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| import {	AmbientLight,	AnimationClip,	Bone,	BufferGeometry,	ClampToEdgeWrapping,	Color,	DirectionalLight,	DoubleSide,	Euler,	FileLoader,	Float32BufferAttribute,	FrontSide,	Group,	Line,	LineBasicMaterial,	LineSegments,	Loader,	LoaderUtils,	MathUtils,	Matrix4,	Mesh,	MeshBasicMaterial,	MeshLambertMaterial,	MeshPhongMaterial,	OrthographicCamera,	PerspectiveCamera,	PointLight,	Quaternion,	QuaternionKeyframeTrack,	RepeatWrapping,	Scene,	Skeleton,	SkinnedMesh,	SpotLight,	TextureLoader,	Vector2,	Vector3,	VectorKeyframeTrack} from '../../../build/three.module.js';import { TGALoader } from '../loaders/TGALoader.js';class ColladaLoader extends Loader {	constructor( manager ) {		super( manager );	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;		const loader = new FileLoader( scope.manager );		loader.setPath( scope.path );		loader.setRequestHeader( scope.requestHeader );		loader.setWithCredentials( scope.withCredentials );		loader.load( url, function ( text ) {			try {				onLoad( scope.parse( text, path ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	parse( text, path ) {		function getElementsByTagName( xml, name ) {			// Non recursive xml.getElementsByTagName() ...			const array = [];			const childNodes = xml.childNodes;			for ( let i = 0, l = childNodes.length; i < l; i ++ ) {				const child = childNodes[ i ];				if ( child.nodeName === name ) {					array.push( child );				}			}			return array;		}		function parseStrings( text ) {			if ( text.length === 0 ) return [];			const parts = text.trim().split( /\s+/ );			const array = new Array( parts.length );			for ( let i = 0, l = parts.length; i < l; i ++ ) {				array[ i ] = parts[ i ];			}			return array;		}		function parseFloats( text ) {			if ( text.length === 0 ) return [];			const parts = text.trim().split( /\s+/ );			const array = new Array( parts.length );			for ( let i = 0, l = parts.length; i < l; i ++ ) {				array[ i ] = parseFloat( parts[ i ] );			}			return array;		}		function parseInts( text ) {			if ( text.length === 0 ) return [];			const parts = text.trim().split( /\s+/ );			const array = new Array( parts.length );			for ( let i = 0, l = parts.length; i < l; i ++ ) {				array[ i ] = parseInt( parts[ i ] );			}			return array;		}		function parseId( text ) {			return text.substring( 1 );		}		function generateId() {			return 'three_default_' + ( count ++ );		}		function isEmpty( object ) {			return Object.keys( object ).length === 0;		}		// asset		function parseAsset( xml ) {			return {				unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),				upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )			};		}		function parseAssetUnit( xml ) {			if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {				return parseFloat( xml.getAttribute( 'meter' ) );			} else {				return 1; // default 1 meter			}		}		function parseAssetUpAxis( xml ) {			return xml !== undefined ? xml.textContent : 'Y_UP';		}		// library		function parseLibrary( xml, libraryName, nodeName, parser ) {			const library = getElementsByTagName( xml, libraryName )[ 0 ];			if ( library !== undefined ) {				const elements = getElementsByTagName( library, nodeName );				for ( let i = 0; i < elements.length; i ++ ) {					parser( elements[ i ] );				}			}		}		function buildLibrary( data, builder ) {			for ( const name in data ) {				const object = data[ name ];				object.build = builder( data[ name ] );			}		}		// get		function getBuild( data, builder ) {			if ( data.build !== undefined ) return data.build;			data.build = builder( data );			return data.build;		}		// animation		function parseAnimation( xml ) {			const data = {				sources: {},				samplers: {},				channels: {}			};			let hasChildren = false;			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				let id;				switch ( child.nodeName ) {					case 'source':						id = child.getAttribute( 'id' );						data.sources[ id ] = parseSource( child );						break;					case 'sampler':						id = child.getAttribute( 'id' );						data.samplers[ id ] = parseAnimationSampler( child );						break;					case 'channel':						id = child.getAttribute( 'target' );						data.channels[ id ] = parseAnimationChannel( child );						break;					case 'animation':						// hierarchy of related animations						parseAnimation( child );						hasChildren = true;						break;					default:						console.log( child );				}			}			if ( hasChildren === false ) {				// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment				library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;			}		}		function parseAnimationSampler( xml ) {			const data = {				inputs: {},			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'input':						const id = parseId( child.getAttribute( 'source' ) );						const semantic = child.getAttribute( 'semantic' );						data.inputs[ semantic ] = id;						break;				}			}			return data;		}		function parseAnimationChannel( xml ) {			const data = {};			const target = xml.getAttribute( 'target' );			// parsing SID Addressing Syntax			let parts = target.split( '/' );			const id = parts.shift();			let sid = parts.shift();			// check selection syntax			const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );			const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );			if ( memberSyntax ) {				//  member selection access				parts = sid.split( '.' );				sid = parts.shift();				data.member = parts.shift();			} else if ( arraySyntax ) {				// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.				const indices = sid.split( '(' );				sid = indices.shift();				for ( let i = 0; i < indices.length; i ++ ) {					indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );				}				data.indices = indices;			}			data.id = id;			data.sid = sid;			data.arraySyntax = arraySyntax;			data.memberSyntax = memberSyntax;			data.sampler = parseId( xml.getAttribute( 'source' ) );			return data;		}		function buildAnimation( data ) {			const tracks = [];			const channels = data.channels;			const samplers = data.samplers;			const sources = data.sources;			for ( const target in channels ) {				if ( channels.hasOwnProperty( target ) ) {					const channel = channels[ target ];					const sampler = samplers[ channel.sampler ];					const inputId = sampler.inputs.INPUT;					const outputId = sampler.inputs.OUTPUT;					const inputSource = sources[ inputId ];					const outputSource = sources[ outputId ];					const animation = buildAnimationChannel( channel, inputSource, outputSource );					createKeyframeTracks( animation, tracks );				}			}			return tracks;		}		function getAnimation( id ) {			return getBuild( library.animations[ id ], buildAnimation );		}		function buildAnimationChannel( channel, inputSource, outputSource ) {			const node = library.nodes[ channel.id ];			const object3D = getNode( node.id );			const transform = node.transforms[ channel.sid ];			const defaultMatrix = node.matrix.clone().transpose();			let time, stride;			let i, il, j, jl;			const data = {};			// the collada spec allows the animation of data in various ways.			// depending on the transform type (matrix, translate, rotate, scale), we execute different logic			switch ( transform ) {				case 'matrix':					for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {						time = inputSource.array[ i ];						stride = i * outputSource.stride;						if ( data[ time ] === undefined ) data[ time ] = {};						if ( channel.arraySyntax === true ) {							const value = outputSource.array[ stride ];							const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];							data[ time ][ index ] = value;						} else {							for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {								data[ time ][ j ] = outputSource.array[ stride + j ];							}						}					}					break;				case 'translate':					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );					break;				case 'rotate':					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );					break;				case 'scale':					console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );					break;			}			const keyframes = prepareAnimationData( data, defaultMatrix );			const animation = {				name: object3D.uuid,				keyframes: keyframes			};			return animation;		}		function prepareAnimationData( data, defaultMatrix ) {			const keyframes = [];			// transfer data into a sortable array			for ( const time in data ) {				keyframes.push( { time: parseFloat( time ), value: data[ time ] } );			}			// ensure keyframes are sorted by time			keyframes.sort( ascending );			// now we clean up all animation data, so we can use them for keyframe tracks			for ( let i = 0; i < 16; i ++ ) {				transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );			}			return keyframes;			// array sort function			function ascending( a, b ) {				return a.time - b.time;			}		}		const position = new Vector3();		const scale = new Vector3();		const quaternion = new Quaternion();		function createKeyframeTracks( animation, tracks ) {			const keyframes = animation.keyframes;			const name = animation.name;			const times = [];			const positionData = [];			const quaternionData = [];			const scaleData = [];			for ( let i = 0, l = keyframes.length; i < l; i ++ ) {				const keyframe = keyframes[ i ];				const time = keyframe.time;				const value = keyframe.value;				matrix.fromArray( value ).transpose();				matrix.decompose( position, quaternion, scale );				times.push( time );				positionData.push( position.x, position.y, position.z );				quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );				scaleData.push( scale.x, scale.y, scale.z );			}			if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );			if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );			if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );			return tracks;		}		function transformAnimationData( keyframes, property, defaultValue ) {			let keyframe;			let empty = true;			let i, l;			// check, if values of a property are missing in our keyframes			for ( i = 0, l = keyframes.length; i < l; i ++ ) {				keyframe = keyframes[ i ];				if ( keyframe.value[ property ] === undefined ) {					keyframe.value[ property ] = null; // mark as missing				} else {					empty = false;				}			}			if ( empty === true ) {				// no values at all, so we set a default value				for ( i = 0, l = keyframes.length; i < l; i ++ ) {					keyframe = keyframes[ i ];					keyframe.value[ property ] = defaultValue;				}			} else {				// filling gaps				createMissingKeyframes( keyframes, property );			}		}		function createMissingKeyframes( keyframes, property ) {			let prev, next;			for ( let i = 0, l = keyframes.length; i < l; i ++ ) {				const keyframe = keyframes[ i ];				if ( keyframe.value[ property ] === null ) {					prev = getPrev( keyframes, i, property );					next = getNext( keyframes, i, property );					if ( prev === null ) {						keyframe.value[ property ] = next.value[ property ];						continue;					}					if ( next === null ) {						keyframe.value[ property ] = prev.value[ property ];						continue;					}					interpolate( keyframe, prev, next, property );				}			}		}		function getPrev( keyframes, i, property ) {			while ( i >= 0 ) {				const keyframe = keyframes[ i ];				if ( keyframe.value[ property ] !== null ) return keyframe;				i --;			}			return null;		}		function getNext( keyframes, i, property ) {			while ( i < keyframes.length ) {				const keyframe = keyframes[ i ];				if ( keyframe.value[ property ] !== null ) return keyframe;				i ++;			}			return null;		}		function interpolate( key, prev, next, property ) {			if ( ( next.time - prev.time ) === 0 ) {				key.value[ property ] = prev.value[ property ];				return;			}			key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];		}		// animation clips		function parseAnimationClip( xml ) {			const data = {				name: xml.getAttribute( 'id' ) || 'default',				start: parseFloat( xml.getAttribute( 'start' ) || 0 ),				end: parseFloat( xml.getAttribute( 'end' ) || 0 ),				animations: []			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'instance_animation':						data.animations.push( parseId( child.getAttribute( 'url' ) ) );						break;				}			}			library.clips[ xml.getAttribute( 'id' ) ] = data;		}		function buildAnimationClip( data ) {			const tracks = [];			const name = data.name;			const duration = ( data.end - data.start ) || - 1;			const animations = data.animations;			for ( let i = 0, il = animations.length; i < il; i ++ ) {				const animationTracks = getAnimation( animations[ i ] );				for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {					tracks.push( animationTracks[ j ] );				}			}			return new AnimationClip( name, duration, tracks );		}		function getAnimationClip( id ) {			return getBuild( library.clips[ id ], buildAnimationClip );		}		// controller		function parseController( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'skin':						// there is exactly one skin per controller						data.id = parseId( child.getAttribute( 'source' ) );						data.skin = parseSkin( child );						break;					case 'morph':						data.id = parseId( child.getAttribute( 'source' ) );						console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );						break;				}			}			library.controllers[ xml.getAttribute( 'id' ) ] = data;		}		function parseSkin( xml ) {			const data = {				sources: {}			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'bind_shape_matrix':						data.bindShapeMatrix = parseFloats( child.textContent );						break;					case 'source':						const id = child.getAttribute( 'id' );						data.sources[ id ] = parseSource( child );						break;					case 'joints':						data.joints = parseJoints( child );						break;					case 'vertex_weights':						data.vertexWeights = parseVertexWeights( child );						break;				}			}			return data;		}		function parseJoints( xml ) {			const data = {				inputs: {}			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'input':						const semantic = child.getAttribute( 'semantic' );						const id = parseId( child.getAttribute( 'source' ) );						data.inputs[ semantic ] = id;						break;				}			}			return data;		}		function parseVertexWeights( xml ) {			const data = {				inputs: {}			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'input':						const semantic = child.getAttribute( 'semantic' );						const id = parseId( child.getAttribute( 'source' ) );						const offset = parseInt( child.getAttribute( 'offset' ) );						data.inputs[ semantic ] = { id: id, offset: offset };						break;					case 'vcount':						data.vcount = parseInts( child.textContent );						break;					case 'v':						data.v = parseInts( child.textContent );						break;				}			}			return data;		}		function buildController( data ) {			const build = {				id: data.id			};			const geometry = library.geometries[ build.id ];			if ( data.skin !== undefined ) {				build.skin = buildSkin( data.skin );				// we enhance the 'sources' property of the corresponding geometry with our skin data				geometry.sources.skinIndices = build.skin.indices;				geometry.sources.skinWeights = build.skin.weights;			}			return build;		}		function buildSkin( data ) {			const BONE_LIMIT = 4;			const build = {				joints: [], // this must be an array to preserve the joint order				indices: {					array: [],					stride: BONE_LIMIT				},				weights: {					array: [],					stride: BONE_LIMIT				}			};			const sources = data.sources;			const vertexWeights = data.vertexWeights;			const vcount = vertexWeights.vcount;			const v = vertexWeights.v;			const jointOffset = vertexWeights.inputs.JOINT.offset;			const weightOffset = vertexWeights.inputs.WEIGHT.offset;			const jointSource = data.sources[ data.joints.inputs.JOINT ];			const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];			const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;			let stride = 0;			let i, j, l;			// procces skin data for each vertex			for ( i = 0, l = vcount.length; i < l; i ++ ) {				const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex				const vertexSkinData = [];				for ( j = 0; j < jointCount; j ++ ) {					const skinIndex = v[ stride + jointOffset ];					const weightId = v[ stride + weightOffset ];					const skinWeight = weights[ weightId ];					vertexSkinData.push( { index: skinIndex, weight: skinWeight } );					stride += 2;				}				// we sort the joints in descending order based on the weights.				// this ensures, we only procced the most important joints of the vertex				vertexSkinData.sort( descending );				// now we provide for each vertex a set of four index and weight values.				// the order of the skin data matches the order of vertices				for ( j = 0; j < BONE_LIMIT; j ++ ) {					const d = vertexSkinData[ j ];					if ( d !== undefined ) {						build.indices.array.push( d.index );						build.weights.array.push( d.weight );					} else {						build.indices.array.push( 0 );						build.weights.array.push( 0 );					}				}			}			// setup bind matrix			if ( data.bindShapeMatrix ) {				build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();			} else {				build.bindMatrix = new Matrix4().identity();			}			// process bones and inverse bind matrix data			for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {				const name = jointSource.array[ i ];				const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();				build.joints.push( { name: name, boneInverse: boneInverse } );			}			return build;			// array sort function			function descending( a, b ) {				return b.weight - a.weight;			}		}		function getController( id ) {			return getBuild( library.controllers[ id ], buildController );		}		// image		function parseImage( xml ) {			const data = {				init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent			};			library.images[ xml.getAttribute( 'id' ) ] = data;		}		function buildImage( data ) {			if ( data.build !