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							- ( function () {
 
- 	async function AmmoPhysics() {
 
- 		if ( 'Ammo' in window === false ) {
 
- 			console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' );
 
- 			return;
 
- 		}
 
- 		const AmmoLib = await Ammo(); // eslint-disable-line no-undef
 
- 		const frameRate = 60;
 
- 		const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
 
- 		const dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration );
 
- 		const broadphase = new AmmoLib.btDbvtBroadphase();
 
- 		const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
 
- 		const world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
 
- 		world.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) );
 
- 		const worldTransform = new AmmoLib.btTransform(); //
 
- 		function getShape( geometry ) {
 
- 			const parameters = geometry.parameters; // TODO change type to is*
 
- 			if ( geometry.type === 'BoxGeometry' ) {
 
- 				const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
 
- 				const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
 
- 				const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
 
- 				const shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) );
 
- 				shape.setMargin( 0.05 );
 
- 				return shape;
 
- 			} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
 
- 				const radius = parameters.radius !== undefined ? parameters.radius : 1;
 
- 				const shape = new AmmoLib.btSphereShape( radius );
 
- 				shape.setMargin( 0.05 );
 
- 				return shape;
 
- 			}
 
- 			return null;
 
- 		}
 
- 		const meshes = [];
 
- 		const meshMap = new WeakMap();
 
- 		function addMesh( mesh, mass = 0 ) {
 
- 			const shape = getShape( mesh.geometry );
 
- 			if ( shape !== null ) {
 
- 				if ( mesh.isInstancedMesh ) {
 
- 					handleInstancedMesh( mesh, mass, shape );
 
- 				} else if ( mesh.isMesh ) {
 
- 					handleMesh( mesh, mass, shape );
 
- 				}
 
- 			}
 
- 		}
 
- 		function handleMesh( mesh, mass, shape ) {
 
- 			const position = mesh.position;
 
- 			const quaternion = mesh.quaternion;
 
- 			const transform = new AmmoLib.btTransform();
 
- 			transform.setIdentity();
 
- 			transform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
 
- 			transform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) );
 
- 			const motionState = new AmmoLib.btDefaultMotionState( transform );
 
- 			const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
 
- 			shape.calculateLocalInertia( mass, localInertia );
 
- 			const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
 
- 			const body = new AmmoLib.btRigidBody( rbInfo ); // body.setFriction( 4 );
 
- 			world.addRigidBody( body );
 
- 			if ( mass > 0 ) {
 
- 				meshes.push( mesh );
 
- 				meshMap.set( mesh, body );
 
- 			}
 
- 		}
 
- 		function handleInstancedMesh( mesh, mass, shape ) {
 
- 			const array = mesh.instanceMatrix.array;
 
- 			const bodies = [];
 
- 			for ( let i = 0; i < mesh.count; i ++ ) {
 
- 				const index = i * 16;
 
- 				const transform = new AmmoLib.btTransform();
 
- 				transform.setFromOpenGLMatrix( array.slice( index, index + 16 ) );
 
- 				const motionState = new AmmoLib.btDefaultMotionState( transform );
 
- 				const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
 
- 				shape.calculateLocalInertia( mass, localInertia );
 
- 				const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
 
- 				const body = new AmmoLib.btRigidBody( rbInfo );
 
- 				world.addRigidBody( body );
 
- 				bodies.push( body );
 
- 			}
 
- 			if ( mass > 0 ) {
 
- 				meshes.push( mesh );
 
- 				meshMap.set( mesh, bodies );
 
- 			}
 
- 		} //
 
- 		function setMeshPosition( mesh, position, index = 0 ) {
 
- 			if ( mesh.isInstancedMesh ) {
 
- 				const bodies = meshMap.get( mesh );
 
- 				const body = bodies[ index ];
 
- 				body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
 
- 				body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
 
- 				worldTransform.setIdentity();
 
- 				worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
 
- 				body.setWorldTransform( worldTransform );
 
