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| import {	BufferAttribute,	BufferGeometry,	FileLoader,	Float32BufferAttribute,	Loader,	LoaderUtils} from '../../../build/three.module.js';import * as fflate from '../libs/fflate.module.js';class VTKLoader extends Loader {	constructor( manager ) {		super( manager );	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		const loader = new FileLoader( scope.manager );		loader.setPath( scope.path );		loader.setResponseType( 'arraybuffer' );		loader.setRequestHeader( scope.requestHeader );		loader.setWithCredentials( scope.withCredentials );		loader.load( url, function ( text ) {			try {				onLoad( scope.parse( text ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	parse( data ) {		function parseASCII( data ) {			// connectivity of the triangles			var indices = [];			// triangles vertices			var positions = [];			// red, green, blue colors in the range 0 to 1			var colors = [];			// normal vector, one per vertex			var normals = [];			var result;			// pattern for detecting the end of a number sequence			var patWord = /^[^\d.\s-]+/;			// pattern for reading vertices, 3 floats or integers			var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;			// pattern for connectivity, an integer followed by any number of ints			// the first integer is the number of polygon nodes			var patConnectivity = /^(\d+)\s+([\s\d]*)/;			// indicates start of vertex data section			var patPOINTS = /^POINTS /;			// indicates start of polygon connectivity section			var patPOLYGONS = /^POLYGONS /;			// indicates start of triangle strips section			var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;			// POINT_DATA number_of_values			var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;			// CELL_DATA number_of_polys			var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;			// Start of color section			var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;			// NORMALS Normals float			var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;			var inPointsSection = false;			var inPolygonsSection = false;			var inTriangleStripSection = false;			var inPointDataSection = false;			var inCellDataSection = false;			var inColorSection = false;			var inNormalsSection = false;			var lines = data.split( '\n' );			for ( var i in lines ) {				var line = lines[ i ].trim();				if ( line.indexOf( 'DATASET' ) === 0 ) {					var dataset = line.split( ' ' )[ 1 ];					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );				} else if ( inPointsSection ) {					// get the vertices					while ( ( result = pat3Floats.exec( line ) ) !== null ) {						if ( patWord.exec( line ) !== null ) break;						var x = parseFloat( result[ 1 ] );						var y = parseFloat( result[ 2 ] );						var z = parseFloat( result[ 3 ] );						positions.push( x, y, z );					}				} else if ( inPolygonsSection ) {					if ( ( result = patConnectivity.exec( line ) ) !== null ) {						// numVertices i0 i1 i2 ...						var numVertices = parseInt( result[ 1 ] );						var inds = result[ 2 ].split( /\s+/ );						if ( numVertices >= 3 ) {							var i0 = parseInt( inds[ 0 ] );							var i1, i2;							var k = 1;							// split the polygon in numVertices - 2 triangles							for ( var j = 0; j < numVertices - 2; ++ j ) {								i1 = parseInt( inds[ k ] );								i2 = parseInt( inds[ k + 1 ] );								indices.push( i0, i1, i2 );								k ++;							}						}					}				} else if ( inTriangleStripSection ) {					if ( ( result = patConnectivity.exec( line ) ) !== null ) {						// numVertices i0 i1 i2 ...						var numVertices = parseInt( result[ 1 ] );						var inds = result[ 2 ].split( /\s+/ );						if ( numVertices >= 3 ) {							var i0, i1, i2;							// split the polygon in numVertices - 2 triangles							for ( var j = 0; j < numVertices - 2; j ++ ) {								if ( j % 2 === 1 ) {									i0 = parseInt( inds[ j ] );									i1 = parseInt( inds[ j + 2 ] );									i2 = parseInt( inds[ j + 1 ] );									indices.push( i0, i1, i2 );								} else {									i0 = parseInt( inds[ j ] );									i1 = parseInt( inds[ j + 1 ] );									i2 = parseInt( inds[ j + 2 ] );									indices.push( i0, i1, i2 );								}							}						}					}				} else if ( inPointDataSection || inCellDataSection ) {					if ( inColorSection ) {						// Get the colors						while ( ( result = pat3Floats.exec( line ) ) !== null ) {							if ( patWord.exec( line ) !== null ) break;							var r = parseFloat( result[ 1 ] );							var g = parseFloat( result[ 2 ] );							var b = parseFloat( result[ 3 ] );							colors.push( r, g, b );						}					} else if ( inNormalsSection ) {						// Get the normal vectors						while ( ( result = pat3Floats.exec( line ) ) !== null ) {							if ( patWord.exec( line ) !== null ) break;							var nx = parseFloat( result[ 1 ] );							var ny = parseFloat( result[ 2 ] );							var nz = parseFloat( result[ 3 ] );							normals.push( nx, ny, nz );						}					}				}				if ( patPOLYGONS.exec( line ) !