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| ( function () {	const STATE = {		IDLE: Symbol(),		ROTATE: Symbol(),		PAN: Symbol(),		SCALE: Symbol(),		FOV: Symbol(),		FOCUS: Symbol(),		ZROTATE: Symbol(),		TOUCH_MULTI: Symbol(),		ANIMATION_FOCUS: Symbol(),		ANIMATION_ROTATE: Symbol()	};	const INPUT = {		NONE: Symbol(),		ONE_FINGER: Symbol(),		ONE_FINGER_SWITCHED: Symbol(),		TWO_FINGER: Symbol(),		MULT_FINGER: Symbol(),		CURSOR: Symbol()	}; //cursor center coordinates	const _center = {		x: 0,		y: 0	}; //transformation matrices for gizmos and camera	const _transformation = {		camera: new THREE.Matrix4(),		gizmos: new THREE.Matrix4()	}; //events	const _changeEvent = {		type: 'change'	};	const _startEvent = {		type: 'start'	};	const _endEvent = {		type: 'end'	};	const _raycaster = new THREE.Raycaster();	const _offset = new THREE.Vector3();	/** * * @param {Camera} camera Virtual camera used in the scene * @param {HTMLElement} domElement Renderer's dom element * @param {Scene} scene The scene to be rendered */	class ArcballControls extends THREE.EventDispatcher {		constructor( _camera, domElement, scene = null ) {			super();			this.onWindowResize = () => {				const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;				this._tbRadius = this.calculateTbRadius( this.camera );				const newRadius = this._tbRadius / scale;				const curve = new THREE.EllipseCurve( 0, 0, newRadius, newRadius );				const points = curve.getPoints( this._curvePts );				const curveGeometry = new THREE.BufferGeometry().setFromPoints( points );				for ( const gizmo in this._gizmos.children ) {					this._gizmos.children[ gizmo ].geometry = curveGeometry;				}				this.dispatchEvent( _changeEvent );			};			this.onContextMenu = event => {				if ( ! this.enabled ) {					return;				}				for ( let i = 0; i < this.mouseActions.length; i ++ ) {					if ( this.mouseActions[ i ].mouse == 2 ) {						//prevent only if button 2 is actually used						event.preventDefault();						break;					}				}			};			this.onPointerCancel = () => {				this._touchStart.splice( 0, this._touchStart.length );				this._touchCurrent.splice( 0, this._touchCurrent.length );				this._input = INPUT.NONE;			};			this.onPointerDown = event => {				if ( event.button == 0 && event.isPrimary ) {					this._downValid = true;					this._downEvents.push( event );					this._downStart = performance.now();				} else {					this._downValid = false;				}				if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {					this._touchStart.push( event );					this._touchCurrent.push( event );					switch ( this._input ) {						case INPUT.NONE:							//singleStart							this._input = INPUT.ONE_FINGER;							this.onSinglePanStart( event, 'ROTATE' );							window.addEventListener( 'pointermove', this.onPointerMove );							window.addEventListener( 'pointerup', this.onPointerUp );							break;						case INPUT.ONE_FINGER:						case INPUT.ONE_FINGER_SWITCHED:							//doubleStart							this._input = INPUT.TWO_FINGER;							this.onRotateStart();							this.onPinchStart();							this.onDoublePanStart();							break;						case INPUT.TWO_FINGER:							//multipleStart							this._input = INPUT.MULT_FINGER;							this.onTriplePanStart( event );							break;					}				} else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) {					let modifier = null;					if ( event.ctrlKey || event.metaKey ) {						modifier = 'CTRL';					} else if ( event.shiftKey ) {						modifier = 'SHIFT';					}					this._mouseOp = this.getOpFromAction( event.button, modifier );					if ( this._mouseOp != null ) {						window.addEventListener( 'pointermove', this.onPointerMove );						window.addEventListener( 'pointerup', this.onPointerUp ); //singleStart						this._input = INPUT.CURSOR;						this._button = event.button;						this.onSinglePanStart( event, this._mouseOp );					}				}			};			this.onPointerMove = event => {				if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {					switch ( this._input ) {						case INPUT.ONE_FINGER:							//singleMove							this.updateTouchEvent( event );							this.onSinglePanMove( event, STATE.ROTATE );							break;						case INPUT.ONE_FINGER_SWITCHED:							const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio;							if ( movement >= this._switchSensibility ) {								//singleMove								this._input = INPUT.ONE_FINGER;								this.updateTouchEvent( event );								this.onSinglePanStart( event, 'ROTATE' );								break;							}							break;						case INPUT.TWO_FINGER:							//rotate/pan/pinchMove							this.updateTouchEvent( event );							this.onRotateMove();							this.onPinchMove();							this.onDoublePanMove();							break;						case INPUT.MULT_FINGER:							//multMove							this.updateTouchEvent( event );							this.onTriplePanMove( event );							break;					}				} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {					let modifier = null;					if ( event.ctrlKey || event.metaKey ) {						modifier = 'CTRL';					} else if ( event.shiftKey ) {						modifier = 'SHIFT';					}					const mouseOpState = this.getOpStateFromAction( this._button, modifier );					if ( mouseOpState != null ) {						this.onSinglePanMove( event, mouseOpState );					}				} //checkDistance				if ( this._downValid ) {					const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio;					if ( movement > this._movementThreshold ) {						this._downValid = false;					}				}			};			this.onPointerUp = event => {				if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) {					const nTouch = this._touchCurrent.length;					for ( let i = 0; i < nTouch; i ++ ) {						if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {							this._touchCurrent.splice( i, 1 );							this._touchStart.splice( i, 1 );							break;						}					}					switch ( this._input ) {						case INPUT.ONE_FINGER:						case INPUT.ONE_FINGER_SWITCHED:							//singleEnd							window.removeEventListener( 'pointermove', this.onPointerMove );							window.removeEventListener( 'pointerup', this.onPointerUp );							this._input = INPUT.NONE;							this.onSinglePanEnd();							break;						case INPUT.TWO_FINGER:							//doubleEnd							this.onDoublePanEnd( event );							this.onPinchEnd( event );							this.onRotateEnd( event ); //switching to singleStart							this._input = INPUT.ONE_FINGER_SWITCHED;							break;						case INPUT.MULT_FINGER:							if ( this._touchCurrent.length == 0 ) {								window.removeEventListener( 'pointermove', this.onPointerMove );								window.removeEventListener( 'pointerup', this.onPointerUp ); //multCancel								this._input = INPUT.NONE;								this.onTriplePanEnd();							}							break;					}				} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) {					window.removeEventListener( 'pointermove', this.onPointerMove );					window.removeEventListener( 'pointerup', this.onPointerUp );					this._input = INPUT.NONE;					this.onSinglePanEnd();					this._button = - 1;				}				if ( event.isPrimary ) {					if ( this._downValid ) {						const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp;						if ( downTime <= this._maxDownTime ) {							if ( this._nclicks == 0 ) {								//first valid click detected								this._nclicks = 1;								this._clickStart = performance.now();							} else {								const clickInterval = event.timeStamp - this._clickStart;								const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio;								if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) {									//second valid click detected									//fire double tap and reset values									this._nclicks = 0;									this._downEvents.splice( 0, this._downEvents.length );									this.onDoubleTap( event );								} else {									//new 'first click'									this._nclicks = 1;									this._downEvents.shift();									this._clickStart = performance.now();								}							}						} else {							this._downValid = false;							this._nclicks = 0;							this._downEvents.splice( 0, this._downEvents.length );						}					} else {						this._nclicks = 0;						this._downEvents.splice( 0, this._downEvents.length );					}				}			};			this.onWheel = event => {				if ( this.enabled && this.enableZoom ) {					let modifier = null;					if ( event.ctrlKey || event.metaKey ) {						modifier = 'CTRL';					} else if ( event.shiftKey ) {						modifier = 'SHIFT';					}					const mouseOp = this.getOpFromAction( 'WHEEL', modifier );					if ( mouseOp != null ) {						event.preventDefault();						this.dispatchEvent( _startEvent );						const notchDeltaY = 125; //distance of one notch of mouse wheel						let sgn = event.deltaY / notchDeltaY;						let size = 1;						if ( sgn > 0 ) {							size = 1 / this.scaleFactor;						} else