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- ( function () {
- /**
- * @version 1.1.1
- *
- * @desc Load files in LWO3 and LWO2 format on Three.js
- *
- * LWO3 format specification:
- * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
- *
- * LWO2 format specification:
- * https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
- *
- **/
- let _lwoTree;
- class LWOLoader extends THREE.Loader {
- constructor( manager, parameters = {} ) {
- super( manager );
- this.resourcePath = parameters.resourcePath !== undefined ? parameters.resourcePath : '';
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = scope.path === '' ? extractParentUrl( url, 'Objects' ) : scope.path; // give the mesh a default name based on the filename
- const modelName = url.split( path ).pop().split( '.' )[ 0 ];
- const loader = new THREE.FileLoader( this.manager );
- loader.setPath( scope.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- // console.time( 'Total parsing: ' );
- try {
- onLoad( scope.parse( buffer, path, modelName ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- } // console.timeEnd( 'Total parsing: ' );
- }, onProgress, onError );
- }
- parse( iffBuffer, path, modelName ) {
- _lwoTree = new THREE.IFFParser().parse( iffBuffer ); // console.log( 'lwoTree', lwoTree );
- const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
- return new LWOTreeParser( textureLoader ).parse( modelName );
- }
- } // Parse the lwoTree object
- class LWOTreeParser {
- constructor( textureLoader ) {
- this.textureLoader = textureLoader;
- }
- parse( modelName ) {
- this.materials = new MaterialParser( this.textureLoader ).parse();
- this.defaultLayerName = modelName;
- this.meshes = this.parseLayers();
- return {
- materials: this.materials,
- meshes: this.meshes
- };
- }
- parseLayers() {
- // array of all meshes for building hierarchy
- const meshes = []; // final array containing meshes with scene graph hierarchy set up
- const finalMeshes = [];
- const geometryParser = new GeometryParser();
- const scope = this;
- _lwoTree.layers.forEach( function ( layer ) {
- const geometry = geometryParser.parse( layer.geometry, layer );
- const mesh = scope.parseMesh( geometry, layer );
- meshes[ layer.number ] = mesh;
- if ( layer.parent === - 1 ) finalMeshes.push( mesh ); else meshes[ layer.parent ].add( mesh );
- } );
- this.applyPivots( finalMeshes );
- return finalMeshes;
- }
- parseMesh( geometry, layer ) {
- let mesh;
- const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
- this.duplicateUVs( geometry, materials );
- if ( layer.geometry.type === 'points' ) mesh = new THREE.Points( geometry, materials ); else if ( layer.geometry.type === 'lines' ) mesh = new THREE.LineSegments( geometry, materials ); else mesh = new THREE.Mesh( geometry, materials );
- if ( layer.name ) mesh.name = layer.name; else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
- mesh.userData.pivot = layer.pivot;
- return mesh;
- } // TODO: may need to be reversed in z to convert LWO to three.js coordinates
- applyPivots( meshes ) {
- meshes.forEach( function ( mesh ) {
- mesh.traverse( function ( child ) {
- const pivot = child.userData.pivot;
- child.position.x += pivot[ 0 ];
- child.position.y += pivot[ 1 ];
- child.position.z += pivot[ 2 ];
- if ( child.parent ) {
- const parentPivot = child.parent.userData.pivot;
- child.position.x -= parentPivot[ 0 ];
- child.position.y -= parentPivot[ 1 ];
- child.position.z -= parentPivot[ 2 ];
- }
- } );
- } );
- }
- getMaterials( namesArray, type ) {
- const materials = [];
- const scope = this;
- namesArray.forEach( function ( name, i ) {
- materials[ i ] = scope.getMaterialByName( name );
- } ); // convert materials to line or point mats if required
- if ( type === 'points' || type === 'lines' ) {
- materials.forEach( function ( mat, i ) {
- const spec = {
- color: mat.color
- };
- if ( type === 'points' ) {
- spec.size = 0.1;
- spec.map = mat.map;
- materials[ i ] = new THREE.PointsMaterial( spec );
- } else if ( type === 'lines' ) {
- materials[ i ] = new THREE.LineBasicMaterial( spec );
- }
- } );
- } // if there is only one material, return that directly instead of array
- const filtered = materials.filter( Boolean );
- if ( filtered.length === 1 ) return filtered[ 0 ];
- return materials;
- }
- getMaterialByName( name ) {
