| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103 | import {	AdditiveBlending,	BufferGeometry,	Color,	DoubleSide,	FileLoader,	Float32BufferAttribute,	Group,	Loader,	LoaderUtils,	Matrix4,	Mesh,	MeshPhongMaterial,	TextureLoader} from '../../../build/three.module.js';/** * Autodesk 3DS three.js file loader, based on lib3ds. * * Loads geometry with uv and materials basic properties with texture support. * * @class TDSLoader * @constructor */class TDSLoader extends Loader {	constructor( manager ) {		super( manager );		this.debug = false;		this.group = null;		this.materials = [];		this.meshes = [];	}	/**	 * Load 3ds file from url.	 *	 * @method load	 * @param {[type]} url URL for the file.	 * @param {Function} onLoad onLoad callback, receives group Object3D as argument.	 * @param {Function} onProgress onProgress callback.	 * @param {Function} onError onError callback.	 */	load( url, onLoad, onProgress, onError ) {		const scope = this;		const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;		const loader = new FileLoader( this.manager );		loader.setPath( this.path );		loader.setResponseType( 'arraybuffer' );		loader.setRequestHeader( this.requestHeader );		loader.setWithCredentials( this.withCredentials );		loader.load( url, function ( data ) {			try {				onLoad( scope.parse( data, path ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	/**	 * Parse arraybuffer data and load 3ds file.	 *	 * @method parse	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.	 * @param {String} path Path for external resources.	 * @return {Group} Group loaded from 3ds file.	 */	parse( arraybuffer, path ) {		this.group = new Group();		this.materials = [];		this.meshes = [];		this.readFile( arraybuffer, path );		for ( let i = 0; i < this.meshes.length; i ++ ) {			this.group.add( this.meshes[ i ] );		}		return this.group;	}	/**	 * Decode file content to read 3ds data.	 *	 * @method readFile	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.	 * @param {String} path Path for external resources.	 */	readFile( arraybuffer, path ) {		const data = new DataView( arraybuffer );		const chunk = new Chunk( data, 0, this.debugMessage );		if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {			let next = chunk.readChunk();			while ( next ) {				if ( next.id === M3D_VERSION ) {					const version = next.readDWord();					this.debugMessage( '3DS file version: ' + version );				} else if ( next.id === MDATA ) {					this.readMeshData( next, path );				} else {					this.debugMessage( 'Unknown main chunk: ' + next.hexId);				}				next = chunk.readChunk();			}		}		this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );	}	/**	 * Read mesh data chunk.	 *	 * @method readMeshData	 * @param {Chunk} chunk to read mesh from	 * @param {String} path Path for external resources.	 */	readMeshData( chunk, path ) {		let next = chunk.readChunk();		while ( next ) {			if ( next.id === MESH_VERSION ) {				const version = + next.readDWord();				this.debugMessage( 'Mesh Version: ' + version );			} else if ( next.id === MASTER_SCALE ) {				const scale = next.readFloat();				this.debugMessage( 'Master scale: ' + scale );				this.group.scale.set( scale, scale, scale );			} else if ( next.id === NAMED_OBJECT ) {				this.debugMessage( 'Named Object' );				this.readNamedObject( next );			} else if ( next.id === MAT_ENTRY ) {				this.debugMessage( 'Material' );				this.readMaterialEntry( next, path );			} else {				this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );			}			next = chunk.readChunk();		}	}	/**	 * Read named object chunk.	 *	 * @method readNamedObject	 * @param {Chunk} chunk Chunk in use.	 */	readNamedObject( chunk ) {		const name = chunk.readString();		let next = chunk.readChunk();		while ( next ) {			if ( next.id === N_TRI_OBJECT ) {				const mesh = this.readMesh( next );				mesh.name = name;				this.meshes.push( mesh );			} else {				this.debugMessage( 'Unknown named object chunk: ' + next.hexId );			}			next = chunk.readChunk( );		}	}	/**	 * Read material data chunk and add it to the material list.	 *	 * @method readMaterialEntry	 * @param {Chunk} chunk Chunk in use.	 * @param {String} path Path for external resources.	 */	readMaterialEntry( chunk, path ) {		let next = chunk.readChunk();		let material = new MeshPhongMaterial();		while ( next ) {			if ( next.id === MAT_NAME ) {				material.name = next.readString();				this.debugMessage( '   Name: ' + material.name );			} else if ( next.id === MAT_WIRE ) {				this.debugMessage( '   Wireframe' );				material.wireframe = true;			} else if ( next.id === MAT_WIRE_SIZE ) {				const value = next.readByte();				material.wireframeLinewidth = value;				this.debugMessage( '   Wireframe Thickness: ' + value );			} else if ( next.id === MAT_TWO_SIDE ) {				material.side = DoubleSide;				this.debugMessage( '   DoubleSided' );			} else if ( next.id === MAT_ADDITIVE ) {				this.debugMessage( '   Additive Blending' );				material.blending = AdditiveBlending;			} else if ( next.id === MAT_DIFFUSE ) {				this.debugMessage( '   Diffuse Color' );				material.color = this.readColor( next );			} else if ( next.id === MAT_SPECULAR ) {				this.debugMessage( '   Specular Color' );				material.specular = this.readColor( next );			} else if ( next.id === MAT_AMBIENT ) {				this.debugMessage( '   Ambient color' );				material.color = this.readColor( next );			} else if ( next.id === MAT_SHININESS ) {				const shininess = this.readPercentage( next );				material.shininess = shininess * 100;				this.debugMessage( '   Shininess : ' + shininess );			} else if ( next.id === MAT_TRANSPARENCY ) {				const transparency = this.readPercentage( next );				material.opacity = 1 - transparency;				this.debugMessage( '  Transparency : ' + transparency );				material.transparent = material.opacity < 1 ? true : false;			} else if ( next.id === MAT_TEXMAP ) {				this.debugMessage( '   ColorMap' );				material.map = this.readMap( next, path );			} else if ( next.id === MAT_BUMPMAP ) {				this.debugMessage( '   BumpMap' );				material.bumpMap = this.readMap( next, path );			} else if ( next.id === MAT_OPACMAP ) {				this.debugMessage( '   OpacityMap' );				material.alphaMap = this.readMap( next, path );			} else if ( next.id === MAT_SPECMAP ) {				this.debugMessage( '   SpecularMap' );				material.specularMap = this.readMap( next, path );			} else {				this.debugMessage( '   Unknown material chunk: ' + next.hexId );			}			next = chunk.readChunk();		}		this.materials[ material.name ] = material;	}	/**	 * Read mesh data chunk.	 *	 * @method readMesh	 * @param {Chunk} chunk Chunk in use.	 * @return {Mesh} The parsed mesh.	 */	readMesh( chunk ) {		let next = chunk.readChunk( );		const geometry = new BufferGeometry();		const material = new MeshPhongMaterial();		const mesh = new Mesh( geometry, material );		mesh.name = 'mesh';		while ( next ) {			if ( next.id === POINT_ARRAY ) {				const points = next.readWord( );				this.debugMessage( '   Vertex: ' + points );				//BufferGeometry				const vertices = [];				for ( let i = 0; i < points; i ++ )		{					vertices.push( next.readFloat( ) );					vertices.push( next.readFloat( ) );					vertices.push( next.readFloat( ) );				}				geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );			} else if ( next.id === FACE_ARRAY ) {				this.readFaceArray( next, mesh );			} else if ( next.id === TEX_VERTS ) {				const texels = next.readWord( );				this.debugMessage( '   UV: ' + texels );				//BufferGeometry				const uvs = [];				for ( let i = 0; i < texels; i ++ ) {					uvs.push( next.readFloat( ) );					uvs.push( next.readFloat( ) );				}				geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );			} else if ( next.id === MESH_MATRIX ) {				this.debugMessage( '   Tranformation Matrix (TODO)' );				const values = [];				for ( let i = 0; i < 12; i ++ ) {					values[ i ] = next.readFloat( );				}				const matrix = new Matrix4();				//X Line				matrix.elements[ 0 ] = values[ 0 ];				matrix.elements[ 1 ] = values[ 6 ];				matrix.elements[ 2 ] = values[ 3 ];				matrix.elements[ 3 ] = values[ 9 ];				//Y Line				matrix.elements[ 4 ] = values[ 2 ];				matrix.elements[ 5 ] = values[ 8 ];				matrix.elements[ 6 ] = values[ 5 ];				matrix.elements[ 7 ] = values[ 11 ];				//Z Line				matrix.elements[ 8 ] = values[ 1 ];				matrix.elements[ 9 ] = values[ 7 ];				matrix.elements[ 10 ] = values[ 4 ];				matrix.elements[ 11 ] = values[ 10 ];				//W Line				matrix.elements[ 12 ] = 0;				matrix.elements[ 13 ] = 0;				matrix.elements[ 14 ] = 0;				matrix.elements[ 15 ] = 1;				matrix.transpose();				const inverse = new Matrix4();				inverse.copy( matrix ).invert();				geometry.applyMatrix4( inverse );				matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );			} else {				this.debugMessage( '   Unknown mesh chunk: ' + next.hexId );			}			next = chunk.readChunk( );		}		geometry.computeVertexNormals();		return mesh;	}	/**	 * Read face array data chunk.	 *	 * @method readFaceArray	 * @param {Chunk} chunk Chunk in use.	 * @param {Mesh} mesh Mesh to be filled with the data read.	 */	readFaceArray( chunk, mesh ) {		const faces = chunk.readWord( );		this.debugMessage( '   Faces: ' + faces );		const index = [];		for ( let i = 0; i < faces; ++ i ) {			index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );			chunk.readWord( ); // visibility		}		mesh.geometry.setIndex( index );		//The rest of the FACE_ARRAY chunk is subchunks		let materialIndex = 0;		let start = 0;		while ( !chunk.endOfChunk ) {			const subchunk = chunk.readChunk( );			if ( subchunk.id === MSH_MAT_GROUP ) {				this.debugMessage( '      Material Group' );				const group = this.readMaterialGroup( subchunk );				const count = group.index.length * 3; // assuming successive indices				mesh.geometry.addGroup( start, count, materialIndex );				start += count;				materialIndex ++;				const material = this.materials[ group.name ];				if ( Array.isArray( mesh.material ) === false ) mesh.material = [];				if ( material !