== null ) {					inPolygonsSection = true;					inPointsSection = false;					inTriangleStripSection = false;				} else if ( patPOINTS.exec( line ) !== null ) {					inPolygonsSection = false;					inPointsSection = true;					inTriangleStripSection = false;				} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {					inPolygonsSection = false;					inPointsSection = false;					inTriangleStripSection = true;				} else if ( patPOINT_DATA.exec( line ) !== null ) {					inPointDataSection = true;					inPointsSection = false;					inPolygonsSection = false;					inTriangleStripSection = false;				} else if ( patCELL_DATA.exec( line ) !== null ) {					inCellDataSection = true;					inPointsSection = false;					inPolygonsSection = false;					inTriangleStripSection = false;				} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {					inColorSection = true;					inNormalsSection = false;					inPointsSection = false;					inPolygonsSection = false;					inTriangleStripSection = false;				} else if ( patNORMALS.exec( line ) !== null ) {					inNormalsSection = true;					inColorSection = false;					inPointsSection = false;					inPolygonsSection = false;					inTriangleStripSection = false;				}			}			var geometry = new BufferGeometry();			geometry.setIndex( indices );			geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );			if ( normals.length === positions.length ) {				geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );			}			if ( colors.length !== indices.length ) {				// stagger				if ( colors.length === positions.length ) {					geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );				}			} else {				// cell				geometry = geometry.toNonIndexed();				var numTriangles = geometry.attributes.position.count / 3;				if ( colors.length === ( numTriangles * 3 ) ) {					var newColors = [];					for ( var i = 0; i < numTriangles; i ++ ) {						var r = colors[ 3 * i + 0 ];						var g = colors[ 3 * i + 1 ];						var b = colors[ 3 * i + 2 ];						newColors.push( r, g, b );						newColors.push( r, g, b );						newColors.push( r, g, b );					}					geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );				}			}			return geometry;		}		function parseBinary( data ) {			var count, pointIndex, i, numberOfPoints, s;			var buffer = new Uint8Array( data );			var dataView = new DataView( data );			// Points and normals, by default, are empty			var points = [];			var normals = [];			var indices = [];			// Going to make a big array of strings			var vtk = [];			var index = 0;			function findString( buffer, start ) {				var index = start;				var c = buffer[ index ];				var s = [];				while ( c !== 10 ) {					s.push( String.fromCharCode( c ) );					index ++;					c = buffer[ index ];				}				return { start: start,					end: index,					next: index + 1,					parsedString: s.join( '' ) };			}			var state, line;			while ( true ) {				// Get a string				state = findString( buffer, index );				line = state.parsedString;				if ( line.indexOf( 'DATASET' ) === 0 ) {					var dataset = line.split( ' ' )[ 1 ];					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );				} else if ( line.indexOf( 'POINTS' ) === 0 ) {					vtk.push( line );					// Add the points					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );					// Each point is 3 4-byte floats					count = numberOfPoints * 4 * 3;					points = new Float32Array( numberOfPoints * 3 );					pointIndex = state.next;					for ( i = 0; i < numberOfPoints; i ++ ) {						points[ 3 * i ] = dataView.getFloat32( pointIndex, false );						points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );						points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );						pointIndex = pointIndex + 12;					}					// increment our next pointer					state.next = state.next + count + 1;				} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );					var size = parseInt( line.split( ' ' )[ 2 ], 10 );					// 4 byte integers					count = size * 4;					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );					var indicesIndex = 0;					pointIndex = state.next;					for ( i = 0; i < numberOfStrips; i ++ ) {						// For each strip, read the first value, then record that many more points						var indexCount = dataView.getInt32( pointIndex, false );						var strip = [];						pointIndex += 4;						for ( s = 0; s < indexCount; s ++ ) {							strip.push( dataView.getInt32( pointIndex, false ) );							pointIndex += 4;						}						// retrieves the n-2 triangles from the triangle strip						for ( var j = 0; j < indexCount - 2; j ++ ) {							if ( j % 2 ) {								indices[ indicesIndex ++ ] = strip[ j ];								indices[ indicesIndex ++ ] = strip[ j + 2 ];								indices[ indicesIndex ++ ] = strip[ j + 1 ];							} else {								indices[ indicesIndex ++ ] = strip[ j ];								indices[ indicesIndex ++ ] = strip[ j + 1 ];								indices[ indicesIndex ++ ] = strip[ j + 2 ];							}						}					}					// increment our next pointer					state.next = state.next + count + 1;				} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );					var size = parseInt( line.split( ' ' )[ 2 ], 