- return this.materials.filter( function ( m ) {
- return m.name === name;
- } )[ 0 ];
- } // If the material has an aoMap, duplicate UVs
- duplicateUVs( geometry, materials ) {
- let duplicateUVs = false;
- if ( ! Array.isArray( materials ) ) {
- if ( materials.aoMap ) duplicateUVs = true;
- } else {
- materials.forEach( function ( material ) {
- if ( material.aoMap ) duplicateUVs = true;
- } );
- }
- if ( ! duplicateUVs ) return;
- geometry.setAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
- }
- }
- class MaterialParser {
- constructor( textureLoader ) {
- this.textureLoader = textureLoader;
- }
- parse() {
- const materials = [];
- this.textures = {};
- for ( const name in _lwoTree.materials ) {
- if ( _lwoTree.format === 'LWO3' ) {
- materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
- } else if ( _lwoTree.format === 'LWO2' ) {
- materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
- }
- }
- return materials;
- }
- parseMaterial( materialData, name, textures ) {
- let params = {
- name: name,
- side: this.getSide( materialData.attributes ),
- flatShading: this.getSmooth( materialData.attributes )
- };
- const connections = this.parseConnections( materialData.connections, materialData.nodes );
- const maps = this.parseTextureNodes( connections.maps );
- this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
- const attributes = this.parseAttributes( connections.attributes, maps );
- this.parseEnvMap( connections, maps, attributes );
- params = Object.assign( maps, params );
- params = Object.assign( params, attributes );
- const materialType = this.getMaterialType( connections.attributes );
- return new materialType( params );
- }
- parseMaterialLwo2( materialData, name
- /*, textures*/
- ) {
- let params = {
- name: name,
- side: this.getSide( materialData.attributes ),
- flatShading: this.getSmooth( materialData.attributes )
- };
- const attributes = this.parseAttributes( materialData.attributes, {} );
- params = Object.assign( params, attributes );
- return new THREE.MeshPhongMaterial( params );
- } // Note: converting from left to right handed coords by switching x -> -x in vertices, and
- // then switching mat THREE.FrontSide -> THREE.BackSide
- // NB: this means that THREE.FrontSide and THREE.BackSide have been switched!
- getSide( attributes ) {
- if ( ! attributes.side ) return THREE.BackSide;
- switch ( attributes.side ) {
- case 0:
- case 1:
- return THREE.BackSide;
- case 2:
- return THREE.FrontSide;
- case 3:
- return THREE.DoubleSide;
- }
- }
- getSmooth( attributes ) {
- if ( ! attributes.smooth ) return true;
- return ! attributes.smooth;
- }
- parseConnections( connections, nodes ) {
- const materialConnections = {
- maps: {}
- };
- const inputName = connections.inputName;
- const inputNodeName = connections.inputNodeName;
- const nodeName = connections.nodeName;
- const scope = this;
- inputName.forEach( function ( name, index ) {
- if ( name === 'Material' ) {
- const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
- materialConnections.attributes = matNode.attributes;
- materialConnections.envMap = matNode.fileName;
- materialConnections.name = inputNodeName[ index ];
- }
- } );
- nodeName.forEach( function ( name, index ) {
- if ( name === materialConnections.name ) {
- materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
- }
- } );
- return materialConnections;
- }
- getNodeByRefName( refName, nodes ) {
- for ( const name in nodes ) {
- if ( nodes[ name ].refName === refName ) return nodes[ name ];
- }
- }
- parseTextureNodes( textureNodes ) {
- const maps = {};
- for ( const name in textureNodes ) {
- const node = textureNodes[ name ];
- const path = node.fileName;
- if ( ! path ) return;
- const texture = this.loadTexture( path );
- if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
- if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
- switch ( name ) {
- case 'Color':
- maps.map = texture;
- break;
- case 'Roughness':
- maps.roughnessMap = texture;
- maps.roughness = 1;
- break;
- case 'Specular':
- maps.specularMap = texture;
- maps.specular = 0xffffff;
- break;
- case 'Luminous':
- maps.emissiveMap = texture;
- maps.emissive = 0x808080;
- break;
- case 'Luminous THREE.Color':
- maps.emissive = 0x808080;
- break;
- case 'Metallic':
- maps.metalnessMap = texture;
- maps.metalness = 1;
- break;
