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							- ( function () {
 
- 	class FlakesTexture {
 
- 		constructor( width = 512, height = 512 ) {
 
- 			const canvas = document.createElement( 'canvas' );
 
- 			canvas.width = width;
 
- 			canvas.height = height;
 
- 			const context = canvas.getContext( '2d' );
 
- 			context.fillStyle = 'rgb(127,127,255)';
 
- 			context.fillRect( 0, 0, width, height );
 
- 			for ( let i = 0; i < 4000; i ++ ) {
 
- 				const x = Math.random() * width;
 
- 				const y = Math.random() * height;
 
- 				const r = Math.random() * 3 + 3;
 
- 				let nx = Math.random() * 2 - 1;
 
- 				let ny = Math.random() * 2 - 1;
 
- 				let nz = 1.5;
 
- 				const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
 
- 				nx /= l;
 
- 				ny /= l;
 
- 				nz /= l;
 
- 				context.fillStyle = 'rgb(' + ( nx * 127 + 127 ) + ',' + ( ny * 127 + 127 ) + ',' + nz * 255 + ')';
 
- 				context.beginPath();
 
- 				context.arc( x, y, r, 0, Math.PI * 2 );
 
- 				context.fill();
 
- 			}
 
- 			return canvas;
 
- 		}
 
- 	}
 
- 	THREE.FlakesTexture = FlakesTexture;
 
- } )();
 
 
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