '_' + i;			}			this.nodeNamesUsed[ name ] = true;			return name;		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry   *   * Creates BufferGeometries from primitives.   *   * @param {Array<GLTF.Primitive>} primitives   * @return {Promise<Array<BufferGeometry>>}   */		loadGeometries( primitives ) {			const parser = this;			const extensions = this.extensions;			const cache = this.primitiveCache;			function createDracoPrimitive( primitive ) {				return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {					return addPrimitiveAttributes( geometry, primitive, parser );				} );			}			const pending = [];			for ( let i = 0, il = primitives.length; i < il; i ++ ) {				const primitive = primitives[ i ];				const cacheKey = createPrimitiveKey( primitive ); // See if we've already created this geometry				const cached = cache[ cacheKey ];				if ( cached ) {					// Use the cached geometry if it exists					pending.push( cached.promise );				} else {					let geometryPromise;					if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {						// Use DRACO geometry if available						geometryPromise = createDracoPrimitive( primitive );					} else {						// Otherwise create a new geometry						geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );					} // Cache this geometry					cache[ cacheKey ] = {						primitive: primitive,						promise: geometryPromise					};					pending.push( geometryPromise );				}			}			return Promise.all( pending );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes   * @param {number} meshIndex   * @return {Promise<Group|Mesh|SkinnedMesh>}   */		loadMesh( meshIndex ) {			const parser = this;			const json = this.json;			const extensions = this.extensions;			const meshDef = json.meshes[ meshIndex ];			const primitives = meshDef.primitives;			const pending = [];			for ( let i = 0, il = primitives.length; i < il; i ++ ) {				const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );				pending.push( material );			}			pending.push( parser.loadGeometries( primitives ) );			return Promise.all( pending ).then( function ( results ) {				const materials = results.slice( 0, results.length - 1 );				const geometries = results[ results.length - 1 ];				const meshes = [];				for ( let i = 0, il = geometries.length; i < il; i ++ ) {					const geometry = geometries[ i ];					const primitive = primitives[ i ]; // 1. create THREE.Mesh					let mesh;					const material = materials[ i ];					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {						// .isSkinnedMesh isn't in glTF spec. See ._markDefs()						mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );						if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {							// we normalize floating point skin weight array to fix malformed assets (see #15319)							// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs							mesh.normalizeSkinWeights();						}						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {							mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {							mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );						}					} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {						mesh = new THREE.LineSegments( geometry, material );					} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {						mesh = new THREE.Line( geometry, material );					} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {						mesh = new THREE.LineLoop( geometry, material );					} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {						mesh = new THREE.Points( geometry, material );					} else {						throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );					}					if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {						updateMorphTargets( mesh, meshDef );					}					mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );					assignExtrasToUserData( mesh, meshDef );					if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );					parser.assignFinalMaterial( mesh );					meshes.push( mesh );				}				for ( let i = 0, il = meshes.length; i < il; i ++ ) {					parser.associations.set( meshes[ i ], {						meshes: meshIndex,						primitives: i					} );				}				if ( meshes.length === 1 ) {					return meshes[ 0 ];				}				const group = new THREE.Group();				parser.associations.set( group, {					meshes: meshIndex				} );				for ( let i = 0, il = meshes.length; i < il; i ++ ) {					group.add( meshes[ i ] );				}				return group;			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras   * @param {number} cameraIndex   * @return {Promise<THREE.Camera>}   */		loadCamera( cameraIndex ) {			let camera;			const cameraDef = this.json.cameras[ cameraIndex ];			const params = cameraDef[ cameraDef.type ];			if ( ! params ) {				console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );				return;			}			if ( cameraDef.type === 'perspective' ) {				camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );			} else if ( cameraDef.type === 'orthographic' ) {				camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );			}			if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );			assignExtrasToUserData( camera, cameraDef );			return Promise.resolve( camera );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins   * @param {number} skinIndex   * @return {Promise<Object>}   */		loadSkin( skinIndex ) {			const skinDef = this.json.skins[ skinIndex ];			const skinEntry = {				joints: skinDef.joints			};			if ( skinDef.inverseBindMatrices === undefined ) {				return Promise.resolve( skinEntry );			}			return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {				skinEntry.inverseBindMatrices = accessor;				return skinEntry;			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations   * @param {number} animationIndex   * @return {Promise<AnimationClip>}   */		loadAnimation( animationIndex ) {			const json = this.json;			const animationDef = json.animations[ animationIndex ];			const pendingNodes = [];			const pendingInputAccessors = [];			const pendingOutputAccessors = [];			const pendingSamplers = [];			const pendingTargets = [];			for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {				const channel = animationDef.channels[ i ];				const sampler = animationDef.samplers[ channel.sampler ];				const target = channel.target;				const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.				const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;				const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;				pendingNodes.push( this.getDependency( 'node', name ) );				pendingInputAccessors.push( this.getDependency( 'accessor', input ) );				pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );				pendingSamplers.push( sampler );				pendingTargets.push( target );			}			return Promise.all( [ Promise.all( pendingNodes ), Promise.all( pendingInputAccessors ), Promise.all( pendingOutputAccessors ), Promise.all( pendingSamplers ), Promise.all( pendingTargets ) ] ).then( function ( dependencies ) {				const nodes = dependencies[ 0 ];				const inputAccessors = dependencies[ 1 ];				const outputAccessors = dependencies[ 2 ];				const samplers = dependencies[ 3 ];				const targets = dependencies[ 4 ];				const tracks = [];				for ( let i = 0, il = nodes.length; i < il; i ++ ) {					const node = nodes[ i ];					const inputAccessor = inputAccessors[ i ];					const outputAccessor = outputAccessors[ i ];					const sampler = samplers[ i ];					const target = targets[ i ];					if ( node === undefined ) continue;					node.updateMatrix();					node.matrixAutoUpdate = true;					let TypedKeyframeTrack;					switch ( PATH_PROPERTIES[ target.path ] ) {						case PATH_PROPERTIES.weights:							TypedKeyframeTrack = THREE.NumberKeyframeTrack;							break;						case PATH_PROPERTIES.rotation:							TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;							break;						case PATH_PROPERTIES.position:						case PATH_PROPERTIES.scale:						default:							TypedKeyframeTrack = THREE.VectorKeyframeTrack;							break;					}					const targetName = node.name ? node.name : node.uuid;					const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;					const targetNames = [];					if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {						node.traverse( function ( object ) {							if ( object.morphTargetInfluences ) {								targetNames.push( object.name ? object.name : object.uuid );							}						} );					} else {						targetNames.push( targetName );					}					let outputArray = outputAccessor.array;					if ( outputAccessor.normalized ) {						const scale = getNormalizedComponentScale( outputArray.constructor );						const scaled = new Float32Array( outputArray.length );						for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {							scaled[ j ] = outputArray[ j ] * scale;						}						outputArray = scaled;					}					for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {						const track = new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], inputAccessor.array, outputArray, interpolation ); // Override interpolation with custom factory method.						if ( sampler.interpolation === 'CUBICSPLINE' ) {							track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {								// A CUBICSPLINE keyframe in glTF has three output values for each input value,								// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()								// must be divided by three to get the interpolant's sampleSize argument.								const interpolantType = this instanceof THREE.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;								return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );							}; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.							track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;						}						tracks.push( track );					}				}				const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;				return new THREE.AnimationClip( name, undefined, tracks );			} );		}		createNodeMesh( nodeIndex ) {			const json = this.json;			const parser = this;			const nodeDef = json.nodes[ nodeIndex ];			if ( nodeDef.mesh === undefined ) return null;			return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {				const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); // if weights are provided on the node, override weights on the mesh.				if ( nodeDef.weights !