| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 | ( function () {	/** * Convolution shader * ported from o3d sample to WebGL / GLSL * http://o3d.googlecode.com/svn/trunk/samples/convolution.html */	const ConvolutionShader = {		defines: {			'KERNEL_SIZE_FLOAT': '25.0',			'KERNEL_SIZE_INT': '25'		},		uniforms: {			'tDiffuse': {				value: null			},			'uImageIncrement': {				value: new THREE.Vector2( 0.001953125, 0.0 )			},			'cKernel': {				value: []			}		},		vertexShader:  /* glsl */  `		uniform vec2 uImageIncrement;		varying vec2 vUv;		void main() {			vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,		fragmentShader:  /* glsl */  `		uniform float cKernel[ KERNEL_SIZE_INT ];		uniform sampler2D tDiffuse;		uniform vec2 uImageIncrement;		varying vec2 vUv;		void main() {			vec2 imageCoord = vUv;			vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );			for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {				sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];				imageCoord += uImageIncrement;			}			gl_FragColor = sum;		}`,		buildKernel: function ( sigma ) {			// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.			const kMaxKernelSize = 25;			let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;			if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;			const halfWidth = ( kernelSize - 1 ) * 0.5;			const values = new Array( kernelSize );			let sum = 0.0;			for ( let i = 0; i < kernelSize; ++ i ) {				values[ i ] = gauss( i - halfWidth, sigma );				sum += values[ i ];			} // normalize the kernel			for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;			return values;		}	};	function gauss( x, sigma ) {		return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );	}	THREE.ConvolutionShader = ConvolutionShader;} )();
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