== undefined ) return data.build;			return data.init_from;		}		function getImage( id ) {			const data = library.images[ id ];			if ( data !== undefined ) {				return getBuild( data, buildImage );			}			console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );			return null;		}		// effect		function parseEffect( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'profile_COMMON':						data.profile = parseEffectProfileCOMMON( child );						break;				}			}			library.effects[ xml.getAttribute( 'id' ) ] = data;		}		function parseEffectProfileCOMMON( xml ) {			const data = {				surfaces: {},				samplers: {}			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'newparam':						parseEffectNewparam( child, data );						break;					case 'technique':						data.technique = parseEffectTechnique( child );						break;					case 'extra':						data.extra = parseEffectExtra( child );						break;				}			}			return data;		}		function parseEffectNewparam( xml, data ) {			const sid = xml.getAttribute( 'sid' );			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'surface':						data.surfaces[ sid ] = parseEffectSurface( child );						break;					case 'sampler2D':						data.samplers[ sid ] = parseEffectSampler( child );						break;				}			}		}		function parseEffectSurface( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'init_from':						data.init_from = child.textContent;						break;				}			}			return data;		}		function parseEffectSampler( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'source':						data.source = child.textContent;						break;				}			}			return data;		}		function parseEffectTechnique( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'constant':					case 'lambert':					case 'blinn':					case 'phong':						data.type = child.nodeName;						data.parameters = parseEffectParameters( child );						break;					case 'extra':						data.extra = parseEffectExtra( child );						break;				}			}			return data;		}		function parseEffectParameters( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'emission':					case 'diffuse':					case 'specular':					case 'bump':					case 'ambient':					case 'shininess':					case 'transparency':						data[ child.nodeName ] = parseEffectParameter( child );						break;					case 'transparent':						data[ child.nodeName ] = {							opaque: child.getAttribute( 'opaque' ),							data: parseEffectParameter( child )						};						break;				}			}			return data;		}		function parseEffectParameter( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'color':						data[ child.nodeName ] = parseFloats( child.textContent );						break;					case 'float':						data[ child.nodeName ] = parseFloat( child.textContent );						break;					case 'texture':						data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };						break;				}			}			return data;		}		function parseEffectParameterTexture( xml ) {			const data = {				technique: {}			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'extra':						parseEffectParameterTextureExtra( child, data );						break;				}			}			return data;		}		function parseEffectParameterTextureExtra( xml, data ) {			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'technique':						parseEffectParameterTextureExtraTechnique( child, data );						break;				}			}		}		function parseEffectParameterTextureExtraTechnique( xml, data ) {			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'repeatU':					case 'repeatV':					case 'offsetU':					case 'offsetV':						data.technique[ child.nodeName ] = parseFloat( child.textContent );						break;					case 'wrapU':					case 'wrapV':						// some files have values for wrapU/wrapV which become NaN via parseInt						if ( child.textContent.toUpperCase() === 'TRUE' ) {							data.technique[ child.nodeName ] = 1;						} else if ( child.textContent.toUpperCase() === 'FALSE' ) {							data.technique[ child.nodeName ] = 0;						} else {							data.technique[ child.nodeName ] = parseInt( child.textContent );						}						break;					case 'bump':						data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );						break;				}			}		}		function parseEffectExtra( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'technique':						data.technique = parseEffectExtraTechnique( child );						break;				}			}			return data;		}		function parseEffectExtraTechnique( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'double_sided':						data[ child.nodeName ] = parseInt( child.textContent );						break;					case 'bump':						data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );						break;				}			}			return data;		}		function parseEffectExtraTechniqueBump( xml ) {			var data = {};			for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {				var child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'texture':						data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };						break;				}			}			return data;		}		function buildEffect( data ) {			return data;		}		function getEffect( id ) {			return getBuild( library.effects[ id ], buildEffect );		}		// material		function parseMaterial( xml ) {			const data = {				name: xml.getAttribute( 'name' )			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'instance_effect':						data.url = parseId( child.getAttribute( 'url' ) );						break;				}			}			library.materials[ xml.getAttribute( 'id' ) ] = data;		}		function getTextureLoader( image ) {			let loader;			let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/			extension = extension.toLowerCase();			switch ( extension ) {				case 'tga':					loader = tgaLoader;					break;				default:					loader = textureLoader;			}			return loader;		}		function buildMaterial( data ) {			const effect = getEffect( data.url );			const technique = effect.profile.technique;			let material;			switch ( technique.type ) {				case 'phong':				case 'blinn':					material = new MeshPhongMaterial();					break;				case 'lambert':					material = new MeshLambertMaterial();					break;				default:					material = new MeshBasicMaterial();					break;			}			material.name = data.name || '';			function getTexture( textureObject ) {				const sampler = effect.profile.samplers[ textureObject.id ];				let image = null;				// get image				if ( sampler !== undefined ) {					const surface = effect.profile.surfaces[ sampler.source ];					image = getImage( surface.init_from );				} else {					console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );					image = getImage( textureObject.id );				}				// create texture if image is avaiable				if ( image !== null ) {					const loader = getTextureLoader( image );					if ( loader !== undefined ) {						const texture = loader.load( image );						const extra = textureObject.extra;						if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {							const technique = extra.technique;							texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;							texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;							texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );							texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );						} else {							texture.wrapS = RepeatWrapping;							texture.wrapT = RepeatWrapping;						}						return texture;					} else {						console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );						return null;					}				} else {					console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );					return null;				}			}			const parameters = technique.parameters;			for ( const key in parameters ) {				const parameter = parameters[ key ];				switch ( key ) {					case 'diffuse':						if ( parameter.color ) material.color.fromArray( parameter.color );						if ( parameter.texture ) material.map = getTexture( parameter.texture );						break;					case 'specular':						if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );						if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );						break;					case 'bump':						if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );						break;					case 'ambient':						if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );						break;					case 'shininess':						if ( parameter.float && material.shininess ) material.shininess = parameter.float;						break;					case 'emission':						if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );						if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );						break;				}			}			//			let transparent = parameters[ 'transparent' ];			let transparency = parameters[ 'transparency' ];			// <transparency> does not exist but <transparent>			if ( transparency === undefined && transparent ) {				transparency = {					float: 1				};			}			// <transparent> does not exist but <transparency>			if ( transparent === undefined && transparency ) {				transparent = {					opaque: 'A_ONE',					data: {						color: [ 1, 1, 1, 1 ]					} };			}			if ( transparent && transparency ) {				// handle case if a texture exists but no color				if ( transparent.data.texture ) {					// we do not set an alpha map (see #13792)					material.transparent = true;				} else {					const color = transparent.data.color;					switch ( transparent.opaque ) {						case 'A_ONE':							material.opacity = color[ 3 ] * transparency.float;							break;						case 'RGB_ZERO':							material.opacity = 1 - ( color[ 0 ] * transparency.float );							break;						case 'A_ZERO':							material.opacity = 1 - ( color[ 3 ] * transparency.float );							break;						case 'RGB_ONE':							material.opacity = color[ 0 ] * transparency.float;							break;						default:							material.opacity = 1 - transparency.float;							console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );					}					if ( material.opacity < 1 ) material.transparent = true;				}			}			//			if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {				const techniques = technique.extra.technique;				for ( const k in techniques ) {					const v = techniques[ k ];					switch ( k ) {						case 'double_sided':							material.side = ( v === 1 ? DoubleSide : FrontSide );							break;						case 'bump':							material.normalMap = getTexture( v.texture );							material.normalScale = new Vector2( 1, 1 );							break;					}				}			}			return material;		}		function getMaterial( id ) {			return getBuild( library.materials[ id ], buildMaterial );		}		// camera		function parseCamera( xml ) {			const data = {				name: xml.getAttribute( 'name' )			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'optics':						data.optics = parseCameraOptics( child );						break;				}			}			library.cameras[ xml.getAttribute( 'id' ) ] = data;		}		function parseCameraOptics( xml ) {			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				switch ( child.nodeName ) {					case 'technique_common':						return parseCameraTechnique( child );				}			}			return {};		}		function parseCameraTechnique( xml ) {			const data = {};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				switch ( child.nodeName ) {					case 'perspective':					case 'orthographic':						data.technique = child.nodeName;						data.parameters = parseCameraParameters( child );						break;				}			}			return data;		}		function parseCameraParameters( xml ) {			const data = {};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				switch ( child.nodeName ) {					case 'xfov':					case 'yfov':					case 'xmag':					case 'ymag':					case 'znear':					case 'zfar':					case 'aspect_ratio':						data[ child.nodeName ] = parseFloat( child.textContent );						break;				}			}			return data;		}		function buildCamera( data ) {			let camera;			switch ( data.optics.technique ) {				case 'perspective':					camera = new PerspectiveCamera(						data.optics.parameters.yfov,						data.optics.parameters.aspect_ratio,						data.optics.parameters.znear,						data.optics.parameters.zfar					);					break;				case 'orthographic':					let ymag = data.optics.parameters.ymag;					let xmag = data.optics.parameters.xmag;					const aspectRatio = data.optics.parameters.aspect_ratio;					xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;					ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;					xmag *= 0.5;					ymag *= 0.5;					camera = new OrthographicCamera(						- xmag, xmag, ymag, - ymag, // left, right, top, bottom						data.optics.parameters.znear,						data.optics.parameters.zfar					);					break;				default:					camera = new PerspectiveCamera();					break;			}			camera.name = data.name || '';			return camera;		}		function getCamera( id ) {			const data = library.cameras[ id ];			if ( data !== undefined ) {				return getBuild( data, buildCamera );			}			console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );			return null;		}		// light		function parseLight( xml ) {			let data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'technique_common':						data = parseLightTechnique( child );						break;				}			}			library.lights[ xml.getAttribute( 'id' ) ] = data;		}		function parseLightTechnique( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'directional':					case 'point':					case 'spot':					case 'ambient':						data.technique = child.nodeName;						data.parameters = parseLightParameters( child );				}			}			return data;		}		function parseLightParameters( xml ) {			const data = {};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'color':						const array = parseFloats( child.textContent );						data.color = new Color().fromArray( array );						break;					case 'falloff_angle':						data.falloffAngle = parseFloat( child.textContent );						break;					case 'quadratic_attenuation':						const f = parseFloat( child.textContent );						data.distance = f ? Math.sqrt( 1 / f ) : 0;						break;				}			}			return data;		}		function buildLight( data ) {			let light;			switch ( data.technique ) {				case 'directional':					light = new DirectionalLight();					break;				case 'point':					light = new PointLight();					break;				case 'spot':					light = new SpotLight();					break;				case 'ambient':					light = new AmbientLight();					break;			}			if ( data.parameters.color ) light.color.copy( data.parameters.color );			if ( data.parameters.distance ) light.distance = data.parameters.distance;			return light;		}		function getLight( id ) {			const data = library.lights[ id ];			if ( data !== undefined ) {				return getBuild( data, buildLight );			}			console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );			return null;		}		// geometry		function parseGeometry( xml ) {			const data = {				name: xml.getAttribute( 'name' ),				sources: {},				vertices: {},				primitives: []			};			const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];			// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep			if ( mesh === undefined ) return;			for ( let i = 0; i < mesh.childNodes.length; i ++ ) {				const child = mesh.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				const id = child.getAttribute( 'id' );				switch ( child.nodeName ) {					case 'source':						data.sources[ id ] = parseSource( child );						break;					case 'vertices':						// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];						data.vertices = parseGeometryVertices( child );						break;					case 'polygons':						console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );						break;					case 'lines':					case 'linestrips':					case 'polylist':					case 'triangles':						data.primitives.push( parseGeometryPrimitive( child ) );						break;					default:						console.log( child );				}			}			library.geometries[ xml.getAttribute( 'id' ) ] = data;		}		function parseSource( xml ) {			const data = {				array: [],				stride: 3			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'float_array':						data.array = parseFloats( child.textContent );						break;					case 'Name_array':						data.array = parseStrings( child.textContent );						break;					case 'technique_common':						const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];						if ( accessor !