- case 'Transparency':
- case 'Alpha':
- maps.alphaMap = texture;
- maps.transparent = true;
- break;
- case 'Normal':
- maps.normalMap = texture;
- if ( node.amplitude !== undefined ) maps.normalScale = new THREE.Vector2( node.amplitude, node.amplitude );
- break;
- case 'Bump':
- maps.bumpMap = texture;
- break;
- }
- } // LWO BSDF materials can have both spec and rough, but this is not valid in three
- if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
- return maps;
- } // maps can also be defined on individual material attributes, parse those here
- // This occurs on Standard (Phong) surfaces
- parseAttributeImageMaps( attributes, textures, maps ) {
- for ( const name in attributes ) {
- const attribute = attributes[ name ];
- if ( attribute.maps ) {
- const mapData = attribute.maps[ 0 ];
- const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
- if ( ! path ) return;
- const texture = this.loadTexture( path );
- if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
- if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
- switch ( name ) {
- case 'Color':
- maps.map = texture;
- break;
- case 'Diffuse':
- maps.aoMap = texture;
- break;
- case 'Roughness':
- maps.roughnessMap = texture;
- maps.roughness = 1;
- break;
- case 'Specular':
- maps.specularMap = texture;
- maps.specular = 0xffffff;
- break;
- case 'Luminosity':
- maps.emissiveMap = texture;
- maps.emissive = 0x808080;
- break;
- case 'Metallic':
- maps.metalnessMap = texture;
- maps.metalness = 1;
- break;
- case 'Transparency':
- case 'Alpha':
- maps.alphaMap = texture;
- maps.transparent = true;
- break;
- case 'Normal':
- maps.normalMap = texture;
- break;
- case 'Bump':
- maps.bumpMap = texture;
- break;
- }
- }
- }
- }
- parseAttributes( attributes, maps ) {
- const params = {}; // don't use color data if color map is present
- if ( attributes.Color && ! maps.map ) {
- params.color = new THREE.Color().fromArray( attributes.Color.value );
- } else params.color = new THREE.Color();
- if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
- params.opacity = 1 - attributes.Transparency.value;
- params.transparent = true;
- }
- if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
- if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
- this.parsePhysicalAttributes( params, attributes, maps );
- this.parseStandardAttributes( params, attributes, maps );
- this.parsePhongAttributes( params, attributes, maps );
- return params;
- }
- parsePhysicalAttributes( params, attributes
- /*, maps*/
- ) {
- if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
- params.clearcoat = attributes.Clearcoat.value;
- if ( attributes[ 'Clearcoat Gloss' ] ) {
- params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
- }
- }
- }
- parseStandardAttributes( params, attributes, maps ) {
- if ( attributes.Luminous ) {
- params.emissiveIntensity = attributes.Luminous.value;
- if ( attributes[ 'Luminous THREE.Color' ] && ! maps.emissive ) {
- params.emissive = new THREE.Color().fromArray( attributes[ 'Luminous THREE.Color' ].value );
- } else {
- params.emissive = new THREE.Color( 0x808080 );
- }
- }
- if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
- if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
- }
- parsePhongAttributes( params, attributes, maps ) {
- if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
- if ( attributes.Reflection ) {
- params.reflectivity = attributes.Reflection.value;
- params.combine = THREE.AddOperation;
- }
- if ( attributes.Luminosity ) {
- params.emissiveIntensity = attributes.Luminosity.value;
- if ( ! maps.emissiveMap && ! maps.map ) {
- params.emissive = params.color;
- } else {
- params.emissive = new THREE.Color( 0x808080 );
- }
- } // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
- if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
- if ( attributes[ 'Color Highlight' ] ) {
- params.specular = new THREE.Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
- } else {
- params.specular = new THREE.Color().setScalar( attributes.Specular.value );
- }
- }
- if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
- }
- parseEnvMap( connections, maps, attributes ) {
- if ( connections.envMap ) {
- const envMap = this.loadTexture( connections.envMap );
- if ( attributes.transparent && attributes.opacity < 0.999 ) {
