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| import {	BufferAttribute,	BufferGeometry,	ClampToEdgeWrapping,	Color,	FileLoader,	Float32BufferAttribute,	Group,	LinearFilter,	LinearMipmapLinearFilter,	Loader,	LoaderUtils,	Matrix4,	Mesh,	MeshPhongMaterial,	MeshStandardMaterial,	MirroredRepeatWrapping,	NearestFilter,	RepeatWrapping,	TextureLoader,	sRGBEncoding} from '../../../build/three.module.js';import * as fflate from '../libs/fflate.module.js';/** * * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/ * * The following features from the core specification are supported: * * - 3D Models * - Object Resources (Meshes and Components) * - Material Resources (Base Materials) * * 3MF Materials and Properties Extension are only partially supported. * * - Texture 2D * - Texture 2D Groups * - Color Groups (Vertex Colors) * - Metallic Display Properties (PBR) */class ThreeMFLoader extends Loader {	constructor( manager ) {		super( manager );		this.availableExtensions = [];	}	load( url, onLoad, onProgress, onError ) {		const scope = this;		const loader = new FileLoader( scope.manager );		loader.setPath( scope.path );		loader.setResponseType( 'arraybuffer' );		loader.setRequestHeader( scope.requestHeader );		loader.setWithCredentials( scope.withCredentials );		loader.load( url, function ( buffer ) {			try {				onLoad( scope.parse( buffer ) );			} catch ( e ) {				if ( onError ) {					onError( e );				} else {					console.error( e );				}				scope.manager.itemError( url );			}		}, onProgress, onError );	}	parse( data ) {		const scope = this;		const textureLoader = new TextureLoader( this.manager );		function loadDocument( data ) {			let zip = null;			let file = null;			let relsName;			let modelRelsName;			const modelPartNames = [];			const printTicketPartNames = [];			const texturesPartNames = [];			const otherPartNames = [];			let modelRels;			const modelParts = {};			const printTicketParts = {};			const texturesParts = {};			const otherParts = {};			try {				zip = fflate.unzipSync( new Uint8Array( data ) ); // eslint-disable-line no-undef			} catch ( e ) {				if ( e instanceof ReferenceError ) {					console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );					return null;				}			}			for ( file in zip ) {				if ( file.match( /\_rels\/.rels$/ ) ) {					relsName = file;				} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {					modelRelsName = file;				} else if ( file.match( /^3D\/.*\.model$/ ) ) {					modelPartNames.push( file );				} else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {					printTicketPartNames.push( file );				} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {					texturesPartNames.push( file );				} else if ( file.match( /^3D\/Other\/.*/ ) ) {					otherPartNames.push( file );				}			}			//			const relsView = zip[ relsName ];			const relsFileText = LoaderUtils.decodeText( relsView );			const rels = parseRelsXml( relsFileText );			//			if ( modelRelsName ) {				const relsView = zip[ modelRelsName ];				const relsFileText = LoaderUtils.decodeText( relsView );				modelRels = parseRelsXml( relsFileText );			}			//			for ( let i = 0; i < modelPartNames.length; i ++ ) {				const modelPart = modelPartNames[ i ];				const view = zip[ modelPart ];				const fileText = LoaderUtils.decodeText( view );				const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );				if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {					console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );				}				const modelNode = xmlData.querySelector( 'model' );				const extensions = {};				for ( let i = 0; i < modelNode.attributes.length; i ++ ) {					const attr = modelNode.attributes[ i ];					if ( attr.name.match( /^xmlns:(.+)$/ ) ) {						extensions[ attr.value ] = RegExp.$1;					}				}				const modelData = parseModelNode( modelNode );				modelData[ 'xml' ] = modelNode;				if ( 0 < Object.keys( extensions ).length ) {					modelData[ 'extensions' ] = extensions;				}				modelParts[ modelPart ] = modelData;			}			//			for ( let i = 0; i < texturesPartNames.length; i ++ ) {				const texturesPartName = texturesPartNames[ i ];				texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;			}			return {				rels: rels,				modelRels: modelRels,				model: modelParts,				printTicket: printTicketParts,				texture: texturesParts,				other: otherParts			};		}		function parseRelsXml( relsFileText ) {			const relationships = [];			const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );			const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );			for ( let i = 0; i < relsNodes.length; i ++ ) {				const relsNode = relsNodes[ i ];				const relationship = {					target: relsNode.getAttribute( 'Target' ), //required					id: relsNode.getAttribute( 'Id' ), //required					type: relsNode.getAttribute( 'Type' ) //required				};				relationships.push( relationship );			}			return relationships;		}		function parseMetadataNodes( metadataNodes ) {			const metadataData = {};			for ( let i = 0; i < metadataNodes.length; i ++ ) {				const metadataNode = metadataNodes[ i ];				const name = metadataNode.getAttribute( 'name' );				const validNames = [					'Title',					'Designer',					'Description',					'Copyright',					'LicenseTerms',					'Rating',					'CreationDate',					'ModificationDate'				];				if ( 0 <= validNames.indexOf( name ) ) {					metadataData[ name ] = metadataNode.textContent;				}			}			return metadataData;		}		function parseBasematerialsNode( basematerialsNode ) {			const basematerialsData = {				id: basematerialsNode.getAttribute( 'id' ), // required				basematerials: []			};			const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );			for ( let i = 0; i < basematerialNodes.length; i ++ ) {				const basematerialNode = basematerialNodes[ i ];				const basematerialData = parseBasematerialNode( basematerialNode );				basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index				basematerialsData.basematerials.push( basematerialData );			}			return basematerialsData;		}		function parseTexture2DNode( texture2DNode ) {			const texture2dData = {				id: texture2DNode.getAttribute( 'id' ), // required				path: texture2DNode.getAttribute( 'path' ), // required				contenttype: texture2DNode.getAttribute( 'contenttype' ), // required				tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),				tilestylev: texture2DNode.getAttribute( 'tilestylev' ),				filter: texture2DNode.getAttribute( 'filter' ),			};			return texture2dData;		}		function parseTextures2DGroupNode( texture2DGroupNode ) {			const texture2DGroupData = {				id: texture2DGroupNode.getAttribute( 'id' ), // required				texid: texture2DGroupNode.getAttribute( 'texid' ), // required				displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )			};			const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );			const uvs = [];			for ( let i = 0; i < tex2coordNodes.length; i ++ ) {				const tex2coordNode = tex2coordNodes[ i ];				const u = tex2coordNode.getAttribute( 'u' );				const v = tex2coordNode.getAttribute( 'v' );				uvs.push( parseFloat( u ), parseFloat( v ) );			}			texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );			return texture2DGroupData;		}		function parseColorGroupNode( colorGroupNode ) {			const colorGroupData = {				id: colorGroupNode.getAttribute( 'id' ), // required				displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )			};			const colorNodes = colorGroupNode.querySelectorAll( 'color' );			const colors = [];			const colorObject = new Color();			for ( let i = 0; i < colorNodes.length; i ++ ) {				const colorNode = colorNodes[ i ];				const color = colorNode.getAttribute( 'color' );				colorObject.setStyle( color.substring( 0, 7 ) );				colorObject.convertSRGBToLinear(); // color is in sRGB				colors.push( colorObject.r, colorObject.g, colorObject.b );			}			colorGroupData[ 'colors' ] = new Float32Array( colors );			return colorGroupData;		}		function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {			const metallicDisplaypropertiesData = {				id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required			};			const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );			const metallicData = [];			for ( let i = 0; i < metallicNodes.length; i ++ ) {				const metallicNode = metallicNodes[ i ];				metallicData.push( {					name: metallicNode.getAttribute( 'name' ), // required					metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required					roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required				} );			}			metallicDisplaypropertiesData.data = metallicData;			return metallicDisplaypropertiesData;		}		function parseBasematerialNode( basematerialNode ) {			const basematerialData = {};			basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required			basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required			basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );			return basematerialData;		}		function parseMeshNode( meshNode ) {			const meshData = {};			const vertices = [];			const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );			for ( let i = 0; i < vertexNodes.length; i ++ ) {				const vertexNode = vertexNodes[ i ];				const x = vertexNode.getAttribute( 'x' );				const y = vertexNode.getAttribute( 'y' );				const z = vertexNode.getAttribute( 'z' );				vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );			}			meshData[ 'vertices' ] = new Float32Array( vertices );			const triangleProperties = [];			const triangles = [];			const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );			for ( let i = 0; i < triangleNodes.length; i ++ ) {				const triangleNode = triangleNodes[ i ];				const v1 = triangleNode.getAttribute( 'v1' );				const v2 = triangleNode.getAttribute( 'v2' );				const v3 = triangleNode.getAttribute( 'v3' );				const p1 = triangleNode.getAttribute( 'p1' );				const p2 = triangleNode.getAttribute( 'p2' );				const p3 = triangleNode.getAttribute( 'p3' );				const pid = triangleNode.getAttribute( 