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| ( function () {	const _m1 = new THREE.Matrix4();	const _obj = new THREE.Object3D();	const _offset = new THREE.Vector3();	class Geometry extends THREE.EventDispatcher {		constructor() {			super();			this.uuid = THREE.MathUtils.generateUUID();			this.name = '';			this.type = 'Geometry';			this.vertices = [];			this.colors = [];			this.faces = [];			this.faceVertexUvs = [[]];			this.morphTargets = [];			this.morphNormals = [];			this.skinWeights = [];			this.skinIndices = [];			this.lineDistances = [];			this.boundingBox = null;			this.boundingSphere = null; // update flags			this.elementsNeedUpdate = false;			this.verticesNeedUpdate = false;			this.uvsNeedUpdate = false;			this.normalsNeedUpdate = false;			this.colorsNeedUpdate = false;			this.lineDistancesNeedUpdate = false;			this.groupsNeedUpdate = false;		}		applyMatrix4( matrix ) {			const normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );			for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {				const vertex = this.vertices[ i ];				vertex.applyMatrix4( matrix );			}			for ( let i = 0, il = this.faces.length; i < il; i ++ ) {				const face = this.faces[ i ];				face.normal.applyMatrix3( normalMatrix ).normalize();				for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {					face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();				}			}			if ( this.boundingBox !== null ) {				this.computeBoundingBox();			}			if ( this.boundingSphere !== null ) {				this.computeBoundingSphere();			}			this.verticesNeedUpdate = true;			this.normalsNeedUpdate = true;			return this;		}		rotateX( angle ) {			// rotate geometry around world x-axis			_m1.makeRotationX( angle );			this.applyMatrix4( _m1 );			return this;		}		rotateY( angle ) {			// rotate geometry around world y-axis			_m1.makeRotationY( angle );			this.applyMatrix4( _m1 );			return this;		}		rotateZ( angle ) {			// rotate geometry around world z-axis			_m1.makeRotationZ( angle );			this.applyMatrix4( _m1 );			return this;		}		translate( x, y, z ) {			// translate geometry			_m1.makeTranslation( x, y, z );			this.applyMatrix4( _m1 );			return this;		}		scale( x, y, z ) {			// scale geometry			_m1.makeScale( x, y, z );			this.applyMatrix4( _m1 );			return this;		}		lookAt( vector ) {			_obj.lookAt( vector );			_obj.updateMatrix();			this.applyMatrix4( _obj.matrix );			return this;		}		fromBufferGeometry( geometry ) {			const scope = this;			const index = geometry.index !== null ? geometry.index : undefined;			const attributes = geometry.attributes;			if ( attributes.position === undefined ) {				console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );				return this;			}			const position = attributes.position;			const normal = attributes.normal;			const color = attributes.color;			const uv = attributes.uv;			const uv2 = attributes.uv2;			if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = [];			for ( let i = 0; i < position.count; i ++ ) {				scope.vertices.push( new THREE.Vector3().fromBufferAttribute( position, i ) );				if ( color !== undefined ) {					scope.colors.push( new THREE.Color().fromBufferAttribute( color, i ) );				}			}			function addFace( a, b, c, materialIndex ) {				const vertexColors = color === undefined ? [] : [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ];				const vertexNormals = normal === undefined ? [] : [ new THREE.Vector3().fromBufferAttribute( normal, a ), new THREE.Vector3().fromBufferAttribute( normal, b ), new THREE.Vector3().fromBufferAttribute( normal, c ) ];				const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );				scope.faces.push( face );				if ( uv !== undefined ) {					scope.faceVertexUvs[ 0 ].push( [ new THREE.Vector2().fromBufferAttribute( uv, a ), new THREE.Vector2().fromBufferAttribute( uv, b ), new THREE.Vector2().fromBufferAttribute( uv, c ) ] );				}				if ( uv2 !== undefined ) {					scope.faceVertexUvs[ 1 ].push( [ new THREE.Vector2().fromBufferAttribute( uv2, a ), new THREE.Vector2().fromBufferAttribute( uv2, b ), new THREE.Vector2().fromBufferAttribute( uv2, c ) ] );				}			}			const groups = geometry.groups;			if ( groups.length > 0 ) {				for ( let i = 0; i < groups.length; i ++ ) {					const group = groups[ i ];					const start = group.start;					const count = group.count;					for ( let j = start, jl = start + count; j < jl; j += 3 ) {						if ( index !