- envMap.mapping = THREE.EquirectangularRefractionMapping; // Reflectivity and refraction mapping don't work well together in Phong materials
- if ( attributes.reflectivity !== undefined ) {
- delete attributes.reflectivity;
- delete attributes.combine;
- }
- if ( attributes.metalness !== undefined ) {
- attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
- }
- attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
- } else envMap.mapping = THREE.EquirectangularReflectionMapping;
- maps.envMap = envMap;
- }
- } // get texture defined at top level by its index
- getTexturePathByIndex( index ) {
- let fileName = '';
- if ( ! _lwoTree.textures ) return fileName;
- _lwoTree.textures.forEach( function ( texture ) {
- if ( texture.index === index ) fileName = texture.fileName;
- } );
- return fileName;
- }
- loadTexture( path ) {
- if ( ! path ) return null;
- const texture = this.textureLoader.load( path, undefined, undefined, function () {
- console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
- } );
- return texture;
- } // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
- getWrappingType( num ) {
- switch ( num ) {
- case 0:
- console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
- return THREE.ClampToEdgeWrapping;
- case 1:
- return THREE.RepeatWrapping;
- case 2:
- return THREE.MirroredRepeatWrapping;
- case 3:
- return THREE.ClampToEdgeWrapping;
- }
- }
- getMaterialType( nodeData ) {
- if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return THREE.MeshPhysicalMaterial;
- if ( nodeData.Roughness ) return THREE.MeshStandardMaterial;
- return THREE.MeshPhongMaterial;
- }
- }
- class GeometryParser {
- parse( geoData, layer ) {
- const geometry = new THREE.BufferGeometry();
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geoData.points, 3 ) );
- const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
- geometry.setIndex( indices );
- this.parseGroups( geometry, geoData );
- geometry.computeVertexNormals();
- this.parseUVs( geometry, layer, indices );
- this.parseMorphTargets( geometry, layer, indices ); // TODO: z may need to be reversed to account for coordinate system change
- geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] ); // let userData = geometry.userData;
- // geometry = geometry.toNonIndexed()
- // geometry.userData = userData;
- return geometry;
- } // split quads into tris
- splitIndices( indices, polygonDimensions ) {
- const remappedIndices = [];
- let i = 0;
- polygonDimensions.forEach( function ( dim ) {
- if ( dim < 4 ) {
- for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
- } else if ( dim === 4 ) {
- remappedIndices.push( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], indices[ i ], indices[ i + 2 ], indices[ i + 3 ] );
- } else if ( dim > 4 ) {
- for ( let k = 1; k < dim - 1; k ++ ) {
- remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
- }
- console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
- }
- i += dim;
- } );
- return remappedIndices;
- } // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
- parseGroups( geometry, geoData ) {
- const tags = _lwoTree.tags;
- const matNames = [];
- let elemSize = 3;
- if ( geoData.type === 'lines' ) elemSize = 2;
- if ( geoData.type === 'points' ) elemSize = 1;
- const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
- let indexNum = 0; // create new indices in numerical order
- const indexPairs = {}; // original indices mapped to numerical indices
- let prevMaterialIndex;
- let materialIndex;
- let prevStart = 0;
- let currentCount = 0;
- for ( let i = 0; i < remappedIndices.length; i += 2 ) {
- materialIndex = remappedIndices[ i + 1 ];
- if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
- if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
- if ( materialIndex !== prevMaterialIndex ) {
- let currentIndex;
- if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
- currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
- } else {
- currentIndex = indexNum;
- indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
- matNames[ indexNum ] = tags[ prevMaterialIndex ];
- indexNum ++;
- }
- geometry.addGroup( prevStart, currentCount, currentIndex );
- prevStart += currentCount;
- prevMaterialIndex = materialIndex;
- currentCount = 0;
- }
- currentCount += elemSize;
- } // the loop above doesn't add the last group, do that here.
