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							- ( function () {
 
- 	/**
 
-  * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/
 
-  * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog
 
-  *
 
-  * 16 April 2012 - @blurspline
 
-  */
 
- 	class AsciiEffect {
 
- 		constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
 
- 			// ' .,:;=|iI+hHOE#`$';
 
- 			// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
 
- 			// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
 
- 			// Some ASCII settings
 
- 			const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details
 
- 			const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ];
 
- 			const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering!
 
- 			const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency
 
- 			const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos
 
- 			const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black
 
- 			const strResolution = 'low';
 
- 			let width, height;
 
- 			const domElement = document.createElement( 'div' );
 
- 			domElement.style.cursor = 'default';
 
- 			const oAscii = document.createElement( 'table' );
 
- 			domElement.appendChild( oAscii );
 
- 			let iWidth, iHeight;
 
- 			let oImg;
 
- 			this.setSize = function ( w, h ) {
 
- 				width = w;
 
- 				height = h;
 
- 				renderer.setSize( w, h );
 
- 				initAsciiSize();
 
- 			};
 
- 			this.render = function ( scene, camera ) {
 
- 				renderer.render( scene, camera );
 
- 				asciifyImage( renderer, oAscii );
 
- 			};
 
- 			this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js
 
- 			/*
 
-     * jsAscii 0.1
 
-     * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/
 
-     * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt]
 
-     */
 
- 			function initAsciiSize() {
 
- 				iWidth = Math.round( width * fResolution );
 
- 				iHeight = Math.round( height * fResolution );
 
- 				oCanvas.width = iWidth;
 
- 				oCanvas.height = iHeight; // oCanvas.style.display = "none";
 
- 				// oCanvas.style.width = iWidth;
 
- 				// oCanvas.style.height = iHeight;
 
- 				oImg = renderer.domElement;
 
- 				if ( oImg.style.backgroundColor ) {
 
- 					oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
 
- 					oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
 
- 				}
 
- 				oAscii.cellSpacing = 0;
 
- 				oAscii.cellPadding = 0;
 
- 				const oStyle = oAscii.style;
 
- 				oStyle.display = 'inline';
 
- 				oStyle.width = Math.round( iWidth / fResolution * iScale ) + 'px';
 
- 				oStyle.height = Math.round( iHeight / fResolution * iScale ) + 'px';
 
- 				oStyle.whiteSpace = 'pre';
 
- 				oStyle.margin = '0px';
 
- 				oStyle.padding = '0px';
 
- 				oStyle.letterSpacing = fLetterSpacing + 'px';
 
- 				oStyle.fontFamily = strFont;
 
- 				oStyle.fontSize = fFontSize + 'px';
 
- 				oStyle.lineHeight = fLineHeight + 'px';
 
- 				oStyle.textAlign = 'left';
 
- 				oStyle.textDecoration = 'none';
 
- 			}
 
- 			const aDefaultCharList = ' .,:;i1tfLCG08@'.split( '' );
 
- 			const aDefaultColorCharList = ' CGO08@'.split( '' );
 
- 			const strFont = 'courier new, monospace';
 
- 			const oCanvasImg = renderer.domElement;
 
- 			const oCanvas = document.createElement( 'canvas' );
 
- 			if ( ! oCanvas.getContext ) {
 
- 				return;
 
- 			}
 
- 			const oCtx = oCanvas.getContext( '2d' );
 
- 			if ( ! oCtx.getImageData ) {
 
- 				return;
 
- 			}
 
- 			let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList;
 
- 			if ( charSet ) aCharList = charSet;
 
- 			let fResolution = 0.5;
 
- 			switch ( strResolution ) {
 
- 				case 'low':
 
- 					fResolution = 0.25;
 
- 					break;
 
- 				case 'medium':
 
- 					fResolution = 0.5;
 
- 					break;
 
- 				case 'high':
 
- 					fResolution = 1;
 
- 					break;
 