== undefined ) {					node.traverse( function ( o ) {						if ( ! o.isMesh ) return;						for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {							o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];						}					} );				}				return node;			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy   * @param {number} nodeIndex   * @return {Promise<Object3D>}   */		loadNode( nodeIndex ) {			const json = this.json;			const extensions = this.extensions;			const parser = this;			const nodeDef = json.nodes[ nodeIndex ]; // reserve node's name before its dependencies, so the root has the intended name.			const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';			return function () {				const pending = [];				const meshPromise = parser._invokeOne( function ( ext ) {					return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );				} );				if ( meshPromise ) {					pending.push( meshPromise );				}				if ( nodeDef.camera !== undefined ) {					pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {						return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );					} ) );				}				parser._invokeAll( function ( ext ) {					return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );				} ).forEach( function ( promise ) {					pending.push( promise );				} );				return Promise.all( pending );			}().then( function ( objects ) {				let node; // .isBone isn't in glTF spec. See ._markDefs				if ( nodeDef.isBone === true ) {					node = new THREE.Bone();				} else if ( objects.length > 1 ) {					node = new THREE.Group();				} else if ( objects.length === 1 ) {					node = objects[ 0 ];				} else {					node = new THREE.Object3D();				}				if ( node !== objects[ 0 ] ) {					for ( let i = 0, il = objects.length; i < il; i ++ ) {						node.add( objects[ i ] );					}				}				if ( nodeDef.name ) {					node.userData.name = nodeDef.name;					node.name = nodeName;				}				assignExtrasToUserData( node, nodeDef );				if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );				if ( nodeDef.matrix !== undefined ) {					const matrix = new THREE.Matrix4();					matrix.fromArray( nodeDef.matrix );					node.applyMatrix4( matrix );				} else {					if ( nodeDef.translation !== undefined ) {						node.position.fromArray( nodeDef.translation );					}					if ( nodeDef.rotation !== undefined ) {						node.quaternion.fromArray( nodeDef.rotation );					}					if ( nodeDef.scale !== undefined ) {						node.scale.fromArray( nodeDef.scale );					}				}				if ( ! parser.associations.has( node ) ) {					parser.associations.set( node, {} );				}				parser.associations.get( node ).nodes = nodeIndex;				return node;			} );		}		/**   * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes   * @param {number} sceneIndex   * @return {Promise<Group>}   */		loadScene( sceneIndex ) {			const json = this.json;			const extensions = this.extensions;			const sceneDef = this.json.scenes[ sceneIndex ];			const parser = this; // THREE.Loader returns THREE.Group, not Scene.			// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172			const scene = new THREE.Group();			if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );			assignExtrasToUserData( scene, sceneDef );			if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );			const nodeIds = sceneDef.nodes || [];			const pending = [];			for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {				pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );			}			return Promise.all( pending ).then( function () {				// Removes dangling associations, associations that reference a node that				// didn't make it into the scene.				const reduceAssociations = node => {					const reducedAssociations = new Map();					for ( const [ key, value ] of parser.associations ) {						if ( key instanceof THREE.Material || key instanceof THREE.Texture ) {							reducedAssociations.set( key, value );						}					}					node.traverse( node => {						const mappings = parser.associations.get( node );						if ( mappings != null ) {							reducedAssociations.set( node, mappings );						}					} );					return reducedAssociations;				};				parser.associations = reduceAssociations( scene );				return scene;			} );		}	}	function buildNodeHierarchy( nodeId, parentObject, json, parser ) {		const nodeDef = json.nodes[ nodeId ];		return parser.getDependency( 'node', nodeId ).then( function ( node ) {			if ( nodeDef.skin === undefined ) return node; // build skeleton here as well			let skinEntry;			return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {				skinEntry = skin;				const pendingJoints = [];				for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {					pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );				}				return Promise.all( pendingJoints );			} ).then( function ( jointNodes ) {				node.traverse( function ( mesh ) {					if ( ! mesh.isMesh ) return;					const bones = [];					const boneInverses = [];					for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {						const jointNode = jointNodes[ j ];						if ( jointNode ) {							bones.push( jointNode );							const mat = new THREE.Matrix4();							if ( skinEntry.inverseBindMatrices !== undefined ) {								mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );							}							boneInverses.push( mat );						} else {							console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );						}					}					mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );				} );				return node;			} );		} ).then( function ( node ) {			// build node hierachy			parentObject.add( node );			const pending = [];			if ( nodeDef.children ) {				const children = nodeDef.children;				for ( let i = 0, il = children.length; i < il; i ++ ) {					const child = children[ i ];					pending.push( buildNodeHierarchy( child, node, json, parser ) );				}			}			return Promise.all( pending );		} );	}	/** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser */	function computeBounds( geometry, primitiveDef, parser ) {		const attributes = primitiveDef.attributes;		const box = new THREE.Box3();		if ( attributes.POSITION !