| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355 | ( function () {	const _changeEvent = {		type: 'change'	};	class FlyControls extends THREE.EventDispatcher {		constructor( object, domElement ) {			super();			if ( domElement === undefined ) {				console.warn( 'THREE.FlyControls: The second parameter "domElement" is now mandatory.' );				domElement = document;			}			this.object = object;			this.domElement = domElement; // API			this.movementSpeed = 1.0;			this.rollSpeed = 0.005;			this.dragToLook = false;			this.autoForward = false; // disable default target object behavior			// internals			const scope = this;			const EPS = 0.000001;			const lastQuaternion = new THREE.Quaternion();			const lastPosition = new THREE.Vector3();			this.tmpQuaternion = new THREE.Quaternion();			this.mouseStatus = 0;			this.moveState = {				up: 0,				down: 0,				left: 0,				right: 0,				forward: 0,				back: 0,				pitchUp: 0,				pitchDown: 0,				yawLeft: 0,				yawRight: 0,				rollLeft: 0,				rollRight: 0			};			this.moveVector = new THREE.Vector3( 0, 0, 0 );			this.rotationVector = new THREE.Vector3( 0, 0, 0 );			this.keydown = function ( event ) {				if ( event.altKey ) {					return;				}				switch ( event.code ) {					case 'ShiftLeft':					case 'ShiftRight':						this.movementSpeedMultiplier = .1;						break;					case 'KeyW':						this.moveState.forward = 1;						break;					case 'KeyS':						this.moveState.back = 1;						break;					case 'KeyA':						this.moveState.left = 1;						break;					case 'KeyD':						this.moveState.right = 1;						break;					case 'KeyR':						this.moveState.up = 1;						break;					case 'KeyF':						this.moveState.down = 1;						break;					case 'ArrowUp':						this.moveState.pitchUp = 1;						break;					case 'ArrowDown':						this.moveState.pitchDown = 1;						break;					case 'ArrowLeft':						this.moveState.yawLeft = 1;						break;					case 'ArrowRight':						this.moveState.yawRight = 1;						break;					case 'KeyQ':						this.moveState.rollLeft = 1;						break;					case 'KeyE':						this.moveState.rollRight = 1;						break;				}				this.updateMovementVector();				this.updateRotationVector();			};			this.keyup = function ( event ) {				switch ( event.code ) {					case 'ShiftLeft':					case 'ShiftRight':						this.movementSpeedMultiplier = 1;						break;					case 'KeyW':						this.moveState.forward = 0;						break;					case 'KeyS':						this.moveState.back = 0;						break;					case 'KeyA':						this.moveState.left = 0;						break;					case 'KeyD':						this.moveState.right = 0;						break;					case 'KeyR':						this.moveState.up = 0;						break;					case 'KeyF':						this.moveState.down = 0;						break;					case 'ArrowUp':						this.moveState.pitchUp = 0;						break;					case 'ArrowDown':						this.moveState.pitchDown = 0;						break;					case 'ArrowLeft':						this.moveState.yawLeft = 0;						break;					case 'ArrowRight':						this.moveState.yawRight = 0;						break;					case 'KeyQ':						this.moveState.rollLeft = 0;						break;					case 'KeyE':						this.moveState.rollRight = 0;						break;				}				this.updateMovementVector();				this.updateRotationVector();			};			this.mousedown = function ( event ) {				if ( this.dragToLook ) {					this.mouseStatus ++;				} else {					switch ( event.button ) {						case 0:							this.moveState.forward = 1;							break;						case 2:							this.moveState.back = 1;							break;					}					this.updateMovementVector();				}			};			this.mousemove = function ( event ) {				if ( ! this.dragToLook || this.mouseStatus > 0 ) {					const container = this.getContainerDimensions();					const halfWidth = container.size[ 0 ] / 2;					const halfHeight = container.size[ 1 ] / 2;					this.moveState.yawLeft = - ( event.pageX - container.offset[ 0 ] - halfWidth ) / halfWidth;					this.moveState.pitchDown = ( event.pageY - container.offset[ 1 ] - halfHeight ) / halfHeight;					this.updateRotationVector();				}			};			this.mouseup = function ( event ) {				if ( this.dragToLook ) {					this.mouseStatus --;					this.moveState.yawLeft = this.moveState.pitchDown = 0;				} else {					switch ( event.button ) {						case 0:							this.moveState.forward = 0;							break;						case 2:							this.moveState.back = 0;							break;					}					this.updateMovementVector();				}				this.updateRotationVector();			};			this.update = function ( delta ) {				const moveMult = delta * scope.movementSpeed;				const rotMult = delta * scope.rollSpeed;				scope.object.translateX( scope.moveVector.x * moveMult );				scope.object.translateY( scope.moveVector.y * moveMult );				scope.object.translateZ( scope.moveVector.z * moveMult );				scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();				scope.object.quaternion.multiply( scope.tmpQuaternion );				if ( lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {					scope.dispatchEvent( _changeEvent );					lastQuaternion.copy( scope.object.quaternion );					lastPosition.copy( scope.object.position );				}			};			this.updateMovementVector = function () {				const forward = this.moveState.forward || this.autoForward && ! this.moveState.back ? 1 : 0;				this.moveVector.x = - this.moveState.left + this.moveState.right;				this.moveVector.y = - this.moveState.down + this.moveState.up;				this.moveVector.z = - forward + this.moveState.back; //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );			};			this.updateRotationVector = function () {				this.rotationVector.x = - this.moveState.pitchDown + this.moveState.pitchUp;				this.rotationVector.y = - this.moveState.yawRight + this.moveState.yawLeft;				this.rotationVector.z = - this.moveState.rollRight + this.moveState.rollLeft; //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );			};			this.getContainerDimensions = function () {				if ( this.domElement != document ) {					return {						size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],						offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]					};				} else {					return {						size: [ window.innerWidth, window.innerHeight ],						offset: [ 0, 0 ]					};				}			};			this.dispose = function () {				this.domElement.removeEventListener( 'contextmenu', contextmenu );				this.domElement.removeEventListener( 'mousedown', _mousedown );				this.domElement.removeEventListener( 'mousemove', _mousemove );				this.domElement.removeEventListener( 'mouseup', _mouseup );				window.removeEventListener( 'keydown', _keydown );				window.removeEventListener( 'keyup', _keyup );			};			const _mousemove = this.mousemove.bind( this );			const _mousedown = this.mousedown.bind( this );			const _mouseup = this.mouseup.bind( this );			const _keydown = this.keydown.bind( this );			const _keyup = this.keyup.bind( this );			this.domElement.addEventListener( 'contextmenu', contextmenu );			this.domElement.addEventListener( 'mousemove', _mousemove );			this.domElement.addEventListener( 'mousedown', _mousedown );			this.domElement.addEventListener( 'mouseup', _mouseup );			window.addEventListener( 'keydown', _keydown );			window.addEventListener( 'keyup', _keyup );			this.updateMovementVector();			this.updateRotationVector();		}	}	function contextmenu( event ) {		event.preventDefault();	}	THREE.FlyControls = FlyControls;} )();
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