if ( sgn < 0 ) {							size = this.scaleFactor;						}						switch ( mouseOp ) {							case 'ZOOM':								this.updateTbState( STATE.SCALE, true );								if ( sgn > 0 ) {									size = 1 / Math.pow( this.scaleFactor, sgn );								} else if ( sgn < 0 ) {									size = Math.pow( this.scaleFactor, - sgn );								}								if ( this.cursorZoom && this.enablePan ) {									let scalePoint;									if ( this.camera.isOrthographicCamera ) {										scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );									} else if ( this.camera.isPerspectiveCamera ) {										scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );									}									this.applyTransformMatrix( this.scale( size, scalePoint ) );								} else {									this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );								}								if ( this._grid != null ) {									this.disposeGrid();									this.drawGrid();								}								this.updateTbState( STATE.IDLE, false );								this.dispatchEvent( _changeEvent );								this.dispatchEvent( _endEvent );								break;							case 'FOV':								if ( this.camera.isPerspectiveCamera ) {									this.updateTbState( STATE.FOV, true ); //Vertigo effect									//	  fov / 2									//		|\									//		| \									//		|  \									//	x	|	\									//		| 	 \									//		| 	  \									//		| _ _ _\									//			y									//check for iOs shift shortcut									if ( event.deltaX != 0 ) {										sgn = event.deltaX / notchDeltaY;										size = 1;										if ( sgn > 0 ) {											size = 1 / Math.pow( this.scaleFactor, sgn );										} else if ( sgn < 0 ) {											size = Math.pow( this.scaleFactor, - sgn );										}									}									this._v3_1.setFromMatrixPosition( this._cameraMatrixState );									const x = this._v3_1.distanceTo( this._gizmos.position );									let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed									//check min and max distance									xNew = THREE.MathUtils.clamp( xNew, this.minDistance, this.maxDistance );									const y = x * Math.tan( THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5 ); //calculate new fov									let newFov = THREE.MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); //check min and max fov									if ( newFov > this.maxFov ) {										newFov = this.maxFov;									} else if ( newFov < this.minFov ) {										newFov = this.minFov;									}									const newDistance = y / Math.tan( THREE.MathUtils.DEG2RAD * ( newFov / 2 ) );									size = x / newDistance;									this.setFov( newFov );									this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) );								}								if ( this._grid != null ) {									this.disposeGrid();									this.drawGrid();								}								this.updateTbState( STATE.IDLE, false );								this.dispatchEvent( _changeEvent );								this.dispatchEvent( _endEvent );								break;						}					}				}			};			this.onKeyDown = event => {				if ( event.key == 'c' ) {					if ( event.ctrlKey || event.metaKey ) {						this.copyState();					}				} else if ( event.key == 'v' ) {					if ( event.ctrlKey || event.metaKey ) {						this.pasteState();					}				}			};			this.onSinglePanStart = ( event, operation ) => {				if ( this.enabled ) {					this.dispatchEvent( _startEvent );					this.setCenter( event.clientX, event.clientY );					switch ( operation ) {						case 'PAN':							if ( ! this.enablePan ) {								return;							}							if ( this._animationId != - 1 ) {								cancelAnimationFrame( this._animationId );								this._animationId = - 1;								this._timeStart = - 1;								this.activateGizmos( false );								this.dispatchEvent( _changeEvent );							}							this.updateTbState( STATE.PAN, true );							this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );							if ( this.enableGrid ) {								this.drawGrid();								this.dispatchEvent( _changeEvent );							}							break;						case 'ROTATE':							if ( ! this.enableRotate ) {								return;							}							if ( this._animationId != - 1 ) {								cancelAnimationFrame( this._animationId );								this._animationId = - 1;								this._timeStart = - 1;							}							this.updateTbState( STATE.ROTATE, true );							this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );							this.activateGizmos( true );							if ( this.enableAnimations ) {								this._timePrev = this._timeCurrent = performance.now();								this._angleCurrent = this._anglePrev = 0;								this._cursorPosPrev.copy( this._startCursorPosition );								this._cursorPosCurr.copy( this._cursorPosPrev );								this._wCurr = 0;								this._wPrev = this._wCurr;							}							this.dispatchEvent( _changeEvent );							break;						case 'FOV':							if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) {								return;							}							if ( this._animationId != - 1 ) {								cancelAnimationFrame( this._animationId );								this._animationId = - 1;								this._timeStart = - 1;								this.activateGizmos( false );								this.dispatchEvent( _changeEvent );							}							this.updateTbState( STATE.FOV, true );							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );							this._currentCursorPosition.copy( this._startCursorPosition );							break;						case 'ZOOM':							if ( ! this.enableZoom ) {								return;							}							if ( this._animationId != - 1 ) {								cancelAnimationFrame( this._animationId );								this._animationId = - 1;								this._timeStart = - 1;								this.activateGizmos( false );								this.dispatchEvent( _changeEvent );							}							this.updateTbState( STATE.SCALE, true );							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );							this._currentCursorPosition.copy( this._startCursorPosition );							break;					}				}			};			this.onSinglePanMove = ( event, opState ) => {				if ( this.enabled ) {					const restart = opState != this._state;					this.setCenter( event.clientX, event.clientY );					switch ( opState ) {						case STATE.PAN:							if ( this.enablePan ) {								if ( restart ) {									//switch to pan operation									this.dispatchEvent( _endEvent );									this.dispatchEvent( _startEvent );									this.updateTbState( opState, true );									this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );									if ( this.enableGrid ) {										this.drawGrid();									}									this.activateGizmos( false );								} else {									//continue with pan operation									this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) );									this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) );								}							}							break;						case STATE.ROTATE:							if ( this.enableRotate ) {								if ( restart ) {									//switch to rotate operation									this.dispatchEvent( _endEvent );									this.dispatchEvent( _startEvent );									this.updateTbState( opState, true );									this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );									if ( this.enableGrid ) {										this.disposeGrid();									}									this.activateGizmos( true );								} else {									//continue with rotate operation									this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) );									const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition );									const angle = this._startCursorPosition.angleTo( this._currentCursorPosition );									const amount = Math.max( distance / this._tbRadius, angle ); //effective rotation angle									this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) );									if ( this.enableAnimations ) {										this._timePrev = this._timeCurrent;										this._timeCurrent = performance.now();										this._anglePrev = this._angleCurrent;										this._angleCurrent = amount;										this._cursorPosPrev.copy( this._cursorPosCurr );										this._cursorPosCurr.copy( this._currentCursorPosition );										this._wPrev = this._wCurr;										this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent );									}								}							}							break;						case STATE.SCALE:							if ( this.enableZoom ) {								if ( restart ) {									//switch to zoom operation									this.dispatchEvent( _endEvent );									this.dispatchEvent( _startEvent );									this.updateTbState( opState, true );									this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );									this._currentCursorPosition.copy( this._startCursorPosition );									if ( this.enableGrid ) {										this.disposeGrid();									}									this.activateGizmos( false );								} else {									//continue with zoom operation									const screenNotches = 8; //how many wheel notches corresponds to a full screen pan									this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );									const movement = this._currentCursorPosition.y - this._startCursorPosition.y;									let size = 1;									if ( movement < 0 ) {										size = 1 / Math.pow( this.scaleFactor, - movement * screenNotches );									} else if ( movement > 0 ) {										size = Math.pow( this.scaleFactor, movement * screenNotches );									}									this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );								}							}							break;						case STATE.FOV:							if ( this.enableZoom && this.camera.isPerspectiveCamera ) {								if ( restart ) {									//switch to fov operation									this.dispatchEvent( _endEvent );									this.dispatchEvent( _startEvent );									this.updateTbState( opState, true );									this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );									this._currentCursorPosition.copy( this._startCursorPosition );									if ( this.enableGrid ) {										this.disposeGrid();									}									this.activateGizmos( false );								} else {									//continue with fov operation									const screenNotches = 8; //how many wheel notches corresponds to a full screen pan									this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );									const movement = this._currentCursorPosition.y - this._startCursorPosition.y;									let size = 1;									if ( movement < 0 ) {										size = 1 / Math.pow( this.scaleFactor, - movement * screenNotches );									} else if ( movement > 0 ) {										size = Math.pow( this.scaleFactor, movement * screenNotches );									}									this._v3_1.setFromMatrixPosition( this._cameraMatrixState );									const x = this._v3_1.distanceTo( this._gizmos.position );									let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed									//check min and max distance									xNew = THREE.MathUtils.clamp( xNew, this.minDistance, this.maxDistance );									const y = x * Math.tan( THREE.MathUtils.DEG2RAD * this._fovState * 0.5 ); //calculate new fov									let newFov = THREE.MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); //check min and max fov									newFov = THREE.MathUtils.clamp( newFov, this.minFov, this.maxFov );									const newDistance = y / Math.tan( THREE.MathUtils.DEG2RAD * ( newFov / 2 ) );									size = x / newDistance;									this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );									this.setFov( newFov );									this.applyTransformMatrix( this.scale( size, this._v3_2, false ) ); //adjusting distance									_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );									this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );								}							}							break;					}					this.dispatchEvent( _changeEvent );				}			};			this.onSinglePanEnd = () => {				if ( this._state == STATE.ROTATE ) {					if ( ! this.enableRotate ) {						return;					}					if ( this.enableAnimations ) {						//perform rotation animation						const deltaTime = performance.now() - this._timeCurrent;						if ( deltaTime < 120 ) {							const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 );							const self = this;							this._animationId = window.requestAnimationFrame( function ( t ) {								self.updateTbState( STATE.ANIMATION_ROTATE, true );								const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr );								self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) );							} );						} else {							//cursor has been standing still for over 120 ms since last movement							this.updateTbState( STATE.IDLE, false );							this.activateGizmos( false );							this.dispatchEvent( _changeEvent );						}					} else {						this.updateTbState( STATE.IDLE, false );						this.activateGizmos( false );						this.dispatchEvent( _changeEvent );					}				} else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) {					this.updateTbState( STATE.IDLE, false );					if ( this.enableGrid ) {						this.disposeGrid();					}					this.activateGizmos( false );					this.dispatchEvent( _changeEvent );				}				this.dispatchEvent( _endEvent );			};			this.onDoubleTap = event => {				if ( this.enabled && this.enablePan && this.scene != null ) {					this.dispatchEvent( _startEvent );					this.setCenter( event.clientX, event.clientY );					const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera );					if ( hitP != null && this.enableAnimations ) {						const self = this;						if ( this._animationId != - 1 ) {							window.cancelAnimationFrame( this._animationId );						}						this._timeStart = - 1;						this._animationId = window.requestAnimationFrame( function ( t ) {							self.updateTbState( STATE.ANIMATION_FOCUS, true );							self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState );						} );					} else if ( hitP != null && ! this.enableAnimations ) {						this.updateTbState( STATE.FOCUS, true );						this.focus( hitP, this.scaleFactor );						this.updateTbState( STATE.IDLE, false );						this.dispatchEvent( _changeEvent );					}				}				this.dispatchEvent( _endEvent );			};			this.onDoublePanStart = () => {				if ( this.enabled && this.enablePan ) {					this.dispatchEvent( _startEvent );					this.updateTbState( STATE.PAN, true );					this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );					this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );					this._currentCursorPosition.copy( this._startCursorPosition );					this.activateGizmos( false );				}			};			this.onDoublePanMove = () => {				if ( this.enabled && this.enablePan ) {					this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );					if ( this._state != STATE.PAN ) {						this.updateTbState( STATE.PAN, true );						this._startCursorPosition.copy( this._currentCursorPosition );					}					this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) );					this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) );					this.dispatchEvent( _changeEvent );				}			};			this.onDoublePanEnd = () => {				this.updateTbState( STATE.IDLE, false );				this.dispatchEvent( _endEvent );			};			this.onRotateStart = () => {				if ( this.enabled && this.enableRotate ) {					this.dispatchEvent( _startEvent );					this.updateTbState( STATE.ZROTATE, true ); //this._startFingerRotation = event.rotation;					this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );					this._currentFingerRotation = this._startFingerRotation;					this.camera.getWorldDirection( this._rotationAxis ); //rotation axis					if ( ! this.enablePan && ! this.enableZoom ) {						this.activateGizmos( true );					}				}			};			this.onRotateMove = () => {				if ( this.enabled && this.enableRotate ) {					this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );					let rotationPoint;					if ( this._state != STATE.ZROTATE ) {						this.updateTbState( STATE.ZROTATE, true );						this._startFingerRotation = this._currentFingerRotation;					} //this._currentFingerRotation = event.rotation;					this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] );					if ( ! this.enablePan ) {						rotationPoint = new THREE.Vector3().setFromMatrixPosition( this._gizmoMatrixState );					} else {						this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );						rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 );					}					const amount = THREE.MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation );					this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) );					this.dispatchEvent( _changeEvent );				}			};			this.onRotateEnd = () => {				this.updateTbState( STATE.IDLE, false );				this.activateGizmos( false );				this.dispatchEvent( _endEvent );			};			this.onPinchStart = () => {				if ( this.enabled && this.enableZoom ) {					this.dispatchEvent( _startEvent );					this.updateTbState( STATE.SCALE, true );					this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] );					this._currentFingerDistance = this._startFingerDistance;					this.activateGizmos( false );				}			};			this.onPinchMove = () => {				if ( this.enabled && this.enableZoom ) {					this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 );					const minDistance = 12; //minimum distance between fingers (in css pixels)					if ( this._state != STATE.SCALE ) {						this._startFingerDistance = this._currentFingerDistance;						this.updateTbState( STATE.SCALE, true );					}					this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio );					const amount = this._currentFingerDistance / this._startFingerDistance;					let scalePoint;					if ( ! this.enablePan ) {						scalePoint = this._gizmos.position;					} else {						if ( this.camera.isOrthographicCamera ) {							scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position );						} else if ( this.camera.isPerspectiveCamera ) {							scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position );						}					}					this.applyTransformMatrix( this.scale( amount, scalePoint ) );					this.dispatchEvent( _changeEvent );				}			};			this.onPinchEnd = () => {				this.updateTbState( STATE.IDLE, false );				this.dispatchEvent( _endEvent );			};			this.onTriplePanStart = () => {				if ( this.enabled && this.enableZoom ) {					this.dispatchEvent( _startEvent );					this.updateTbState( STATE.SCALE, true ); //const center = event.center;					let clientX = 0;					let clientY = 0;					const nFingers = this._touchCurrent.length;					for ( let i = 0; i < nFingers; i ++ ) {						clientX += this._touchCurrent[ i ].clientX;						clientY += this._touchCurrent[ i ].clientY;					}					this.setCenter( clientX / nFingers, clientY / nFingers );					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );					this._currentCursorPosition.copy( this._startCursorPosition );				}			};			this.onTriplePanMove = () => {				if ( this.enabled && this.enableZoom ) {					//	  fov / 2					//		|\					//		| \					//		|  \					//	x	|	\					//		| 	 \					//		| 	  \					//		| _ _ _\					//			y					//const center = event.center;					let clientX = 0;					let clientY = 0;					const nFingers = this._touchCurrent.length;					for ( let i = 0; i < nFingers; i ++ ) {						clientX += this._touchCurrent[ i ].clientX;						clientY += this._touchCurrent[ i ].clientY;					}					this.setCenter( clientX / nFingers, clientY / nFingers );					const screenNotches = 8; //how many wheel notches corresponds to a full screen pan					this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 );					const movement = this._currentCursorPosition.y - this._startCursorPosition.y;					let size = 1;					if ( movement < 0 ) {						size = 1 / Math.pow( this.scaleFactor, - movement * screenNotches );					} else if ( movement > 0 ) {						size = Math.pow( this.scaleFactor, movement * screenNotches );					}					this._v3_1.setFromMatrixPosition( this._cameraMatrixState );					const x = this._v3_1.distanceTo( this._gizmos.position );					let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed					//check min and max distance					xNew = THREE.MathUtils.clamp( xNew, this.minDistance, this.maxDistance );					const y = x * Math.tan( THREE.MathUtils.DEG2RAD * this._fovState * 0.5 ); //calculate new fov					let newFov = THREE.MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); //check min and max fov					newFov = THREE.MathUtils.clamp( newFov, this.minFov, this.maxFov );					const newDistance = y / Math.tan( THREE.MathUtils.DEG2RAD * ( newFov / 2 ) );					size = x / newDistance;					this._v3_2.setFromMatrixPosition( this._gizmoMatrixState );					this.setFov( newFov );					this.applyTransformMatrix( this.scale( size, this._v3_2, false ) ); //adjusting distance					_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x );					this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );					this.dispatchEvent( _changeEvent );				}			};			this.onTriplePanEnd = () => {				this.updateTbState( STATE.IDLE, false );				this.dispatchEvent( _endEvent ); //this.dispatchEvent( _changeEvent );			};			this.setCenter = ( clientX, clientY ) => {				_center.x = clientX;				_center.y = clientY;			};			this.initializeMouseActions = () => {				this.setMouseAction( 'PAN', 0, 'CTRL' );				this.setMouseAction( 'PAN', 2 );				this.setMouseAction( 'ROTATE', 0 );				this.setMouseAction( 'ZOOM', 'WHEEL' );				this.setMouseAction( 'ZOOM', 1 );				this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' );				this.setMouseAction( 'FOV', 1, 'SHIFT' );			};			this.compareMouseAction = ( action1, action2 ) => {				if ( action1.operation == action2.operation ) {					if ( action1.mouse == action2.mouse && action1.key == action2.key ) {						return true;					} else {						return false;					}				} else {					return false;				}			};			this.setMouseAction = ( operation, mouse, key = null ) => {				const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ];				const mouseInput = [ 0, 1, 2, 'WHEEL' ];				const keyInput = [ 'CTRL', 'SHIFT', null ];				let state;				if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) {					//invalid parameters					return false;				}				if ( mouse == 'WHEEL' ) {					if ( operation != 'ZOOM' && operation != 'FOV' ) {						//cannot associate 2D operation to 1D input						return false;					}				}				switch ( operation ) {					case 'PAN':						state = STATE.PAN;						break;					case 'ROTATE':						state = STATE.ROTATE;						break;					case 'ZOOM':						state = STATE.SCALE;						break;					case 'FOV':						state = STATE.FOV;						break;				}				const action = {					operation: operation,					mouse: mouse,					key: key,					state: state				};				for ( let i = 0; i < this.mouseActions.length; i ++ ) {					if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) {						this.mouseActions.splice( i, 1, action );						return true;					}				}				this.mouseActions.push( action );				return true;			};			this.unsetMouseAction = ( mouse, key = null ) => {				for ( let i = 0; i < this.mouseActions.length; i ++ ) {					if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) {						this.mouseActions.splice( i, 1 );						return true;					}				}				return false;			};			this.getOpFromAction = ( mouse, key ) => {				let action;				for ( let i = 0; i < this.mouseActions.length; i ++ ) {					action = this.mouseActions[ i ];					if ( action.mouse == mouse && action.key == key ) {						return action.operation;					}				}				if ( key != null ) {					for ( let i = 0; i < this.mouseActions.length; i ++ ) {						action = this.mouseActions[ i ];						if ( action.mouse == mouse && action.key == null ) {							return action.operation;						}					}				}				return null;			};			this.getOpStateFromAction = ( mouse, key ) => {				let action;				for ( let i = 0; i < this.mouseActions.length; i ++ ) {					action = this.mouseActions[ i ];					if ( action.mouse == mouse && action.key == key ) {						return action.state;					}				}				if ( key != null ) {					for ( let i = 0; i < this.mouseActions.length; i ++ ) {						action = this.mouseActions[ i ];						if ( action.mouse == mouse && action.key == null ) {							return action.state;						}					}				}				return null;			};			this.getAngle = ( p1, p2 ) => {				return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI;			};			this.updateTouchEvent = event => {				for ( let i = 0; i < this._touchCurrent.length; i ++ ) {					if ( this._touchCurrent[ i ].pointerId == event.pointerId ) {						this._touchCurrent.splice( i, 1, event );						break;					}				}			};			this.calculateAngularSpeed = ( p0, p1, t0, t1 ) => {				const s = p1 - p0;				const t = ( t1 - t0 ) / 1000;				if ( t == 0 ) {					return 0;				}				return s / t;			};			this.calculatePointersDistance = ( p0, p1 ) => {				return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) );			};			this.calculateRotationAxis = ( vec1, vec2 ) => {				this._rotationMatrix.extractRotation( this._cameraMatrixState );				this._quat.setFromRotationMatrix( this._rotationMatrix );				this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat );				return this._rotationAxis.normalize().clone();			};			this.calculateTbRadius = camera => {				const distance = camera.position.distanceTo( this._gizmos.position );				if ( camera.type == 'PerspectiveCamera' ) {					const halfFovV = THREE.MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians					const halfFovH = Math.atan( camera.aspect * Math.tan( halfFovV ) ); //horizontal fov/2 in radians					return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor;				} else if ( camera.type == 'OrthographicCamera' ) {					return Math.min( camera.top, camera.right ) * this.radiusFactor;				}			};			this.focus = ( point, size, amount = 1 ) => {				//move center of camera (along with gizmos) towards point of interest				_offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount );				this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z );				const gizmoStateTemp = this._gizmoMatrixState.clone();				this._gizmoMatrixState.premultiply( this._translationMatrix );				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );				const cameraStateTemp = this._cameraMatrixState.clone();				this._cameraMatrixState.premultiply( this._translationMatrix );				this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale ); //apply zoom				if ( this.enableZoom ) {					this.applyTransformMatrix( this.scale( size, this._gizmos.position ) );				}				this._gizmoMatrixState.copy( gizmoStateTemp );				this._cameraMatrixState.copy( cameraStateTemp );			};			this.drawGrid = () => {				if ( this.scene != null ) {					const