== undefined )	{					mesh.material.push( material );				}			} else {				this.debugMessage( '      Unknown face array chunk: ' + subchunk.hexId );			}		}		if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility	}	/**	 * Read texture map data chunk.	 *	 * @method readMap	 * @param {Chunk} chunk Chunk in use.	 * @param {String} path Path for external resources.	 * @return {Texture} Texture read from this data chunk.	 */	readMap( chunk, path ) {		let next = chunk.readChunk( );		let texture = {};		const loader = new TextureLoader( this.manager );		loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );		while ( next ) {			if ( next.id === MAT_MAPNAME ) {				const name = next.readString();				texture = loader.load( name );				this.debugMessage( '      File: ' + path + name );			} else if ( next.id === MAT_MAP_UOFFSET ) {				texture.offset.x = next.readFloat( );				this.debugMessage( '      OffsetX: ' + texture.offset.x );			} else if ( next.id === MAT_MAP_VOFFSET ) {				texture.offset.y = next.readFloat( );				this.debugMessage( '      OffsetY: ' + texture.offset.y );			} else if ( next.id === MAT_MAP_USCALE ) {				texture.repeat.x = next.readFloat( );				this.debugMessage( '      RepeatX: ' + texture.repeat.x );			} else if ( next.id === MAT_MAP_VSCALE ) {				texture.repeat.y = next.readFloat( );				this.debugMessage( '      RepeatY: ' + texture.repeat.y );			} else {				this.debugMessage( '      Unknown map chunk: ' + next.hexId );			}			next = chunk.readChunk( );		}		return texture;	}	/**	 * Read material group data chunk.	 *	 * @method readMaterialGroup	 * @param {Chunk} chunk Chunk in use.	 * @return {Object} Object with name and index of the object.	 */	readMaterialGroup( chunk ) {		const name = chunk.readString();		const numFaces = chunk.readWord();		this.debugMessage( '         Name: ' + name );		this.debugMessage( '         Faces: ' + numFaces );		const index = [];		for ( let i = 0; i < numFaces; ++ i ) {			index.push( chunk.readWord( ) );		}		return { name: name, index: index };	}	/**	 * Read a color value.	 *	 * @method readColor	 * @param {Chunk} chunk Chunk.	 * @return {Color} Color value read..	 */	readColor( chunk ) {		const subChunk = chunk.readChunk( );		const color = new Color();		if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {			const r = subChunk.readByte( );			const g = subChunk.readByte( );			const b = subChunk.readByte( );			color.setRGB( r / 255, g / 255, b / 255 );			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );		}	else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {			const r = subChunk.readFloat( );			const g = subChunk.readFloat( );			const b = subChunk.readFloat( );			color.setRGB( r, g, b );			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );		}	else {			this.debugMessage( '      Unknown color chunk: ' + subChunk.hexId );		}		return color;	}	/**	 * Read percentage value.	 *	 * @method readPercentage	 * @param {Chunk} chunk Chunk to read data from.	 * @return {Number} Data read from the dataview.	 */	readPercentage( chunk ) {		const subChunk = chunk.readChunk( );		switch ( subChunk.id ) {			case INT_PERCENTAGE:				return ( subChunk.readShort( ) / 100 );				break;			case FLOAT_PERCENTAGE:				return subChunk.readFloat( );				break;			default:				this.debugMessage( '      Unknown percentage chunk: ' + subChunk.hexId );				return 0;		}	}	/**	 * Print debug message to the console.	 *	 * Is controlled by a flag to show or hide debug messages.	 *	 * @method debugMessage	 * @param {Object} message Debug message to print to the console.	 */	debugMessage( message ) {		if ( this.debug ) {			console.log( message );		}	}}/** Read data/sub-chunks from chunk */class Chunk {	/**	 * Create a new chunk	 *	 * @class Chunk	 * @param {DataView} data DataView to read from.	 * @param {Number} position in data.	 * @param {Function} debugMessage logging callback.	 */	constructor(data, position, debugMessage) {		this.data = data;		// the offset to the begin of this chunk		this.offset = position;		// the current reading position		this.position = position;		this.debugMessage = debugMessage;		if (this.debugMessage instanceof Function) {			this.debugMessage = function() {};		}		this.id = this.readWord();		this.size = this.readDWord();		this.end = this.offset + this.size;		if (this.end > data.byteLength) {			this.debugMessage( 'Bad chunk size for chunk at ' + position );		}	}	/**	 * read a sub cchunk.	 *	 * @method readChunk	 * @return {Chunk | null} next sub chunk	 */	readChunk () {		if ( this.endOfChunk ) {			return null;		}		try {			let next = new Chunk( this.data, this.position, this.debugMessage );			this.position += next.size;			return next;		}	catch ( e ) {			this.debugMessage( 'Unable to read chunk at ' + this.position );			return null;		}	}	/**	 * return the ID of this chunk as Hex	 *	 * @method idToString	 * @return {String} hex-string of id	 */	get hexId() {		return this.id.toString( 16 );	}	get endOfChunk() {		return this.position >= this.end;	}	/**	 * Read byte value.	 *	 * @method readByte	 * @return {Number} Data read from the dataview.	 */	readByte() {		const v = this.data.getUint8( this.position, true );		this.position += 1;		return v;	}	/**	 * Read 32 bit float value.	 *	 * @method readFloat	 * @return {Number} Data read from the dataview.	 */	readFloat() {		try {			const v = this.data.getFloat32( this.position, true );			this.position += 4;			return v;		}	catch ( e ) {			this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );			return 0;		}	}	/**	 * Read 32 bit signed integer value.	 *	 * @method readInt	 * @return {Number} Data read from the dataview.	 */	readInt() {		const v = this.data.getInt32( this.position, true );		this.position += 4;		return v;	}	/**	 * Read 16 bit signed integer value.	 *	 * @method readShort	 * @return {Number} Data read from the dataview.	 */	readShort() {		const v = this.data.getInt16( this.position, true );		this.position += 2;		return v;	}	/**	 * Read 64 bit unsigned integer value.	 *	 * @method readDWord	 * @return {Number} Data read from the dataview.	 */	readDWord() {		const v = this.data.getUint32( this.position, true );		this.position += 4;		return v;	}	/**	 * Read 32 bit unsigned integer value.	 *	 * @method readWord	 * @return {Number} Data read from the dataview.	 */	readWord() {		const v = this.data.getUint16( this.position, true );		this.position += 2;		return v;	}	/**	 * Read NULL terminated ASCII string value from chunk-pos.	 *	 * @method readString	 * @return {String} Data read from the dataview.	 */	readString() {		let s = '';		let c = this.readByte();		while ( c ) {			s += String.fromCharCode( c );			c = this.readByte();		}		return s;	}}// const NULL_CHUNK = 0x0000;const M3DMAGIC = 0x4D4D;// const SMAGIC = 0x2D2D;// const LMAGIC = 0x2D3D;const MLIBMAGIC = 0x3DAA;// const MATMAGIC = 0x3DFF;const CMAGIC = 0xC23D;const M3D_VERSION = 0x0002;// const M3D_KFVERSION = 0x0005;const COLOR_F = 0x0010;const COLOR_24 = 0x0011;const LIN_COLOR_24 = 0x0012;const LIN_COLOR_F = 0x0013;const INT_PERCENTAGE = 0x0030;const FLOAT_PERCENTAGE = 0x0031;const MDATA = 0x3D3D;const MESH_VERSION = 0x3D3E;const MASTER_SCALE = 0x0100;// const LO_SHADOW_BIAS = 0x1400;// const HI_SHADOW_BIAS = 0x1410;// const SHADOW_MAP_SIZE = 0x1420;// const SHADOW_SAMPLES = 0x1430;// const SHADOW_RANGE = 0x1440;// const SHADOW_FILTER = 0x1450;// const RAY_BIAS = 0x1460;// const O_CONSTS = 0x1500;// const AMBIENT_LIGHT = 0x2100;// const BIT_MAP = 0x1100;// const SOLID_BGND = 0x1200;// const V_GRADIENT = 0x1300;// const USE_BIT_MAP = 0x1101;// const USE_SOLID_BGND = 0x1201;// const USE_V_GRADIENT = 0x1301;// const FOG = 0x2200;// const FOG_BGND = 0x2210;// const LAYER_FOG = 0x2302;// const DISTANCE_CUE = 0x2300;// const DCUE_BGND = 0x2310;// const USE_FOG = 0x2201;// const USE_LAYER_FOG = 0x2303;// const USE_DISTANCE_CUE = 0x2301;const MAT_ENTRY = 0xAFFF;const MAT_NAME = 0xA000;const MAT_AMBIENT = 0xA010;const MAT_DIFFUSE = 0xA020;const MAT_SPECULAR = 0xA030;const MAT_SHININESS = 0xA040;// const MAT_SHIN2PCT = 0xA041;const MAT_TRANSPARENCY = 0xA050;// const MAT_XPFALL = 0xA052;// const MAT_USE_XPFALL = 0xA240;// const MAT_REFBLUR = 0xA053;// const MAT_SHADING = 0xA100;// const MAT_USE_REFBLUR = 0xA250;// const MAT_SELF_ILLUM = 0xA084;const MAT_TWO_SIDE = 0xA081;// const MAT_DECAL = 0xA082;const MAT_ADDITIVE = 0xA083;const MAT_WIRE = 0xA085;// const MAT_FACEMAP = 0xA088;// const MAT_TRANSFALLOFF_IN = 0xA08A;// const MAT_PHONGSOFT = 0xA08C;// const MAT_WIREABS = 0xA08E;const MAT_WIRE_SIZE = 0xA087;const MAT_TEXMAP = 0xA200;// const MAT_SXP_TEXT_DATA = 0xA320;// const MAT_TEXMASK = 0xA33E;// const MAT_SXP_TEXTMASK_DATA = 0xA32A;// const MAT_TEX2MAP = 0xA33A;// const MAT_SXP_TEXT2_DATA = 0xA321;// const MAT_TEX2MASK = 0xA340;// const MAT_SXP_TEXT2MASK_DATA = 0xA32C;const MAT_OPACMAP = 0xA210;// const MAT_SXP_OPAC_DATA = 0xA322;// const MAT_OPACMASK = 0xA342;// const MAT_SXP_OPACMASK_DATA = 0xA32E;const MAT_BUMPMAP = 0xA230;// const MAT_SXP_BUMP_DATA = 0xA324;// const MAT_BUMPMASK = 0xA344;// const MAT_SXP_BUMPMASK_DATA = 0xA330;const MAT_SPECMAP = 0xA204;// const MAT_SXP_SPEC_DATA = 0xA325;// const MAT_SPECMASK = 0xA348;// const MAT_SXP_SPECMASK_DATA = 0xA332;// const MAT_SHINMAP = 0xA33C;// const MAT_SXP_SHIN_DATA = 0xA326;// const MAT_SHINMASK = 0xA346;// const MAT_SXP_SHINMASK_DATA = 0xA334;// const MAT_SELFIMAP = 0xA33D;// const MAT_SXP_SELFI_DATA = 0xA328;// const MAT_SELFIMASK = 0xA34A;// const MAT_SXP_SELFIMASK_DATA = 0xA336;// const MAT_REFLMAP = 0xA220;// const MAT_REFLMASK = 0xA34C;// const MAT_SXP_REFLMASK_DATA = 0xA338;// const MAT_ACUBIC = 0xA310;const MAT_MAPNAME = 0xA300;// const MAT_MAP_TILING = 0xA351;// const MAT_MAP_TEXBLUR = 0xA353;const MAT_MAP_USCALE = 0xA354;const MAT_MAP_VSCALE = 0xA356;const MAT_MAP_UOFFSET = 0xA358;const MAT_MAP_VOFFSET = 0xA35A;// const MAT_MAP_ANG = 0xA35C;// const MAT_MAP_COL1 = 0xA360;// const MAT_MAP_COL2 = 0xA362;// const MAT_MAP_RCOL = 0xA364;// const MAT_MAP_GCOL = 0xA366;// const MAT_MAP_BCOL = 0xA368;const