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| import {	AnimationClip,	Bone,	Box3,	BufferAttribute,	BufferGeometry,	ClampToEdgeWrapping,	Color,	DirectionalLight,	DoubleSide,	FileLoader,	FrontSide,	Group,	ImageBitmapLoader,	InterleavedBuffer,	InterleavedBufferAttribute,	Interpolant,	InterpolateDiscrete,	InterpolateLinear,	Line,	LineBasicMaterial,	LineLoop,	LineSegments,	LinearFilter,	LinearMipmapLinearFilter,	LinearMipmapNearestFilter,	Loader,	LoaderUtils,	Material,	MathUtils,	Matrix4,	Mesh,	MeshBasicMaterial,	MeshPhysicalMaterial,	MeshStandardMaterial,	MirroredRepeatWrapping,	NearestFilter,	NearestMipmapLinearFilter,	NearestMipmapNearestFilter,	NumberKeyframeTrack,	Object3D,	OrthographicCamera,	PerspectiveCamera,	PointLight,	Points,	PointsMaterial,	PropertyBinding,	Quaternion,	QuaternionKeyframeTrack,	RGBFormat,	RepeatWrapping,	Skeleton,	SkinnedMesh,	Sphere,	SpotLight,	TangentSpaceNormalMap,	Texture,	TextureLoader,	TriangleFanDrawMode,	TriangleStripDrawMode,	Vector2,	Vector3,	VectorKeyframeTrack,	sRGBEncoding} from '../../../build/three.module.js';class GLTFLoader extends Loader {	constructor( manager ) {		super( manager );		this.dracoLoader = null;		this.ktx2Loader = null;		this.meshoptDecoder = null;		this.pluginCallbacks = [];		this.register( function ( parser ) {			return new GLTFMaterialsClearcoatExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFTextureBasisUExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFTextureWebPExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMaterialsSheenExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMaterialsTransmissionExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMaterialsVolumeExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMaterialsIorExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMaterialsSpecularExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFLightsExtension( parser );		} );		this.register( function ( parser ) {			return new GLTFMeshoptCompression( parser );		} );	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		let resourcePath;		if ( this.resourcePath !== '' ) {			resourcePath = this.resourcePath;		} else if ( this.path !== '' ) {			resourcePath = this.path;		} else {			resourcePath = LoaderUtils.extractUrlBase( url );		}		// Tells the LoadingManager to track an extra item, which resolves after		// the model is fully loaded. This means the count of items loaded will		// be incorrect, but ensures manager.onLoad() does not fire early.		this.manager.itemStart( url );		const _onError = function ( e ) {			if ( onError ) {				onError( e );			} else {				console.error( e );			}			scope.manager.itemError( url );			scope.manager.itemEnd( url );		};		const loader = new FileLoader( this.manager );		loader.setPath( this.path );		loader.setResponseType( 'arraybuffer' );		loader.setRequestHeader( this.requestHeader );		loader.setWithCredentials( this.withCredentials );		loader.load( url, function ( data ) {			try {				scope.parse( data, resourcePath, function ( gltf ) {					onLoad( gltf );					scope.manager.itemEnd( url );				}, _onError );			} catch ( e ) {				_onError( e );			}		}, onProgress, _onError );	}	setDRACOLoader( dracoLoader ) {		this.dracoLoader = dracoLoader;		return this;	}	setDDSLoader() {		throw new Error(			'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'		);	}	setKTX2Loader( ktx2Loader ) {		this.ktx2Loader = ktx2Loader;		return this;	}	setMeshoptDecoder( meshoptDecoder ) {		this.meshoptDecoder = meshoptDecoder;		return this;	}	register( callback ) {		if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {			this.pluginCallbacks.push( callback );		}		return this;	}	unregister( callback ) {		if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {			this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );		}		return this;	}	parse( data, path, onLoad, onError ) {		let content;		const extensions = {};		const plugins = {};		if ( typeof data === 'string' ) {			content = data;		} else {			const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {				try {					extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );				} catch ( error ) {					if ( onError ) onError( error );					return;				}				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;			} else {				content = LoaderUtils.decodeText( new Uint8Array( data ) );			}		}		const json = JSON.parse( content );		if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {			if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );			return;		}		const parser = new GLTFParser( json, {			path: path || this.resourcePath || '',			crossOrigin: this.crossOrigin,			requestHeader: this.requestHeader,			manager: this.manager,			ktx2Loader: this.ktx2Loader,			meshoptDecoder: this.meshoptDecoder		} );		parser.fileLoader.setRequestHeader( this.requestHeader );		for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {			const plugin = this.pluginCallbacks[ i ]( parser );			plugins[ plugin.name ] = plugin;			// Workaround to avoid determining as unknown extension			// in addUnknownExtensionsToUserData().			// Remove this workaround if we move all the existing			// extension handlers to plugin system			extensions[ plugin.name ] = true;		}		if ( json.extensionsUsed ) {			for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {				const extensionName = json.extensionsUsed[ i ];				const extensionsRequired = json.extensionsRequired || [];				switch ( extensionName ) {					case EXTENSIONS.KHR_MATERIALS_UNLIT:						extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();						break;					case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:						extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();						break;					case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:						extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );						break;					case EXTENSIONS.KHR_TEXTURE_TRANSFORM:						extensions[ extensionName ] = new GLTFTextureTransformExtension();						break;					case EXTENSIONS.KHR_MESH_QUANTIZATION:						extensions[ extensionName ] = new GLTFMeshQuantizationExtension();						break;					default:						if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {							console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );						}				}			}		}		parser.setExtensions( extensions );		parser.setPlugins( plugins );		parser.parse( onLoad, onError );	}	parseAsync( data, path ) {		const scope = this;		return new Promise( function ( resolve, reject ) {			scope.parse( data, path, resolve, reject );		} );	}}/* GLTFREGISTRY */function GLTFRegistry() {	let objects = {};	return	{		get: function ( key ) {			return objects[ key ];		},		add: function ( key, object ) {			objects[ key ] = object;		},		remove: function ( key ) {			delete objects[ key ];		},		removeAll: function () {			objects = {};		}	};}/*********************************//********** EXTENSIONS ***********//*********************************/const EXTENSIONS = {	KHR_BINARY_GLTF: 'KHR_binary_glTF',	KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',	KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',	KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',	KHR_MATERIALS_IOR: 'KHR_materials_ior',	KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',	KHR_MATERIALS_SHEEN: 'KHR_materials_sheen',	KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',	KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',	KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',	KHR_MATERIALS_VOLUME: 'KHR_materials_volume',	KHR_TEXTURE_BASISU: 'KHR_texture_basisu',	KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',	KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',	EXT_TEXTURE_WEBP: 'EXT_texture_webp',	EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'};/** * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual */class GLTFLightsExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;		// Object3D instance caches		this.cache = { refs: {}, uses: {} };	}	_markDefs() {		const parser = this.parser;		const nodeDefs = this.parser.json.nodes || [];		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {			const nodeDef = nodeDefs[ nodeIndex ];			if ( nodeDef.extensions					&& nodeDef.extensions[ this.name ]					&& nodeDef.extensions[ this.name ].light !== undefined ) {				parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );			}		}	}	_loadLight( lightIndex ) {		const parser = this.parser;		const cacheKey = 'light:' + lightIndex;		let dependency = parser.cache.get( cacheKey );		if ( dependency ) return dependency;		const json = parser.json;		const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};		const lightDefs = extensions.lights || [];		const lightDef = lightDefs[ lightIndex ];		let lightNode;		const color = new Color( 0xffffff );		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );		const range = lightDef.range !== undefined ? lightDef.range : 0;		switch ( lightDef.type ) {			case 'directional':				lightNode = new DirectionalLight( color );				lightNode.target.position.set( 0, 0, - 1 );				lightNode.add( lightNode.target );				break;			case 'point':				lightNode = new PointLight( color );				lightNode.distance = range;				break;			case 'spot':				lightNode = new SpotLight( color );				lightNode.distance = range;				// Handle spotlight properties.				lightDef.spot = lightDef.spot || {};				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;				lightNode.angle = lightDef.spot.outerConeAngle;				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;				lightNode.target.position.set( 0, 0, - 1 );				lightNode.add( lightNode.target );				break;			default:				throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );		}		// Some lights (e.g. spot) default to a position other than the origin. Reset the position		// here, because node-level parsing will only override position if explicitly specified.		