| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292 | ( function () {	class MorphBlendMesh extends THREE.Mesh {		constructor( geometry, material ) {			super( geometry, material );			this.animationsMap = {};			this.animationsList = []; // prepare default animation			// (all frames played together in 1 second)			const numFrames = Object.keys( this.morphTargetDictionary ).length;			const name = '__default';			const startFrame = 0;			const endFrame = numFrames - 1;			const fps = numFrames / 1;			this.createAnimation( name, startFrame, endFrame, fps );			this.setAnimationWeight( name, 1 );		}		createAnimation( name, start, end, fps ) {			const animation = {				start: start,				end: end,				length: end - start + 1,				fps: fps,				duration: ( end - start ) / fps,				lastFrame: 0,				currentFrame: 0,				active: false,				time: 0,				direction: 1,				weight: 1,				directionBackwards: false,				mirroredLoop: false			};			this.animationsMap[ name ] = animation;			this.animationsList.push( animation );		}		autoCreateAnimations( fps ) {			const pattern = /([a-z]+)_?(\d+)/i;			let firstAnimation;			const frameRanges = {};			let i = 0;			for ( const key in this.morphTargetDictionary ) {				const chunks = key.match( pattern );				if ( chunks && chunks.length > 1 ) {					const name = chunks[ 1 ];					if ( ! frameRanges[ name ] ) frameRanges[ name ] = {						start: Infinity,						end: - Infinity					};					const range = frameRanges[ name ];					if ( i < range.start ) range.start = i;					if ( i > range.end ) range.end = i;					if ( ! firstAnimation ) firstAnimation = name;				}				i ++;			}			for ( const name in frameRanges ) {				const range = frameRanges[ name ];				this.createAnimation( name, range.start, range.end, fps );			}			this.firstAnimation = firstAnimation;		}		setAnimationDirectionForward( name ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.direction = 1;				animation.directionBackwards = false;			}		}		setAnimationDirectionBackward( name ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.direction = - 1;				animation.directionBackwards = true;			}		}		setAnimationFPS( name, fps ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.fps = fps;				animation.duration = ( animation.end - animation.start ) / animation.fps;			}		}		setAnimationDuration( name, duration ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.duration = duration;				animation.fps = ( animation.end - animation.start ) / animation.duration;			}		}		setAnimationWeight( name, weight ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.weight = weight;			}		}		setAnimationTime( name, time ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.time = time;			}		}		getAnimationTime( name ) {			let time = 0;			const animation = this.animationsMap[ name ];			if ( animation ) {				time = animation.time;			}			return time;		}		getAnimationDuration( name ) {			let duration = - 1;			const animation = this.animationsMap[ name ];			if ( animation ) {				duration = animation.duration;			}			return duration;		}		playAnimation( name ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.time = 0;				animation.active = true;			} else {				console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );			}		}		stopAnimation( name ) {			const animation = this.animationsMap[ name ];			if ( animation ) {				animation.active = false;			}		}		update( delta ) {			for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {				const animation = this.animationsList[ i ];				if ( ! animation.active ) continue;				const frameTime = animation.duration / animation.length;				animation.time += animation.direction * delta;				if ( animation.mirroredLoop ) {					if ( animation.time > animation.duration || animation.time < 0 ) {						animation.direction *= - 1;						if ( animation.time > animation.duration ) {							animation.time = animation.duration;							animation.directionBackwards = true;						}						if ( animation.time < 0 ) {							animation.time = 0;							animation.directionBackwards = false;						}					}				} else {					animation.time = animation.time % animation.duration;					if ( animation.time < 0 ) animation.time += animation.duration;				}				const keyframe = animation.start + THREE.MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );				const weight = animation.weight;				if ( keyframe !== animation.currentFrame ) {					this.morphTargetInfluences[ animation.lastFrame ] = 0;					this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;					this.morphTargetInfluences[ keyframe ] = 0;					animation.lastFrame = animation.currentFrame;					animation.currentFrame = keyframe;				}				let mix = animation.time % frameTime / frameTime;				if ( animation.directionBackwards ) mix = 1 - mix;				if ( animation.currentFrame !== animation.lastFrame ) {					this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;					this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;				} else {					this.morphTargetInfluences[ animation.currentFrame ] = weight;				}			}		}	}	THREE.MorphBlendMesh = MorphBlendMesh;} )();
 |