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							- ( function () {
 
- 	class USDZExporter {
 
- 		async parse( scene ) {
 
- 			const files = {};
 
- 			const modelFileName = 'model.usda'; // model file should be first in USDZ archive so we init it here
 
- 			files[ modelFileName ] = null;
 
- 			let output = buildHeader();
 
- 			const materials = {};
 
- 			const textures = {};
 
- 			scene.traverseVisible( object => {
 
- 				if ( object.isMesh ) {
 
- 					if ( object.material.isMeshStandardMaterial ) {
 
- 						const geometry = object.geometry;
 
- 						const material = object.material;
 
- 						const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
 
- 						if ( ! ( geometryFileName in files ) ) {
 
- 							const meshObject = buildMeshObject( geometry );
 
- 							files[ geometryFileName ] = buildUSDFileAsString( meshObject );
 
- 						}
 
- 						if ( ! ( material.uuid in materials ) ) {
 
- 							materials[ material.uuid ] = material;
 
- 						}
 
- 						output += buildXform( object, geometry, material );
 
- 					} else {
 
- 						console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );
 
- 					}
 
- 				}
 
- 			} );
 
- 			output += buildMaterials( materials, textures );
 
- 			files[ modelFileName ] = fflate.strToU8( output );
 
- 			output = null;
 
- 			for ( const id in textures ) {
 
- 				const texture = textures[ id ];
 
- 				const color = id.split( '_' )[ 1 ];
 
- 				const isRGBA = texture.format === 1023;
 
- 				const canvas = imageToCanvas( texture.image, color );
 
- 				const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
 
- 				files[ `textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
 
- 			} // 64 byte alignment
 
- 			// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
 
- 			let offset = 0;
 
- 			for ( const filename in files ) {
 
- 				const file = files[ filename ];
 
- 				const headerSize = 34 + filename.length;
 
- 				offset += headerSize;
 
- 				const offsetMod64 = offset & 63;
 
- 				if ( offsetMod64 !== 4 ) {
 
- 					const padLength = 64 - offsetMod64;
 
- 					const padding = new Uint8Array( padLength );
 
- 					files[ filename ] = [ file, {
 
- 						extra: {
 
- 							12345: padding
 
- 						}
 
- 					} ];
 
- 				}
 
- 				offset = file.length;
 
- 			}
 
- 			return fflate.zipSync( files, {
 
- 				level: 0
 
- 			} );
 
- 		}
 
- 	}
 
- 	function imageToCanvas( image, color ) {
 
- 		if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
 
- 			const scale = 1024 / Math.max( image.width, image.height );
 
- 			const canvas = document.createElement( 'canvas' );
 
- 			canvas.width = image.width * Math.min( 1, scale );
 
- 			canvas.height = image.height * Math.min( 1, scale );
 
- 			const context = canvas.getContext( '2d' );
 
- 			context.drawImage( image, 0, 0, canvas.width, canvas.height );
 
- 			if ( color !== undefined ) {
 
- 				const hex = parseInt( color, 16 );
 
- 				const r = ( hex >> 16 & 255 ) / 255;
 
- 				const g = ( hex >> 8 & 255 ) / 255;
 
- 				const b = ( hex & 255 ) / 255;
 
- 				const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
 
- 				const data = imagedata.data;
 
- 				for ( let i = 0; i < data.length; i += 4 ) {
 
- 					data[ i + 0 ] = data[ i + 0 ] * r;
 
- 					data[ i + 1 ] = data[ i + 1 ] * g;
 
- 					data[ i + 2 ] = data[ i + 2 ] * b;
 
- 				}
 
- 				context.putImageData( imagedata, 0, 0 );
 
- 			}
 
- 			return canvas;
 
- 		}
 
- 	} //
 
- 	const PRECISION = 7;
 
- 	function buildHeader() {
 
- 		return `#usda 1.0
 
- (
 
-     customLayerData = {
 
-         string creator = "Three.js USDZExporter"
 
-     }
 
-     metersPerUnit = 1
 
-     upAxis = "Y"
 
- )
 
- `;
 
- 	}
 
- 	function buildUSDFileAsString( dataToInsert ) {
 
- 		let output = buildHeader();
 