color = 0x888888;					const multiplier = 3;					let size, divisions, maxLength, tick;					if ( this.camera.isOrthographicCamera ) {						const width = this.camera.right - this.camera.left;						const height = this.camera.bottom - this.camera.top;						maxLength = Math.max( width, height );						tick = maxLength / 20;						size = maxLength / this.camera.zoom * multiplier;						divisions = size / tick * this.camera.zoom;					} else if ( this.camera.isPerspectiveCamera ) {						const distance = this.camera.position.distanceTo( this._gizmos.position );						const halfFovV = THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5;						const halfFovH = Math.atan( this.camera.aspect * Math.tan( halfFovV ) );						maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2;						tick = maxLength / 20;						size = maxLength * multiplier;						divisions = size / tick;					}					if ( this._grid == null ) {						this._grid = new THREE.GridHelper( size, divisions, color, color );						this._grid.position.copy( this._gizmos.position );						this._gridPosition.copy( this._grid.position );						this._grid.quaternion.copy( this.camera.quaternion );						this._grid.rotateX( Math.PI * 0.5 );						this.scene.add( this._grid );					}				}			};			this.dispose = () => {				if ( this._animationId != - 1 ) {					window.cancelAnimationFrame( this._animationId );				}				this.domElement.removeEventListener( 'pointerdown', this.onPointerDown );				this.domElement.removeEventListener( 'pointercancel', this.onPointerCancel );				this.domElement.removeEventListener( 'wheel', this.onWheel );				this.domElement.removeEventListener( 'contextmenu', this.onContextMenu );				window.removeEventListener( 'pointermove', this.onPointerMove );				window.removeEventListener( 'pointerup', this.onPointerUp );				window.removeEventListener( 'resize', this.onWindowResize );				window.removeEventListener( 'keydown', this.onKeyDown );				if ( this.scene !== null ) this.scene.remove( this._gizmos );				this.disposeGrid();			};			this.disposeGrid = () => {				if ( this._grid != null && this.scene != null ) {					this.scene.remove( this._grid );					this._grid = null;				}			};			this.easeOutCubic = t => {				return 1 - Math.pow( 1 - t, 3 );			};			this.activateGizmos = isActive => {				const gizmoX = this._gizmos.children[ 0 ];				const gizmoY = this._gizmos.children[ 1 ];				const gizmoZ = this._gizmos.children[ 2 ];				if ( isActive ) {					gizmoX.material.setValues( {						opacity: 1					} );					gizmoY.material.setValues( {						opacity: 1					} );					gizmoZ.material.setValues( {						opacity: 1					} );				} else {					gizmoX.material.setValues( {						opacity: 0.6					} );					gizmoY.material.setValues( {						opacity: 0.6					} );					gizmoZ.material.setValues( {						opacity: 0.6					} );				}			};			this.getCursorNDC = ( cursorX, cursorY, canvas ) => {				const canvasRect = canvas.getBoundingClientRect();				this._v2_1.setX( ( cursorX - canvasRect.left ) / canvasRect.width * 2 - 1 );				this._v2_1.setY( ( canvasRect.bottom - cursorY ) / canvasRect.height * 2 - 1 );				return this._v2_1.clone();			};			this.getCursorPosition = ( cursorX, cursorY, canvas ) => {				this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );				this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5;				this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5;				return this._v2_1.clone();			};			this.setCamera = camera => {				camera.lookAt( this.target );				camera.updateMatrix(); //setting state				if ( camera.type == 'PerspectiveCamera' ) {					this._fov0 = camera.fov;					this._fovState = camera.fov;				}				this._cameraMatrixState0.copy( camera.matrix );				this._cameraMatrixState.copy( this._cameraMatrixState0 );				this._cameraProjectionState.copy( camera.projectionMatrix );				this._zoom0 = camera.zoom;				this._zoomState = this._zoom0;				this._initialNear = camera.near;				this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near;				this._nearPos = this._initialNear;				this._initialFar = camera.far;				this._farPos0 = camera.position.distanceTo( this.target ) - camera.far;				this._farPos = this._initialFar;				this._up0.copy( camera.up );				this._upState.copy( camera.up );				this.camera = camera;				this.camera.updateProjectionMatrix(); //making gizmos				this._tbRadius = this.calculateTbRadius( camera );				this.makeGizmos( this.target, this._tbRadius );			};			this.makeGizmos = ( tbCenter, tbRadius ) => {				const curve = new THREE.EllipseCurve( 0, 0, tbRadius, tbRadius );				const points = curve.getPoints( this._curvePts ); //geometry				const curveGeometry = new THREE.BufferGeometry().setFromPoints( points ); //material				const curveMaterialX = new THREE.LineBasicMaterial( {					color: 0xff8080,					fog: false,					transparent: true,					opacity: 0.6				} );				const curveMaterialY = new THREE.LineBasicMaterial( {					color: 0x80ff80,					fog: false,					transparent: true,					opacity: 0.6				} );				const curveMaterialZ = new THREE.LineBasicMaterial( {					color: 0x8080ff,					fog: false,					transparent: true,					opacity: 0.6				} ); //line				const gizmoX = new THREE.Line( curveGeometry, curveMaterialX );				const gizmoY = new THREE.Line( curveGeometry, curveMaterialY );				const gizmoZ = new THREE.Line( curveGeometry, curveMaterialZ );				const rotation = Math.PI * 0.5;				gizmoX.rotation.x = rotation;				gizmoY.rotation.y = rotation; //setting state				this._gizmoMatrixState0.identity().setPosition( tbCenter );				this._gizmoMatrixState.copy( this._gizmoMatrixState0 );				if ( this.camera.zoom != 1 ) {					//adapt gizmos size to camera zoom					const size = 1 / this.camera.zoom;					this._scaleMatrix.makeScale( size, size, size );					this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z );					this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix );					this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z );					this._gizmoMatrixState.premultiply( this._translationMatrix );				}				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );				this._gizmos.clear();				this._gizmos.add( gizmoX );				this._gizmos.add( gizmoY );				this._gizmos.add( gizmoZ );			};			this.onFocusAnim = ( time, point, cameraMatrix, gizmoMatrix ) => {				if ( this._timeStart == - 1 ) {					//animation start					this._timeStart = time;				}				if ( this._state == STATE.ANIMATION_FOCUS ) {					const deltaTime = time - this._timeStart;					const animTime = deltaTime / this.focusAnimationTime;					this._gizmoMatrixState.copy( gizmoMatrix );					if ( animTime >= 1 ) {						//animation end						this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );						this.focus( point, this.scaleFactor );						this._timeStart = - 1;						this.updateTbState( STATE.IDLE, false );						this.activateGizmos( false );						this.dispatchEvent( _changeEvent );					} else {						const amount = this.easeOutCubic( animTime );						const size = 1 - amount + this.scaleFactor * amount;						this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );						this.focus( point, size, amount );						this.dispatchEvent( _changeEvent );						const self = this;						this._animationId = window.requestAnimationFrame( function ( t ) {							self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() );						} );					}				} else {					//interrupt animation					this._animationId = - 1;					this._timeStart = - 1;				}			};			this.onRotationAnim = ( time, rotationAxis, w0 ) => {				if ( this._timeStart == - 1 ) {					//animation start					this._anglePrev = 0;					this._angleCurrent = 0;					this._timeStart = time;				}				if ( this._state == STATE.ANIMATION_ROTATE ) {					//w = w0 + alpha * t					const deltaTime = ( time - this._timeStart ) / 1000;					const w = w0 + - this.dampingFactor * deltaTime;					if ( w > 0 ) {						//tetha = 0.5 * alpha * t^2 + w0 * t + tetha0						this._angleCurrent = 0.5 * - this.dampingFactor * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0;						this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) );						this.dispatchEvent( _changeEvent );						const self = this;						this._animationId = window.requestAnimationFrame( function ( t ) {							self.onRotationAnim( t, rotationAxis, w0 );						} );					} else {						this._animationId = - 1;						this._timeStart = - 1;						this.updateTbState( STATE.IDLE, false );						this.activateGizmos( false );						this.dispatchEvent( _changeEvent );					}				} else {					//interrupt animation					this._animationId = - 1;					this._timeStart = - 1;					if ( this._state != STATE.ROTATE ) {						this.activateGizmos( false );						this.dispatchEvent( _changeEvent );					}				}			};			this.pan = ( p0, p1, adjust = false ) => {				const movement = p0.clone().sub( p1 );				if ( this.camera.isOrthographicCamera ) {					//adjust movement amount					movement.multiplyScalar( 1 / this.camera.zoom );				} else if ( this.camera.isPerspectiveCamera && adjust ) {					//adjust movement amount					this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ); //camera's initial position					this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ); //gizmo's initial position					const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position );					movement.multiplyScalar( 1 / distanceFactor );				}				this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion );				this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z );				this.setTransformationMatrices( this._m4_1, this._m4_1 );				return _transformation;			};			this.reset = () => {				this.camera.zoom = this._zoom0;				if ( this.camera.isPerspectiveCamera ) {					this.camera.fov = this._fov0;				}				this.camera.near = this._nearPos;				this.camera.far = this._farPos;				this._cameraMatrixState.copy( this._cameraMatrixState0 );				this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );				this.camera.up.copy( this._up0 );				this.camera.updateMatrix();				this.camera.updateProjectionMatrix();				this._gizmoMatrixState.copy( this._gizmoMatrixState0 );				this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );				this._gizmos.updateMatrix();				this._tbRadius = this.calculateTbRadius( this.camera );				this.makeGizmos( this._gizmos.position, this._tbRadius );				this.camera.lookAt( this._gizmos.position );				this.updateTbState( STATE.IDLE, false );				this.dispatchEvent( _changeEvent );			};			this.rotate = ( axis, angle ) => {				const point = this._gizmos.position; //rotation center				this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );				this._rotationMatrix.makeRotationAxis( axis, - angle ); //rotate camera				this._m4_1.makeTranslation( point.x, point.y, point.z );				this._m4_1.multiply( this._rotationMatrix );				this._m4_1.multiply( this._translationMatrix );				this.setTransformationMatrices( this._m4_1 );				return _transformation;			};			this.copyState = () => {				let state;				if ( this.camera.isOrthographicCamera ) {					state = JSON.stringify( {						arcballState: {							cameraFar: this.camera.far,							cameraMatrix: this.camera.matrix,							cameraNear: this.camera.near,							cameraUp: this.camera.up,							cameraZoom: this.camera.zoom,							gizmoMatrix: this._gizmos.matrix						}					} );				} else if ( this.camera.isPerspectiveCamera ) {					state = JSON.stringify( {						arcballState: {							cameraFar: this.camera.far,							cameraFov: this.camera.fov,							cameraMatrix: this.camera.matrix,							cameraNear: this.camera.near,							cameraUp: this.camera.up,							cameraZoom: this.camera.zoom,							gizmoMatrix: this._gizmos.matrix						}					} );				}				navigator.clipboard.writeText( state );			};			this.pasteState = () => {				const self = this;				navigator.clipboard.readText().then( function resolved( value ) {					self.setStateFromJSON( value );				} );			};			this.saveState = () => {				this._cameraMatrixState0.copy( this.camera.matrix );				this._gizmoMatrixState0.copy( this._gizmos.matrix );				this._nearPos = this.camera.near;				this._farPos = this.camera.far;				this._zoom0 = this.camera.zoom;				this._up0.copy( this.camera.up );				if ( this.camera.isPerspectiveCamera ) {					this._fov0 = this.camera.fov;				}			};			this.scale = ( size, point, scaleGizmos = true ) => {				const scalePoint = point.clone();				let sizeInverse = 1 / size;				if ( this.camera.isOrthographicCamera ) {					//camera zoom					this.camera.zoom = this._zoomState;					this.camera.zoom *= size; //check min and max zoom					if ( this.camera.zoom > this.maxZoom ) {						this.camera.zoom = this.maxZoom;						sizeInverse = this._zoomState / this.maxZoom;					} else if ( this.camera.zoom < this.minZoom ) {						this.camera.zoom = this.minZoom;						sizeInverse = this._zoomState / this.minZoom;					}					this.camera.updateProjectionMatrix();					this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ); //gizmos position					//scale gizmos so they appear in the same spot having the same dimension					this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );					this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z );					this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix );					this._m4_2.multiply( this._translationMatrix ); //move camera and gizmos to obtain pinch effect					scalePoint.sub( this._v3_1 );					const amount = scalePoint.clone().multiplyScalar( sizeInverse );					scalePoint.sub( amount );					this._m4_1.makeTranslation( scalePoint.x, scalePoint.y, scalePoint.z );					this._m4_2.premultiply( this._m4_1 );					this.setTransformationMatrices( this._m4_1, this._m4_2 );					return _transformation;				} else if ( this.camera.isPerspectiveCamera ) {					this._v3_1.setFromMatrixPosition( this._cameraMatrixState );					this._v3_2.setFromMatrixPosition( this._gizmoMatrixState ); //move camera					let distance = this._v3_1.distanceTo( scalePoint );					let amount = distance - distance * sizeInverse; //check min and max distance					const newDistance = distance - amount;					if ( newDistance < this.minDistance ) {						sizeInverse = this.minDistance / distance;						amount = distance - distance * sizeInverse;					} else if ( newDistance > this.maxDistance ) {						sizeInverse = this.maxDistance / distance;						amount = distance - distance * sizeInverse;					}					_offset.copy( scalePoint ).sub( this._v3_1 ).normalize().multiplyScalar( amount );					this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z );					if ( scaleGizmos ) {						//scale gizmos so they appear in the same spot having the same dimension						const pos = this._v3_2;						distance = pos.distanceTo( scalePoint );						amount = distance - distance * sizeInverse;						_offset.copy( scalePoint ).sub( this._v3_2 ).normalize().multiplyScalar( amount );						this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z );						this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse );						this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix );						this._m4_2.multiply( this._scaleMatrix );						this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z );						this._m4_2.multiply( this._translationMatrix );						this.setTransformationMatrices( this._m4_1, this._m4_2 );					} else {						this.setTransformationMatrices( this._m4_1 );					}					return _transformation;				}			};			this.setFov = value => {				if ( this.camera.isPerspectiveCamera ) {					this.camera.fov = THREE.MathUtils.clamp( value, this.minFov, this.maxFov );					this.camera.updateProjectionMatrix();				}			};			this.setTarget = ( x, y, z ) => {				this.target.set( x, y, z );				this._gizmos.position.set( x, y, z ); //for correct radius calculation				this._tbRadius = this.calculateTbRadius( this.camera );				this.makeGizmos( this.target, this._tbRadius );				this.camera.lookAt( this.target );			};			this.zRotate = ( point, angle ) => {				this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle );				this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z );				this._m4_1.makeTranslation( point.x, point.y, point.z );				this._m4_1.multiply( this._rotationMatrix );				this._m4_1.multiply( this._translationMatrix );				this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point ); //vector from rotation center to gizmos position				this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle ); //apply rotation				this._v3_2.sub( this._v3_1 );				this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z );				this.setTransformationMatrices( this._m4_1, this._m4_2 );				return _transformation;			};			this.unprojectOnObj = ( cursor, camera ) => {				const raycaster = this.getRaycaster();				raycaster.near = camera.near;				raycaster.far = camera.far;				raycaster.setFromCamera( cursor, camera );				const intersect = raycaster.intersectObjects( this.scene.children, true );				for ( let i = 0; i < intersect.length; i ++ ) {					if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) {						return intersect[ i ].point.clone();					}				}				return null;			};			this.unprojectOnTbSurface = ( camera, cursorX, cursorY, canvas, tbRadius ) => {				if ( camera.type == 'OrthographicCamera' ) {					this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );					this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );					const x2 = Math.pow( this._v2_1.x, 2 );					const y2 = Math.pow( this._v2_1.y, 2 );					const r2 = Math.pow( this._tbRadius, 2 );					if ( x2 + y2 <= r2 * 0.5 ) {						//intersection with sphere						this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) );					} else {						//intersection with hyperboloid						this._v3_1.setZ( r2 * 0.5 / Math.sqrt( x2 + y2 ) );					}					return this._v3_1;				} else if ( camera.type == 'PerspectiveCamera' ) {					//unproject cursor on the near plane					this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) );					this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );					this._v3_1.applyMatrix4( camera.projectionMatrixInverse );					const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction					const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );					const radius2 = Math.pow( tbRadius, 2 ); //	  camera					//		|\					//		| \					//		|  \					//	h	|	\					//		| 	 \					//		| 	  \					//	_ _ | _ _ _\ _ _  near plane					//			l					const h = this._v3_1.z;					const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );					if ( l == 0 ) {						//ray aligned with camera						rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius );						return rayDir;					}					const m = h / l;					const q = cameraGizmoDistance;					/*         * calculate intersection point between unprojected ray and trackball surface         *|y = m * x + q         *|x^2 + y^2 = r^2         *         * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0         */					let a = Math.pow( m, 2 ) + 1;					let b = 2 * m * q;					let c = Math.pow( q, 2 ) - radius2;					let delta = Math.pow( b, 2 ) - 4 * a * c;					if ( delta >= 0 ) {						//intersection with sphere						this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );						this._v2_1.setY( m * this._v2_1.x + q );						const angle = THREE.MathUtils.RAD2DEG * this._v2_1.angle();						if ( angle >= 45 ) {							//if angle between intersection point and X' axis is >= 45°, return that point							//otherwise, calculate intersection point with hyperboloid							const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( cameraGizmoDistance - this._v2_1.y, 2 ) );							rayDir.multiplyScalar( rayLength );							rayDir.z += cameraGizmoDistance;							return rayDir;						}					} //intersection with hyperboloid					/*         *|y = m * x + q         *|y = (1 / x) * (r^2 / 2)         *         * m * x^2 + q * x - r^2 / 2 = 0         */					a = m;					b = q;					c = - radius2 * 0.5;					delta = Math.pow( b, 2 ) - 4 * a * c;					this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) );					this._v2_1.setY( m * this._v2_1.x + q );					const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( cameraGizmoDistance - this._v2_1.y, 2 ) );					rayDir.multiplyScalar( rayLength );					rayDir.z += cameraGizmoDistance;					return rayDir;				}			};			this.unprojectOnTbPlane = ( camera, cursorX, cursorY, canvas, initialDistance = false ) => {				if ( camera.type == 'OrthographicCamera' ) {					this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) );					this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 );					return this._v3_1.clone();				} else if ( camera.type == 'PerspectiveCamera' ) {					this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) ); //unproject cursor on the near plane					this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 );					this._v3_1.applyMatrix4( camera.projectionMatrixInverse );					const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction					//	  camera					//		|\					//		| \					//		|  \					//	h	|	\					//		| 	 \					//		| 	  \					//	_ _ | _ _ _\ _ _  near plane					//			l					const h = this._v3_1.z;					const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) );					let cameraGizmoDistance;					if ( initialDistance ) {						cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) );					} else {						cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position );					}					/*         * calculate intersection point between unprojected ray and the plane         *|y = mx + q         *|y = 0         *         * x = -q/m        */					if ( l == 0 ) {						//ray aligned with camera						rayDir.set( 0, 0, 0 );						return rayDir;					}					const m = h / l;					const q = cameraGizmoDistance;					const x = - q / m;					const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) );					rayDir.multiplyScalar( rayLength );					rayDir.z = 0;					return rayDir;				}			};			this.updateMatrixState = () => {				//update camera and gizmos state				this._cameraMatrixState.copy( this.camera.matrix );				this._gizmoMatrixState.copy( this._gizmos.matrix );				if ( this.camera.isOrthographicCamera ) {					this._cameraProjectionState.copy( this.camera.projectionMatrix );					this.camera.updateProjectionMatrix();					this._zoomState = this.camera.zoom;				} else if ( this.camera.isPerspectiveCamera ) {					this._fovState = this.camera.fov;				}			};			this.updateTbState = ( newState, updateMatrices ) => {				this._state = newState;				if ( updateMatrices ) {					this.updateMatrixState();				}			};			this.update = () => {				const EPS = 0.000001; //check min/max parameters				if ( this.camera.isOrthographicCamera ) {					//check zoom					if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) {						const newZoom = THREE.MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom );						this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) );					}				} else if ( this.camera.isPerspectiveCamera ) {					//check distance					const distance = this.camera.position.distanceTo( this._gizmos.position );					if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) {						const newDistance = THREE.MathUtils.clamp( distance, this.minDistance, this.maxDistance );						this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) );						this.updateMatrixState();					} //check fov					if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) {						this.camera.fov = THREE.MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov );						this.camera.updateProjectionMatrix();					}					const oldRadius = this._tbRadius;					this._tbRadius = this.calculateTbRadius( this.camera );					if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) {						const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3;						const newRadius = this._tbRadius / scale;						const curve = new THREE.EllipseCurve( 0, 0, newRadius, newRadius );						const points = curve.getPoints( this._curvePts );						const curveGeometry = new THREE.BufferGeometry().setFromPoints( points );						for ( const gizmo in this._gizmos.children ) {							this._gizmos.children[ gizmo ].geometry = curveGeometry;						}					}				}				this.camera.lookAt( this._gizmos.position );			};			this.setStateFromJSON = json => {				const state = JSON.parse( json );				if ( state.arcballState != undefined ) {					this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements );					this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );					this.camera.up.copy( state.arcballState.cameraUp );					this.camera.near = state.arcballState.cameraNear;					this.camera.far = state.arcballState.cameraFar;					this.camera.zoom = state.arcballState.cameraZoom;					if ( this.camera.isPerspectiveCamera ) {						this.camera.fov = state.arcballState.cameraFov;					}					this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements );					this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );					this.camera.updateMatrix();					this.camera.updateProjectionMatrix();					this._gizmos.updateMatrix();					this._tbRadius = this.calculateTbRadius( this.camera );					const gizmoTmp = new THREE.Matrix4().copy( this._gizmoMatrixState0 );					this.makeGizmos( this._gizmos.position, this._tbRadius );					this._gizmoMatrixState0.copy( gizmoTmp );					this.camera.lookAt( this._gizmos.position );					this.updateTbState( STATE.IDLE, false );					this.dispatchEvent( _changeEvent );				}			};			this.camera = null;			this.domElement = domElement;			this.scene = scene;			this.target = new THREE.Vector3( 0, 0, 0 );			this.radiusFactor = 0.67;			this.mouseActions = [];			this._mouseOp = null; //global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)			this._v2_1 = new THREE.Vector2();			this._v3_1 = new THREE.Vector3();			this._v3_2 = new THREE.Vector3();			this._m4_1 = new THREE.Matrix4();			this._m4_2 = new THREE.Matrix4();			this._quat = new THREE.Quaternion(); //transformation matrices			this._translationMatrix = new THREE.Matrix4(); //matrix for translation operation			this._rotationMatrix = new THREE.Matrix4(); //matrix for rotation operation			this._scaleMatrix = new