== undefined ) {			const accessor = parser.json.accessors[ attributes.POSITION ];			const min = accessor.min;			const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.			if ( min !== undefined && max !== undefined ) {				box.set( new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );				if ( accessor.normalized ) {					const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );					box.min.multiplyScalar( boxScale );					box.max.multiplyScalar( boxScale );				}			} else {				console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );				return;			}		} else {			return;		}		const targets = primitiveDef.targets;		if ( targets !== undefined ) {			const maxDisplacement = new THREE.Vector3();			const vector = new THREE.Vector3();			for ( let i = 0, il = targets.length; i < il; i ++ ) {				const target = targets[ i ];				if ( target.POSITION !== undefined ) {					const accessor = parser.json.accessors[ target.POSITION ];					const min = accessor.min;					const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.					if ( min !== undefined && max !== undefined ) {						// we need to get max of absolute components because target weight is [-1,1]						vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );						vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );						vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );						if ( accessor.normalized ) {							const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );							vector.multiplyScalar( boxScale );						} // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative						// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets						// are used to implement key-frame animations and as such only two are active at a time - this results in very large						// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.						maxDisplacement.max( vector );					} else {						console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );					}				}			} // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.			box.expandByVector( maxDisplacement );		}		geometry.boundingBox = box;		const sphere = new THREE.Sphere();		box.getCenter( sphere.center );		sphere.radius = box.min.distanceTo( box.max ) / 2;		geometry.boundingSphere = sphere;	}	/** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */	function addPrimitiveAttributes( geometry, primitiveDef, parser ) {		const attributes = primitiveDef.attributes;		const pending = [];		function assignAttributeAccessor( accessorIndex, attributeName ) {			return parser.getDependency( 'accessor', accessorIndex ).then( function ( accessor ) {				geometry.setAttribute( attributeName, accessor );			} );		}		for ( const gltfAttributeName in attributes ) {			const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.			if ( threeAttributeName in geometry.attributes ) continue;			pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );		}		if ( primitiveDef.indices !== undefined && ! geometry.index ) {			const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {				geometry.setIndex( accessor );			} );			pending.push( accessor );		}		assignExtrasToUserData( geometry, primitiveDef );		computeBounds( geometry, primitiveDef, parser );		return Promise.all( pending ).then( function () {			return primitiveDef.targets !== undefined ? addMorphTargets( geometry, primitiveDef.targets, parser ) : geometry;		} );	}	/** * @param {BufferGeometry} geometry * @param {Number} drawMode * @return {BufferGeometry} */	function toTrianglesDrawMode( geometry, drawMode ) {		let index = geometry.getIndex(); // generate index if not present		if ( index === null ) {			const indices = [];			const position = geometry.getAttribute( 'position' );			if ( position !== undefined ) {				for ( let i = 0; i < position.count; i ++ ) {					indices.push( i );				}				geometry.setIndex( indices );				index = geometry.getIndex();			} else {				console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );				return geometry;			}		} //		const numberOfTriangles = index.count - 2;		const newIndices = [];		if ( drawMode === THREE.TriangleFanDrawMode ) {			// gl.TRIANGLE_FAN			for ( let i = 1; i <= numberOfTriangles; i ++ ) {				newIndices.push( index.getX( 0 ) );				newIndices.push( index.getX( i ) );				newIndices.push( index.getX( i + 1 ) );			}		} else {			// gl.TRIANGLE_STRIP			for ( let i = 0; i < numberOfTriangles; i ++ ) {				if ( i % 2 === 0 ) {					newIndices.push( index.getX( i ) );					newIndices.push( index.getX( i + 1 ) );					newIndices.push( index.getX( i + 2 ) );				} else {					newIndices.push( index.getX( i + 2 ) );					newIndices.push( index.getX( i + 1 ) );					newIndices.push( index.getX( i ) );				}			}		}		if ( newIndices.length / 3 !== numberOfTriangles ) {			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );		} // build final geometry		const newGeometry = geometry.clone();		newGeometry.setIndex( newIndices );		return newGeometry;	}	THREE.GLTFLoader = GLTFLoader;} )();
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