- 		output += dataToInsert;
 
- 		return fflate.strToU8( output );
 
- 	} // Xform
 
- 	function buildXform( object, geometry, material ) {
 
- 		const name = 'Object_' + object.id;
 
- 		const transform = buildMatrix( object.matrixWorld );
 
- 		if ( object.matrixWorld.determinant() < 0 ) {
 
- 			console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
 
- 		}
 
- 		return `def Xform "${name}" (
 
-     prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
 
- )
 
- {
 
-     matrix4d xformOp:transform = ${transform}
 
-     uniform token[] xformOpOrder = ["xformOp:transform"]
 
-     rel material:binding = </Materials/Material_${material.id}>
 
- }
 
- `;
 
- 	}
 
- 	function buildMatrix( matrix ) {
 
- 		const array = matrix.elements;
 
- 		return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
 
- 	}
 
- 	function buildMatrixRow( array, offset ) {
 
- 		return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${array[ offset + 3 ]})`;
 
- 	} // Mesh
 
- 	function buildMeshObject( geometry ) {
 
- 		const mesh = buildMesh( geometry );
 
- 		return `
 
- def "Geometry"
 
- {
 
-   ${mesh}
 
- }
 
- `;
 
- 	}
 
- 	function buildMesh( geometry ) {
 
- 		const name = 'Geometry';
 
- 		const attributes = geometry.attributes;
 
- 		const count = attributes.position.count;
 
- 		return `
 
-     def Mesh "${name}"
 
-     {
 
-         int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
 
-         int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
 
-         normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
 
-             interpolation = "vertex"
 
-         )
 
-         point3f[] points = [${buildVector3Array( attributes.position, count )}]
 
-         float2[] primvars:st = [${buildVector2Array( attributes.uv, count )}] (
 
-             interpolation = "vertex"
 
-         )
 
-         uniform token subdivisionScheme = "none"
 
-     }
 
- `;
 
- 	}
 
- 	function buildMeshVertexCount( geometry ) {
 
- 		const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
 
- 		return Array( count / 3 ).fill( 3 ).join( ', ' );
 
- 	}
 
- 	function buildMeshVertexIndices( geometry ) {
 
- 		const index = geometry.index;
 
- 		const array = [];
 
- 		if ( index !== null ) {
 
- 			for ( let i = 0; i < index.count; i ++ ) {
 
- 				array.push( index.getX( i ) );
 
- 			}
 
- 		} else {
 
- 			const length = geometry.attributes.position.count;
 
- 			for ( let i = 0; i < length; i ++ ) {
 
- 				array.push( i );
 
- 			}
 
- 		}
 
- 		return array.join( ', ' );
 
- 	}
 
- 	function buildVector3Array( attribute, count ) {
 
- 		if ( attribute === undefined ) {
 
- 			console.warn( 'USDZExporter: Normals missing.' );
 
- 			return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
 
- 		}
 
- 		const array = [];
 
- 		for ( let i = 0; i < attribute.count; i ++ ) {
 
- 			const x = attribute.getX( i );
 
- 			const y = attribute.getY( i );
 
- 			const z = attribute.getZ( i );
 
- 			array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )})` );
 
- 		}
 
- 		return array.join( ', ' );
 
- 	}
 
- 	function buildVector2Array( attribute, count ) {
 
- 		if ( attribute === undefined ) {
 
- 			console.warn( 'USDZExporter: UVs missing.' );
 
- 			return Array( count ).fill( '(0, 0)' ).join( ', ' );
 
- 		}
 
- 		const array = [];
 
- 		for ( let i = 0; i < attribute.count; i ++ ) {
 
- 			const x = attribute.getX( i );
 
- 			const y = attribute.getY( i );
 
- 			array.push( `(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})` );
 
- 		}
 
- 		return array.join( ', ' );
 
- 	} // Materials
 
- 	function buildMaterials( materials, textures ) {
 
- 		const array = [];
 
- 		for ( const uuid in materials ) {
 
- 			const material = materials[ uuid ];
 
- 			array.push( buildMaterial( material, textures ) );
 
- 		}
 
- 		return `def "Materials"
 
- {
 
- ${array.join( '' )}
 
- }
 
- `;
 
