| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494 | ( function () {	/** * Loads a Wavefront .mtl file specifying materials */	class MTLLoader extends THREE.Loader {		constructor( manager ) {			super( manager );		}		/**   * Loads and parses a MTL asset from a URL.   *   * @param {String} url - URL to the MTL file.   * @param {Function} [onLoad] - Callback invoked with the loaded object.   * @param {Function} [onProgress] - Callback for download progress.   * @param {Function} [onError] - Callback for download errors.   *   * @see setPath setResourcePath   *   * @note In order for relative texture references to resolve correctly   * you must call setResourcePath() explicitly prior to load.   */		load( url, onLoad, onProgress, onError ) {			const scope = this;			const path = this.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : this.path;			const loader = new THREE.FileLoader( this.manager );			loader.setPath( this.path );			loader.setRequestHeader( this.requestHeader );			loader.setWithCredentials( this.withCredentials );			loader.load( url, function ( text ) {				try {					onLoad( scope.parse( text, path ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		setMaterialOptions( value ) {			this.materialOptions = value;			return this;		}		/**   * Parses a MTL file.   *   * @param {String} text - Content of MTL file   * @return {MaterialCreator}   *   * @see setPath setResourcePath   *   * @note In order for relative texture references to resolve correctly   * you must call setResourcePath() explicitly prior to parse.   */		parse( text, path ) {			const lines = text.split( '\n' );			let info = {};			const delimiter_pattern = /\s+/;			const materialsInfo = {};			for ( let i = 0; i < lines.length; i ++ ) {				let line = lines[ i ];				line = line.trim();				if ( line.length === 0 || line.charAt( 0 ) === '#' ) {					// Blank line or comment ignore					continue;				}				const pos = line.indexOf( ' ' );				let key = pos >= 0 ? line.substring( 0, pos ) : line;				key = key.toLowerCase();				let value = pos >= 0 ? line.substring( pos + 1 ) : '';				value = value.trim();				if ( key === 'newmtl' ) {					// New material					info = {						name: value					};					materialsInfo[ value ] = info;				} else {					if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {						const ss = value.split( delimiter_pattern, 3 );						info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];					} else {						info[ key ] = value;					}				}			}			const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );			materialCreator.setCrossOrigin( this.crossOrigin );			materialCreator.setManager( this.manager );			materialCreator.setMaterials( materialsInfo );			return materialCreator;		}	}	/** * Create a new MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials *                  side: Which side to apply the material *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide *                  wrap: What type of wrapping to apply for textures *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 *                                Default: false, assumed to be already normalized *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's *                                  Default: false * @constructor */	class MaterialCreator {		constructor( baseUrl = '', options = {} ) {			this.baseUrl = baseUrl;			this.options = options;			this.materialsInfo = {};			this.materials = {};			this.materialsArray = [];			this.nameLookup = {};			this.crossOrigin = 'anonymous';			this.side = this.options.side !== undefined ? this.options.side : THREE.FrontSide;			this.wrap = this.options.wrap !== undefined ? this.options.wrap : THREE.RepeatWrapping;		}		setCrossOrigin( value ) {			this.crossOrigin = value;			return this;		}		setManager( value ) {			this.manager = value;		}		setMaterials( materialsInfo ) {			this.materialsInfo = this.convert( materialsInfo );			this.materials = {};			this.materialsArray = [];			this.nameLookup = {};		}		convert( materialsInfo ) {			if ( ! this.options ) return materialsInfo;			const converted = {};			for ( const mn in materialsInfo ) {				// Convert materials info into normalized form based on options				const mat = materialsInfo[ mn ];				const covmat = {};				converted[ mn ] = covmat;				for ( const prop in mat ) {					let save = true;					let value = mat[ prop ];					const lprop = prop.toLowerCase();					switch ( lprop ) {						case 'kd':						case 'ka':						case 'ks':							// Diffuse color (color under white light) using RGB values							if ( this.options && this.options.normalizeRGB ) {								value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];							}							if ( this.options && this.options.ignoreZeroRGBs ) {								if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {									// ignore									save = false;								}							}							break;						default:							break;					}					if ( save ) {						covmat[ lprop ] = value;					}				}			}			return converted;		}		preload() {			for ( const mn in this.materialsInfo ) {				this.create( mn );			}		}		getIndex( materialName ) {			return this.nameLookup[ materialName ];		}		getAsArray() {			let index = 0;			for ( const mn in this.materialsInfo ) {				this.materialsArray[ index ] = this.create( mn );				this.nameLookup[ mn ] = index;				index ++;			}			return this.materialsArray;		}		create( materialName ) {			if ( this.materials[ materialName ] === undefined ) {				this.createMaterial_( materialName );			}			return this.materials[ materialName ];		}		createMaterial_( materialName ) {			// Create material			const scope = this;			const mat = this.materialsInfo[ materialName ];			const params = {				name: materialName,				side: this.side			};			function resolveURL( baseUrl, url ) {				if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL				if ( /^https?:\/\//i.test( url ) ) return url;				return baseUrl + url;			}			function setMapForType( mapType, value ) {				if ( params[ mapType ] ) return; // Keep the first encountered texture				const texParams = scope.getTextureParams( value, params );				const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );				map.repeat.copy( texParams.scale );				map.offset.copy( texParams.offset );				map.wrapS = scope.wrap;				map.wrapT = scope.wrap;				params[ mapType ] = map;			}			for ( const prop in mat ) {				const value = mat[ prop ];				let n;				if ( value === '' ) continue;				switch ( prop.toLowerCase() ) {					// Ns is material specular exponent					case 'kd':						// Diffuse color (color under white light) using RGB values						params.color = new THREE.Color().fromArray( value );						break;					case 'ks':						// Specular color (color when light is reflected from shiny surface) using RGB values						params.specular = new THREE.Color().fromArray( value );						break;					case 'ke':						// Emissive using RGB values						params.emissive = new THREE.Color().fromArray( value );						break;					case 'map_kd':						// Diffuse texture map						setMapForType( 'map', value );						break;					case 'map_ks':						// Specular map						setMapForType( 'specularMap', value );						break;					case 'map_ke':						// Emissive map						setMapForType( 'emissiveMap', value );						break;					case 'norm':						setMapForType( 'normalMap', value );						break;					case 'map_bump':					case 'bump':						// Bump texture map						setMapForType( 'bumpMap', value );						break;					case 'map_d':						// Alpha map						setMapForType( 'alphaMap', value );						params.transparent = true;						break;					case 'ns':						// The specular exponent (defines the focus of the specular highlight)						// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.						params.shininess = parseFloat( value );						break;					case 'd':						n = parseFloat( value );						if ( n < 1 ) {							params.opacity = n;							params.transparent = true;						}						break;					case 'tr':						n = parseFloat( value );						if ( this.options && this.options.invertTrProperty ) n = 1 - n;						if ( n > 0 ) {							params.opacity = 1 - n;							params.transparent = true;						}						break;					default:						break;				}			}			this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );			return this.materials[ materialName ];		}		getTextureParams( value, matParams ) {			const texParams = {				scale: new THREE.Vector2( 1, 1 ),				offset: new THREE.Vector2( 0, 0 )			};			const items = value.split( /\s+/ );			let pos;			pos = items.indexOf( '-bm' );			if ( pos >= 0 ) {				matParams.bumpScale = parseFloat( items[ pos + 1 ] );				items.splice( pos, 2 );			}			pos = items.indexOf( '-s' );			if ( pos >= 0 ) {				texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );				items.splice( pos, 4 ); // we expect 3 parameters here!			}			pos = items.indexOf( '-o' );			if ( pos >= 0 ) {				texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );				items.splice( pos, 4 ); // we expect 3 parameters here!			}			texParams.url = items.join( ' ' ).trim();			return texParams;		}		loadTexture( url, mapping, onLoad, onProgress, onError ) {			const manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager;			let loader = manager.getHandler( url );			if ( loader === null ) {				loader = new THREE.TextureLoader( manager );			}			if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );			const texture = loader.load( url, onLoad, onProgress, onError );			if ( mapping !== undefined ) texture.mapping = mapping;			return texture;		}	}	THREE.MTLLoader = MTLLoader;} )();
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