lightNode.position.set( 0, 0, 0 );		lightNode.decay = 2;		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;		lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );		dependency = Promise.resolve( lightNode );		parser.cache.add( cacheKey, dependency );		return dependency;	}	createNodeAttachment( nodeIndex ) {		const self = this;		const parser = this.parser;		const json = parser.json;		const nodeDef = json.nodes[ nodeIndex ];		const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};		const lightIndex = lightDef.light;		if ( lightIndex === undefined ) return null;		return this._loadLight( lightIndex ).then( function ( light ) {			return parser._getNodeRef( self.cache, lightIndex, light );		} );	}}/** * Unlit Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit */class GLTFMaterialsUnlitExtension {	constructor() {		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;	}	getMaterialType() {		return MeshBasicMaterial;	}	extendParams( materialParams, materialDef, parser ) {		const pending = [];		materialParams.color = new Color( 1.0, 1.0, 1.0 );		materialParams.opacity = 1.0;		const metallicRoughness = materialDef.pbrMetallicRoughness;		if ( metallicRoughness ) {			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {				const array = metallicRoughness.baseColorFactor;				materialParams.color.fromArray( array );				materialParams.opacity = array[ 3 ];			}			if ( metallicRoughness.baseColorTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );			}		}		return Promise.all( pending );	}}/** * Clearcoat Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat */class GLTFMaterialsClearcoatExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const pending = [];		const extension = materialDef.extensions[ this.name ];		if ( extension.clearcoatFactor !== undefined ) {			materialParams.clearcoat = extension.clearcoatFactor;		}		if ( extension.clearcoatTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );		}		if ( extension.clearcoatRoughnessFactor !== undefined ) {			materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;		}		if ( extension.clearcoatRoughnessTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );		}		if ( extension.clearcoatNormalTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );			if ( extension.clearcoatNormalTexture.scale !== undefined ) {				const scale = extension.clearcoatNormalTexture.scale;				materialParams.clearcoatNormalScale = new Vector2( scale, scale );			}		}		return Promise.all( pending );	}}/** * Sheen Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen */class GLTFMaterialsSheenExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const pending = [];		materialParams.sheenColor = new Color( 0, 0, 0 );		materialParams.sheenRoughness = 0;		materialParams.sheen = 1;		const extension = materialDef.extensions[ this.name ];		if ( extension.sheenColorFactor !== undefined ) {			materialParams.sheenColor.fromArray( extension.sheenColorFactor );		}		if ( extension.sheenRoughnessFactor !== undefined ) {			materialParams.sheenRoughness = extension.sheenRoughnessFactor;		}		if ( extension.sheenColorTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture ) );		}		if ( extension.sheenRoughnessTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );		}		return Promise.all( pending );	}}/** * Transmission Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission * Draft: https://github.com/KhronosGroup/glTF/pull/1698 */class GLTFMaterialsTransmissionExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const pending = [];		const extension = materialDef.extensions[ this.name ];		if ( extension.transmissionFactor !== undefined ) {			materialParams.transmission = extension.transmissionFactor;		}		if ( extension.transmissionTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );		}		return Promise.all( pending );	}}/** * Materials Volume Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume */class GLTFMaterialsVolumeExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const pending = [];		const extension = materialDef.extensions[ this.name ];		materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;		if ( extension.thicknessTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );		}		materialParams.attenuationDistance = extension.attenuationDistance || 0;		const colorArray = extension.attenuationColor || [ 1, 1, 1 ];		materialParams.attenuationColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );		return Promise.all( pending );	}}/** * Materials ior Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior */class GLTFMaterialsIorExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_IOR;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const extension = materialDef.extensions[ this.name ];		materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;		return Promise.resolve();	}}/** * Materials specular Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular */class GLTFMaterialsSpecularExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;	}	getMaterialType( materialIndex ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;		return MeshPhysicalMaterial;	}	extendMaterialParams( materialIndex, materialParams ) {		const parser = this.parser;		const materialDef = parser.json.materials[ materialIndex ];		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {			return Promise.resolve();		}		const pending = [];		const extension = materialDef.extensions[ this.name ];		materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;		if ( extension.specularTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );		}		const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];		materialParams.specularColor = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );		if ( extension.specularColorTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture ).then( function ( texture ) {				texture.encoding = sRGBEncoding;			} ) );		}		return Promise.all( pending );	}}/** * BasisU Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu */class GLTFTextureBasisUExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.KHR_TEXTURE_BASISU;	}	loadTexture( textureIndex ) {		const parser = this.parser;		const json = parser.json;		const textureDef = json.textures[ textureIndex ];		if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {			return null;		}		const extension = textureDef.extensions[ this.name ];		const source = json.images[ extension.source ];		const loader = parser.options.ktx2Loader;		if ( ! loader ) {			if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {				throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );			} else {				// Assumes that the extension is optional and that a fallback texture is present				return null;			}		}		return parser.loadTextureImage( textureIndex, source, loader );	}}/** * WebP Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp */class GLTFTextureWebPExtension {	constructor( parser ) {		this.parser = parser;		this.name = EXTENSIONS.EXT_TEXTURE_WEBP;		this.isSupported = null;	}	loadTexture( textureIndex ) {		const name = this.name;		const parser = this.parser;		const json = parser.json;		const textureDef = json.textures[ textureIndex ];		if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {			return null;		}		const extension = textureDef.extensions[ name ];		const source = json.images[ extension.source ];		let loader = parser.textureLoader;		if ( source.uri ) {			const handler = parser.options.manager.getHandler( source.uri );			if ( handler !== null ) loader = handler;		}		return this.detectSupport().then( function ( isSupported ) {			if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );			if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {				throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );			}			// Fall back to PNG or JPEG.			return parser.loadTexture( textureIndex );		} );	}	detectSupport() {		if ( ! this.isSupported ) {			this.isSupported = new Promise( function ( resolve ) {				const image = new Image();				// Lossy test image. Support for lossy images doesn't guarantee support for all				// WebP images, unfortunately.				image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';				image.onload = image.onerror = function () {					resolve( image.height === 1 );				};			} );		}		return this.isSupported;	}}/** * meshopt BufferView Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression */class GLTFMeshoptCompression {	constructor( parser ) {		this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;		this.parser = parser;	}	loadBufferView( index ) {		const json = this.parser.json;		const bufferView = json.bufferViews[ index ];		if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {			const extensionDef = bufferView.extensions[ this.name ];			const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );			const decoder = this.parser.options.meshoptDecoder;			if ( ! decoder || ! decoder.supported ) {				if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {					throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );				} else {					// Assumes that the extension is optional and that fallback buffer data is present					return null;				}			}			return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {				const byteOffset = extensionDef.byteOffset || 0;				const byteLength = extensionDef.byteLength || 0;				const count = extensionDef.count;				const stride = extensionDef.byteStride;				const result = new ArrayBuffer( count * stride );				const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );				decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );				return result;			} );		} else {			return null;		}	}}/* BINARY EXTENSION */const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';const BINARY_EXTENSION_HEADER_LENGTH = 12;const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };class GLTFBinaryExtension {	constructor( data ) {		this.name = EXTENSIONS.KHR_BINARY_GLTF;		this.content = null;		this.body = null;		const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );		this.header = {			magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),			version: headerView.getUint32( 4, true ),			length: headerView.getUint32( 8, true )		};		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );		} else if ( this.header.version < 2.0 ) {			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );		}		const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;		const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );		let chunkIndex = 0;		while ( chunkIndex < chunkContentsLength ) {			const chunkLength = chunkView.getUint32( chunkIndex, true );			chunkIndex += 4;			const chunkType = chunkView.getUint32( chunkIndex, true );			chunkIndex += 4;			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {				const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );				this.content = LoaderUtils.decodeText( contentArray );			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {				const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;				this.body = data.slice( byteOffset, byteOffset + chunkLength );			}			// Clients must ignore chunks with unknown types.			