| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263 | import {	BufferGeometry,	Euler,	FileLoader,	Float32BufferAttribute,	Group,	LineBasicMaterial,	LineSegments,	Loader} from '../../../build/three.module.js';/** * GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications. * * Gcode files are composed by commands used by machines to create objects. * * @class GCodeLoader * @param {Manager} manager Loading manager. */class GCodeLoader extends Loader {	constructor( manager ) {		super( manager );		this.splitLayer = false;	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		const loader = new FileLoader( scope.manager );		loader.setPath( scope.path );		loader.setRequestHeader( scope.requestHeader );		loader.setWithCredentials( scope.withCredentials );		loader.load( url, function ( text ) {			try {				onLoad( scope.parse( text ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	parse( data ) {		let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };		const layers = [];		let currentLayer = undefined;		const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );		pathMaterial.name = 'path';		const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );		extrudingMaterial.name = 'extruded';		function newLayer( line ) {			currentLayer = { vertex: [], pathVertex: [], z: line.z };			layers.push( currentLayer );		}		//Create lie segment between p1 and p2		function addSegment( p1, p2 ) {			if ( currentLayer === undefined ) {				newLayer( p1 );			}			if ( state.extruding ) {				currentLayer.vertex.push( p1.x, p1.y, p1.z );				currentLayer.vertex.push( p2.x, p2.y, p2.z );			} else {				currentLayer.pathVertex.push( p1.x, p1.y, p1.z );				currentLayer.pathVertex.push( p2.x, p2.y, p2.z );			}		}		function delta( v1, v2 ) {			return state.relative ? v2 : v2 - v1;		}		function absolute( v1, v2 ) {			return state.relative ? v1 + v2 : v2;		}		const lines = data.replace( /;.+/g, '' ).split( '\n' );		for ( let i = 0; i < lines.length; i ++ ) {			const tokens = lines[ i ].split( ' ' );			const cmd = tokens[ 0 ].toUpperCase();			//Argumments			const args = {};			tokens.splice( 1 ).forEach( function ( token ) {				if ( token[ 0 ] !== undefined ) {					const key = token[ 0 ].toLowerCase();					const value = parseFloat( token.substring( 1 ) );					args[ key ] = value;				}			} );			//Process commands			//G0/G1 – Linear Movement			if ( cmd === 'G0' || cmd === 'G1' ) {				const line = {					x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,					y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,					z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,					e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,					f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,				};				//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position				if ( delta( state.e, line.e ) > 0 ) {					state.extruding = delta( state.e, line.e ) > 0;					if ( currentLayer == undefined || line.z != currentLayer.z ) {						newLayer( line );					}				}				addSegment( state, line );				state = line;			} else if ( cmd === 'G2' || cmd === 'G3' ) {				//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )				//console.warn( 'THREE.GCodeLoader: Arc command not supported' );			} else if ( cmd === 'G90' ) {				//G90: Set to Absolute Positioning				state.relative = false;			} else if ( cmd === 'G91' ) {				//G91: Set to state.relative Positioning				state.relative = true;			} else if ( cmd === 'G92' ) {				//G92: Set Position				const line = state;				line.x = args.x !== undefined ? args.x : line.x;				line.y = args.y !== undefined ? args.y : line.y;				line.z = args.z !== undefined ? args.z : line.z;				line.e = args.e !== undefined ? args.e : line.e;				state = line;			} else {				//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );			}		}		function addObject( vertex, extruding, i ) {			const geometry = new BufferGeometry();			geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );			const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );			segments.name = 'layer' + i;			object.add( segments );		}		const object = new Group();		object.name = 'gcode';		if ( this.splitLayer ) {			for ( let i = 0; i < layers.length; i ++ ) {				const layer = layers[ i ];				addObject( layer.vertex, true, i );				addObject( layer.pathVertex, false, i );			}		} else {			const vertex = [],				pathVertex = [];			for ( let i = 0; i < layers.length; i ++ ) {				const layer = layers[ i ];				const layerVertex = layer.vertex;				const layerPathVertex = layer.pathVertex;				for ( let j = 0; j < layerVertex.length; j ++ ) {					vertex.push( layerVertex[ j ] );				}				for ( let j = 0; j < layerPathVertex.length; j ++ ) {					pathVertex.push( layerPathVertex[ j ] );				}			}			addObject( vertex, true, layers.length );			addObject( pathVertex, false, layers.length );		}		object.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );		return object;	}}export { GCodeLoader };
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