| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290 | ( function () {	/** * Break faces with edges longer than maxEdgeLength */	class TessellateModifier {		constructor( maxEdgeLength = 0.1, maxIterations = 6 ) {			this.maxEdgeLength = maxEdgeLength;			this.maxIterations = maxIterations;		}		modify( geometry ) {			if ( geometry.isGeometry === true ) {				console.error( 'THREE.TessellateModifier no longer supports Geometry. Use THREE.BufferGeometry instead.' );				return geometry;			}			if ( geometry.index !== null ) {				geometry = geometry.toNonIndexed();			} //			const maxIterations = this.maxIterations;			const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;			const va = new THREE.Vector3();			const vb = new THREE.Vector3();			const vc = new THREE.Vector3();			const vm = new THREE.Vector3();			const vs = [ va, vb, vc, vm ];			const na = new THREE.Vector3();			const nb = new THREE.Vector3();			const nc = new THREE.Vector3();			const nm = new THREE.Vector3();			const ns = [ na, nb, nc, nm ];			const ca = new THREE.Color();			const cb = new THREE.Color();			const cc = new THREE.Color();			const cm = new THREE.Color();			const cs = [ ca, cb, cc, cm ];			const ua = new THREE.Vector2();			const ub = new THREE.Vector2();			const uc = new THREE.Vector2();			const um = new THREE.Vector2();			const us = [ ua, ub, uc, um ];			const u2a = new THREE.Vector2();			const u2b = new THREE.Vector2();			const u2c = new THREE.Vector2();			const u2m = new THREE.Vector2();			const u2s = [ u2a, u2b, u2c, u2m ];			const attributes = geometry.attributes;			const hasNormals = attributes.normal !== undefined;			const hasColors = attributes.color !== undefined;			const hasUVs = attributes.uv !== undefined;			const hasUV2s = attributes.uv2 !== undefined;			let positions = attributes.position.array;			let normals = hasNormals ? attributes.normal.array : null;			let colors = hasColors ? attributes.color.array : null;			let uvs = hasUVs ? attributes.uv.array : null;			let uv2s = hasUV2s ? attributes.uv2.array : null;			let positions2 = positions;			let normals2 = normals;			let colors2 = colors;			let uvs2 = uvs;			let uv2s2 = uv2s;			let iteration = 0;			let tessellating = true;			function addTriangle( a, b, c ) {				const v1 = vs[ a ];				const v2 = vs[ b ];				const v3 = vs[ c ];				positions2.push( v1.x, v1.y, v1.z );				positions2.push( v2.x, v2.y, v2.z );				positions2.push( v3.x, v3.y, v3.z );				if ( hasNormals ) {					const n1 = ns[ a ];					const n2 = ns[ b ];					const n3 = ns[ c ];					normals2.push( n1.x, n1.y, n1.z );					normals2.push( n2.x, n2.y, n2.z );					normals2.push( n3.x, n3.y, n3.z );				}				if ( hasColors ) {					const c1 = cs[ a ];					const c2 = cs[ b ];					const c3 = cs[ c ];					colors2.push( c1.x, c1.y, c1.z );					colors2.push( c2.x, c2.y, c2.z );					colors2.push( c3.x, c3.y, c3.z );				}				if ( hasUVs ) {					const u1 = us[ a ];					const u2 = us[ b ];					const u3 = us[ c ];					uvs2.push( u1.x, u1.y );					uvs2.push( u2.x, u2.y );					uvs2.push( u3.x, u3.y );				}				if ( hasUV2s ) {					const u21 = u2s[ a ];					const u22 = u2s[ b ];					const u23 = u2s[ c ];					uv2s2.push( u21.x, u21.y );					uv2s2.push( u22.x, u22.y );					uv2s2.push( u23.x, u23.y );				}			}			while ( tessellating && iteration < maxIterations ) {				iteration ++;				tessellating = false;				positions = positions2;				positions2 = [];				if ( hasNormals ) {					normals = normals2;					normals2 = [];				}				if ( hasColors ) {					colors = colors2;					colors2 = [];				}				if ( hasUVs ) {					uvs = uvs2;					uvs2 = [];				}				if ( hasUV2s ) {					uv2s = uv2s2;					uv2s2 = [];				}				for ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {					va.fromArray( positions, i + 0 );					vb.fromArray( positions, i + 3 );					vc.fromArray( positions, i + 6 );					if ( hasNormals ) {						na.fromArray( normals, i + 0 );						nb.fromArray( normals, i + 3 );						nc.fromArray( normals, i + 6 );					}					if ( hasColors ) {						ca.fromArray( colors, i + 0 );						cb.fromArray( colors, i + 3 );						cc.fromArray( colors, i + 6 );					}					if ( hasUVs ) {						ua.fromArray( uvs, i2 + 0 );						ub.fromArray( uvs, i2 + 2 );						uc.fromArray( uvs, i2 + 4 );					}					if ( hasUV2s ) {						u2a.fromArray( uv2s, i2 + 0 );						u2b.fromArray( uv2s, i2 + 2 );						u2c.fromArray( uv2s, i2 + 4 );					}					const dab = va.distanceToSquared( vb );					const dbc = vb.distanceToSquared( vc );					const dac = va.distanceToSquared( vc );					if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {						tessellating = true;						if ( dab >= dbc && dab >= dac ) {							vm.lerpVectors( va, vb, 0.5 );							if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );							if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );							if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );							if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );							addTriangle( 0, 3, 2 );							addTriangle( 3, 1, 2 );						} else if ( dbc >= dab && dbc >= dac ) {							vm.lerpVectors( vb, vc, 0.5 );							if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );							if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );							if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );							if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );							addTriangle( 0, 1, 3 );							addTriangle( 3, 2, 0 );						} else {							vm.lerpVectors( va, vc, 0.5 );							if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );							if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );							if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );							if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );							addTriangle( 0, 1, 3 );							addTriangle( 3, 1, 2 );						}					} else {						addTriangle( 0, 1, 2 );					}				}			}			const geometry2 = new THREE.BufferGeometry();			geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( positions2, 3 ) );			if ( hasNormals ) {				geometry2.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals2, 3 ) );			}			if ( hasColors ) {				geometry2.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );			}			if ( hasUVs ) {				geometry2.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs2, 2 ) );			}			if ( hasUV2s ) {				geometry2.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2s2, 2 ) );			}			return geometry2;		}	}	THREE.TessellateModifier = TessellateModifier;} )();
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