chunkIndex += chunkLength;		}		if ( this.content === null ) {			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );		}	}}/** * DRACO Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression */class GLTFDracoMeshCompressionExtension {	constructor( json, dracoLoader ) {		if ( ! dracoLoader ) {			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );		}		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;		this.json = json;		this.dracoLoader = dracoLoader;		this.dracoLoader.preload();	}	decodePrimitive( primitive, parser ) {		const json = this.json;		const dracoLoader = this.dracoLoader;		const bufferViewIndex = primitive.extensions[ this.name ].bufferView;		const gltfAttributeMap = primitive.extensions[ this.name ].attributes;		const threeAttributeMap = {};		const attributeNormalizedMap = {};		const attributeTypeMap = {};		for ( const attributeName in gltfAttributeMap ) {			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();			threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];		}		for ( const attributeName in primitive.attributes ) {			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();			if ( gltfAttributeMap[ attributeName ] !== undefined ) {				const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];				const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];				attributeTypeMap[ threeAttributeName ] = componentType;				attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;			}		}		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {			return new Promise( function ( resolve ) {				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {					for ( const attributeName in geometry.attributes ) {						const attribute = geometry.attributes[ attributeName ];						const normalized = attributeNormalizedMap[ attributeName ];						if ( normalized !== undefined ) attribute.normalized = normalized;					}					resolve( geometry );				}, threeAttributeMap, attributeTypeMap );			} );		} );	}}/** * Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform */class GLTFTextureTransformExtension {	constructor() {		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;	}	extendTexture( texture, transform ) {		if ( transform.texCoord !== undefined ) {			console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );		}		if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {			// See https://github.com/mrdoob/three.js/issues/21819.			return texture;		}		texture = texture.clone();		if ( transform.offset !== undefined ) {			texture.offset.fromArray( transform.offset );		}		if ( transform.rotation !== undefined ) {			texture.rotation = transform.rotation;		}		if ( transform.scale !== undefined ) {			texture.repeat.fromArray( transform.scale );		}		texture.needsUpdate = true;		return texture;	}}/** * Specular-Glossiness Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness *//** * A sub class of StandardMaterial with some of the functionality * changed via the `onBeforeCompile` callback * @pailhead */class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {	constructor( params ) {		super();		this.isGLTFSpecularGlossinessMaterial = true;		//various chunks that need replacing		const specularMapParsFragmentChunk = [			'#ifdef USE_SPECULARMAP',			'	uniform sampler2D specularMap;',			'#endif'		].join( '\n' );		const glossinessMapParsFragmentChunk = [			'#ifdef USE_GLOSSINESSMAP',			'	uniform sampler2D glossinessMap;',			'#endif'		].join( '\n' );		const specularMapFragmentChunk = [			'vec3 specularFactor = specular;',			'#ifdef USE_SPECULARMAP',			'	vec4 texelSpecular = texture2D( specularMap, vUv );',			'	texelSpecular = sRGBToLinear( texelSpecular );',			'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',			'	specularFactor *= texelSpecular.rgb;',			'#endif'		].join( '\n' );		const glossinessMapFragmentChunk = [			'float glossinessFactor = glossiness;',			'#ifdef USE_GLOSSINESSMAP',			'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',			'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',			'	glossinessFactor *= texelGlossiness.a;',			'#endif'		].join( '\n' );		const lightPhysicalFragmentChunk = [			'PhysicalMaterial material;',			'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',			'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',			'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',			'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',			'material.roughness += geometryRoughness;',			'material.roughness = min( material.roughness, 1.0 );',			'material.specularColor = specularFactor;',		].join( '\n' );		const uniforms = {			specular: { value: new Color().setHex( 0xffffff ) },			glossiness: { value: 1 },			specularMap: { value: null },			glossinessMap: { value: null }		};		this._extraUniforms = uniforms;		this.onBeforeCompile = function ( shader ) {			for ( const uniformName in uniforms ) {				shader.uniforms[ uniformName ] = uniforms[ uniformName ];			}			shader.fragmentShader = shader.fragmentShader				.replace( 'uniform float roughness;', 'uniform vec3 specular;' )				.replace( 'uniform float metalness;', 'uniform float glossiness;' )				.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )				.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )				.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )				.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )				.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );		};		Object.defineProperties( this, {			specular: {				get: function () {					return uniforms.specular.value;				},				set: function ( v ) {					uniforms.specular.value = v;				}			},			specularMap: {				get: function () {					return uniforms.specularMap.value;				},				set: function ( v ) {					uniforms.specularMap.value = v;					if ( v ) {						this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps					} else {						delete this.defines.USE_SPECULARMAP;					}				}			},			glossiness: {				get: function () {					return uniforms.glossiness.value;				},				set: function ( v ) {					uniforms.glossiness.value = v;				}			},			glossinessMap: {				get: function () {					return uniforms.glossinessMap.value;				},				set: function ( v ) {					uniforms.glossinessMap.value = v;					if ( v ) {						this.defines.USE_GLOSSINESSMAP = '';						this.defines.USE_UV = '';					} else {						delete this.defines.USE_GLOSSINESSMAP;						delete this.defines.USE_UV;					}				}			}		} );		delete this.metalness;		delete this.roughness;		delete this.metalnessMap;		delete this.roughnessMap;		this.setValues( params );	}	copy( source ) {		super.copy( source );		this.specularMap = source.specularMap;		this.specular.copy( source.specular );		this.glossinessMap = source.glossinessMap;		this.glossiness = source.glossiness;		delete this.metalness;		delete this.roughness;		delete this.metalnessMap;		delete this.roughnessMap;		return this;	}}class GLTFMaterialsPbrSpecularGlossinessExtension {	constructor() {		this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;		this.specularGlossinessParams = [			'color',			'map',			'lightMap',			'lightMapIntensity',			'aoMap',			'aoMapIntensity',			'emissive',			'emissiveIntensity',			'emissiveMap',			'bumpMap',			'bumpScale',			'normalMap',			'normalMapType',			'displacementMap',			'displacementScale',			'displacementBias',			'specularMap',			'specular',			'glossinessMap',			'glossiness',			'alphaMap',			'envMap',			'envMapIntensity',			'refractionRatio',		];	}	getMaterialType() {		return GLTFMeshStandardSGMaterial;	}	extendParams( materialParams, materialDef, parser ) {		const pbrSpecularGlossiness = materialDef.extensions[ this.name ];		materialParams.color = new Color( 1.0, 1.0, 1.0 );		materialParams.opacity = 1.0;		const pending = [];		if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {			const array = pbrSpecularGlossiness.diffuseFactor;			materialParams.color.fromArray( array );			materialParams.opacity = array[ 3 ];		}		if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {			pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );		}		materialParams.emissive = new Color( 0.0, 0.0, 0.0 );		materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;		materialParams.specular = new Color( 1.0, 1.0, 1.0 );		if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {			materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );		}		if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {			const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;			pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );			pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );		}		return Promise.all( pending );	}	createMaterial( materialParams ) {		const material = new GLTFMeshStandardSGMaterial( materialParams );		material.fog = true;		material.color = materialParams.color;		material.map = materialParams.map === undefined ? null : materialParams.map;		material.lightMap = null;		material.lightMapIntensity = 1.0;		material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;		material.aoMapIntensity = 1.0;		material.emissive = materialParams.emissive;		material.emissiveIntensity = 1.0;		material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;		material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;		material.bumpScale = 1;		material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;		material.normalMapType = TangentSpaceNormalMap;		if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;		material.displacementMap = null;		material.displacementScale = 1;		material.displacementBias = 0;		material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;		material.specular = materialParams.specular;		material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;		material.glossiness = materialParams.glossiness;		material.alphaMap = null;		material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;		material.envMapIntensity = 1.0;		material.refractionRatio = 0.98;		return material;	}}/** * Mesh Quantization Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization */class GLTFMeshQuantizationExtension {	constructor() {		this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;	}}/*********************************//********** INTERPOLATION ********//*********************************/// Spline Interpolation// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolationclass GLTFCubicSplineInterpolant extends Interpolant {	constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {		super( parameterPositions, sampleValues, sampleSize, resultBuffer );	}	copySampleValue_( index ) {		// Copies a sample value to the result buffer. See description of glTF		// CUBICSPLINE values layout in interpolate_() function below.		