NAMED_OBJECT = 0x4000;// const N_DIRECT_LIGHT = 0x4600;// const DL_OFF = 0x4620;// const DL_OUTER_RANGE = 0x465A;// const DL_INNER_RANGE = 0x4659;// const DL_MULTIPLIER = 0x465B;// const DL_EXCLUDE = 0x4654;// const DL_ATTENUATE = 0x4625;// const DL_SPOTLIGHT = 0x4610;// const DL_SPOT_ROLL = 0x4656;// const DL_SHADOWED = 0x4630;// const DL_LOCAL_SHADOW2 = 0x4641;// const DL_SEE_CONE = 0x4650;// const DL_SPOT_RECTANGULAR = 0x4651;// const DL_SPOT_ASPECT = 0x4657;// const DL_SPOT_PROJECTOR = 0x4653;// const DL_SPOT_OVERSHOOT = 0x4652;// const DL_RAY_BIAS = 0x4658;// const DL_RAYSHAD = 0x4627;// const N_CAMERA = 0x4700;// const CAM_SEE_CONE = 0x4710;// const CAM_RANGES = 0x4720;// const OBJ_HIDDEN = 0x4010;// const OBJ_VIS_LOFTER = 0x4011;// const OBJ_DOESNT_CAST = 0x4012;// const OBJ_DONT_RECVSHADOW = 0x4017;// const OBJ_MATTE = 0x4013;// const OBJ_FAST = 0x4014;// const OBJ_PROCEDURAL = 0x4015;// const OBJ_FROZEN = 0x4016;const N_TRI_OBJECT = 0x4100;const POINT_ARRAY = 0x4110;// const POINT_FLAG_ARRAY = 0x4111;const FACE_ARRAY = 0x4120;const MSH_MAT_GROUP = 0x4130;// const SMOOTH_GROUP = 0x4150;// const MSH_BOXMAP = 0x4190;const TEX_VERTS = 0x4140;const MESH_MATRIX = 0x4160;// const MESH_COLOR = 0x4165;// const MESH_TEXTURE_INFO = 0x4170;// const KFDATA = 0xB000;// const KFHDR = 0xB00A;// const KFSEG = 0xB008;// const KFCURTIME = 0xB009;// const AMBIENT_NODE_TAG = 0xB001;// const OBJECT_NODE_TAG = 0xB002;// const CAMERA_NODE_TAG = 0xB003;// const TARGET_NODE_TAG = 0xB004;// const LIGHT_NODE_TAG = 0xB005;// const L_TARGET_NODE_TAG = 0xB006;// const SPOTLIGHT_NODE_TAG = 0xB007;// const NODE_ID = 0xB030;// const NODE_HDR = 0xB010;// const PIVOT = 0xB013;// const INSTANCE_NAME = 0xB011;// const MORPH_SMOOTH = 0xB015;// const BOUNDBOX = 0xB014;// const POS_TRACK_TAG = 0xB020;// const COL_TRACK_TAG = 0xB025;// const ROT_TRACK_TAG = 0xB021;// const SCL_TRACK_TAG = 0xB022;// const MORPH_TRACK_TAG = 0xB026;// const FOV_TRACK_TAG = 0xB023;// const ROLL_TRACK_TAG = 0xB024;// const HOT_TRACK_TAG = 0xB027;// const FALL_TRACK_TAG = 0xB028;// const HIDE_TRACK_TAG = 0xB029;// const POLY_2D = 0x5000;// const SHAPE_OK = 0x5010;// const SHAPE_NOT_OK = 0x5011;// const SHAPE_HOOK = 0x5020;// const PATH_3D = 0x6000;// const PATH_MATRIX = 0x6005;// const SHAPE_2D = 0x6010;// const M_SCALE = 0x6020;// const M_TWIST = 0x6030;// const M_TEETER = 0x6040;// const M_FIT = 0x6050;// const M_BEVEL = 0x6060;// const XZ_CURVE = 0x6070;// const YZ_CURVE = 0x6080;// const INTERPCT = 0x6090;// const DEFORM_LIMIT = 0x60A0;// const USE_CONTOUR = 0x6100;// const USE_TWEEN = 0x6110;// const USE_SCALE = 0x6120;// const USE_TWIST = 0x6130;// const USE_TEETER = 0x6140;// const USE_FIT = 0x6150;// const USE_BEVEL = 0x6160;// const DEFAULT_VIEW = 0x3000;// const VIEW_TOP = 0x3010;// const VIEW_BOTTOM = 0x3020;// const VIEW_LEFT = 0x3030;// const VIEW_RIGHT = 0x3040;// const VIEW_FRONT = 0x3050;// const VIEW_BACK = 0x3060;// const VIEW_USER = 0x3070;// const VIEW_CAMERA = 0x3080;// const VIEW_WINDOW = 0x3090;// const VIEWPORT_LAYOUT_OLD = 0x7000;// const VIEWPORT_DATA_OLD = 0x7010;// const VIEWPORT_LAYOUT = 0x7001;// const VIEWPORT_DATA = 0x7011;// const VIEWPORT_DATA_3 = 0x7012;// const VIEWPORT_SIZE = 0x7020;// const NETWORK_VIEW = 0x7030;export { TDSLoader };
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