| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | /** * Sepia tone shader * based on glfx.js sepia shader * https://github.com/evanw/glfx.js */const SepiaShader = {	uniforms: {		'tDiffuse': { value: null },		'amount': { value: 1.0 }	},	vertexShader: /* glsl */`		varying vec2 vUv;		void main() {			vUv = uv;			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform float amount;		uniform sampler2D tDiffuse;		varying vec2 vUv;		void main() {			vec4 color = texture2D( tDiffuse, vUv );			vec3 c = color.rgb;			color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );			color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );			color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );			gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );		}`};export { SepiaShader };
 |