== undefined ) {							addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );						} else {							addFace( j, j + 1, j + 2, group.materialIndex );						}					}				}			} else {				if ( index !== undefined ) {					for ( let i = 0; i < index.count; i += 3 ) {						addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) );					}				} else {					for ( let i = 0; i < position.count; i += 3 ) {						addFace( i, i + 1, i + 2 );					}				}			}			this.computeFaceNormals();			if ( geometry.boundingBox !== null ) {				this.boundingBox = geometry.boundingBox.clone();			}			if ( geometry.boundingSphere !== null ) {				this.boundingSphere = geometry.boundingSphere.clone();			}			return this;		}		center() {			this.computeBoundingBox();			this.boundingBox.getCenter( _offset ).negate();			this.translate( _offset.x, _offset.y, _offset.z );			return this;		}		normalize() {			this.computeBoundingSphere();			const center = this.boundingSphere.center;			const radius = this.boundingSphere.radius;			const s = radius === 0 ? 1 : 1.0 / radius;			const matrix = new THREE.Matrix4();			matrix.set( s, 0, 0, - s * center.x, 0, s, 0, - s * center.y, 0, 0, s, - s * center.z, 0, 0, 0, 1 );			this.applyMatrix4( matrix );			return this;		}		computeFaceNormals() {			const cb = new THREE.Vector3(),				ab = new THREE.Vector3();			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				const vA = this.vertices[ face.a ];				const vB = this.vertices[ face.b ];				const vC = this.vertices[ face.c ];				cb.subVectors( vC, vB );				ab.subVectors( vA, vB );				cb.cross( ab );				cb.normalize();				face.normal.copy( cb );			}		}		computeVertexNormals( areaWeighted = true ) {			const vertices = new Array( this.vertices.length );			for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {				vertices[ v ] = new THREE.Vector3();			}			if ( areaWeighted ) {				// vertex normals weighted by triangle areas				// http://www.iquilezles.org/www/articles/normals/normals.htm				const cb = new THREE.Vector3(),					ab = new THREE.Vector3();				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {					const face = this.faces[ f ];					const vA = this.vertices[ face.a ];					const vB = this.vertices[ face.b ];					const vC = this.vertices[ face.c ];					cb.subVectors( vC, vB );					ab.subVectors( vA, vB );					cb.cross( ab );					vertices[ face.a ].add( cb );					vertices[ face.b ].add( cb );					vertices[ face.c ].add( cb );				}			} else {				this.computeFaceNormals();				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {					const face = this.faces[ f ];					vertices[ face.a ].add( face.normal );					vertices[ face.b ].add( face.normal );					vertices[ face.c ].add( face.normal );				}			}			for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) {				vertices[ v ].normalize();			}			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				const vertexNormals = face.vertexNormals;				if ( vertexNormals.length === 3 ) {					vertexNormals[ 0 ].copy( vertices[ face.a ] );					vertexNormals[ 1 ].copy( vertices[ face.b ] );					vertexNormals[ 2 ].copy( vertices[ face.c ] );				} else {					vertexNormals[ 0 ] = vertices[ face.a ].clone();					vertexNormals[ 1 ] = vertices[ face.b ].clone();					vertexNormals[ 2 ] = vertices[ face.c ].clone();				}			}			if ( this.faces.length > 0 ) {				this.normalsNeedUpdate = true;			}		}		computeFlatVertexNormals() {			this.computeFaceNormals();			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				const vertexNormals = face.vertexNormals;				if ( vertexNormals.length === 3 ) {					vertexNormals[ 0 ].copy( face.normal );					vertexNormals[ 1 ].copy( face.normal );					vertexNormals[ 2 ].copy( face.normal );				} else {					vertexNormals[ 0 ] = face.normal.clone();					vertexNormals[ 1 ] = face.normal.clone();					vertexNormals[ 2 ] = face.normal.clone();				}			}			if ( this.faces.length > 0 ) {				this.normalsNeedUpdate = true;			}		}		computeMorphNormals() {			// save original normals			// - create temp variables on first access			//   otherwise just copy (for faster repeated calls)			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				if ( ! face.__originalFaceNormal ) {					face.__originalFaceNormal = face.normal.clone();				} else {					face.