| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | ( function () {	/** * Afterimage shader * I created this effect inspired by a demo on codepen: * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1& */	const AfterimageShader = {		uniforms: {			'damp': {				value: 0.96			},			'tOld': {				value: null			},			'tNew': {				value: null			}		},		vertexShader:  /* glsl */  `		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,		fragmentShader:  /* glsl */  `		uniform float damp;		uniform sampler2D tOld;		uniform sampler2D tNew;		varying vec2 vUv;		vec4 when_gt( vec4 x, float y ) {			return max( sign( x - y ), 0.0 );		}		void main() {			vec4 texelOld = texture2D( tOld, vUv );			vec4 texelNew = texture2D( tNew, vUv );			texelOld *= damp * when_gt( texelOld, 0.1 );			gl_FragColor = max(texelNew, texelOld);		}`	};	THREE.AfterimageShader = AfterimageShader;} )();
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