| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | ( function () {	/** * Pixelation shader */	const PixelShader = {		uniforms: {			'tDiffuse': {				value: null			},			'resolution': {				value: null			},			'pixelSize': {				value: 1			}		},		vertexShader:  /* glsl */  `		varying highp vec2 vUv;			void main() {				vUv = uv;				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,		fragmentShader:  /* glsl */  `		uniform sampler2D tDiffuse;		uniform float pixelSize;		uniform vec2 resolution;		varying highp vec2 vUv;		void main(){			vec2 dxy = pixelSize / resolution;			vec2 coord = dxy * floor( vUv / dxy );			gl_FragColor = texture2D(tDiffuse, coord);		}`	};	THREE.PixelShader = PixelShader;} )();
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