THREE.Matrix4(); //matrix for scaling operation			this._rotationAxis = new THREE.Vector3(); //axis for rotate operation			//camera state			this._cameraMatrixState = new THREE.Matrix4();			this._cameraProjectionState = new THREE.Matrix4();			this._fovState = 1;			this._upState = new THREE.Vector3();			this._zoomState = 1;			this._nearPos = 0;			this._farPos = 0;			this._gizmoMatrixState = new THREE.Matrix4(); //initial values			this._up0 = new THREE.Vector3();			this._zoom0 = 1;			this._fov0 = 0;			this._initialNear = 0;			this._nearPos0 = 0;			this._initialFar = 0;			this._farPos0 = 0;			this._cameraMatrixState0 = new THREE.Matrix4();			this._gizmoMatrixState0 = new THREE.Matrix4(); //pointers array			this._button = - 1;			this._touchStart = [];			this._touchCurrent = [];			this._input = INPUT.NONE; //two fingers touch interaction			this._switchSensibility = 32; //minimum movement to be performed to fire single pan start after the second finger has been released			this._startFingerDistance = 0; //distance between two fingers			this._currentFingerDistance = 0;			this._startFingerRotation = 0; //amount of rotation performed with two fingers			this._currentFingerRotation = 0; //double tap			this._devPxRatio = 0;			this._downValid = true;			this._nclicks = 0;			this._downEvents = [];			this._downStart = 0; //pointerDown time			this._clickStart = 0; //first click time			this._maxDownTime = 250;			this._maxInterval = 300;			this._posThreshold = 24;			this._movementThreshold = 24; //cursor positions			this._currentCursorPosition = new THREE.Vector3();			this._startCursorPosition = new THREE.Vector3(); //grid			this._grid = null; //grid to be visualized during pan operation			this._gridPosition = new THREE.Vector3(); //gizmos			this._gizmos = new THREE.Group();			this._curvePts = 128; //animations			this._timeStart = - 1; //initial time			this._animationId = - 1; //focus animation			this.focusAnimationTime = 500; //duration of focus animation in ms			//rotate animation			this._timePrev = 0; //time at which previous rotate operation has been detected			this._timeCurrent = 0; //time at which current rotate operation has been detected			this._anglePrev = 0; //angle of previous rotation			this._angleCurrent = 0; //angle of current rotation			this._cursorPosPrev = new THREE.Vector3(); //cursor position when previous rotate operation has been detected			this._cursorPosCurr = new THREE.Vector3(); //cursor position when current rotate operation has been detected			this._wPrev = 0; //angular velocity of the previous rotate operation			this._wCurr = 0; //angular velocity of the current rotate operation			//parameters			this.adjustNearFar = false;			this.scaleFactor = 1.1; //zoom/distance multiplier			this.dampingFactor = 25;			this.wMax = 20; //maximum angular velocity allowed			this.enableAnimations = true; //if animations should be performed			this.enableGrid = false; //if grid should be showed during pan operation			this.cursorZoom = false; //if wheel zoom should be cursor centered			this.minFov = 5;			this.maxFov = 90;			this.enabled = true;			this.enablePan = true;			this.enableRotate = true;			this.enableZoom = true;			this.enableGizmos = true;			this.minDistance = 0;			this.maxDistance = Infinity;			this.minZoom = 0;			this.maxZoom = Infinity; //trackball parameters			this._tbRadius = 1; //FSA			this._state = STATE.IDLE;			this.setCamera( _camera );			if ( this.scene != null ) {				this.scene.add( this._gizmos );			}			this.domElement.style.touchAction = 'none';			this._devPxRatio = window.devicePixelRatio;			this.initializeMouseActions();			this.domElement.addEventListener( 'contextmenu', this.onContextMenu );			this.domElement.addEventListener( 'wheel', this.onWheel );			this.domElement.addEventListener( 'pointerdown', this.onPointerDown );			this.domElement.addEventListener( 'pointercancel', this.onPointerCancel );			window.addEventListener( 'keydown', this.onKeyDown );			window.addEventListener( 'resize', this.onWindowResize );		} //listeners		/**   * Apply a transformation matrix, to the camera and gizmos   * @param {Object} transformation Object containing matrices to apply to camera and gizmos   */		applyTransformMatrix( transformation ) {			if ( transformation.camera != null ) {				this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera );				this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale );				this.camera.updateMatrix(); //update camera up vector				if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) {					this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion );				}			}			if ( transformation.gizmos != null ) {				this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos );				this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale );				this._gizmos.updateMatrix();			}			if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) {				this._tbRadius = this.calculateTbRadius( this.camera );				if ( this.adjustNearFar ) {					const cameraDistance = this.camera.position.distanceTo( this._gizmos.position );					const bb = new THREE.Box3();					bb.setFromObject( this._gizmos );					const sphere = new THREE.Sphere();					bb.getBoundingSphere( sphere );					const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() );					const regularNearPosition = cameraDistance - this._initialNear;					const minNearPos = Math.min( adjustedNearPosition, regularNearPosition );					this.camera.near = cameraDistance - minNearPos;					const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() );					const regularFarPosition = cameraDistance - this._initialFar;					const minFarPos = Math.min( adjustedFarPosition, regularFarPosition );					this.camera.far = cameraDistance - minFarPos;					this.camera.updateProjectionMatrix();				} else {					let update = false;					if ( this.camera.near != this._initialNear ) {						this.camera.near = this._initialNear;						update = true;					}					if ( this.camera.far != this._initialFar ) {						this.camera.far = this._initialFar;						update = true;					}					if ( update ) {						this.camera.updateProjectionMatrix();					}				}			}		}		/**   * Calculate the angular speed   * @param {Number} p0 Position at t0   * @param {Number} p1 Position at t1   * @param {Number} t0 Initial time in milliseconds   * @param {Number} t1 Ending time in milliseconds   */		/**   * Set gizmos visibility   * @param {Boolean} value Value of gizmos visibility   */		setGizmosVisible( value ) {			this._gizmos.visible = value;			this.dispatchEvent( _changeEvent );		}		/**   * Set gizmos radius factor and redraws gizmos   * @param {Float} value Value of radius factor   */		setTbRadius( value ) {			this.radiusFactor = value;			this._tbRadius = this.calculateTbRadius( this.camera );			const curve = new THREE.EllipseCurve( 0, 0, this._tbRadius, this._tbRadius );			const points = curve.getPoints( this._curvePts );			const curveGeometry = new THREE.BufferGeometry().setFromPoints( points );			for ( const gizmo in this._gizmos.children ) {				this._gizmos.children[ gizmo ].geometry = curveGeometry;			}			this.dispatchEvent( _changeEvent );		}		/**   * Creates the rotation gizmos matching trackball center and radius   * @param {Vector3} tbCenter The trackball center   * @param {number} tbRadius The trackball radius   */		/**   * Set values in transformation object   * @param {Matrix4} camera Transformation to be applied to the camera   * @param {Matrix4} gizmos Transformation to be applied to gizmos   */		setTransformationMatrices( camera = null, gizmos = null ) {			if ( camera != null ) {				if ( _transformation.camera != null ) {					_transformation.camera.copy( camera );				} else {					_transformation.camera = camera.clone();				}			} else {				_transformation.camera = null;			}			if ( gizmos != null ) {				if ( _transformation.gizmos != null ) {					_transformation.gizmos.copy( gizmos );				} else {					_transformation.gizmos = gizmos.clone();				}			} else {				_transformation.gizmos = null;			}		}		/**   * Rotate camera around its direction axis passing by a given point by a given angle   * @param {Vector3} point The point where the rotation axis is passing trough   * @param {Number} angle Angle in radians   * @returns The computed transormation matix   */		getRaycaster() {			return _raycaster;		}		/**   * Unproject the cursor on the 3D object surface   * @param {Vector2} cursor Cursor coordinates in NDC   * @param {Camera} camera Virtual camera   * @returns {Vector3} The point of intersection with the model, if exist, null otherwise   */	}	THREE.ArcballControls = ArcballControls;} )();
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