const result = this.resultBuffer,			values = this.sampleValues,			valueSize = this.valueSize,			offset = index * valueSize * 3 + valueSize;		for ( let i = 0; i !== valueSize; i ++ ) {			result[ i ] = values[ offset + i ];		}		return result;	}}GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {	const result = this.resultBuffer;	const values = this.sampleValues;	const stride = this.valueSize;	const stride2 = stride * 2;	const stride3 = stride * 3;	const td = t1 - t0;	const p = ( t - t0 ) / td;	const pp = p * p;	const ppp = pp * p;	const offset1 = i1 * stride3;	const offset0 = offset1 - stride3;	const s2 = - 2 * ppp + 3 * pp;	const s3 = ppp - pp;	const s0 = 1 - s2;	const s1 = s3 - pp + p;	// Layout of keyframe output values for CUBICSPLINE animations:	//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]	for ( let i = 0; i !== stride; i ++ ) {		const p0 = values[ offset0 + i + stride ]; // splineVertex_k		const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)		const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1		const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)		result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;	}	return result;};const _q = new Quaternion();class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {	interpolate_( i1, t0, t, t1 ) {		const result = super.interpolate_( i1, t0, t, t1 );		_q.fromArray( result ).normalize().toArray( result );		return result;	}}/*********************************//********** INTERNALS ************//*********************************//* CONSTANTS */const WEBGL_CONSTANTS = {	FLOAT: 5126,	//FLOAT_MAT2: 35674,	FLOAT_MAT3: 35675,	FLOAT_MAT4: 35676,	FLOAT_VEC2: 35664,	FLOAT_VEC3: 35665,	FLOAT_VEC4: 35666,	LINEAR: 9729,	REPEAT: 10497,	SAMPLER_2D: 35678,	POINTS: 0,	LINES: 1,	LINE_LOOP: 2,	LINE_STRIP: 3,	TRIANGLES: 4,	TRIANGLE_STRIP: 5,	TRIANGLE_FAN: 6,	UNSIGNED_BYTE: 5121,	UNSIGNED_SHORT: 5123};const WEBGL_COMPONENT_TYPES = {	5120: Int8Array,	5121: Uint8Array,	5122: Int16Array,	5123: Uint16Array,	5125: Uint32Array,	5126: Float32Array};const WEBGL_FILTERS = {	9728: NearestFilter,	9729: LinearFilter,	9984: NearestMipmapNearestFilter,	9985: LinearMipmapNearestFilter,	9986: NearestMipmapLinearFilter,	9987: LinearMipmapLinearFilter};const WEBGL_WRAPPINGS = {	33071: ClampToEdgeWrapping,	33648: MirroredRepeatWrapping,	10497: RepeatWrapping};const WEBGL_TYPE_SIZES = {	'SCALAR': 1,	'VEC2': 2,	'VEC3': 3,	'VEC4': 4,	'MAT2': 4,	'MAT3': 9,	'MAT4': 16};const ATTRIBUTES = {	POSITION: 'position',	NORMAL: 'normal',	TANGENT: 'tangent',	TEXCOORD_0: 'uv',	TEXCOORD_1: 'uv2',	COLOR_0: 'color',	WEIGHTS_0: 'skinWeight',	JOINTS_0: 'skinIndex',};const PATH_PROPERTIES = {	scale: 'scale',	translation: 'position',	rotation: 'quaternion',	weights: 'morphTargetInfluences'};const INTERPOLATION = {	CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each		                        // keyframe track will be initialized with a default interpolation type, then modified.	LINEAR: InterpolateLinear,	STEP: InterpolateDiscrete};const ALPHA_MODES = {	OPAQUE: 'OPAQUE',	MASK: 'MASK',	BLEND: 'BLEND'};/** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */function createDefaultMaterial( cache ) {	if ( cache[ 'DefaultMaterial' ] === undefined ) {		cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {			color: 0xFFFFFF,			emissive: 0x000000,			metalness: 1,			roughness: 1,			transparent: false,			depthTest: true,			side: FrontSide		} );	}	return cache[ 'DefaultMaterial' ];}function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {	// Add unknown glTF extensions to an object's userData.	for ( const name in objectDef.extensions ) {		if ( knownExtensions[ name ] === undefined ) {			object.userData.gltfExtensions = object.userData.gltfExtensions || {};			object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];		}	}}/** * @param {Object3D|Material|BufferGeometry} object * @param {GLTF.definition} gltfDef */function assignExtrasToUserData( object, gltfDef ) {	if ( gltfDef.extras !== undefined ) {		if ( typeof gltfDef.extras === 'object' ) {			Object.assign( object.userData, gltfDef.extras );		} else {			console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );		}	}}/** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * * @param {BufferGeometry} geometry * @param {Array<GLTF.Target>} targets * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */function addMorphTargets( geometry, targets, parser ) {	let hasMorphPosition = false;	let hasMorphNormal = false;	for ( let i = 0, il = targets.length; i < il; i ++ ) {		const target = targets[ i ];		if ( target.POSITION !== undefined ) hasMorphPosition = true;		if ( target.NORMAL !== undefined ) hasMorphNormal = true;		if ( hasMorphPosition && hasMorphNormal ) break;	}	if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );	const pendingPositionAccessors = [];	const pendingNormalAccessors = [];	for ( let i = 0, il = targets.length; i < il; i ++ ) {		const target = targets[ i ];		if ( hasMorphPosition ) {			const pendingAccessor = target.POSITION !== undefined				? parser.getDependency( 'accessor', target.POSITION )				: geometry.attributes.position;			pendingPositionAccessors.push( pendingAccessor );		}		if ( hasMorphNormal ) {			const pendingAccessor = target.NORMAL !== undefined				? parser.getDependency( 'accessor', target.NORMAL )				: geometry.attributes.normal;			pendingNormalAccessors.push( pendingAccessor );		}	}	return Promise.all( [		Promise.all( pendingPositionAccessors ),		Promise.all( pendingNormalAccessors )	] ).then( function ( accessors ) {		const morphPositions = accessors[ 0 ];		const morphNormals = accessors[ 1 ];		if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;		if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;		geometry.morphTargetsRelative = true;		return geometry;	} );}/** * @param {Mesh} mesh * @param {GLTF.Mesh} meshDef */function updateMorphTargets( mesh, meshDef ) {	mesh.updateMorphTargets();	if ( meshDef.weights !== undefined ) {		for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {			mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];		}	}	// .extras has user-defined data, so check that .extras.targetNames is an array.	if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {		const targetNames = meshDef.extras.targetNames;		if ( mesh.morphTargetInfluences.length === targetNames.length ) {			mesh.morphTargetDictionary = {};			for ( let i = 0, il = targetNames.length; i < il; i ++ ) {				mesh.morphTargetDictionary[ targetNames[ i ] ] = i;			}		} else {			console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );		}	}}function createPrimitiveKey( primitiveDef ) {	const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];	let geometryKey;	if ( dracoExtension ) {		geometryKey = 'draco:' + dracoExtension.bufferView				+ ':' + dracoExtension.indices				+ ':' + createAttributesKey( dracoExtension.attributes );	} else {		geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;	}	return geometryKey;}function createAttributesKey( attributes ) {	let attributesKey = '';	const keys = Object.keys( attributes ).sort();	for ( let i = 0, il = keys.length; i < il; i ++ ) {		attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';	}	return attributesKey;}function getNormalizedComponentScale( constructor ) {	// Reference:	// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data	switch ( constructor ) {		case Int8Array:			return 1 / 127;		case Uint8Array:			return 1 / 255;		case Int16Array:			return 1 / 32767;		case Uint16Array:			return 1 / 65535;		default:			throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );	}}/* GLTF PARSER */class GLTFParser {	constructor( json = {}, options = {} ) {		this.json = json;		this.extensions = {};		this.plugins = {};		this.options = options;		// loader object cache		this.cache = new GLTFRegistry();		// associations between Three.js objects and glTF elements		this.associations = new Map();		// BufferGeometry caching		this.primitiveCache = {};		// Object3D instance caches		this.meshCache = { refs: {}, uses: {} };		this.cameraCache = { refs: {}, uses: {} };		this.lightCache = { refs: {}, uses: {} };		this.textureCache = {};		// Track node names, to ensure no duplicates		this.nodeNamesUsed = {};		// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the		// expensive work of uploading a texture to the GPU off the main thread.		if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {			this.textureLoader = new ImageBitmapLoader( this.options.manager );		} else {			this.textureLoader = new TextureLoader( this.options.manager );		}		this.textureLoader.setCrossOrigin( this.options.crossOrigin );		this.textureLoader.setRequestHeader( this.options.requestHeader );		this.fileLoader = new FileLoader( this.options.manager );		this.fileLoader.setResponseType( 'arraybuffer' );		if ( this.options.crossOrigin === 'use-credentials' ) {			this.fileLoader.setWithCredentials( true );		}	}	setExtensions( extensions ) {		this.extensions = extensions;	}	setPlugins( plugins ) {		this.plugins = plugins;	}	parse( onLoad, onError ) {		const parser = this;		const json = this.json;		const extensions = this.extensions;		// Clear the loader cache		this.cache.removeAll();		// Mark the special nodes/meshes in json for efficient parse		this._invokeAll( function ( ext ) {			return ext._markDefs && ext._markDefs();		} );		Promise.all( this._invokeAll( function ( ext ) {			return ext.beforeRoot && ext.beforeRoot();		} ) ).then( function () {			return Promise.all( [				parser.getDependencies( 'scene' ),				parser.getDependencies( 'animation' ),				parser.getDependencies( 'camera' ),			] );		} ).then( function ( dependencies ) {			const result = {				scene: dependencies[ 0 ][ json.scene || 0 ],				scenes: dependencies[ 0 ],				animations: dependencies[ 1 ],				cameras: dependencies[ 2 ],				asset: json.asset,				parser: parser,				userData: {}			};			addUnknownExtensionsToUserData( extensions, result, json );			assignExtrasToUserData( result, json );			Promise.all( parser._invokeAll( function ( ext ) {				return ext.afterRoot && ext.afterRoot( result );			} ) ).then( function () {				onLoad( result );			} );		} ).catch( onError );	}	/**	 * Marks the special nodes/meshes in json for efficient parse.	 */	_markDefs() {		const nodeDefs = this.json.nodes || [];		const skinDefs = this.json.skins || [];		const meshDefs = this.json.meshes || [];		// Nothing in the node definition indicates whether it is a Bone or an		// Object3D. Use the skins' joint references to mark bones.		for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {			const joints = skinDefs[ skinIndex ].joints;			for ( let i = 0, il = joints.length; i < il; i ++ ) {				nodeDefs[ joints[ i ] ].isBone = true;			}		}		// Iterate over all nodes, marking references to shared resources,		// as well as skeleton joints.		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {			const nodeDef = nodeDefs[ nodeIndex ];			if ( nodeDef.mesh !== undefined ) {				this._addNodeRef( this.meshCache, nodeDef.mesh );				// Nothing in the mesh definition indicates whether it is				// a SkinnedMesh or Mesh. Use the node's mesh reference				// to mark SkinnedMesh if node has skin.				if ( nodeDef.skin !== undefined ) {					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;				}			}			if ( nodeDef.camera !== undefined ) {				this._addNodeRef( this.cameraCache, nodeDef.camera );			}		}	}	/**	 * Counts references to shared node / Object3D resources. These resources	 * can be reused, or "instantiated", at multiple nodes in the scene	 * hierarchy. Mesh, Camera, and Light instances are instantiated and must	 * be marked. Non-scenegraph resources (like Materials, Geometries, and	 * Textures) can be reused directly and are not marked here.	 *	 * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.	 */	_addNodeRef( cache, index ) {		if ( index === undefined ) return;		if ( cache.refs[ index ] === undefined ) {			cache.refs[ index ] = cache.uses[ index ] = 0;		}		cache.refs[ index ] ++;	}	/** Returns a reference to a shared resource, cloning it if necessary. */	_getNodeRef( cache, index, object ) {		if ( cache.refs[ index ] <= 1 ) return object;		const ref = object.clone();		// Propagates mappings to the cloned object, prevents mappings on the		// original object from being lost.		const updateMappings = ( original, clone ) => {			const mappings = this.associations.get( original );			if ( mappings != null ) {				this.associations.set( clone, mappings );			}			for ( const [ i, child ] of original.children.entries() ) {				updateMappings( child, clone.children[ i ] );			}		};		updateMappings( object, ref );		ref.name += '_instance_' + ( cache.uses[ index ] ++ );		return ref;	}	_invokeOne( func ) {		const extensions = Object.values( this.plugins );		extensions.push( this );		for ( let i = 0; i < extensions.length; i ++ ) {			const result = func( extensions[ i ] );			if ( result ) return result;		}		return null;	}	_invokeAll( func ) {		const extensions = Object.values( this.plugins );		extensions.unshift( this );		const pending = [];		for ( let i = 0; i < extensions.length; i ++ ) {			const result = func( extensions[ i ] );			if ( result ) pending.push( result );		}		return pending;	}	/**	 * Requests the specified dependency asynchronously, with caching.	 * @param {string} type	 * @param {number} index	 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}	 */	getDependency( type, index ) {		const cacheKey = type + ':' + index;		let dependency = this.cache.get( cacheKey );		if ( ! dependency ) {			switch ( type ) {				case 'scene':					dependency = this.loadScene( index );					break;				case 'node':					dependency = this.loadNode( index );					break;				case 'mesh':					dependency = this._invokeOne( function ( ext ) {						return ext.loadMesh && ext.loadMesh( index );					} );					break;				case 'accessor':					dependency = this.loadAccessor( index );					break;				case 'bufferView':					dependency = this._invokeOne( function ( ext ) {						return ext.loadBufferView && ext.loadBufferView( index );					} );					break;				case 'buffer':					dependency = this.loadBuffer( index );					break;				case 'material':					dependency = this._invokeOne( function ( ext ) {						return ext.loadMaterial && ext.loadMaterial( index );					} );					break;				case 'texture':					dependency = this._invokeOne( function ( ext ) {						return ext.loadTexture && ext.loadTexture( index );					} );					break;				case 'skin':					dependency = this.loadSkin( index );					break;				case 'animation':					dependency = this.loadAnimation( index );					break;				case 'camera':					dependency = this.loadCamera( index );					break;				default:					throw new Error( 'Unknown type: ' + type );			}			this.cache.add( cacheKey, dependency );		}		return dependency;	}	/**	 * Requests all dependencies of the specified type asynchronously, with caching.	 * @param {string} type	 * @return {Promise<Array<Object>>}	 */	getDependencies( type ) {		let dependencies = this.cache.get( type );		if ( ! dependencies ) {			const parser = this;			const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];			dependencies = Promise.all( defs.map( function ( def, index ) {				return parser.getDependency( type, index );			} ) );			this.cache.add( type, dependencies );		}		return dependencies;	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views	 * @param {number} bufferIndex	 * @return {Promise<ArrayBuffer>}	 */	loadBuffer( bufferIndex ) {		const bufferDef = this.json.buffers[ bufferIndex ];		const loader = this.fileLoader;		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );		}		// If present, GLB container is required to be the first buffer.		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );		}		const options = this.options;		return new Promise( function ( resolve, reject ) {			loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );			} );		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views	 * @param {number} bufferViewIndex	 * @return {Promise<ArrayBuffer>}	 */	loadBufferView( bufferViewIndex ) {		const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {			const byteLength = bufferViewDef.byteLength || 0;			const byteOffset = bufferViewDef.byteOffset || 0;			return buffer.slice( byteOffset, byteOffset + byteLength );		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors	 * @param {number} accessorIndex	 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}	 */	loadAccessor( accessorIndex ) {		const parser = this;		const json = this.json;		const accessorDef = this.json.accessors[ accessorIndex ];		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {			// Ignore empty accessors, which may be used to declare runtime			// information about attributes coming from another source (e.g. Draco			// compression extension).			return Promise.resolve( null );		}		const pendingBufferViews = [];		if ( accessorDef.bufferView !== undefined ) {			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );		} else {			pendingBufferViews.push( null );		}		if ( accessorDef.sparse !== undefined ) {			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );		}		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {			const bufferView = bufferViews[ 0 ];			const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];			const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.			const elementBytes = TypedArray.BYTES_PER_ELEMENT;			const itemBytes = elementBytes * itemSize;			const byteOffset = accessorDef.byteOffset || 0;			const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;			const normalized = accessorDef.normalized === true;			let array, bufferAttribute;			// The buffer is not interleaved if the stride is the item size in bytes.			if ( byteStride && byteStride !== itemBytes ) {				// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer				// This makes sure that IBA.count reflects accessor.count properly				const ibSlice = Math.floor( byteOffset / byteStride );				const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;				let ib = parser.cache.get( ibCacheKey );				if ( ! ib ) {					array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );					// Integer parameters to IB/IBA are in array elements, not bytes.					ib = new InterleavedBuffer( array, byteStride / elementBytes );					parser.cache.add( ibCacheKey, ib );				}				bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );			} else {				if ( bufferView === null ) {					array = new TypedArray( accessorDef.count * itemSize );				} else {					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );				}				bufferAttribute = new BufferAttribute( array, itemSize, normalized );			}			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors			if ( accessorDef.sparse !== undefined ) {				const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;				const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];				const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;				const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;				const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );				const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );				if ( bufferView !== null ) {					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.					bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );				}				for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {					const index = sparseIndices[ i ];					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );				}			}			return bufferAttribute;		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures	 * @param {number} textureIndex	 * @return {Promise<THREE.Texture>}	 */	loadTexture( textureIndex ) {		const json = this.json;		const options = this.options;		const textureDef = json.textures[ textureIndex ];		const source = json.images[ textureDef.source ];		let loader = this.textureLoader;		if ( source.uri ) {			const handler = options.manager.getHandler( source.uri );			if ( handler !