| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | ( function () {	const _v1 = new THREE.Vector3();	const _v2 = new THREE.Vector3();	const _v3 = new THREE.Vector3();	const EPS = 1e-10;	class Capsule {		constructor( start = new THREE.Vector3( 0, 0, 0 ), end = new THREE.Vector3( 0, 1, 0 ), radius = 1 ) {			this.start = start;			this.end = end;			this.radius = radius;		}		clone() {			return new Capsule( this.start.clone(), this.end.clone(), this.radius );		}		set( start, end, radius ) {			this.start.copy( start );			this.end.copy( end );			this.radius = radius;		}		copy( capsule ) {			this.start.copy( capsule.start );			this.end.copy( capsule.end );			this.radius = capsule.radius;		}		getCenter( target ) {			return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );		}		translate( v ) {			this.start.add( v );			this.end.add( v );		}		checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {			return ( minx - p1x < radius || minx - p2x < radius ) && ( p1x - maxx < radius || p2x - maxx < radius ) && ( miny - p1y < radius || miny - p2y < radius ) && ( p1y - maxy < radius || p2y - maxy < radius );		}		intersectsBox( box ) {			return this.checkAABBAxis( this.start.x, this.start.y, this.end.x, this.end.y, box.min.x, box.max.x, box.min.y, box.max.y, this.radius ) && this.checkAABBAxis( this.start.x, this.start.z, this.end.x, this.end.z, box.min.x, box.max.x, box.min.z, box.max.z, this.radius ) && this.checkAABBAxis( this.start.y, this.start.z, this.end.y, this.end.z, box.min.y, box.max.y, box.min.z, box.max.z, this.radius );		}		lineLineMinimumPoints( line1, line2 ) {			const r = _v1.copy( line1.end ).sub( line1.start );			const s = _v2.copy( line2.end ).sub( line2.start );			const w = _v3.copy( line2.start ).sub( line1.start );			const a = r.dot( s ),				b = r.dot( r ),				c = s.dot( s ),				d = s.dot( w ),				e = r.dot( w );			let t1, t2;			const divisor = b * c - a * a;			if ( Math.abs( divisor ) < EPS ) {				const d1 = - d / c;				const d2 = ( a - d ) / c;				if ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) {					t1 = 0;					t2 = d1;				} else {					t1 = 1;					t2 = d2;				}			} else {				t1 = ( d * a + e * c ) / divisor;				t2 = ( t1 * a - d ) / c;			}			t2 = Math.max( 0, Math.min( 1, t2 ) );			t1 = Math.max( 0, Math.min( 1, t1 ) );			const point1 = r.multiplyScalar( t1 ).add( line1.start );			const point2 = s.multiplyScalar( t2 ).add( line2.start );			return [ point1, point2 ];		}	}	THREE.Capsule = Capsule;} )();
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