10 );					// 4 byte integers					count = size * 4;					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );					var indicesIndex = 0;					pointIndex = state.next;					for ( i = 0; i < numberOfStrips; i ++ ) {						// For each strip, read the first value, then record that many more points						var indexCount = dataView.getInt32( pointIndex, false );						var strip = [];						pointIndex += 4;						for ( s = 0; s < indexCount; s ++ ) {							strip.push( dataView.getInt32( pointIndex, false ) );							pointIndex += 4;						}						// divide the polygon in n-2 triangle						for ( var j = 1; j < indexCount - 1; j ++ ) {							indices[ indicesIndex ++ ] = strip[ 0 ];							indices[ indicesIndex ++ ] = strip[ j ];							indices[ indicesIndex ++ ] = strip[ j + 1 ];						}					}					// increment our next pointer					state.next = state.next + count + 1;				} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );					// Grab the next line					state = findString( buffer, state.next );					// Now grab the binary data					count = numberOfPoints * 4 * 3;					normals = new Float32Array( numberOfPoints * 3 );					pointIndex = state.next;					for ( i = 0; i < numberOfPoints; i ++ ) {						normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );						normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );						normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );						pointIndex += 12;					}					// Increment past our data					state.next = state.next + count;				}				// Increment index				index = state.next;				if ( index >= buffer.byteLength ) {					break;				}			}			var geometry = new BufferGeometry();			geometry.setIndex( new BufferAttribute( indices, 1 ) );			geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );			if ( normals.length === points.length ) {				geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );			}			return geometry;		}		function Float32Concat( first, second ) {			const firstLength = first.length, result = new Float32Array( firstLength + second.length );			result.set( first );			result.set( second, firstLength );			return result;		}		function Int32Concat( first, second ) {			var firstLength = first.length, result = new Int32Array( firstLength + second.length );			result.set( first );			result.set( second, firstLength );			return result;		}		function parseXML( stringFile ) {			// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json			function xmlToJson( xml ) {				// Create the return object				var obj = {};				if ( xml.nodeType === 1 ) { // element					// do attributes					if ( xml.attributes ) {						if ( xml.attributes.length > 0 ) {							obj[ 'attributes' ] = {};							for ( var j = 0; j < xml.attributes.length; j ++ ) {								var attribute = xml.attributes.item( j );								obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();							}						}					}				} else if ( xml.nodeType === 3 ) { // text					obj = xml.nodeValue.trim();				}				// do children				if ( xml.hasChildNodes() ) {					for ( var i = 0; i < xml.childNodes.length; i ++ ) {						var item = xml.childNodes.item( i );						var nodeName = item.nodeName;						if ( typeof obj[ nodeName ] === 'undefined' ) {							var tmp = xmlToJson( item );							if ( tmp !== '' ) obj[ nodeName ] = tmp;						} else {							if ( typeof obj[ nodeName ].push === 'undefined' ) {								var old = obj[ nodeName ];								obj[ nodeName ] = [ old ];							}							var tmp = xmlToJson( item );							if ( tmp !== '' ) obj[ nodeName ].push( tmp );						}					}				}				return obj;			}			// Taken from Base64-js			function Base64toByteArray( b64 ) {				var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;				var i;				var lookup = [];				var revLookup = [];				var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';				var len = code.length;				for ( i = 0; i < len; i ++ ) {					lookup[ i ] = code[ i ];				}				for ( i = 0; i < len; ++ i ) {					revLookup[ code.charCodeAt( i ) ] = i;				}				revLookup[ '-'.charCodeAt( 0 ) ] = 62;				revLookup[ '_'.charCodeAt( 0 ) ] = 63;				var j, l, tmp, placeHolders, arr;				var len = b64.length;				if ( len % 4 > 0 ) {					throw new Error( 'Invalid string. Length must be a multiple of 4' );				}				placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;				arr = new Arr( len * 3 / 4 - placeHolders );				l = placeHolders > 0 ? len - 4 : len;				var L = 0;				for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];					arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;					arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;					arr[ L ++ ] = tmp & 0xFF;				}				if ( placeHolders === 2 ) {					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );					arr[ L ++ ] = tmp & 0xFF;				} else if ( placeHolders === 1 ) {					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );					arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;					arr[ L ++ ] = tmp & 0xFF;				}				return arr;			}			function parseDataArray( ele, compressed ) {				var numBytes = 0;				if ( json.attributes.header_type === 'UInt64' ) {					numBytes = 8;				}	else if ( json.attributes.header_type === 'UInt32' ) {					numBytes = 4;				}				// Check the format				if ( ele.attributes.format === 'binary' && compressed ) {					var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;					if ( ele.attributes.type === 'Float32' ) {						var txt = new Float32Array( );					} else if ( ele.attributes.type === 'Int64' ) {						var txt = new Int32Array( );					}					// VTP data with the header has the following structure:					// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]					//					// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:					// [#blocks] = Number of blocks					// [#u-size] = Block size before compression					// [#p-size] = Size of last partial block (zero if it not needed)					// [#c-size-i] = Size in bytes of block i after compression					//					// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is					// computed by summing the compressed block sizes from preceding blocks according to the header.					rawData = ele[ '#text' ];					byteData = Base64toByteArray( rawData );					blocks = byteData[ 0 ];					for ( var i = 1; i < numBytes - 1; i ++ ) {						blocks = blocks | ( byteData[ i ] << ( i * numBytes ) );					}					headerSize = ( blocks + 3 ) * numBytes;					padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;					headerSize = headerSize + padding;					dataOffsets = [];					currentOffset = headerSize;					dataOffsets.push( currentOffset );					// Get the blocks sizes after the compression.					// There are three blocks before c-size-i, so we skip 3*numBytes					cSizeStart = 3 * numBytes;					for ( var i = 0; i < blocks; i ++ ) {						var currentBlockSize = byteData[ i * numBytes + cSizeStart ];						for ( var j = 1; j < numBytes - 1; j ++ ) {							// Each data point consists of 8 bytes regardless of the header type							currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) );						}						currentOffset = currentOffset + currentBlockSize;						dataOffsets.push( currentOffset );					}					for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {						var data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) ); // eslint-disable-line no-undef						content = data.buffer;						if ( ele.attributes.type === 'Float32' ) {							content = new Float32Array( content );							txt = Float32Concat( txt, content );						} else if ( ele.attributes.type === 'Int64' ) {							content = new Int32Array( content );							txt = Int32Concat( txt, content );						}					}					delete ele[ '#text' ];					if ( ele.attributes.type === 'Int64' ) {						if ( ele.attributes.format === 'binary' ) {							txt = txt.filter( function ( el, idx ) {								if ( idx % 2 !== 1 ) return true;							} );						}					}				} else {					if ( ele.attributes.format === 'binary' && ! compressed ) {						var content = Base64toByteArray( ele[ '#text' ] );						//  VTP data for the uncompressed case has the following structure:						// [#bytes][DATA]						// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.						content = content.slice( numBytes ).buffer;					} else {						if ( ele[ '#text' ] ) {							var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {								if ( el !== '' ) return el;							} );						} else {							var content = new Int32Array( 0 ).buffer;						}					}					delete ele[ '#text' ];					// Get the content and optimize it					if ( ele.attributes.type === 'Float32' ) {						var txt = new Float32Array( content );					} else if ( ele.attributes.type === 'Int32' ) {						var txt = new Int32Array( content );					} else if ( ele.attributes.type === 'Int64' ) {						var txt = new Int32Array( content );						if ( ele.attributes.format === 'binary' ) {							txt = txt.filter( function ( el, idx ) {								if ( idx % 2 !== 1 ) return true;							} );						}					}				} // endif ( ele.attributes.format === 'binary' && compressed )				return txt;			}			// Main part			// Get Dom			var dom = null;			if ( window.DOMParser ) {				try {					dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );				} catch ( e ) {					dom = null;				}			} else if ( window.ActiveXObject ) {				try {					dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef					dom.async = false;					if ( ! dom.loadXML( /* xml */ ) ) {						throw new Error( dom.parseError.reason + dom.parseError.srcText );					}				} catch ( e ) {					dom = null;				}			} else {				throw new Error( 'Cannot parse xml string!' );			}			// Get the doc			var doc = dom.documentElement;			// Convert to json			var json = xmlToJson( doc );			var points = [];			var normals = [];			var indices = [];			if ( json.PolyData ) {				var piece = json.PolyData.Piece;				var compressed = json.attributes.hasOwnProperty( 'compressor' );				// Can be optimized				// Loop through the sections				var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];				var sectionIndex = 0, numberOfSections = sections.length;				while ( sectionIndex < numberOfSections ) {					var section = piece[ sections[ sectionIndex ] ];					// If it has a DataArray in it					if ( section && section.DataArray ) {						// Depending on the number of DataArrays						if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {							var arr = section.DataArray;						} else {							var arr = [ section.DataArray ];						}						var dataArrayIndex = 0, numberOfDataArrays = arr.length;						while ( dataArrayIndex < numberOfDataArrays ) {							// Parse the DataArray							if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {								arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );							}							dataArrayIndex ++;						}						switch ( sections[ sectionIndex ] ) {							// if iti is point data							case 'PointData':								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );								var normalsName = section.attributes.Normals;								if ( numberOfPoints > 0 ) {									for ( var i = 0, len = arr.length; i < len; i ++ ) {										if ( normalsName === arr[ i ].attributes.Name ) {											var components = arr[ i ].attributes.NumberOfComponents;											normals = new Float32Array( numberOfPoints * components );											normals.set( arr[ i ].text, 0 );										}									}								}								break;							// if it is points							case 'Points':								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );								if ( numberOfPoints > 0 ) {									var components = section.DataArray.attributes.NumberOfComponents;									points = new Float32Array( numberOfPoints * components );									points.set( section.DataArray.text, 0 );								}								break;							// if it is strips							case 'Strips':								var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );								if ( numberOfStrips > 0 ) {									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );									var offset = new Int32Array( section.DataArray[ 1 ].text.length );									connectivity.set( section.DataArray[ 0 ].text, 0 );									offset.set( section.DataArray[ 1 ].text, 0 );									var size = numberOfStrips + connectivity.length;									indices = new Uint32Array( 3 * size - 9 * numberOfStrips );									var indicesIndex = 0;									for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {										var strip = [];										for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {											strip.push( connectivity[ s ] );											if ( i > 0 ) len0 = offset[ i - 1 ];										}										for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {											if ( j % 2 ) {												indices[ indicesIndex ++ ] = strip[ j ];												indices[ indicesIndex ++ ] = strip[ j + 2 ];												indices[ indicesIndex ++ ] = strip[ j + 1 ];											} else {												indices[ indicesIndex ++ ] = strip[ j ];												indices[ indicesIndex ++ ] = strip[ j + 1 ];												indices[ indicesIndex ++ ] = strip[ j + 2 ];											}											if ( i > 0 ) len0 = offset[ i - 1 ];										}									}								}								break;							// if it is polys							case 'Polys':								var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );								if ( numberOfPolys > 0 ) {									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );									var offset = new Int32Array( section.DataArray[ 1 ].text.length );									connectivity.set( section.DataArray[ 0 ].text, 0 );									offset.set( section.DataArray[ 1 ].text, 0 );									var size = numberOfPolys + connectivity.length;									indices = new Uint32Array( 3 * size - 9 * numberOfPolys );									var indicesIndex = 0, connectivityIndex = 0;									var i = 0, len = numberOfPolys, len0 = 0;									while ( i < len ) {										var poly = [];										var s = 0, len1 = offset[ i ];										while ( s < len1 - len0 ) {											poly.push( connectivity[ connectivityIndex ++ ] );											s ++;										}										var j = 1;										while ( j < len1 - len0 - 1 ) {											indices[ indicesIndex ++ ] = poly[ 0 ];											indices[ indicesIndex ++ ] = poly[ j ];											indices[ indicesIndex ++ ] = poly[ j + 1 ];											j ++;										}										i ++;										len0 = offset[ i - 1 ];									}								}								break;							default:								break;						}					}					sectionIndex ++;				}				var geometry = new BufferGeometry();				geometry.setIndex( new BufferAttribute( indices, 1 ) );				geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );				if ( normals.length === points.length ) {					geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );				}				return geometry;			} else {				throw new Error( 'Unsupported DATASET type' );			}		}		// get the 5 first lines of the files to check if there is the key word binary		var meta = LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' );		if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {			return parseXML( LoaderUtils.decodeText( data ) );		} else if ( meta[ 2 ].includes( 'ASCII' ) ) {			return parseASCII( LoaderUtils.decodeText( data ) );		} else {			return parseBinary( data );		}	}}export { VTKLoader };
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