__originalFaceNormal.copy( face.normal );				}				if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];				for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) {					if ( ! face.__originalVertexNormals[ i ] ) {						face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();					} else {						face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );					}				}			} // use temp geometry to compute face and vertex normals for each morph			const tmpGeo = new Geometry();			tmpGeo.faces = this.faces;			for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) {				// create on first access				if ( ! this.morphNormals[ i ] ) {					this.morphNormals[ i ] = {};					this.morphNormals[ i ].faceNormals = [];					this.morphNormals[ i ].vertexNormals = [];					const dstNormalsFace = this.morphNormals[ i ].faceNormals;					const dstNormalsVertex = this.morphNormals[ i ].vertexNormals;					for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {						const faceNormal = new THREE.Vector3();						const vertexNormals = {							a: new THREE.Vector3(),							b: new THREE.Vector3(),							c: new THREE.Vector3()						};						dstNormalsFace.push( faceNormal );						dstNormalsVertex.push( vertexNormals );					}				}				const morphNormals = this.morphNormals[ i ]; // set vertices to morph target				tmpGeo.vertices = this.morphTargets[ i ].vertices; // compute morph normals				tmpGeo.computeFaceNormals();				tmpGeo.computeVertexNormals(); // store morph normals				for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {					const face = this.faces[ f ];					const faceNormal = morphNormals.faceNormals[ f ];					const vertexNormals = morphNormals.vertexNormals[ f ];					faceNormal.copy( face.normal );					vertexNormals.a.copy( face.vertexNormals[ 0 ] );					vertexNormals.b.copy( face.vertexNormals[ 1 ] );					vertexNormals.c.copy( face.vertexNormals[ 2 ] );				}			} // restore original normals			for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) {				const face = this.faces[ f ];				face.normal = face.__originalFaceNormal;				face.vertexNormals = face.__originalVertexNormals;			}		}		computeBoundingBox() {			if ( this.boundingBox === null ) {				this.boundingBox = new THREE.Box3();			}			this.boundingBox.setFromPoints( this.vertices );		}		computeBoundingSphere() {			if ( this.boundingSphere === null ) {				this.boundingSphere = new THREE.Sphere();			}			this.boundingSphere.setFromPoints( this.vertices );		}		merge( geometry, matrix, materialIndexOffset = 0 ) {			if ( ! ( geometry && geometry.isGeometry ) ) {				console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );				return;			}			let normalMatrix;			const vertexOffset = this.vertices.length,				vertices1 = this.vertices,				vertices2 = geometry.vertices,				faces1 = this.faces,				faces2 = geometry.faces,				colors1 = this.colors,				colors2 = geometry.colors;			if ( matrix !== undefined ) {				normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );			} // vertices			for ( let i = 0, il = vertices2.length; i < il; i ++ ) {				const vertex = vertices2[ i ];				const vertexCopy = vertex.clone();				if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );				vertices1.push( vertexCopy );			} // colors			for ( let i = 0, il = colors2.length; i < il; i ++ ) {				colors1.push( colors2[ i ].clone() );			} // faces			for ( let i = 0, il = faces2.length; i < il; i ++ ) {				const face = faces2[ i ];				let normal, color;				const faceVertexNormals = face.vertexNormals,					faceVertexColors = face.vertexColors;				const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );				faceCopy.normal.copy( face.normal );				if ( normalMatrix !== undefined ) {					faceCopy.normal.applyMatrix3( normalMatrix ).normalize();				}				for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {					normal = faceVertexNormals[ j ].clone();					if ( normalMatrix !