== null ) loader = handler;		}		return this.loadTextureImage( textureIndex, source, loader );	}	loadTextureImage( textureIndex, source, loader ) {		const parser = this;		const json = this.json;		const options = this.options;		const textureDef = json.textures[ textureIndex ];		const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;		if ( this.textureCache[ cacheKey ] ) {			// See https://github.com/mrdoob/three.js/issues/21559.			return this.textureCache[ cacheKey ];		}		const URL = self.URL || self.webkitURL;		let sourceURI = source.uri || '';		let isObjectURL = false;		if ( source.bufferView !== undefined ) {			// Load binary image data from bufferView, if provided.			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {				isObjectURL = true;				const blob = new Blob( [ bufferView ], { type: source.mimeType } );				sourceURI = URL.createObjectURL( blob );				return sourceURI;			} );		} else if ( source.uri === undefined ) {			throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );		}		const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {			return new Promise( function ( resolve, reject ) {				let onLoad = resolve;				if ( loader.isImageBitmapLoader === true ) {					onLoad = function ( imageBitmap ) {						const texture = new Texture( imageBitmap );						texture.needsUpdate = true;						resolve( texture );					};				}				loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );			} );		} ).then( function ( texture ) {			// Clean up resources and configure Texture.			if ( isObjectURL === true ) {				URL.revokeObjectURL( sourceURI );			}			texture.flipY = false;			if ( textureDef.name ) texture.name = textureDef.name;			const samplers = json.samplers || {};			const sampler = samplers[ textureDef.sampler ] || {};			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;			parser.associations.set( texture, { textures: textureIndex } );			return texture;		} ).catch( function () {			console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );			return null;		} );		this.textureCache[ cacheKey ] = promise;		return promise;	}	/**	 * Asynchronously assigns a texture to the given material parameters.	 * @param {Object} materialParams	 * @param {string} mapName	 * @param {Object} mapDef	 * @return {Promise<Texture>}	 */	assignTexture( materialParams, mapName, mapDef ) {		const parser = this;		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {			// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured			// However, we will copy UV set 0 to UV set 1 on demand for aoMap			if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {				console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );			}			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {				const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;				if ( transform ) {					const gltfReference = parser.associations.get( texture );					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );					parser.associations.set( texture, gltfReference );				}			}			materialParams[ mapName ] = texture;			return texture;		} );	}	/**	 * Assigns final material to a Mesh, Line, or Points instance. The instance	 * already has a material (generated from the glTF material options alone)	 * but reuse of the same glTF material may require multiple threejs materials	 * to accommodate different primitive types, defines, etc. New materials will	 * be created if necessary, and reused from a cache.	 * @param  {Object3D} mesh Mesh, Line, or Points instance.	 */	assignFinalMaterial( mesh ) {		const geometry = mesh.geometry;		let material = mesh.material;		const useDerivativeTangents = geometry.attributes.tangent === undefined;		const useVertexColors = geometry.attributes.color !== undefined;		const useFlatShading = geometry.attributes.normal === undefined;		if ( mesh.isPoints ) {			const cacheKey = 'PointsMaterial:' + material.uuid;			let pointsMaterial = this.cache.get( cacheKey );			if ( ! pointsMaterial ) {				pointsMaterial = new PointsMaterial();				Material.prototype.copy.call( pointsMaterial, material );				pointsMaterial.color.copy( material.color );				pointsMaterial.map = material.map;				pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px				this.cache.add( cacheKey, pointsMaterial );			}			material = pointsMaterial;		} else if ( mesh.isLine ) {			const cacheKey = 'LineBasicMaterial:' + material.uuid;			let lineMaterial = this.cache.get( cacheKey );			if ( ! lineMaterial ) {				lineMaterial = new LineBasicMaterial();				Material.prototype.copy.call( lineMaterial, material );				lineMaterial.color.copy( material.color );				this.cache.add( cacheKey, lineMaterial );			}			material = lineMaterial;		}		// Clone the material if it will be modified		if ( useDerivativeTangents || useVertexColors || useFlatShading ) {			let cacheKey = 'ClonedMaterial:' + material.uuid + ':';			if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';			if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';			if ( useVertexColors ) cacheKey += 'vertex-colors:';			if ( useFlatShading ) cacheKey += 'flat-shading:';			let cachedMaterial = this.cache.get( cacheKey );			if ( ! cachedMaterial ) {				cachedMaterial = material.clone();				if ( useVertexColors ) cachedMaterial.vertexColors = true;				if ( useFlatShading ) cachedMaterial.flatShading = true;				if ( useDerivativeTangents ) {					// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995					if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;					if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;				}				this.cache.add( cacheKey, cachedMaterial );				this.associations.set( cachedMaterial, this.associations.get( material ) );			}			material = cachedMaterial;		}		// workarounds for mesh and geometry		if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {			geometry.setAttribute( 'uv2', geometry.attributes.uv );		}		mesh.material = material;	}	getMaterialType( /* materialIndex */ ) {		return MeshStandardMaterial;	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials	 * @param {number} materialIndex	 * @return {Promise<Material>}	 */	loadMaterial( materialIndex ) {		const parser = this;		const json = this.json;		const extensions = this.extensions;		const materialDef = json.materials[ materialIndex ];		let materialType;		const materialParams = {};		const materialExtensions = materialDef.extensions || {};		const pending = [];		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {			const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];			materialType = sgExtension.getMaterialType();			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {			const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];			materialType = kmuExtension.getMaterialType();			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );		} else {			// Specification:			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material			const metallicRoughness = materialDef.pbrMetallicRoughness || {};			materialParams.color = new Color( 1.0, 1.0, 1.0 );			materialParams.opacity = 1.0;			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {				const array = metallicRoughness.baseColorFactor;				materialParams.color.fromArray( array );				materialParams.opacity = array[ 3 ];			}			if ( metallicRoughness.baseColorTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );			}			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );			}			materialType = this._invokeOne( function ( ext ) {				return ext.getMaterialType && ext.getMaterialType( materialIndex );			} );			pending.push( Promise.all( this._invokeAll( function ( ext ) {				return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );			} ) ) );		}		if ( materialDef.doubleSided === true ) {			materialParams.side = DoubleSide;		}		const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;		if ( alphaMode === ALPHA_MODES.BLEND ) {			materialParams.transparent = true;			// See: https://github.com/mrdoob/three.js/issues/17706			materialParams.depthWrite = false;		} else {			materialParams.format = RGBFormat;			materialParams.transparent = false;			if ( alphaMode === ALPHA_MODES.MASK ) {				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;			}		}		if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );			materialParams.normalScale = new Vector2( 1, 1 );			if ( materialDef.normalTexture.scale !== undefined ) {				const scale = materialDef.normalTexture.scale;				materialParams.normalScale.set( scale, scale );			}		}		if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );			if ( materialDef.occlusionTexture.strength !== undefined ) {				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;			}		}		if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {			materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );		}		if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );		}		return Promise.all( pending ).then( function () {			let material;			if ( materialType === GLTFMeshStandardSGMaterial ) {				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );			} else {				material = new materialType( materialParams );			}			if ( materialDef.name ) material.name = materialDef.name;			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.			if ( material.map ) material.map.encoding = sRGBEncoding;			if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;			assignExtrasToUserData( material, materialDef );			parser.associations.set( material, { materials: materialIndex } );			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );			return material;		} );	}	/** When Object3D instances are targeted by animation, they need unique names. */	createUniqueName( originalName ) {		const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );		let name = sanitizedName;		for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {			name = sanitizedName + '_' + i;		}		this.nodeNamesUsed[ name ] = true;		return name;	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry	 *	 * Creates BufferGeometries from primitives.	 *	 * @param {Array<GLTF.Primitive>} primitives	 * @return {Promise<Array<BufferGeometry>>}	 */	loadGeometries( primitives ) {		const parser = this;		const extensions = this.extensions;		const cache = this.primitiveCache;		function createDracoPrimitive( primitive ) {			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]				.decodePrimitive( primitive, parser )				.then( function ( geometry ) {					return addPrimitiveAttributes( geometry, primitive, parser );				} );		}		const pending = [];		for ( let i = 0, il = primitives.length; i < il; i ++ ) {			const primitive = primitives[ i ];			const cacheKey = createPrimitiveKey( primitive );			// See if we've already created this geometry			const cached = cache[ cacheKey ];			if ( cached ) {				// Use the cached geometry if it exists				pending.push( cached.promise );			} else {				let geometryPromise;				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {					// Use DRACO geometry if available					geometryPromise = createDracoPrimitive( primitive );				} else {					// Otherwise create a new geometry					geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );				}				// Cache this geometry				cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };				pending.push( geometryPromise );			}		}		return Promise.all( pending );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes	 * @param {number} meshIndex	 * @return {Promise<Group|Mesh|SkinnedMesh>}	 */	loadMesh( meshIndex ) {		const parser = this;		const json = this.json;		const extensions = this.extensions;		const meshDef = json.meshes[ meshIndex ];		const primitives = meshDef.primitives;		const pending = [];		for ( let i = 0, il = primitives.length; i < il; i ++ ) {			const material = primitives[ i ].material === undefined				? createDefaultMaterial( this.cache )				: this.getDependency( 'material', primitives[ i ].material );			pending.push( material );		}		pending.push( parser.loadGeometries( primitives ) );		return Promise.all( pending ).then( function ( results ) {			const materials = results.slice( 0, results.length - 1 );			const geometries = results[ results.length - 1 ];			const meshes = [];			for ( let i = 0, il = geometries.length; i < il; i ++ ) {				const geometry = geometries[ i ];				const primitive = primitives[ i ];				// 1. create Mesh				let mesh;				const material = materials[ i ];				if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||						primitive.mode === undefined ) {					// .isSkinnedMesh isn't in glTF spec. See ._markDefs()					mesh = meshDef.isSkinnedMesh === true						? new SkinnedMesh( geometry, material )						: new Mesh( geometry, material );					if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {						// we normalize floating point skin weight array to fix malformed assets (see #15319)						// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs						mesh.normalizeSkinWeights();					}					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );					} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );					}				} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {					mesh = new LineSegments( geometry, material );				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {					mesh = new Line( geometry, material );				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {					mesh = new LineLoop( geometry, material );				} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {					mesh = new Points( geometry, material );				} else {					throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );				}				if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {					updateMorphTargets( mesh, meshDef );				}				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );				assignExtrasToUserData( mesh, meshDef );				if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );				parser.assignFinalMaterial( mesh );				meshes.push( mesh );			}			for ( let i = 0, il = meshes.length; i < il; i ++ ) {				parser.associations.set( meshes[ i ], {					meshes: meshIndex,					primitives: i				} );			}			if ( meshes.length === 1 ) {				return meshes[ 0 ];			}			const group = new Group();			parser.associations.set( group, { meshes: meshIndex } );			for ( let i = 0, il = meshes.length; i < il; i ++ ) {				group.add( meshes[ i ] );			}			return group;		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras	 * @param {number} cameraIndex	 * @return {Promise<THREE.Camera>}	 */	loadCamera( cameraIndex ) {		let camera;		const cameraDef = this.json.cameras[ cameraIndex ];		const params = cameraDef[ cameraDef.type ];		if ( ! params ) {			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );			return;		}		if ( cameraDef.type === 'perspective' ) {			camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );		} else if ( cameraDef.type === 'orthographic' ) {			camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );		}		if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );		assignExtrasToUserData( camera, cameraDef );		return Promise.resolve( camera );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins	 * @param {number} skinIndex	 * @return {Promise<Object>}	 */	loadSkin( skinIndex ) {		const skinDef = this.json.skins[ skinIndex ];		const skinEntry = { joints: skinDef.joints };		if ( skinDef.inverseBindMatrices === undefined ) {			return Promise.resolve( skinEntry );		}		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {			skinEntry.inverseBindMatrices = accessor;			return skinEntry;		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations	 * @param {number} animationIndex	 * @return {Promise<AnimationClip>}	 */	loadAnimation( animationIndex ) {		const json = this.json;		const animationDef = json.animations[ animationIndex ];		const pendingNodes = [];		const pendingInputAccessors = [];		const pendingOutputAccessors = [];		const pendingSamplers = [];		const pendingTargets = [];		for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {			const channel = animationDef.channels[ i ];			const sampler = animationDef.samplers[ channel.sampler ];			const target = channel.target;			const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.			const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;			const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;			pendingNodes.push( this.getDependency( 'node', name ) );			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );			pendingSamplers.push( sampler );			pendingTargets.push( target );		}		return Promise.all( [			Promise.all( pendingNodes ),			Promise.all( pendingInputAccessors ),			Promise.all( pendingOutputAccessors ),			Promise.all( pendingSamplers ),			Promise.all( pendingTargets )		] ).then( function ( dependencies ) {			const nodes = dependencies[ 0 ];			const inputAccessors = dependencies[ 1 ];			const outputAccessors = dependencies[ 2 ];			const samplers = dependencies[ 3 ];			const targets = dependencies[ 4 ];			const tracks = [];			for ( let i = 0, il = nodes.length; i < il; i ++ ) {				const node = nodes[ i ];				const inputAccessor = inputAccessors[ i ];				const outputAccessor = outputAccessors[ i ];				const sampler = samplers[ i ];				const target = targets[ i ];				if ( node === undefined ) continue;				node.updateMatrix();				node.matrixAutoUpdate = true;				let TypedKeyframeTrack;				switch ( PATH_PROPERTIES[ target.path ] ) {					case PATH_PROPERTIES.weights:						TypedKeyframeTrack = NumberKeyframeTrack;						break;					case PATH_PROPERTIES.rotation:						TypedKeyframeTrack = QuaternionKeyframeTrack;						break;					case PATH_PROPERTIES.position:					case PATH_PROPERTIES.scale:					default:						TypedKeyframeTrack = VectorKeyframeTrack;						break;				}				const targetName = node.name ? node.name : node.uuid;				const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;				const targetNames = [];				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {					node.traverse( function ( object ) {						if ( object.morphTargetInfluences ) {							targetNames.push( object.name ? object.name : object.uuid );						}					} );				} else {					targetNames.push( targetName );				}				let outputArray = outputAccessor.array;				if ( outputAccessor.normalized ) {					const scale = getNormalizedComponentScale( outputArray.constructor );					const scaled = new Float32Array( outputArray.length );					for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {						scaled[ j ] = outputArray[ j ] * scale;					}					outputArray = scaled;				}				for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {					const track = new TypedKeyframeTrack(						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],						inputAccessor.array,						outputArray,						interpolation					);					// Override interpolation with custom factory method.					if ( sampler.interpolation === 'CUBICSPLINE' ) {						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {							// A CUBICSPLINE keyframe in glTF has three output values for each input value,							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()							// must be divided by three to get the interpolant's sampleSize argument.							const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;							return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );						};						// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;					}					tracks.push( track );				}			}			const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;			return new AnimationClip( name, undefined, tracks );		} );	}	createNodeMesh( nodeIndex ) {		const json = this.json;		const parser = this;		const nodeDef = json.nodes[ nodeIndex ];		if ( nodeDef.mesh === undefined ) return null;		return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {			const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );			// if weights are provided on the node, override weights on the mesh.			if ( nodeDef.weights !== undefined ) {				node.traverse( function ( o ) {					if ( ! o.isMesh ) return;					for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {						o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];					}				} );			}			return node;		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy	 * @param {number} nodeIndex	 * @return {Promise<Object3D>}	 */	loadNode( nodeIndex ) {		const json = this.json;		const extensions = this.extensions;		const parser = this;		const nodeDef = json.nodes[ nodeIndex ];		// reserve node's name before its dependencies, so the root has the intended name.		const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';		return ( function () {			const pending = [];			const meshPromise = parser._invokeOne( function ( ext ) {				return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );			} );			if ( meshPromise ) {				pending.push( meshPromise );			}			if ( nodeDef.camera !