| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507 | ( function () {	function retarget( target, source, options = {} ) {		const pos = new THREE.Vector3(),			quat = new THREE.Quaternion(),			scale = new THREE.Vector3(),			bindBoneMatrix = new THREE.Matrix4(),			relativeMatrix = new THREE.Matrix4(),			globalMatrix = new THREE.Matrix4();		options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;		options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;		options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;		options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;		options.hip = options.hip !== undefined ? options.hip : 'hip';		options.names = options.names || {};		const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),			bones = target.isObject3D ? target.skeleton.bones : getBones( target );		let bindBones, bone, name, boneTo, bonesPosition; // reset bones		if ( target.isObject3D ) {			target.skeleton.pose();		} else {			options.useTargetMatrix = true;			options.preserveMatrix = false;		}		if ( options.preservePosition ) {			bonesPosition = [];			for ( let i = 0; i < bones.length; i ++ ) {				bonesPosition.push( bones[ i ].position.clone() );			}		}		if ( options.preserveMatrix ) {			// reset matrix			target.updateMatrixWorld();			target.matrixWorld.identity(); // reset children matrix			for ( let i = 0; i < target.children.length; ++ i ) {				target.children[ i ].updateMatrixWorld( true );			}		}		if ( options.offsets ) {			bindBones = [];			for ( let i = 0; i < bones.length; ++ i ) {				bone = bones[ i ];				name = options.names[ bone.name ] || bone.name;				if ( options.offsets && options.offsets[ name ] ) {					bone.matrix.multiply( options.offsets[ name ] );					bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );					bone.updateMatrixWorld();				}				bindBones.push( bone.matrixWorld.clone() );			}		}		for ( let i = 0; i < bones.length; ++ i ) {			bone = bones[ i ];			name = options.names[ bone.name ] || bone.name;			boneTo = getBoneByName( name, sourceBones );			globalMatrix.copy( bone.matrixWorld );			if ( boneTo ) {				boneTo.updateMatrixWorld();				if ( options.useTargetMatrix ) {					relativeMatrix.copy( boneTo.matrixWorld );				} else {					relativeMatrix.copy( target.matrixWorld ).invert();					relativeMatrix.multiply( boneTo.matrixWorld );				} // ignore scale to extract rotation				scale.setFromMatrixScale( relativeMatrix );				relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); // apply to global matrix				globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );				if ( target.isObject3D ) {					const boneIndex = bones.indexOf( bone ),						wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();					globalMatrix.multiply( wBindMatrix );				}				globalMatrix.copyPosition( relativeMatrix );			}			if ( bone.parent && bone.parent.isBone ) {				bone.matrix.copy( bone.parent.matrixWorld ).invert();				bone.matrix.multiply( globalMatrix );			} else {				bone.matrix.copy( globalMatrix );			}			if ( options.preserveHipPosition && name === options.hip ) {				bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );			}			bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );			bone.updateMatrixWorld();		}		if ( options.preservePosition ) {			for ( let i = 0; i < bones.length; ++ i ) {				bone = bones[ i ];				name = options.names[ bone.name ] || bone.name;				if ( name !== options.hip ) {					bone.position.copy( bonesPosition[ i ] );				}			}		}		if ( options.preserveMatrix ) {			// restore matrix			target.updateMatrixWorld( true );		}	}	function retargetClip( target, source, clip, options = {} ) {		options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;		options.fps = options.fps !== undefined ? options.fps : 30;		options.names = options.names || [];		if ( ! source.isObject3D ) {			source = getHelperFromSkeleton( source );		}		const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),			delta = 1 / options.fps,			convertedTracks = [],			mixer = new THREE.AnimationMixer( source ),			bones = getBones( target.skeleton ),			boneDatas = [];		let positionOffset, bone, boneTo, boneData, name;		mixer.clipAction( clip ).play();		mixer.update( 0 );		source.updateMatrixWorld();		for ( let i = 0; i < numFrames; ++ i ) {			const time = i * delta;			retarget( target, source, options );			for ( let j = 0; j < bones.length; ++ j ) {				name = options.names[ bones[ j ].name ] || bones[ j ].name;				boneTo = getBoneByName( name, source.skeleton );				if ( boneTo ) {					bone = bones[ j ];					boneData = boneDatas[ j ] = boneDatas[ j ] || {						bone: bone					};					if ( options.hip === name ) {						if ( ! boneData.pos ) {							boneData.pos = {								times: new Float32Array( numFrames ),								values: new Float32Array( numFrames * 3 )							};						}						if ( options.useFirstFramePosition ) {							if ( i === 0 ) {								positionOffset = bone.position.clone();							}							bone.position.sub( positionOffset );						}						boneData.pos.times[ i ] = time;						bone.position.toArray( boneData.pos.values, i * 3 );					}					if ( ! boneData.quat ) {						boneData.quat = {							times: new Float32Array( numFrames ),							values: new Float32Array( numFrames * 4 )						};					}					boneData.quat.times[ i ] = time;					bone.quaternion.toArray( boneData.quat.values, i * 4 );				}			}			mixer.update( delta );			source.updateMatrixWorld();		}		for ( let i = 0; i < boneDatas.length; ++ i ) {			boneData = boneDatas[ i ];			if ( boneData ) {				if ( boneData.pos ) {					convertedTracks.push( new THREE.VectorKeyframeTrack( '.bones[' + boneData.bone.name + '].position', boneData.pos.times, boneData.pos.values ) );				}				convertedTracks.push( new THREE.QuaternionKeyframeTrack( '.bones[' + boneData.bone.name + '].quaternion', boneData.quat.times, boneData.quat.values ) );			}		}		mixer.uncacheAction( clip );		return new THREE.AnimationClip( clip.name, - 1, convertedTracks );	}	function getHelperFromSkeleton( skeleton ) {		const source = new THREE.SkeletonHelper( skeleton.bones[ 0 ] );		source.skeleton = skeleton;		return source;	}	function getSkeletonOffsets( target, source, options = {} ) {		const targetParentPos = new THREE.Vector3(),			targetPos = new THREE.Vector3(),			sourceParentPos = new THREE.Vector3(),			sourcePos = new THREE.Vector3(),			targetDir = new THREE.Vector2(),			sourceDir = new THREE.Vector2();		options.hip = options.hip !