'pid' );				const triangleProperty = {};				triangleProperty[ 'v1' ] = parseInt( v1, 10 );				triangleProperty[ 'v2' ] = parseInt( v2, 10 );				triangleProperty[ 'v3' ] = parseInt( v3, 10 );				triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );				// optional				if ( p1 ) {					triangleProperty[ 'p1' ] = parseInt( p1, 10 );				}				if ( p2 ) {					triangleProperty[ 'p2' ] = parseInt( p2, 10 );				}				if ( p3 ) {					triangleProperty[ 'p3' ] = parseInt( p3, 10 );				}				if ( pid ) {					triangleProperty[ 'pid' ] = pid;				}				if ( 0 < Object.keys( triangleProperty ).length ) {					triangleProperties.push( triangleProperty );				}			}			meshData[ 'triangleProperties' ] = triangleProperties;			meshData[ 'triangles' ] = new Uint32Array( triangles );			return meshData;		}		function parseComponentsNode( componentsNode ) {			const components = [];			const componentNodes = componentsNode.querySelectorAll( 'component' );			for ( let i = 0; i < componentNodes.length; i ++ ) {				const componentNode = componentNodes[ i ];				const componentData = parseComponentNode( componentNode );				components.push( componentData );			}			return components;		}		function parseComponentNode( componentNode ) {			const componentData = {};			componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required			const transform = componentNode.getAttribute( 'transform' );			if ( transform ) {				componentData[ 'transform' ] = parseTransform( transform );			}			return componentData;		}		function parseTransform( transform ) {			const t = [];			transform.split( ' ' ).forEach( function ( s ) {				t.push( parseFloat( s ) );			} );			const matrix = new Matrix4();			matrix.set(				t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],				t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],				t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],				 0.0, 0.0, 0.0, 1.0			);			return matrix;		}		function parseObjectNode( objectNode ) {			const objectData = {				type: objectNode.getAttribute( 'type' )			};			const id = objectNode.getAttribute( 'id' );			if ( id ) {				objectData[ 'id' ] = id;			}			const pid = objectNode.getAttribute( 'pid' );			if ( pid ) {				objectData[ 'pid' ] = pid;			}			const pindex = objectNode.getAttribute( 'pindex' );			if ( pindex ) {				objectData[ 'pindex' ] = pindex;			}			const thumbnail = objectNode.getAttribute( 'thumbnail' );			if ( thumbnail ) {				objectData[ 'thumbnail' ] = thumbnail;			}			const partnumber = objectNode.getAttribute( 'partnumber' );			if ( partnumber ) {				objectData[ 'partnumber' ] = partnumber;			}			const name = objectNode.getAttribute( 'name' );			if ( name ) {				objectData[ 'name' ] = name;			}			const meshNode = objectNode.querySelector( 'mesh' );			if ( meshNode ) {				objectData[ 'mesh' ] = parseMeshNode( meshNode );			}			const componentsNode = objectNode.querySelector( 'components' );			if ( componentsNode ) {				objectData[ 'components' ] = parseComponentsNode( componentsNode );			}			return objectData;		}		function parseResourcesNode( resourcesNode ) {			const resourcesData = {};			resourcesData[ 'basematerials' ] = {};			const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );			for ( let i = 0; i < basematerialsNodes.length; i ++ ) {				const basematerialsNode = basematerialsNodes[ i ];				const basematerialsData = parseBasematerialsNode( basematerialsNode );				resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;			}			//			resourcesData[ 'texture2d' ] = {};			const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );			for ( let i = 0; i < textures2DNodes.length; i ++ ) {				const textures2DNode = textures2DNodes[ i ];				const texture2DData = parseTexture2DNode( textures2DNode );				resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;			}			//			resourcesData[ 'colorgroup' ] = {};			const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );			for ( let i = 0; i < colorGroupNodes.length; i ++ ) {				const colorGroupNode = colorGroupNodes[ i ];				const colorGroupData = parseColorGroupNode( colorGroupNode );				resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;			}			//			resourcesData[ 'pbmetallicdisplayproperties' ] = {};			const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );			for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {				const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];				const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );				resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;			}			//			resourcesData[ 'texture2dgroup' ] = {};			const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );			for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {				const textures2DGroupNode = textures2DGroupNodes[ i ];				const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );				resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;			}			//			resourcesData[ 'object' ] = {};			const objectNodes = resourcesNode.querySelectorAll( 'object' );			for ( let i = 0; i < objectNodes.length; i ++ ) {				const objectNode = objectNodes[ i ];				const objectData = parseObjectNode( objectNode );				resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;			}			return resourcesData;		}		function parseBuildNode( buildNode ) {			const buildData = [];			const itemNodes = buildNode.querySelectorAll( 'item' );			for ( let i = 0; i < itemNodes.length; i ++ ) {				const itemNode = itemNodes[ i ];				const buildItem = {					objectId: itemNode.getAttribute( 'objectid' )				};				const transform = itemNode.getAttribute( 'transform' );				if ( transform ) {					buildItem[ 'transform' ] = parseTransform( transform );				}				buildData.push( buildItem );			}			return buildData;		}		function parseModelNode( modelNode ) {			const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };			const metadataNodes = modelNode.querySelectorAll( 'metadata' );			if ( metadataNodes ) {				modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );			}			const resourcesNode = modelNode.querySelector( 'resources' );			if ( resourcesNode ) {				modelData[ 'resources' ] = parseResourcesNode( resourcesNode );			}			const buildNode = modelNode.querySelector( 'build' );			if ( buildNode ) {				modelData[ 'build' ] = parseBuildNode( buildNode );			}			return modelData;		}		function buildTexture( texture2dgroup, objects, modelData, textureData ) {			const texid = texture2dgroup.texid;			const texture2ds = modelData.resources.texture2d;			const texture2d = texture2ds[ texid ];			if ( texture2d ) {				const data = textureData[ texture2d.path ];				const type = texture2d.contenttype;				const blob = new Blob( [ data ], { type: type } );				const sourceURI = URL.createObjectURL( blob );				const texture = textureLoader.load( sourceURI, function () {					URL.revokeObjectURL( sourceURI );				} );				texture.encoding = sRGBEncoding;				// texture parameters				switch ( texture2d.tilestyleu ) {					case 'wrap':						texture.wrapS = RepeatWrapping;						break;					case 'mirror':						texture.wrapS = MirroredRepeatWrapping;						break;					case 'none':					case 'clamp':						texture.wrapS = ClampToEdgeWrapping;						break;					default:						texture.wrapS = RepeatWrapping;				}				switch ( texture2d.tilestylev ) {					case 'wrap':						texture.wrapT = RepeatWrapping;						break;					case 'mirror':						texture.wrapT = MirroredRepeatWrapping;						break;					case 'none':					case 'clamp':						texture.wrapT = ClampToEdgeWrapping;						break;					default:						texture.wrapT = RepeatWrapping;				}				switch ( texture2d.filter ) {					case 'auto':						texture.magFilter = LinearFilter;						texture.minFilter = LinearMipmapLinearFilter;						break;					case 'linear':						texture.magFilter = LinearFilter;						texture.minFilter = LinearFilter;						break;					case 'nearest':						texture.magFilter = NearestFilter;						texture.minFilter = NearestFilter;						break;					default:						texture.magFilter = LinearFilter;						texture.minFilter = LinearMipmapLinearFilter;				}				return texture;			} else {				return null;			}		}		function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {			const objectPindex = objectData.pindex;			const materialMap = {};			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {				const triangleProperty = triangleProperties[ i ];				const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;				if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];				materialMap[ pindex ].push( triangleProperty );			}			//			const keys = Object.keys( materialMap );			const meshes = [];			for ( let i = 0, l = keys.length; i < l; i ++ ) {				const materialIndex = keys[ i ];				const trianglePropertiesProps = materialMap[ materialIndex ];				const basematerialData = basematerials.basematerials[ materialIndex ];				const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );				//				const geometry = new BufferGeometry();				const positionData = [];				const vertices = meshData.vertices;				for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {					const triangleProperty = trianglePropertiesProps[ j ];					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );				}				geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );				//				const mesh = new Mesh( geometry, material );				meshes.push( mesh );			}			return meshes;		}		function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {			// geometry			const geometry = new BufferGeometry();			const positionData = [];			const uvData = [];			const vertices = meshData.vertices;			const uvs = texture2dgroup.uvs;			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {				const triangleProperty = triangleProperties[ i ];				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );				//				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );			}			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );			geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );			// material			const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );			const material = new MeshPhongMaterial( { map: texture, flatShading: true } );			// mesh			const mesh = new Mesh( geometry, material );			return mesh;		}		function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) {			// geometry			const geometry = new BufferGeometry();			const positionData = [];			const colorData = [];			const vertices = meshData.vertices;			const colors = colorgroup.colors;			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {				const triangleProperty = triangleProperties[ i ];				const v1 = triangleProperty.v1;				const v2 = triangleProperty.v2;				const v3 = triangleProperty.v3;				positionData.push( vertices[ ( v1 * 3 ) + 0 ] );				positionData.push( vertices[ ( v1 * 3 ) + 1 ] );				positionData.push( vertices[ ( v1 * 3 ) + 2 ] );				positionData.push( vertices[ ( v2 * 3 ) + 0 ] );				positionData.push( vertices[ ( v2 * 3 ) + 1 ] );				positionData.push( vertices[ ( v2 * 3 ) + 2 ] );				positionData.push( vertices[ ( v3 * 3 ) + 0 ] );				positionData.push( vertices[ ( v3 * 3 ) + 1 ] );				positionData.push( vertices[ ( v3 * 3 ) + 2 ] );				//				const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;				const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;				const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;				colorData.push( colors[ ( p1 * 3 ) + 0 ] );				colorData.push( colors[ ( p1 * 3 ) + 1 ] );				colorData.push( colors[ ( p1 * 3 ) + 2 ] );				colorData.push( colors[ ( p2 * 3 ) + 0 ] );				colorData.push( colors[ ( p2 * 3 ) + 1 ] );				colorData.push( colors[ ( p2 * 3 ) + 2 ] );				colorData.push( colors[ ( p3 * 3 ) + 0 ] );				colorData.push( colors[ ( p3 * 3 ) + 1 ] );				colorData.push( colors[ ( p3 * 3 ) + 2 ] );			}			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );			geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );			// material			const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );			// mesh			const mesh = new Mesh( geometry, material );			return mesh;		}		function buildDefaultMesh( meshData ) {			const geometry = new BufferGeometry();			geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );			geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );			const material = new MeshPhongMaterial( { color: 0xffffff, flatShading: true } );			const mesh = new Mesh( geometry, material );			return mesh;		}		function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {			const keys = Object.keys( resourceMap );			const meshes = [];			for ( let i = 0, il = keys.length; i < il; i ++ ) {				const resourceId = keys[ i ];				const triangleProperties = resourceMap[ resourceId ];				const resourceType = getResourceType( resourceId, modelData );				switch ( resourceType ) {					case 'material':						const basematerials = modelData.resources.basematerials[ resourceId ];						const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );						for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {							meshes.push( newMeshes[ j ] );						}						break;					case 'texture':						const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];						meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );						break;					case 'vertexColors':						const colorgroup = modelData.resources.colorgroup[ resourceId ];						meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objects, modelData, objectData ) );						break;					case 'default':						meshes.push( buildDefaultMesh( meshData ) );						break;					default:						console.error( 'THREE.3MFLoader: Unsupported resource type.' );				}			}			return meshes;		}		function getResourceType( pid, modelData ) {			if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {				return 'texture';			} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {				return 'material';			} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {				return 'vertexColors';			} else if ( pid === 'default' ) {				return 'default';			} else {				return undefined;			}		}		function analyzeObject( modelData, meshData, objectData ) {			const resourceMap = {};			const triangleProperties = meshData[ 'triangleProperties' ];			const objectPid = objectData.pid;			for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {				const triangleProperty = triangleProperties[ i ];				let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;				if ( pid === undefined ) pid = 'default';				if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];				resourceMap[ pid ].push( triangleProperty );			}			return resourceMap;		}		function buildGroup( meshData, objects, modelData, textureData, objectData ) {			const group = new Group();			const resourceMap = analyzeObject( modelData, meshData, objectData );			const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );			for ( let i = 0, l = meshes.length; i < l; i ++ ) {				group.add( meshes[ i ] );			}			return group;		}		function applyExtensions( extensions, meshData, modelXml ) {			if ( ! extensions ) {				return;			}			const availableExtensions = [];			const keys = Object.keys( extensions );			for ( let i = 0; i < keys.length; i ++ ) {				const ns = keys[ i ];				for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {					const extension = scope.availableExtensions[ j ];					if ( extension.ns === ns ) {						availableExtensions.push( extension );					}				}			}			for ( let i = 0; i < availableExtensions.length; i ++ ) {				const extension = availableExtensions[ i ];				extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );			}		}		function getBuild( data, objects, modelData, textureData, objectData, builder ) {			if ( data.build !