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							- ( function () {
 
- 	class StereoEffect {
 
- 		constructor( renderer ) {
 
- 			const _stereo = new THREE.StereoCamera();
 
- 			_stereo.aspect = 0.5;
 
- 			const size = new THREE.Vector2();
 
- 			this.setEyeSeparation = function ( eyeSep ) {
 
- 				_stereo.eyeSep = eyeSep;
 
- 			};
 
- 			this.setSize = function ( width, height ) {
 
- 				renderer.setSize( width, height );
 
- 			};
 
- 			this.render = function ( scene, camera ) {
 
- 				scene.updateMatrixWorld();
 
- 				if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 				_stereo.update( camera );
 
- 				renderer.getSize( size );
 
- 				if ( renderer.autoClear ) renderer.clear();
 
- 				renderer.setScissorTest( true );
 
- 				renderer.setScissor( 0, 0, size.width / 2, size.height );
 
- 				renderer.setViewport( 0, 0, size.width / 2, size.height );
 
- 				renderer.render( scene, _stereo.cameraL );
 
- 				renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
 
- 				renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
 
- 				renderer.render( scene, _stereo.cameraR );
 
- 				renderer.setScissorTest( false );
 
- 			};
 
- 		}
 
- 	}
 
- 	THREE.StereoEffect = StereoEffect;
 
- } )();
 
 
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