== undefined ) {						normal.applyMatrix3( normalMatrix ).normalize();					}					faceCopy.vertexNormals.push( normal );				}				faceCopy.color.copy( face.color );				for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {					color = faceVertexColors[ j ];					faceCopy.vertexColors.push( color.clone() );				}				faceCopy.materialIndex = face.materialIndex + materialIndexOffset;				faces1.push( faceCopy );			} // uvs			for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {				const faceVertexUvs2 = geometry.faceVertexUvs[ i ];				if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = [];				for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {					const uvs2 = faceVertexUvs2[ j ],						uvsCopy = [];					for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) {						uvsCopy.push( uvs2[ k ].clone() );					}					this.faceVertexUvs[ i ].push( uvsCopy );				}			}		}		mergeMesh( mesh ) {			if ( ! ( mesh && mesh.isMesh ) ) {				console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );				return;			}			if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();			this.merge( mesh.geometry, mesh.matrix );		}		/*   * Checks for duplicate vertices with hashmap.   * Duplicated vertices are removed   * and faces' vertices are updated.   */		mergeVertices( precisionPoints = 4 ) {			const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)			const unique = [],				changes = [];			const precision = Math.pow( 10, precisionPoints );			for ( let i = 0, il = this.vertices.length; i < il; i ++ ) {				const v = this.vertices[ i ];				const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );				if ( verticesMap[ key ] === undefined ) {					verticesMap[ key ] = i;					unique.push( this.vertices[ i ] );					changes[ i ] = unique.length - 1;				} else {					//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);					changes[ i ] = changes[ verticesMap[ key ] ];				}			} // if faces are completely degenerate after merging vertices, we			// have to remove them from the geometry.			const faceIndicesToRemove = [];			for ( let i = 0, il = this.faces.length; i < il; i ++ ) {				const face = this.faces[ i ];				face.a = changes[ face.a ];				face.b = changes[ face.b ];				face.c = changes[ face.c ];				const indices = [ face.a, face.b, face.c ]; // if any duplicate vertices are found in a Face3				// we have to remove the face as nothing can be saved				for ( let n = 0; n < 3; n ++ ) {					if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {						faceIndicesToRemove.push( i );						break;					}				}			}			for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {				const idx = faceIndicesToRemove[ i ];				this.faces.splice( idx, 1 );				for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {					this.faceVertexUvs[ j ].splice( idx, 1 );				}			} // Use unique set of vertices			const diff = this.vertices.length - unique.length;			this.vertices = unique;			return diff;		}		setFromPoints( points ) {			this.vertices = [];			for ( let i = 0, l = points.length; i < l; i ++ ) {				const point = points[ i ];				this.vertices.push( new THREE.Vector3( point.x, point.y, point.z || 0 ) );			}			return this;		}		sortFacesByMaterialIndex() {			const faces = this.faces;			const length = faces.length; // tag faces			for ( let i = 0; i < length; i ++ ) {				faces[ i ]._id = i;			} // sort faces			function materialIndexSort( a, b ) {				return a.materialIndex - b.materialIndex;			}			faces.sort( materialIndexSort ); // sort uvs			const uvs1 = this.faceVertexUvs[ 0 ];			const uvs2 = this.faceVertexUvs[ 1 ];			let newUvs1, newUvs2;			if ( uvs1 && uvs1.length === length ) newUvs1 = [];			if ( uvs2 && uvs2.length === length ) newUvs2 = [];			for ( let i = 0; i < length; i ++ ) {				const id = faces[ i ]._id;				if ( newUvs1 ) newUvs1.push( uvs1[ id ] );				if ( newUvs2 ) newUvs2.push( uvs2[ id ] );			}			if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;			if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;		}		toJSON() {			const data = {				metadata: {					version: 4.5,					type: 'Geometry',					generator: 'Geometry.toJSON'				}			}; // standard Geometry serialization			data.uuid = this.uuid;			data.type = this.type;			if ( this.name !== '' ) data.name = this.name;			if ( this.parameters !