== undefined ) return data.build;			data.build = builder( data, objects, modelData, textureData, objectData );			return data.build;		}		function buildBasematerial( materialData, objects, modelData ) {			let material;			const displaypropertiesid = materialData.displaypropertiesid;			const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;			if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {				// metallic display property, use StandardMaterial				const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];				const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];				material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );			} else {				// otherwise use PhongMaterial				material = new MeshPhongMaterial( { flatShading: true } );			}			material.name = materialData.name;			// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"			const displaycolor = materialData.displaycolor;			const color = displaycolor.substring( 0, 7 );			material.color.setStyle( color );			material.color.convertSRGBToLinear(); // displaycolor is in sRGB			// process alpha if set			if ( displaycolor.length === 9 ) {				material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;			}			return material;		}		function buildComposite( compositeData, objects, modelData, textureData ) {			const composite = new Group();			for ( let j = 0; j < compositeData.length; j ++ ) {				const component = compositeData[ j ];				let build = objects[ component.objectId ];				if ( build === undefined ) {					buildObject( component.objectId, objects, modelData, textureData );					build = objects[ component.objectId ];				}				const object3D = build.clone();				// apply component transform				const transform = component.transform;				if ( transform ) {					object3D.applyMatrix4( transform );				}				composite.add( object3D );			}			return composite;		}		function buildObject( objectId, objects, modelData, textureData ) {			const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];			if ( objectData[ 'mesh' ] ) {				const meshData = objectData[ 'mesh' ];				const extensions = modelData[ 'extensions' ];				const modelXml = modelData[ 'xml' ];				applyExtensions( extensions, meshData, modelXml );				objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );			} else {				const compositeData = objectData[ 'components' ];				objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );			}		}		function buildObjects( data3mf ) {			const modelsData = data3mf.model;			const modelRels = data3mf.modelRels;			const objects = {};			const modelsKeys = Object.keys( modelsData );			const textureData = {};			// evaluate model relationships to textures			if ( modelRels ) {				for ( let i = 0, l = modelRels.length; i < l; i ++ ) {					const modelRel = modelRels[ i ];					const textureKey = modelRel.target.substring( 1 );					if ( data3mf.texture[ textureKey ] ) {						textureData[ modelRel.target ] = data3mf.texture[ textureKey ];					}				}			}			// start build			for ( let i = 0; i < modelsKeys.length; i ++ ) {				const modelsKey = modelsKeys[ i ];				const modelData = modelsData[ modelsKey ];				const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );				for ( let j = 0; j < objectIds.length; j ++ ) {					const objectId = objectIds[ j ];					buildObject( objectId, objects, modelData, textureData );				}			}			return objects;		}		function fetch3DModelPart( rels ) {			for ( let i = 0; i < rels.length; i ++ ) {				const rel = rels[ i ];				const extension = rel.target.split( '.' ).pop();				if ( extension.toLowerCase() === 'model' ) return rel;			}		}		function build( objects, data3mf ) {			const group = new Group();			const relationship = fetch3DModelPart( data3mf[ 'rels' ] );			const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];			for ( let i = 0; i < buildData.length; i ++ ) {				const buildItem = buildData[ i ];				const object3D = objects[ buildItem[ 'objectId' ] ].clone();				// apply transform				const transform = buildItem[ 'transform' ];				if ( transform ) {					object3D.applyMatrix4( transform );				}				group.add( object3D );			}			return group;		}		const data3mf = loadDocument( data );		const objects = buildObjects( data3mf );		return build( objects, data3mf );	}	addExtension( extension ) {		this.availableExtensions.push( extension );	}}export { ThreeMFLoader };
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