== undefined ) {				pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {					return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );				} ) );			}			parser._invokeAll( function ( ext ) {				return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );			} ).forEach( function ( promise ) {				pending.push( promise );			} );			return Promise.all( pending );		}() ).then( function ( objects ) {			let node;			// .isBone isn't in glTF spec. See ._markDefs			if ( nodeDef.isBone === true ) {				node = new Bone();			} else if ( objects.length > 1 ) {				node = new Group();			} else if ( objects.length === 1 ) {				node = objects[ 0 ];			} else {				node = new Object3D();			}			if ( node !== objects[ 0 ] ) {				for ( let i = 0, il = objects.length; i < il; i ++ ) {					node.add( objects[ i ] );				}			}			if ( nodeDef.name ) {				node.userData.name = nodeDef.name;				node.name = nodeName;			}			assignExtrasToUserData( node, nodeDef );			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );			if ( nodeDef.matrix !== undefined ) {				const matrix = new Matrix4();				matrix.fromArray( nodeDef.matrix );				node.applyMatrix4( matrix );			} else {				if ( nodeDef.translation !== undefined ) {					node.position.fromArray( nodeDef.translation );				}				if ( nodeDef.rotation !== undefined ) {					node.quaternion.fromArray( nodeDef.rotation );				}				if ( nodeDef.scale !== undefined ) {					node.scale.fromArray( nodeDef.scale );				}			}			if ( ! parser.associations.has( node ) ) {				parser.associations.set( node, {} );			}			parser.associations.get( node ).nodes = nodeIndex;			return node;		} );	}	/**	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes	 * @param {number} sceneIndex	 * @return {Promise<Group>}	 */	loadScene( sceneIndex ) {		const json = this.json;		const extensions = this.extensions;		const sceneDef = this.json.scenes[ sceneIndex ];		const parser = this;		// Loader returns Group, not Scene.		// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172		const scene = new Group();		if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );		assignExtrasToUserData( scene, sceneDef );		if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );		const nodeIds = sceneDef.nodes || [];		const pending = [];		for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {			pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );		}		return Promise.all( pending ).then( function () {			// Removes dangling associations, associations that reference a node that			// didn't make it into the scene.			const reduceAssociations = ( node ) => {				const reducedAssociations = new Map();				for ( const [ key, value ] of parser.associations ) {					if ( key instanceof Material || key instanceof Texture ) {						reducedAssociations.set( key, value );					}				}				node.traverse( ( node ) => {					const mappings = parser.associations.get( node );					if ( mappings != null ) {						reducedAssociations.set( node, mappings );					}				} );				return reducedAssociations;			};			parser.associations = reduceAssociations( scene );			return scene;		} );	}}function buildNodeHierarchy( nodeId, parentObject, json, parser ) {	const nodeDef = json.nodes[ nodeId ];	return parser.getDependency( 'node', nodeId ).then( function ( node ) {		if ( nodeDef.skin === undefined ) return node;		// build skeleton here as well		let skinEntry;		return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {			skinEntry = skin;			const pendingJoints = [];			for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {				pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );			}			return Promise.all( pendingJoints );		} ).then( function ( jointNodes ) {			node.traverse( function ( mesh ) {				if ( ! mesh.isMesh ) return;				const bones = [];				const boneInverses = [];				for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {					const jointNode = jointNodes[ j ];					if ( jointNode ) {						bones.push( jointNode );						const mat = new Matrix4();						if ( skinEntry.inverseBindMatrices !== undefined ) {							mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );						}						boneInverses.push( mat );					} else {						console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );					}				}				mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );			} );			return node;		} );	} ).then( function ( node ) {		// build node hierachy		parentObject.add( node );		const pending = [];		if ( nodeDef.children ) {			const children = nodeDef.children;			for ( let i = 0, il = children.length; i < il; i ++ ) {				const child = children[ i ];				pending.push( buildNodeHierarchy( child, node, json, parser ) );			}		}		return Promise.all( pending );	} );}/** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser */function computeBounds( geometry, primitiveDef, parser ) {	const attributes = primitiveDef.attributes;	const box = new Box3();	if ( attributes.POSITION !== undefined ) {		const accessor = parser.json.accessors[ attributes.POSITION ];		const min = accessor.min;		const max = accessor.max;		// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.		if ( min !== undefined && max !== undefined ) {			box.set(				new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),				new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )			);			if ( accessor.normalized ) {				const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );				box.min.multiplyScalar( boxScale );				box.max.multiplyScalar( boxScale );			}		} else {			console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );			return;		}	} else {		return;	}	const targets = primitiveDef.targets;	if ( targets !== undefined ) {		const maxDisplacement = new Vector3();		const vector = new Vector3();		for ( let i = 0, il = targets.length; i < il; i ++ ) {			const target = targets[ i ];			if ( target.POSITION !== undefined ) {				const accessor = parser.json.accessors[ target.POSITION ];				const min = accessor.min;				const max = accessor.max;				// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.				if ( min !== undefined && max !== undefined ) {					// we need to get max of absolute components because target weight is [-1,1]					vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );					vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );					vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );					if ( accessor.normalized ) {						const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );						vector.multiplyScalar( boxScale );					}					// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative					// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets					// are used to implement key-frame animations and as such only two are active at a time - this results in very large					// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.					maxDisplacement.max( vector );				} else {					console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );				}			}		}		// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.		box.expandByVector( maxDisplacement );	}	geometry.boundingBox = box;	const sphere = new Sphere();	box.getCenter( sphere.center );	sphere.radius = box.min.distanceTo( box.max ) / 2;	geometry.boundingSphere = sphere;}/** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */function addPrimitiveAttributes( geometry, primitiveDef, parser ) {	const attributes = primitiveDef.attributes;	const pending = [];	function assignAttributeAccessor( accessorIndex, attributeName ) {		return parser.getDependency( 'accessor', accessorIndex )			.then( function ( accessor ) {				geometry.setAttribute( attributeName, accessor );			} );	}	for ( const gltfAttributeName in attributes ) {		const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();		// Skip attributes already provided by e.g. Draco extension.		if ( threeAttributeName in geometry.attributes ) continue;		pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );	}	if ( primitiveDef.indices !== undefined && ! geometry.index ) {		const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {			geometry.setIndex( accessor );		} );		pending.push( accessor );	}	assignExtrasToUserData( geometry, primitiveDef );	computeBounds( geometry, primitiveDef, parser );	return Promise.all( pending ).then( function () {		return primitiveDef.targets !== undefined			? addMorphTargets( geometry, primitiveDef.targets, parser )			: geometry;	} );}/** * @param {BufferGeometry} geometry * @param {Number} drawMode * @return {BufferGeometry} */function toTrianglesDrawMode( geometry, drawMode ) {	let index = geometry.getIndex();	// generate index if not present	if ( index === null ) {		const indices = [];		const position = geometry.getAttribute( 'position' );		if ( position !== undefined ) {			for ( let i = 0; i < position.count; i ++ ) {				indices.push( i );			}			geometry.setIndex( indices );			index = geometry.getIndex();		} else {			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );			return geometry;		}	}	//	const numberOfTriangles = index.count - 2;	const newIndices = [];	if ( drawMode === TriangleFanDrawMode ) {		// gl.TRIANGLE_FAN		for ( let i = 1; i <= numberOfTriangles; i ++ ) {			newIndices.push( index.getX( 0 ) );			newIndices.push( index.getX( i ) );			newIndices.push( index.getX( i + 1 ) );		}	} else {		// gl.TRIANGLE_STRIP		for ( let i = 0; i < numberOfTriangles; i ++ ) {			if ( i % 2 === 0 ) {				newIndices.push( index.getX( i ) );				newIndices.push( index.getX( i + 1 ) );				newIndices.push( index.getX( i + 2 ) );			} else {				newIndices.push( index.getX( i + 2 ) );				newIndices.push( index.getX( i + 1 ) );				newIndices.push( index.getX( i ) );			}		}	}	if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {		console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );	}	// build final geometry	const newGeometry = geometry.clone();	newGeometry.setIndex( newIndices );	return newGeometry;}export { GLTFLoader };
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