- if ( geometry.groups.length > 0 ) {
- let currentIndex;
- if ( indexPairs[ tags[ materialIndex ] ] ) {
- currentIndex = indexPairs[ tags[ materialIndex ] ];
- } else {
- currentIndex = indexNum;
- indexPairs[ tags[ materialIndex ] ] = indexNum;
- matNames[ indexNum ] = tags[ materialIndex ];
- }
- geometry.addGroup( prevStart, currentCount, currentIndex );
- } // Mat names from TAGS chunk, used to build up an array of materials for this geometry
- geometry.userData.matNames = matNames;
- }
- splitMaterialIndices( polygonDimensions, indices ) {
- const remappedIndices = [];
- polygonDimensions.forEach( function ( dim, i ) {
- if ( dim <= 3 ) {
- remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
- } else if ( dim === 4 ) {
- remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
- } else {
- // ignore > 4 for now
- for ( let k = 0; k < dim - 2; k ++ ) {
- remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
- }
- }
- } );
- return remappedIndices;
- } // UV maps:
- // 1: are defined via index into an array of points, not into a geometry
- // - the geometry is also defined by an index into this array, but the indexes may not match
- // 2: there can be any number of UV maps for a single geometry. Here these are combined,
- // with preference given to the first map encountered
- // 3: UV maps can be partial - that is, defined for only a part of the geometry
- // 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
- // UV maps are defined as partially VMAP and partially VMAD
- // VMADs are currently not supported
- parseUVs( geometry, layer ) {
- // start by creating a UV map set to zero for the whole geometry
- const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
- return 0;
- } );
- for ( const name in layer.uvs ) {
- const uvs = layer.uvs[ name ].uvs;
- const uvIndices = layer.uvs[ name ].uvIndices;
- uvIndices.forEach( function ( i, j ) {
- remappedUVs[ i * 2 ] = uvs[ j * 2 ];
- remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
- } );
- }
- geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( remappedUVs, 2 ) );
- }
- parseMorphTargets( geometry, layer ) {
- let num = 0;
- for ( const name in layer.morphTargets ) {
- const remappedPoints = geometry.attributes.position.array.slice();
- if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
- const morphPoints = layer.morphTargets[ name ].points;
- const morphIndices = layer.morphTargets[ name ].indices;
- const type = layer.morphTargets[ name ].type;
- morphIndices.forEach( function ( i, j ) {
- if ( type === 'relative' ) {
- remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
- remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
- remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
- } else {
- remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
- remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
- remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
- }
- } );
- geometry.morphAttributes.position[ num ] = new THREE.Float32BufferAttribute( remappedPoints, 3 );
- geometry.morphAttributes.position[ num ].name = name;
- num ++;
- }
- geometry.morphTargetsRelative = false;
- }
- } // ************** UTILITY FUNCTIONS **************
- function extractParentUrl( url, dir ) {
- const index = url.indexOf( dir );
- if ( index === - 1 ) return './';
- return url.substr( 0, index );
- }
- THREE.LWOLoader = LWOLoader;
- } )();
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