== undefined ) {							data.stride = parseInt( accessor.getAttribute( 'stride' ) );						}						break;				}			}			return data;		}		function parseGeometryVertices( xml ) {			const data = {};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );			}			return data;		}		function parseGeometryPrimitive( xml ) {			const primitive = {				type: xml.nodeName,				material: xml.getAttribute( 'material' ),				count: parseInt( xml.getAttribute( 'count' ) ),				inputs: {},				stride: 0,				hasUV: false			};			for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'input':						const id = parseId( child.getAttribute( 'source' ) );						const semantic = child.getAttribute( 'semantic' );						const offset = parseInt( child.getAttribute( 'offset' ) );						const set = parseInt( child.getAttribute( 'set' ) );						const inputname = ( set > 0 ? semantic + set : semantic );						primitive.inputs[ inputname ] = { id: id, offset: offset };						primitive.stride = Math.max( primitive.stride, offset + 1 );						if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;						break;					case 'vcount':						primitive.vcount = parseInts( child.textContent );						break;					case 'p':						primitive.p = parseInts( child.textContent );						break;				}			}			return primitive;		}		function groupPrimitives( primitives ) {			const build = {};			for ( let i = 0; i < primitives.length; i ++ ) {				const primitive = primitives[ i ];				if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];				build[ primitive.type ].push( primitive );			}			return build;		}		function checkUVCoordinates( primitives ) {			let count = 0;			for ( let i = 0, l = primitives.length; i < l; i ++ ) {				const primitive = primitives[ i ];				if ( primitive.hasUV === true ) {					count ++;				}			}			if ( count > 0 && count < primitives.length ) {				primitives.uvsNeedsFix = true;			}		}		function buildGeometry( data ) {			const build = {};			const sources = data.sources;			const vertices = data.vertices;			const primitives = data.primitives;			if ( primitives.length === 0 ) return {};			// our goal is to create one buffer geometry for a single type of primitives			// first, we group all primitives by their type			const groupedPrimitives = groupPrimitives( primitives );			for ( const type in groupedPrimitives ) {				const primitiveType = groupedPrimitives[ type ];				// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)				checkUVCoordinates( primitiveType );				// third, create a buffer geometry for each type of primitives				build[ type ] = buildGeometryType( primitiveType, sources, vertices );			}			return build;		}		function buildGeometryType( primitives, sources, vertices ) {			const build = {};			const position = { array: [], stride: 0 };			const normal = { array: [], stride: 0 };			const uv = { array: [], stride: 0 };			const uv2 = { array: [], stride: 0 };			const color = { array: [], stride: 0 };			const skinIndex = { array: [], stride: 4 };			const skinWeight = { array: [], stride: 4 };			const geometry = new BufferGeometry();			const materialKeys = [];			let start = 0;			for ( let p = 0; p < primitives.length; p ++ ) {				const primitive = primitives[ p ];				const inputs = primitive.inputs;				// groups				let count = 0;				switch ( primitive.type ) {					case 'lines':					case 'linestrips':						count = primitive.count * 2;						break;					case 'triangles':						count = primitive.count * 3;						break;					case 'polylist':						for ( let g = 0; g < primitive.count; g ++ ) {							const vc = primitive.vcount[ g ];							switch ( vc ) {								case 3:									count += 3; // single triangle									break;								case 4:									count += 6; // quad, subdivided into two triangles									break;								default:									count += ( vc - 2 ) * 3; // polylist with more than four vertices									break;							}						}						break;					default:						console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );				}				geometry.addGroup( start, count, p );				start += count;				// material				if ( primitive.material ) {					materialKeys.push( primitive.material );				}				// geometry data				for ( const name in inputs ) {					const input = inputs[ name ];					switch ( name )	{						case 'VERTEX':							for ( const key in vertices ) {								const id = vertices[ key ];								switch ( key ) {									case 'POSITION':										const prevLength = position.array.length;										buildGeometryData( primitive, sources[ id ], input.offset, position.array );										position.stride = sources[ id ].stride;										if ( sources.skinWeights && sources.skinIndices ) {											buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );											buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );										}										// see #3803										if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {											const count = ( position.array.length - prevLength ) / position.stride;											for ( let i = 0; i < count; i ++ ) {												// fill missing uv coordinates												uv.array.push( 0, 0 );											}										}										break;									case 'NORMAL':										buildGeometryData( primitive, sources[ id ], input.offset, normal.array );										normal.stride = sources[ id ].stride;										break;									case 'COLOR':										buildGeometryData( primitive, sources[ id ], input.offset, color.array );										color.stride = sources[ id ].stride;										break;									case 'TEXCOORD':										buildGeometryData( primitive, sources[ id ], input.offset, uv.array );										uv.stride = sources[ id ].stride;										break;									case 'TEXCOORD1':										buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );										uv.stride = sources[ id ].stride;										break;									default:										console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );								}							}							break;						case 'NORMAL':							buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );							normal.stride = sources[ input.id ].stride;							break;						case 'COLOR':							buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );							color.stride = sources[ input.id ].stride;							break;						case 'TEXCOORD':							buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );							uv.stride = sources[ input.id ].stride;							break;						case 'TEXCOORD1':							buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );							uv2.stride = sources[ input.id ].stride;							break;					}				}			}			// build geometry			if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );			if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );			if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );			if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );			if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );			if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );			if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );			build.data = geometry;			build.type = primitives[ 0 ].type;			build.materialKeys = materialKeys;			return build;		}		function buildGeometryData( primitive, source, offset, array ) {			const indices = primitive.p;			const stride = primitive.stride;			const vcount = primitive.vcount;			function pushVector( i ) {				let index = indices[ i + offset ] * sourceStride;				const length = index + sourceStride;				for ( ; index < length; index ++ ) {					array.push( sourceArray[ index ] );				}			}			const sourceArray = source.array;			const sourceStride = source.stride;			if ( primitive.vcount !== undefined ) {				let index = 0;				for ( let i = 0, l = vcount.length; i < l; i ++ ) {					const count = vcount[ i ];					if ( count === 4 ) {						const a = index + stride * 0;						const b = index + stride * 1;						const c = index + stride * 2;						const d = index + stride * 3;						pushVector( a ); pushVector( b ); pushVector( d );						pushVector( b ); pushVector( c ); pushVector( d );					} else if ( count === 3 ) {						const a = index + stride * 0;						const b = index + stride * 1;						const c = index + stride * 2;						pushVector( a ); pushVector( b ); pushVector( c );					} else if ( count > 4 ) {						for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {							const a = index + stride * 0;							const b = index + stride * k;							const c = index + stride * ( k + 1 );							pushVector( a ); pushVector( b ); pushVector( c );						}					}					index += stride * count;				}			} else {				for ( let i = 0, l = indices.length; i < l; i += stride ) {					pushVector( i );				}			}		}		function getGeometry( id ) {			return getBuild( library.geometries[ id ], buildGeometry );		}		// kinematics		function parseKinematicsModel( xml ) {			const data = {				name: xml.getAttribute( 'name' ) || '',				joints: {},				links: []			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'technique_common':						parseKinematicsTechniqueCommon( child, data );						break;				}			}			library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;		}		function buildKinematicsModel( data ) {			if ( data.build !