- 			} else if ( mesh.isMesh ) {
 
- 				const body = meshMap.get( mesh );
 
- 				body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
 
- 				body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
 
- 				worldTransform.setIdentity();
 
- 				worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
 
- 				body.setWorldTransform( worldTransform );
 
- 			}
 
- 		} //
 
- 		let lastTime = 0;
 
- 		function step() {
 
- 			const time = performance.now();
 
- 			if ( lastTime > 0 ) {
 
- 				const delta = ( time - lastTime ) / 1000; // console.time( 'world.step' );
 
- 				world.stepSimulation( delta, 10 ); // console.timeEnd( 'world.step' );
 
- 			}
 
- 			lastTime = time; //
 
- 			for ( let i = 0, l = meshes.length; i < l; i ++ ) {
 
- 				const mesh = meshes[ i ];
 
- 				if ( mesh.isInstancedMesh ) {
 
- 					const array = mesh.instanceMatrix.array;
 
- 					const bodies = meshMap.get( mesh );
 
- 					for ( let j = 0; j < bodies.length; j ++ ) {
 
- 						const body = bodies[ j ];
 
- 						const motionState = body.getMotionState();
 
- 						motionState.getWorldTransform( worldTransform );
 
- 						const position = worldTransform.getOrigin();
 
- 						const quaternion = worldTransform.getRotation();
 
- 						compose( position, quaternion, array, j * 16 );
 
- 					}
 
- 					mesh.instanceMatrix.needsUpdate = true;
 
- 				} else if ( mesh.isMesh ) {
 
- 					const body = meshMap.get( mesh );
 
- 					const motionState = body.getMotionState();
 
- 					motionState.getWorldTransform( worldTransform );
 
- 					const position = worldTransform.getOrigin();
 
- 					const quaternion = worldTransform.getRotation();
 
- 					mesh.position.set( position.x(), position.y(), position.z() );
 
- 					mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
 
- 				}
 
- 			}
 
- 		} // animate
 
- 		setInterval( step, 1000 / frameRate );
 
- 		return {
 
- 			addMesh: addMesh,
 
- 			setMeshPosition: setMeshPosition // addCompoundMesh
 
- 		};
 
- 	}
 
- 	function compose( position, quaternion, array, index ) {
 
- 		const x = quaternion.x(),
 
- 			y = quaternion.y(),
 
- 			z = quaternion.z(),
 
- 			w = quaternion.w();
 
- 		const x2 = x + x,
 
- 			y2 = y + y,
 
- 			z2 = z + z;
 
- 		const xx = x * x2,
 
- 			xy = x * y2,
 
- 			xz = x * z2;
 
- 		const yy = y * y2,
 
- 			yz = y * z2,
 
- 			zz = z * z2;
 
- 		const wx = w * x2,
 
- 			wy = w * y2,
 
- 			wz = w * z2;
 
- 		array[ index + 0 ] = 1 - ( yy + zz );
 
- 		array[ index + 1 ] = xy + wz;
 
- 		array[ index + 2 ] = xz - wy;
 
- 		array[ index + 3 ] = 0;
 
- 		array[ index + 4 ] = xy - wz;
 
- 		array[ index + 5 ] = 1 - ( xx + zz );
 
- 		array[ index + 6 ] = yz + wx;
 
- 		array[ index + 7 ] = 0;
 
- 		array[ index + 8 ] = xz + wy;
 
- 		array[ index + 9 ] = yz - wx;
 
- 		array[ index + 10 ] = 1 - ( xx + yy );
 
- 		array[ index + 11 ] = 0;
 
- 		array[ index + 12 ] = position.x();
 
- 		array[ index + 13 ] = position.y();
 
- 		array[ index + 14 ] = position.z();
 
- 		array[ index + 15 ] = 1;
 
- 	}
 
- 	THREE.AmmoPhysics = AmmoPhysics;
 
- } )();
 
 
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