== undefined ) {				const parameters = this.parameters;				for ( const key in parameters ) {					if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];				}				return data;			}			const vertices = [];			for ( let i = 0; i < this.vertices.length; i ++ ) {				const vertex = this.vertices[ i ];				vertices.push( vertex.x, vertex.y, vertex.z );			}			const faces = [];			const normals = [];			const normalsHash = {};			const colors = [];			const colorsHash = {};			const uvs = [];			const uvsHash = {};			for ( let i = 0; i < this.faces.length; i ++ ) {				const face = this.faces[ i ];				const hasMaterial = true;				const hasFaceUv = false; // deprecated				const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;				const hasFaceNormal = face.normal.length() > 0;				const hasFaceVertexNormal = face.vertexNormals.length > 0;				const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;				const hasFaceVertexColor = face.vertexColors.length > 0;				let faceType = 0;				faceType = setBit( faceType, 0, 0 ); // isQuad				faceType = setBit( faceType, 1, hasMaterial );				faceType = setBit( faceType, 2, hasFaceUv );				faceType = setBit( faceType, 3, hasFaceVertexUv );				faceType = setBit( faceType, 4, hasFaceNormal );				faceType = setBit( faceType, 5, hasFaceVertexNormal );				faceType = setBit( faceType, 6, hasFaceColor );				faceType = setBit( faceType, 7, hasFaceVertexColor );				faces.push( faceType );				faces.push( face.a, face.b, face.c );				faces.push( face.materialIndex );				if ( hasFaceVertexUv ) {					const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];					faces.push( getUvIndex( faceVertexUvs[ 0 ] ), getUvIndex( faceVertexUvs[ 1 ] ), getUvIndex( faceVertexUvs[ 2 ] ) );				}				if ( hasFaceNormal ) {					faces.push( getNormalIndex( face.normal ) );				}				if ( hasFaceVertexNormal ) {					const vertexNormals = face.vertexNormals;					faces.push( getNormalIndex( vertexNormals[ 0 ] ), getNormalIndex( vertexNormals[ 1 ] ), getNormalIndex( vertexNormals[ 2 ] ) );				}				if ( hasFaceColor ) {					faces.push( getColorIndex( face.color ) );				}				if ( hasFaceVertexColor ) {					const vertexColors = face.vertexColors;					faces.push( getColorIndex( vertexColors[ 0 ] ), getColorIndex( vertexColors[ 1 ] ), getColorIndex( vertexColors[ 2 ] ) );				}			}			function setBit( value, position, enabled ) {				return enabled ? value | 1 << position : value & ~ ( 1 << position );			}			function getNormalIndex( normal ) {				const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();				if ( normalsHash[ hash ] !== undefined ) {					return normalsHash[ hash ];				}				normalsHash[ hash ] = normals.length / 3;				normals.push( normal.x, normal.y, normal.z );				return normalsHash[ hash ];			}			function getColorIndex( color ) {				const hash = color.r.toString() + color.g.toString() + color.b.toString();				if ( colorsHash[ hash ] !== undefined ) {					return colorsHash[ hash ];				}				colorsHash[ hash ] = colors.length;				colors.push( color.getHex() );				return colorsHash[ hash ];			}			function getUvIndex( uv ) {				const hash = uv.x.toString() + uv.y.toString();				if ( uvsHash[ hash ] !== undefined ) {					return uvsHash[ hash ];				}				uvsHash[ hash ] = uvs.length / 2;				uvs.push( uv.x, uv.y );				return uvsHash[ hash ];			}			data.data = {};			data.data.vertices = vertices;			data.data.normals = normals;			if ( colors.length > 0 ) data.data.colors = colors;			if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility			data.data.faces = faces;			return data;		}		clone() {			/*     // Handle primitives    	 const parameters = this.parameters;    	 if ( parameters !== undefined ) {    	 const values = [];    	 for ( const key in parameters ) {    	 values.push( parameters[ key ] );    	 }    	 const geometry = Object.create( this.constructor.prototype );     this.constructor.apply( geometry, values );     return geometry;    	 }    	 return new this.constructor().copy( this );     */			return new Geometry().copy( this );		}		copy( source ) {			// reset			this.vertices = [];			this.colors = [];			this.faces = [];			this.faceVertexUvs = [[]];			this.morphTargets = [];			this.morphNormals = [];			this.skinWeights = [];			this.skinIndices = [];			this.lineDistances = [];			this.boundingBox = null;			this.boundingSphere = null; // name			this.name = source.name; // vertices			const vertices = source.vertices;			for ( let i = 0, il = vertices.length; i < il; i ++ ) {				this.vertices.push( vertices[ i ].clone() );			} // colors			const colors = source.colors;			for ( let i = 0, il = colors.length; i < il; i ++ ) {				this.colors.push( colors[ i ].clone() );			} // faces			const faces = source.faces;			for ( let i = 0, il = faces.length; i < il; i ++ ) {				this.faces.push( faces[ i ].clone() );			} // face vertex uvs			for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {				const faceVertexUvs = source.faceVertexUvs[ i ];				if ( this.faceVertexUvs[ i ] === undefined ) {					this.faceVertexUvs[ i ] = [];				}				for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {					const uvs = faceVertexUvs[ j ],						uvsCopy = [];					for ( let k = 0, kl = uvs.length; k < kl; k ++ ) {						const uv = uvs[ k ];						uvsCopy.push( uv.clone() );					}					this.faceVertexUvs[ i ].push( uvsCopy );				}			} // morph targets			const morphTargets = source.morphTargets;			for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {				const morphTarget = {};				morphTarget.name = morphTargets[ i ].name; // vertices				if ( morphTargets[ i ].vertices !== undefined ) {					morphTarget.vertices = [];					for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {						morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );					}				} // normals				if ( morphTargets[ i ].normals !== undefined ) {					morphTarget.normals = [];					for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {						morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );					}				}				this.morphTargets.push( morphTarget );			} // morph normals			const morphNormals = source.morphNormals;			for ( let i = 0, il = morphNormals.length; i < il; i ++ ) {				const morphNormal = {}; // vertex normals				if ( morphNormals[ i ].vertexNormals !== undefined ) {					morphNormal.vertexNormals = [];					for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {						const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];						const destVertexNormal = {};						destVertexNormal.a = srcVertexNormal.a.clone();						destVertexNormal.b = srcVertexNormal.b.clone();						destVertexNormal.c = srcVertexNormal.c.clone();						morphNormal.vertexNormals.push( destVertexNormal );					}				} // face normals				if ( morphNormals[ i ].faceNormals !== undefined ) {					morphNormal.faceNormals = [];					for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {						morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );					}				}				this.morphNormals.push( morphNormal );			} // skin weights			const skinWeights = source.skinWeights;			for ( let i = 0, il = skinWeights.length; i < il; i ++ ) {				this.skinWeights.push( skinWeights[ i ].clone() );			} // skin indices			const skinIndices = source.skinIndices;			for ( let i = 0, il = skinIndices.length; i < il; i ++ ) {				this.skinIndices.push( skinIndices[ i ].clone() );			} // line distances			const lineDistances = source.lineDistances;			for ( let i = 0, il = lineDistances.length; i < il; i ++ ) {				this.lineDistances.push( lineDistances[ i ] );			} // bounding box			const boundingBox = source.boundingBox;			if ( boundingBox !== null ) {				this.boundingBox = boundingBox.clone();			} // bounding sphere			const boundingSphere = source.boundingSphere;			if ( boundingSphere !== null ) {				this.boundingSphere = boundingSphere.clone();			} // update flags			this.elementsNeedUpdate = source.elementsNeedUpdate;			this.verticesNeedUpdate = source.verticesNeedUpdate;			this.uvsNeedUpdate = source.uvsNeedUpdate;			this.normalsNeedUpdate = source.normalsNeedUpdate;			this.colorsNeedUpdate = source.colorsNeedUpdate;			this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;			this.groupsNeedUpdate = source.groupsNeedUpdate;			return this;		}		toBufferGeometry() {			const geometry = new DirectGeometry().fromGeometry( this );			const buffergeometry = new THREE.BufferGeometry();			const positions = new Float32Array( geometry.vertices.length * 3 );			buffergeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );			if ( geometry.normals.length > 0 ) {				const normals = new Float32Array( geometry.normals.length * 3 );				buffergeometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );			}			if ( geometry.colors.length > 0 ) {				const colors = new Float32Array( geometry.colors.length * 3 );				buffergeometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );			}			if ( geometry.uvs.length > 0 ) {				const uvs = new Float32Array( geometry.uvs.length * 2 );				buffergeometry.setAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );			}			if ( geometry.uvs2.length > 0 ) {				const uvs2 = new Float32Array( geometry.uvs2.length * 2 );				buffergeometry.setAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );			} // groups			buffergeometry.groups = geometry.groups; // morphs			for ( const name in geometry.morphTargets ) {				const array = [];				const morphTargets = geometry.morphTargets[ name ];				for ( let i = 0, l = morphTargets.length; i < l; i ++ ) {					const morphTarget = morphTargets[ i ];					const attribute = new THREE.Float32BufferAttribute( morphTarget.data.length * 3, 3 );					attribute.name = morphTarget.name;					array.push( attribute.copyVector3sArray( morphTarget.data ) );				}				buffergeometry.morphAttributes[ name ] = array;			} // skinning			if ( geometry.skinIndices.length > 0 ) {				const skinIndices = new THREE.Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );				buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );			}			if ( geometry.skinWeights.length > 0 ) {				const skinWeights = new THREE.Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );				buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );			} //			if ( geometry.boundingSphere !== null ) {				buffergeometry.boundingSphere = geometry.boundingSphere.clone();			}			if ( geometry.boundingBox !== null ) {				buffergeometry.boundingBox = geometry.boundingBox.clone();			}			return buffergeometry;		}		computeTangents() {			console.error( 'THREE.Geometry: .computeTangents() has been removed.' );		}		computeLineDistances() {			console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );		}		applyMatrix( matrix ) {			console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );			return this.applyMatrix4( matrix );		}		dispose() {			this.dispatchEvent( {				type: 'dispose'			} );		}		static createBufferGeometryFromObject( object ) {			let buffergeometry = new THREE.BufferGeometry();			const geometry = object.geometry;			if ( object.isPoints || object.isLine ) {				const positions = new THREE.Float32BufferAttribute( geometry.vertices.length * 3, 3 );				const colors = new THREE.Float32BufferAttribute( geometry.colors.length * 3, 3 );				buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );				buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );				if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {					const lineDistances = new THREE.Float32BufferAttribute( geometry.lineDistances.length, 1 );					buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );				}				if ( geometry.boundingSphere !== null ) {					buffergeometry.boundingSphere = geometry.boundingSphere.clone();				}				if ( geometry.boundingBox !== null ) {					buffergeometry.boundingBox = geometry.boundingBox.clone();				}			} else if ( object.isMesh ) {				buffergeometry = geometry.toBufferGeometry();			}			return buffergeometry;		}	}	Geometry.prototype.isGeometry = true;	class DirectGeometry {		constructor() {			this.vertices = [];			this.normals = [];			this.colors = [];			this.uvs = [];			this.uvs2 = [];			this.groups = [];			this.morphTargets = {};			this.skinWeights = [];			this.skinIndices = []; // this.lineDistances = [];			this.boundingBox = null;			this.boundingSphere = null; // update flags			this.verticesNeedUpdate = false;			this.normalsNeedUpdate = false;			this.colorsNeedUpdate = false;			this.uvsNeedUpdate = false;			this.groupsNeedUpdate = false;		}		computeGroups( geometry ) {			const groups = [];			let group, i;			let materialIndex = undefined;			const faces = geometry.faces;			for ( i = 0; i < faces.length; i ++ ) {				const face = faces[ i ]; // materials				if ( face.materialIndex !== materialIndex ) {					materialIndex = face.materialIndex;					if ( group !== undefined ) {						group.count = i * 3 - group.start;						groups.push( group );					}					group = {						start: i * 3,						materialIndex: materialIndex					};				}			}			if ( group !== undefined ) {				group.count = i * 3 - group.start;				groups.push( group );			}			this.groups = groups;		}		fromGeometry( geometry ) {			const faces = geometry.faces;			const vertices = geometry.vertices;			const faceVertexUvs = geometry.faceVertexUvs;			const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;			const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; // morphs			const morphTargets = geometry.morphTargets;			const morphTargetsLength = morphTargets.length;			let morphTargetsPosition;			if ( morphTargetsLength > 0 ) {				morphTargetsPosition = [];				for ( let i = 0; i < morphTargetsLength; i ++ ) {					morphTargetsPosition[ i ] = {						name: morphTargets[ i ].name,						data: []					};				}				this.morphTargets.position = morphTargetsPosition;			}			const morphNormals = geometry.morphNormals;			const morphNormalsLength = morphNormals.length;			let morphTargetsNormal;			if ( morphNormalsLength > 0 ) {				morphTargetsNormal = [];				for ( let i = 0; i < morphNormalsLength; i ++ ) {					morphTargetsNormal[ i ] = {						name: morphNormals[ i ].name,						data: []					};				}				this.morphTargets.normal = morphTargetsNormal;			} // skins			const skinIndices = geometry.skinIndices;			const skinWeights = geometry.skinWeights;			const hasSkinIndices = skinIndices.length === vertices.length;			const hasSkinWeights = skinWeights.length === vertices.length; //			if ( vertices.length > 0 && faces.length === 0 ) {				console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );			}			for ( let i = 0; i < faces.length; i ++ ) {				const face = faces[ i ];				this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );				const vertexNormals = face.vertexNormals;				if ( vertexNormals.length === 3 ) {					this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );				} else {					const normal = face.normal;					this.normals.push( normal, normal, normal );				}				const vertexColors = face.vertexColors;				if ( vertexColors.length === 3 ) {					this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );				} else {					const color = face.color;					this.colors.push( color, color, color );				}				if ( hasFaceVertexUv === true ) {					const vertexUvs = faceVertexUvs[ 0 ][ i ];					if ( vertexUvs !== undefined ) {						this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );					} else {						console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );						this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );					}				}				if ( hasFaceVertexUv2 === true ) {					const vertexUvs = faceVertexUvs[ 1 ][ i ];					if ( vertexUvs !== undefined ) {						this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );					} else {						console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );						this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );					}				} // morphs				for ( let j = 0; j < morphTargetsLength; j ++ ) {					const morphTarget = morphTargets[ j ].vertices;					morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );				}				for ( let j = 0; j < morphNormalsLength; j ++ ) {					const morphNormal = morphNormals[ j ].vertexNormals[ i ];					morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );				} // skins				if ( hasSkinIndices ) {					this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );				}				if ( hasSkinWeights ) {					this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );				}			}			this.computeGroups( geometry );			this.verticesNeedUpdate = geometry.verticesNeedUpdate;			this.normalsNeedUpdate = geometry.normalsNeedUpdate;			this.colorsNeedUpdate = geometry.colorsNeedUpdate;			this.uvsNeedUpdate = geometry.uvsNeedUpdate;			this.groupsNeedUpdate = geometry.groupsNeedUpdate;			if ( geometry.boundingSphere !== null ) {				this.boundingSphere = geometry.boundingSphere.clone();			}			if ( geometry.boundingBox !== null ) {				this.boundingBox = geometry.boundingBox.clone();			}			return this;		}	}	class Face3 {		constructor( a, b, c, normal, color, materialIndex = 0 ) {			this.a = a;			this.b = b;			this.c = c;			this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3();			this.vertexNormals = Array.isArray( normal ) ? normal : [];			this.color = color && color.isColor ? color : new THREE.Color();			this.vertexColors = Array.isArray( color ) ? color : [];			this.materialIndex = materialIndex;		}		clone() {			return new this.constructor().copy( this );		}		copy( source ) {			this.a = source.a;			this.b = source.b;			this.c = source.c;			this.normal.copy( source.normal );			this.color.copy( source.color );			this.materialIndex = source.materialIndex;			for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) {				this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();			}			for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) {				this.vertexColors[ i ] = source.vertexColors[ i ].clone();			}			return this;		}	}	THREE.Face3 = Face3;	THREE.Geometry = Geometry;} )();
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