== undefined ) return data.build;			return data;		}		function getKinematicsModel( id ) {			return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );		}		function parseKinematicsTechniqueCommon( xml, data ) {			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'joint':						data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );						break;					case 'link':						data.links.push( parseKinematicsLink( child ) );						break;				}			}		}		function parseKinematicsJoint( xml ) {			let data;			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'prismatic':					case 'revolute':						data = parseKinematicsJointParameter( child );						break;				}			}			return data;		}		function parseKinematicsJointParameter( xml ) {			const data = {				sid: xml.getAttribute( 'sid' ),				name: xml.getAttribute( 'name' ) || '',				axis: new Vector3(),				limits: {					min: 0,					max: 0				},				type: xml.nodeName,				static: false,				zeroPosition: 0,				middlePosition: 0			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'axis':						const array = parseFloats( child.textContent );						data.axis.fromArray( array );						break;					case 'limits':						const max = child.getElementsByTagName( 'max' )[ 0 ];						const min = child.getElementsByTagName( 'min' )[ 0 ];						data.limits.max = parseFloat( max.textContent );						data.limits.min = parseFloat( min.textContent );						break;				}			}			// if min is equal to or greater than max, consider the joint static			if ( data.limits.min >= data.limits.max ) {				data.static = true;			}			// calculate middle position			data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;			return data;		}		function parseKinematicsLink( xml ) {			const data = {				sid: xml.getAttribute( 'sid' ),				name: xml.getAttribute( 'name' ) || '',				attachments: [],				transforms: []			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'attachment_full':						data.attachments.push( parseKinematicsAttachment( child ) );						break;					case 'matrix':					case 'translate':					case 'rotate':						data.transforms.push( parseKinematicsTransform( child ) );						break;				}			}			return data;		}		function parseKinematicsAttachment( xml ) {			const data = {				joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),				transforms: [],				links: []			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'link':						data.links.push( parseKinematicsLink( child ) );						break;					case 'matrix':					case 'translate':					case 'rotate':						data.transforms.push( parseKinematicsTransform( child ) );						break;				}			}			return data;		}		function parseKinematicsTransform( xml ) {			const data = {				type: xml.nodeName			};			const array = parseFloats( xml.textContent );			switch ( data.type ) {				case 'matrix':					data.obj = new Matrix4();					data.obj.fromArray( array ).transpose();					break;				case 'translate':					data.obj = new Vector3();					data.obj.fromArray( array );					break;				case 'rotate':					data.obj = new Vector3();					data.obj.fromArray( array );					data.angle = MathUtils.degToRad( array[ 3 ] );					break;			}			return data;		}		// physics		function parsePhysicsModel( xml ) {			const data = {				name: xml.getAttribute( 'name' ) || '',				rigidBodies: {}			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'rigid_body':						data.rigidBodies[ child.getAttribute( 'name' ) ] = {};						parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );						break;				}			}			library.physicsModels[ xml.getAttribute( 'id' ) ] = data;		}		function parsePhysicsRigidBody( xml, data ) {			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'technique_common':						parsePhysicsTechniqueCommon( child, data );						break;				}			}		}		function parsePhysicsTechniqueCommon( xml, data ) {			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'inertia':						data.inertia = parseFloats( child.textContent );						break;					case 'mass':						data.mass = parseFloats( child.textContent )[ 0 ];						break;				}			}		}		// scene		function parseKinematicsScene( xml ) {			const data = {				bindJointAxis: []			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'bind_joint_axis':						data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );						break;				}			}			library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;		}		function parseKinematicsBindJointAxis( xml ) {			const data = {				target: xml.getAttribute( 'target' ).split( '/' ).pop()			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				switch ( child.nodeName ) {					case 'axis':						const param = child.getElementsByTagName( 'param' )[ 0 ];						data.axis = param.textContent;						const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];						data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );						break;				}			}			return data;		}		function buildKinematicsScene( data ) {			if ( data.build !== undefined ) return data.build;			return data;		}		function getKinematicsScene( id ) {			return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );		}		function setupKinematics() {			const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];			const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];			const visualSceneId = Object.keys( library.visualScenes )[ 0 ];			if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;			const kinematicsModel = getKinematicsModel( kinematicsModelId );			const kinematicsScene = getKinematicsScene( kinematicsSceneId );			const visualScene = getVisualScene( visualSceneId );			const bindJointAxis = kinematicsScene.bindJointAxis;			const jointMap = {};			for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {				const axis = bindJointAxis[ i ];				// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'				const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );				if ( targetElement ) {					// get the parent of the transform element					const parentVisualElement = targetElement.parentElement;					// connect the joint of the kinematics model with the element in the visual scene					connect( axis.jointIndex, parentVisualElement );				}			}			function connect( jointIndex, visualElement ) {				const visualElementName = visualElement.getAttribute( 'name' );				const joint = kinematicsModel.joints[ jointIndex ];				visualScene.traverse( function ( object ) {					if ( object.name === visualElementName ) {						jointMap[ jointIndex ] = {							object: object,							transforms: buildTransformList( visualElement ),							joint: joint,							position: joint.zeroPosition						};					}				} );			}			const m0 = new Matrix4();			kinematics = {				joints: kinematicsModel && kinematicsModel.joints,				getJointValue: function ( jointIndex ) {					const jointData = jointMap[ jointIndex ];					if ( jointData ) {						return jointData.position;					} else {						console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );					}				},				setJointValue: function ( jointIndex, value ) {					const jointData = jointMap[ jointIndex ];					if ( jointData ) {						const joint = jointData.joint;						if ( value > joint.limits.max || value < joint.limits.min ) {							console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );						} else if ( joint.static ) {							console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );						} else {							const object = jointData.object;							const axis = joint.axis;							const transforms = jointData.transforms;							matrix.identity();							// each update, we have to apply all transforms in the correct order							for ( let i = 0; i < transforms.length; i ++ ) {								const transform = transforms[ i ];								// if there is a connection of the transform node with a joint, apply the joint value								if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {									switch ( joint.type ) {										case 'revolute':											matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );											break;										case 'prismatic':											matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );											break;										default:											console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );											break;									}								} else {									switch ( transform.type ) {										case 'matrix':											matrix.multiply( transform.obj );											break;										case 'translate':											matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );											break;										case 'scale':											matrix.scale( transform.obj );											break;										case 'rotate':											matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );											break;									}								}							}							object.matrix.copy( matrix );							object.matrix.decompose( object.position, object.quaternion, object.scale );							jointMap[ jointIndex ].position = value;						}					} else {						console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );					}				}			};		}		function buildTransformList( node ) {			const transforms = [];			const xml = collada.querySelector( '[id="' + node.id + '"]' );			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				let array, vector;				switch ( child.nodeName ) {					case 'matrix':						array = parseFloats( child.textContent );						const matrix = new Matrix4().fromArray( array ).transpose();						transforms.push( {							sid: child.getAttribute( 'sid' ),							type: child.nodeName,							obj: matrix						} );						break;					case 'translate':					case 'scale':						array = parseFloats( child.textContent );						vector = new Vector3().fromArray( array );						transforms.push( {							sid: child.getAttribute( 'sid' ),							type: child.nodeName,							obj: vector						} );						break;					case 'rotate':						array = parseFloats( child.textContent );						vector = new Vector3().fromArray( array );						const angle = MathUtils.degToRad( array[ 3 ] );						transforms.push( {							sid: child.getAttribute( 'sid' ),							type: child.nodeName,							obj: vector,							angle: angle						} );						break;				}			}			return transforms;		}		// nodes		function prepareNodes( xml ) {			const elements = xml.getElementsByTagName( 'node' );			// ensure all node elements have id attributes			for ( let i = 0; i < elements.length; i ++ ) {				const element = elements[ i ];				if ( element.hasAttribute( 'id' ) === false ) {					element.setAttribute( 'id', generateId() );				}			}		}		const matrix = new Matrix4();		const vector = new Vector3();		function parseNode( xml ) {			const data = {				name: xml.getAttribute( 'name' ) || '',				type: xml.getAttribute( 'type' ),				id: xml.getAttribute( 'id' ),				sid: xml.getAttribute( 'sid' ),				matrix: new Matrix4(),				nodes: [],				instanceCameras: [],				instanceControllers: [],				instanceLights: [],				instanceGeometries: [],				instanceNodes: [],				transforms: {}			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				if ( child.nodeType !== 1 ) continue;				let array;				switch ( child.nodeName ) {					case 'node':						data.nodes.push( child.getAttribute( 'id' ) );						parseNode( child );						break;					case 'instance_camera':						data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );						break;					case 'instance_controller':						data.instanceControllers.push( parseNodeInstance( child ) );						break;					case 'instance_light':						data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );						break;					case 'instance_geometry':						data.instanceGeometries.push( parseNodeInstance( child ) );						break;					case 'instance_node':						data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );						break;					case 'matrix':						array = parseFloats( child.textContent );						data.matrix.multiply( matrix.fromArray( array ).transpose() );						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;						break;					case 'translate':						array = parseFloats( child.textContent );						vector.fromArray( array );						data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;						break;					case 'rotate':						array = parseFloats( child.textContent );						const angle = MathUtils.degToRad( array[ 3 ] );						data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;						break;					case 'scale':						array = parseFloats( child.textContent );						data.matrix.scale( vector.fromArray( array ) );						data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;						break;					case 'extra':						break;					default:						console.log( child );				}			}			if ( hasNode( data.id ) ) {				console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );			} else {				library.nodes[ data.id ] = data;			}			return data;		}		function parseNodeInstance( xml ) {			const data = {				id: parseId( xml.getAttribute( 'url' ) ),				materials: {},				skeletons: []			};			for ( let i = 0; i < xml.childNodes.length; i ++ ) {				const child = xml.childNodes[ i ];				switch ( child.nodeName ) {					case 'bind_material':						const instances = child.getElementsByTagName( 'instance_material' );						for ( let j = 0; j < instances.length; j ++ ) {							const instance = instances[ j ];							const symbol = instance.getAttribute( 'symbol' );							const target = instance.getAttribute( 'target' );							data.materials[ symbol ] = parseId( target );						}						break;					case 'skeleton':						data.skeletons.push( parseId( child.textContent ) );						break;					default:						break;				}			}			return data;		}		function buildSkeleton( skeletons, joints ) {			const boneData = [];			const sortedBoneData = [];			let i, j, data;			// a skeleton can have multiple root bones. collada expresses this			// situtation with multiple "skeleton" tags per controller instance			for ( i = 0; i < skeletons.length; i ++ ) {				const skeleton = skeletons[ i ];				let root;				if ( hasNode( skeleton ) ) {					root = getNode( skeleton );					buildBoneHierarchy( root, joints, boneData );				} else if ( hasVisualScene( skeleton ) ) {					// handle case where the skeleton refers to the visual scene (#13335)					const visualScene = library.visualScenes[ skeleton ];					const children = visualScene.children;					for ( let j = 0; j < children.length; j ++ ) {						const child = children[ j ];						if ( child.type === 'JOINT' ) {							const root = getNode( child.id );							buildBoneHierarchy( root, joints, boneData );						}					}				} else {					console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );				}			}			// sort bone data (the order is defined in the corresponding controller)			for ( i = 0; i < joints.length; i ++ ) {				for ( j = 0; j < boneData.length; j ++ ) {					data = boneData[ j ];					if ( data.bone.name === joints[ i ].name ) {						sortedBoneData[ i ] = data;						data.processed = true;						break;					}				}			}			// add unprocessed bone data at the end of the list			for ( i = 0; i < boneData.length; i ++ ) {				data = boneData[ i ];				if ( data.processed === false ) {					sortedBoneData.push( data );					data.processed = true;				}			}			// setup arrays for skeleton creation			const bones = [];			const boneInverses = [];			for ( i = 0; i < sortedBoneData.length; i ++ ) {				data = sortedBoneData[ i ];				bones.push( data.bone );				boneInverses.push( data.boneInverse );			}			return new Skeleton( bones, boneInverses );		}		function buildBoneHierarchy( root, joints, boneData ) {			// setup bone data from visual scene			root.traverse( function ( object ) {				if ( object.isBone === true ) {					let boneInverse;					// retrieve the boneInverse from the controller data					for ( let i = 0; i < joints.length; i ++ ) {						const joint = joints[ i ];						if ( joint.name === object.name ) {							boneInverse = joint.boneInverse;							break;						}					}					if ( boneInverse === undefined ) {						// Unfortunately, there can be joints in the visual scene that are not part of the						// corresponding controller. In this case, we have to create a dummy boneInverse matrix						// for the respective bone. This bone won't affect any vertices, because there are no skin indices						// and weights defined for it. But we still have to add the bone to the sorted bone list in order to						// ensure a correct animation of the model.						boneInverse = new Matrix4();					}					boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );				}			} );		}		function buildNode( data ) {			const objects = [];			const matrix = data.matrix;			const nodes = data.nodes;			const type = data.type;			const instanceCameras = data.instanceCameras;			const instanceControllers = data.instanceControllers;			const instanceLights = data.instanceLights;			const instanceGeometries = data.instanceGeometries;			const instanceNodes = data.instanceNodes;			// nodes			for ( let i = 0, l = nodes.length; i < l; i ++ ) {				objects.push( getNode( nodes[ i ] ) );			}			// instance cameras			for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {				const instanceCamera = getCamera( instanceCameras[ i ] );				if ( instanceCamera !== null ) {					objects.push( instanceCamera.clone() );				}			}			// instance controllers			for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {				const instance = instanceControllers[ i ];				const controller = getController( instance.id );				const geometries = getGeometry( controller.id );				const newObjects = buildObjects( geometries, instance.materials );				const skeletons = instance.skeletons;				const joints = controller.skin.joints;				const skeleton = buildSkeleton( skeletons, joints );				for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {					const object = newObjects[ j ];					if ( object.isSkinnedMesh ) {						object.bind( skeleton, controller.skin.bindMatrix );						object.normalizeSkinWeights();					}					objects.push( object );				}			}			// instance lights			for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {				const instanceLight = getLight( instanceLights[ i ] );				if ( instanceLight !