| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 | ( function () {	function TubePainter() {		const BUFFER_SIZE = 1000000 * 3;		const positions = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );		positions.usage = THREE.DynamicDrawUsage;		const normals = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );		normals.usage = THREE.DynamicDrawUsage;		const colors = new THREE.BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );		colors.usage = THREE.DynamicDrawUsage;		const geometry = new THREE.BufferGeometry();		geometry.setAttribute( 'position', positions );		geometry.setAttribute( 'normal', normals );		geometry.setAttribute( 'color', colors );		geometry.drawRange.count = 0;		const material = new THREE.MeshStandardMaterial( {			vertexColors: true		} );		const mesh = new THREE.Mesh( geometry, material );		mesh.frustumCulled = false; //		function getPoints( size ) {			const PI2 = Math.PI * 2;			const sides = 10;			const array = [];			const radius = 0.01 * size;			for ( let i = 0; i < sides; i ++ ) {				const angle = i / sides * PI2;				array.push( new THREE.Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );			}			return array;		} //		const vector1 = new THREE.Vector3();		const vector2 = new THREE.Vector3();		const vector3 = new THREE.Vector3();		const vector4 = new THREE.Vector3();		const color = new THREE.Color( 0xffffff );		let size = 1;		function stroke( position1, position2, matrix1, matrix2 ) {			if ( position1.distanceToSquared( position2 ) === 0 ) return;			let count = geometry.drawRange.count;			const points = getPoints( size );			for ( let i = 0, il = points.length; i < il; i ++ ) {				const vertex1 = points[ i ];				const vertex2 = points[ ( i + 1 ) % il ]; // positions				vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );				vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );				vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );				vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );				vector1.toArray( positions.array, ( count + 0 ) * 3 );				vector2.toArray( positions.array, ( count + 1 ) * 3 );				vector4.toArray( positions.array, ( count + 2 ) * 3 );				vector2.toArray( positions.array, ( count + 3 ) * 3 );				vector3.toArray( positions.array, ( count + 4 ) * 3 );				vector4.toArray( positions.array, ( count + 5 ) * 3 ); // normals				vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();				vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();				vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();				vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();				vector1.toArray( normals.array, ( count + 0 ) * 3 );				vector2.toArray( normals.array, ( count + 1 ) * 3 );				vector4.toArray( normals.array, ( count + 2 ) * 3 );				vector2.toArray( normals.array, ( count + 3 ) * 3 );				vector3.toArray( normals.array, ( count + 4 ) * 3 );				vector4.toArray( normals.array, ( count + 5 ) * 3 ); // colors				color.toArray( colors.array, ( count + 0 ) * 3 );				color.toArray( colors.array, ( count + 1 ) * 3 );				color.toArray( colors.array, ( count + 2 ) * 3 );				color.toArray( colors.array, ( count + 3 ) * 3 );				color.toArray( colors.array, ( count + 4 ) * 3 );				color.toArray( colors.array, ( count + 5 ) * 3 );				count += 6;			}			geometry.drawRange.count = count;		} //		const up = new THREE.Vector3( 0, 1, 0 );		const point1 = new THREE.Vector3();		const point2 = new THREE.Vector3();		const matrix1 = new THREE.Matrix4();		const matrix2 = new THREE.Matrix4();		function moveTo( position ) {			point1.copy( position );			matrix1.lookAt( point2, point1, up );			point2.copy( position );			matrix2.copy( matrix1 );		}		function lineTo( position ) {			point1.copy( position );			matrix1.lookAt( point2, point1, up );			stroke( point1, point2, matrix1, matrix2 );			point2.copy( point1 );			matrix2.copy( matrix1 );		}		function setSize( value ) {			size = value;		} //		let count = 0;		function update() {			const start = count;			const end = geometry.drawRange.count;			if ( start === end ) return;			positions.updateRange.offset = start * 3;			positions.updateRange.count = ( end - start ) * 3;			positions.needsUpdate = true;			normals.updateRange.offset = start * 3;			normals.updateRange.count = ( end - start ) * 3;			normals.needsUpdate = true;			colors.updateRange.offset = start * 3;			colors.updateRange.count = ( end - start ) * 3;			colors.needsUpdate = true;			count = geometry.drawRange.count;		}		return {			mesh: mesh,			moveTo: moveTo,			lineTo: lineTo,			setSize: setSize,			update: update		};	}	THREE.TubePainter = TubePainter;} )();
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