- 			}
 
- 			if ( bResolution ) fResolution = bResolution; // Setup dom
 
- 			const fFontSize = 2 / fResolution * iScale;
 
- 			const fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
 
- 			let fLetterSpacing = 0;
 
- 			if ( strResolution == 'low' ) {
 
- 				switch ( iScale ) {
 
- 					case 1:
 
- 						fLetterSpacing = - 1;
 
- 						break;
 
- 					case 2:
 
- 					case 3:
 
- 						fLetterSpacing = - 2.1;
 
- 						break;
 
- 					case 4:
 
- 						fLetterSpacing = - 3.1;
 
- 						break;
 
- 					case 5:
 
- 						fLetterSpacing = - 4.15;
 
- 						break;
 
- 				}
 
- 			}
 
- 			if ( strResolution == 'medium' ) {
 
- 				switch ( iScale ) {
 
- 					case 1:
 
- 						fLetterSpacing = 0;
 
- 						break;
 
- 					case 2:
 
- 						fLetterSpacing = - 1;
 
- 						break;
 
- 					case 3:
 
- 						fLetterSpacing = - 1.04;
 
- 						break;
 
- 					case 4:
 
- 					case 5:
 
- 						fLetterSpacing = - 2.1;
 
- 						break;
 
- 				}
 
- 			}
 
- 			if ( strResolution == 'high' ) {
 
- 				switch ( iScale ) {
 
- 					case 1:
 
- 					case 2:
 
- 						fLetterSpacing = 0;
 
- 						break;
 
- 					case 3:
 
- 					case 4:
 
- 					case 5:
 
- 						fLetterSpacing = - 1;
 
- 						break;
 
- 				}
 
- 			} // can't get a span or div to flow like an img element, but a table works?
 
- 			// convert img element to ascii
 
- 			function asciifyImage( canvasRenderer, oAscii ) {
 
- 				oCtx.clearRect( 0, 0, iWidth, iHeight );
 
- 				oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
 
- 				const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now
 
- 				let strChars = ''; // console.time('rendering');
 
- 				for ( let y = 0; y < iHeight; y += 2 ) {
 
- 					for ( let x = 0; x < iWidth; x ++ ) {
 
- 						const iOffset = ( y * iWidth + x ) * 4;
 
- 						const iRed = oImgData[ iOffset ];
 
- 						const iGreen = oImgData[ iOffset + 1 ];
 
- 						const iBlue = oImgData[ iOffset + 2 ];
 
- 						const iAlpha = oImgData[ iOffset + 3 ];
 
- 						let iCharIdx;
 
- 						let fBrightness;
 
- 						fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
 
- 						if ( iAlpha == 0 ) {
 
- 							// should calculate alpha instead, but quick hack :)
 
- 							//fBrightness *= (iAlpha / 255);
 
- 							fBrightness = 1;
 
- 						}
 
- 						iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
 
- 						if ( bInvert ) {
 
- 							iCharIdx = aCharList.length - iCharIdx - 1;
 
- 						} // good for debugging
 
- 						//fBrightness = Math.floor(fBrightness * 10);
 
- 						//strThisChar = fBrightness;
 
- 						let strThisChar = aCharList[ iCharIdx ];
 
- 						if ( strThisChar === undefined || strThisChar == ' ' ) strThisChar = ' ';
 
- 						if ( bColor ) {
 
- 							strChars += '<span style=\'' + 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' + ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' ) + ( bAlpha ? 'opacity:' + iAlpha / 255 + ';' : '' ) + '\'>' + strThisChar + '</span>';
 
- 						} else {
 
- 							strChars += strThisChar;
 
- 						}
 
- 					}
 
- 					strChars += '<br/>';
 
- 				}
 
- 				oAscii.innerHTML = '<tr><td>' + strChars + '</td></tr>'; // console.timeEnd('rendering');
 
- 				// return oAscii;
 
- 			}
 
- 		}
 
- 	}
 
- 	THREE.AsciiEffect = AsciiEffect;
 
- } )();
 
 
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