== null ) {					objects.push( instanceLight.clone() );				}			}			// instance geometries			for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {				const instance = instanceGeometries[ i ];				// a single geometry instance in collada can lead to multiple object3Ds.				// this is the case when primitives are combined like triangles and lines				const geometries = getGeometry( instance.id );				const newObjects = buildObjects( geometries, instance.materials );				for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {					objects.push( newObjects[ j ] );				}			}			// instance nodes			for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {				objects.push( getNode( instanceNodes[ i ] ).clone() );			}			let object;			if ( nodes.length === 0 && objects.length === 1 ) {				object = objects[ 0 ];			} else {				object = ( type === 'JOINT' ) ? new Bone() : new Group();				for ( let i = 0; i < objects.length; i ++ ) {					object.add( objects[ i ] );				}			}			object.name = ( type === 'JOINT' ) ? data.sid : data.name;			object.matrix.copy( matrix );			object.matrix.decompose( object.position, object.quaternion, object.scale );			return object;		}		const fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );		function resolveMaterialBinding( keys, instanceMaterials ) {			const materials = [];			for ( let i = 0, l = keys.length; i < l; i ++ ) {				const id = instanceMaterials[ keys[ i ] ];				if ( id === undefined ) {					console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );					materials.push( fallbackMaterial );				} else {					materials.push( getMaterial( id ) );				}			}			return materials;		}		function buildObjects( geometries, instanceMaterials ) {			const objects = [];			for ( const type in geometries ) {				const geometry = geometries[ type ];				const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );				// handle case if no materials are defined				if ( materials.length === 0 ) {					if ( type === 'lines' || type === 'linestrips' ) {						materials.push( new LineBasicMaterial() );					} else {						materials.push( new MeshPhongMaterial() );					}				}				// regard skinning				const skinning = ( geometry.data.attributes.skinIndex !== undefined );				// choose between a single or multi materials (material array)				const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;				// now create a specific 3D object				let object;				switch ( type ) {					case 'lines':						object = new LineSegments( geometry.data, material );						break;					case 'linestrips':						object = new Line( geometry.data, material );						break;					case 'triangles':					case 'polylist':						if ( skinning ) {							object = new SkinnedMesh( geometry.data, material );						} else {							object = new Mesh( geometry.data, material );						}						break;				}				objects.push( object );			}			return objects;		}		function hasNode( id ) {			return library.nodes[ id ] !== undefined;		}		function getNode( id ) {			return getBuild( library.nodes[ id ], buildNode );		}		// visual scenes		function parseVisualScene( xml ) {			const data = {				name: xml.getAttribute( 'name' ),				children: []			};			prepareNodes( xml );			const elements = getElementsByTagName( xml, 'node' );			for ( let i = 0; i < elements.length; i ++ ) {				data.children.push( parseNode( elements[ i ] ) );			}			library.visualScenes[ xml.getAttribute( 'id' ) ] = data;		}		function buildVisualScene( data ) {			const group = new Group();			group.name = data.name;			const children = data.children;			for ( let i = 0; i < children.length; i ++ ) {				const child = children[ i ];				group.add( getNode( child.id ) );			}			return group;		}		function hasVisualScene( id ) {			return library.visualScenes[ id ] !== undefined;		}		function getVisualScene( id ) {			return getBuild( library.visualScenes[ id ], buildVisualScene );		}		// scenes		function parseScene( xml ) {			const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];			return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );		}		function setupAnimations() {			const clips = library.clips;			if ( isEmpty( clips ) === true ) {				if ( isEmpty( library.animations ) === false ) {					// if there are animations but no clips, we create a default clip for playback					const tracks = [];					for ( const id in library.animations ) {						const animationTracks = getAnimation( id );						for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {							tracks.push( animationTracks[ i ] );						}					}					animations.push( new AnimationClip( 'default', - 1, tracks ) );				}			} else {				for ( const id in clips ) {					animations.push( getAnimationClip( id ) );				}			}		}		// convert the parser error element into text with each child elements text		// separated by new lines.		function parserErrorToText( parserError ) {			let result = '';			const stack = [ parserError ];			while ( stack.length ) {				const node = stack.shift();				if ( node.nodeType === Node.TEXT_NODE ) {					result += node.textContent;				} else {					result += '\n';					stack.push.apply( stack, node.childNodes );				}			}			return result.trim();		}		if ( text.length === 0 ) {			return { scene: new Scene() };		}		const xml = new DOMParser().parseFromString( text, 'application/xml' );		const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];		const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];		if ( parserError !== undefined ) {			// Chrome will return parser error with a div in it			const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];			let errorText;			if ( errorElement ) {				errorText = errorElement.textContent;			} else {				errorText = parserErrorToText( parserError );			}			console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );			return null;		}		// metadata		const version = collada.getAttribute( 'version' );		console.log( 'THREE.ColladaLoader: File version', version );		const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );		const textureLoader = new TextureLoader( this.manager );		textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );		let tgaLoader;		if ( TGALoader ) {			tgaLoader = new TGALoader( this.manager );			tgaLoader.setPath( this.resourcePath || path );		}		//		const animations = [];		let kinematics = {};		let count = 0;		//		const library = {			animations: {},			clips: {},			controllers: {},			images: {},			effects: {},			materials: {},			cameras: {},			lights: {},			geometries: {},			nodes: {},			visualScenes: {},			kinematicsModels: {},			physicsModels: {},			kinematicsScenes: {}		};		parseLibrary( collada, 'library_animations', 'animation', parseAnimation );		parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );		parseLibrary( collada, 'library_controllers', 'controller', parseController );		parseLibrary( collada, 'library_images', 'image', parseImage );		parseLibrary( collada, 'library_effects', 'effect', parseEffect );		parseLibrary( collada, 'library_materials', 'material', parseMaterial );		parseLibrary( collada, 'library_cameras', 'camera', parseCamera );		parseLibrary( collada, 'library_lights', 'light', parseLight );		parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );		parseLibrary( collada, 'library_nodes', 'node', parseNode );		parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );		parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );		parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );		parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );		buildLibrary( library.animations, buildAnimation );		buildLibrary( library.clips, buildAnimationClip );		buildLibrary( library.controllers, buildController );		buildLibrary( library.images, buildImage );		buildLibrary( library.effects, buildEffect );		buildLibrary( library.materials, buildMaterial );		buildLibrary( library.cameras, buildCamera );		buildLibrary( library.lights, buildLight );		buildLibrary( library.geometries, buildGeometry );		buildLibrary( library.visualScenes, buildVisualScene );		setupAnimations();		setupKinematics();		const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );		scene.animations = animations;		if ( asset.upAxis === 'Z_UP' ) {			scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );		}		scene.scale.multiplyScalar( asset.unit );		return {			get animations() {				console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );				return animations;			},			kinematics: kinematics,			library: library,			scene: scene		};	}}export { ColladaLoader };
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