| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | ( function () {	class ConvexGeometry extends THREE.BufferGeometry {		constructor( points ) {			super(); // buffers			const vertices = [];			const normals = [];			if ( THREE.ConvexHull === undefined ) {				console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.ConvexHull' );			}			const convexHull = new THREE.ConvexHull().setFromPoints( points ); // generate vertices and normals			const faces = convexHull.faces;			for ( let i = 0; i < faces.length; i ++ ) {				const face = faces[ i ];				let edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)				do {					const point = edge.head().point;					vertices.push( point.x, point.y, point.z );					normals.push( face.normal.x, face.normal.y, face.normal.z );					edge = edge.next;				} while ( edge !== face.edge );			} // build geometry			this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );			this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );		}	}	THREE.ConvexGeometry = ConvexGeometry;} )();
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