== undefined ? options.hip : 'hip';		options.names = options.names || {};		if ( ! source.isObject3D ) {			source = getHelperFromSkeleton( source );		}		const nameKeys = Object.keys( options.names ),			nameValues = Object.values( options.names ),			sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),			bones = target.isObject3D ? target.skeleton.bones : getBones( target ),			offsets = [];		let bone, boneTo, name, i;		target.skeleton.pose();		for ( i = 0; i < bones.length; ++ i ) {			bone = bones[ i ];			name = options.names[ bone.name ] || bone.name;			boneTo = getBoneByName( name, sourceBones );			if ( boneTo && name !== options.hip ) {				const boneParent = getNearestBone( bone.parent, nameKeys ),					boneToParent = getNearestBone( boneTo.parent, nameValues );				boneParent.updateMatrixWorld();				boneToParent.updateMatrixWorld();				targetParentPos.setFromMatrixPosition( boneParent.matrixWorld );				targetPos.setFromMatrixPosition( bone.matrixWorld );				sourceParentPos.setFromMatrixPosition( boneToParent.matrixWorld );				sourcePos.setFromMatrixPosition( boneTo.matrixWorld );				targetDir.subVectors( new THREE.Vector2( targetPos.x, targetPos.y ), new THREE.Vector2( targetParentPos.x, targetParentPos.y ) ).normalize();				sourceDir.subVectors( new THREE.Vector2( sourcePos.x, sourcePos.y ), new THREE.Vector2( sourceParentPos.x, sourceParentPos.y ) ).normalize();				const laterialAngle = targetDir.angle() - sourceDir.angle();				const offset = new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( 0, 0, laterialAngle ) );				bone.matrix.multiply( offset );				bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );				bone.updateMatrixWorld();				offsets[ name ] = offset;			}		}		return offsets;	}	function renameBones( skeleton, names ) {		const bones = getBones( skeleton );		for ( let i = 0; i < bones.length; ++ i ) {			const bone = bones[ i ];			if ( names[ bone.name ] ) {				bone.name = names[ bone.name ];			}		}		return this;	}	function getBones( skeleton ) {		return Array.isArray( skeleton ) ? skeleton : skeleton.bones;	}	function getBoneByName( name, skeleton ) {		for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {			if ( name === bones[ i ].name ) return bones[ i ];		}	}	function getNearestBone( bone, names ) {		while ( bone.isBone ) {			if ( names.indexOf( bone.name ) !== - 1 ) {				return bone;			}			bone = bone.parent;		}	}	function findBoneTrackData( name, tracks ) {		const regexp = /\[(.*)\]\.(.*)/,			result = {				name: name			};		for ( let i = 0; i < tracks.length; ++ i ) {			// 1 is track name			// 2 is track type			const trackData = regexp.exec( tracks[ i ].name );			if ( trackData && name === trackData[ 1 ] ) {				result[ trackData[ 2 ] ] = i;			}		}		return result;	}	function getEqualsBonesNames( skeleton, targetSkeleton ) {		const sourceBones = getBones( skeleton ),			targetBones = getBones( targetSkeleton ),			bones = [];		search: for ( let i = 0; i < sourceBones.length; i ++ ) {			const boneName = sourceBones[ i ].name;			for ( let j = 0; j < targetBones.length; j ++ ) {				if ( boneName === targetBones[ j ].name ) {					bones.push( boneName );					continue search;				}			}		}		return bones;	}	function clone( source ) {		const sourceLookup = new Map();		const cloneLookup = new Map();		const clone = source.clone();		parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {			sourceLookup.set( clonedNode, sourceNode );			cloneLookup.set( sourceNode, clonedNode );		} );		clone.traverse( function ( node ) {			if ( ! node.isSkinnedMesh ) return;			const clonedMesh = node;			const sourceMesh = sourceLookup.get( node );			const sourceBones = sourceMesh.skeleton.bones;			clonedMesh.skeleton = sourceMesh.skeleton.clone();			clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );			clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {				return cloneLookup.get( bone );			} );			clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );		} );		return clone;	}	function parallelTraverse( a, b, callback ) {		callback( a, b );		for ( let i = 0; i < a.children.length; i ++ ) {			parallelTraverse( a.children[ i ], b.children[ i ], callback );		}	}	THREE.SkeletonUtils = {};	THREE.SkeletonUtils.clone = clone;	THREE.SkeletonUtils.findBoneTrackData = findBoneTrackData;	THREE.SkeletonUtils.getBoneByName = getBoneByName;	THREE.SkeletonUtils.getBones = getBones;	THREE.SkeletonUtils.getEqualsBonesNames = getEqualsBonesNames;	THREE.SkeletonUtils.getHelperFromSkeleton = getHelperFromSkeleton;	THREE.SkeletonUtils.getNearestBone = getNearestBone;	THREE.SkeletonUtils.getSkeletonOffsets = getSkeletonOffsets;	THREE.SkeletonUtils.renameBones = renameBones;	THREE.SkeletonUtils.retarget = retarget;	THREE.SkeletonUtils.retargetClip = retargetClip;} )();
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