- 	}
 
- 	function buildMaterial( material, textures ) {
 
- 		// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
 
- 		const pad = '            ';
 
- 		const inputs = [];
 
- 		const samplers = [];
 
- 		function buildTexture( texture, mapType, color ) {
 
- 			const id = texture.id + ( color ? '_' + color.getHexString() : '' );
 
- 			const isRGBA = texture.format === 1023;
 
- 			textures[ id ] = texture;
 
- 			return `
 
-         def Shader "Transform2d_${mapType}" (
 
-             sdrMetadata = {
 
-                 string role = "math"
 
-             }
 
-         )
 
-         {
 
-             uniform token info:id = "UsdTransform2d"
 
-             float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
 
-             float2 inputs:scale = ${buildVector2( texture.repeat )}
 
-             float2 inputs:translation = ${buildVector2( texture.offset )}
 
-             float2 outputs:result
 
-         }
 
-         def Shader "Texture_${texture.id}_${mapType}"
 
-         {
 
-             uniform token info:id = "UsdUVTexture"
 
-             asset inputs:file = @textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}@
 
-             float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
 
-             token inputs:wrapS = "repeat"
 
-             token inputs:wrapT = "repeat"
 
-             float outputs:r
 
-             float outputs:g
 
-             float outputs:b
 
-             float3 outputs:rgb
 
-         }`;
 
- 		}
 
- 		if ( material.map !== null ) {
 
- 			inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` );
 
- 			samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
 
- 		} else {
 
- 			inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
 
- 		}
 
- 		if ( material.emissiveMap !== null ) {
 
- 			inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` );
 
- 			samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
 
- 		} else if ( material.emissive.getHex() > 0 ) {
 
- 			inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( material.emissive )}` );
 
- 		}
 
- 		if ( material.normalMap !== null ) {
 
- 			inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` );
 
- 			samplers.push( buildTexture( material.normalMap, 'normal' ) );
 
- 		}
 
- 		if ( material.aoMap !== null ) {
 
- 			inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` );
 
- 			samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
 
- 		}
 
- 		if ( material.roughnessMap !== null && material.roughness === 1 ) {
 
- 			inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` );
 
- 			samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
 
- 		} else {
 
- 			inputs.push( `${pad}float inputs:roughness = ${material.roughness}` );
 
- 		}
 
- 		if ( material.metalnessMap !== null && material.metalness === 1 ) {
 
- 			inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` );
 
- 			samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
 
- 		} else {
 
- 			inputs.push( `${pad}float inputs:metallic = ${material.metalness}` );
 
- 		}
 
- 		if ( material.alphaMap !== null ) {
 
- 			inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );
 
- 			inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );
 
- 			samplers.push( buildTexture( material.alphaMap, 'opacity' ) );
 
- 		} else {
 
- 			inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
 
- 		}
 
- 		if ( material.isMeshPhysicalMaterial ) {
 
- 			inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
 
- 			inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
 
- 			inputs.push( `${pad}float inputs:ior = ${material.ior}` );
 
- 		}
 
- 		return `
 
-     def Material "Material_${material.id}"
 
-     {
 
-         def Shader "PreviewSurface"
 
-         {
 
-             uniform token info:id = "UsdPreviewSurface"
 
- ${inputs.join( '\n' )}
 
-             int inputs:useSpecularWorkflow = 0
 
-             token outputs:surface
 
-         }
 
-         token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
 
-         token inputs:frame:stPrimvarName = "st"
 
-         def Shader "uvReader_st"
 
-         {
 
-             uniform token info:id = "UsdPrimvarReader_float2"
 
-             token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
 
-             float2 inputs:fallback = (0.0, 0.0)
 
-             float2 outputs:result
 
-         }
 
- ${samplers.join( '\n' )}
 
-     }
 
- `;
 
- 	}
 
- 	function buildColor( color ) {
 
- 		return `(${color.r}, ${color.g}, ${color.b})`;
 
- 	}
 
- 	function buildVector2( vector ) {
 
- 		return `(${vector.x}, ${vector.y})`;
 
- 	}
 
- 	THREE.USDZExporter = USDZExporter;
 
- } )();
 
 
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