| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 | /** * Pixelation shader */const PixelShader = {	uniforms: {		'tDiffuse': { value: null },		'resolution': { value: null },		'pixelSize': { value: 1 },	},	vertexShader: /* glsl */`		varying highp vec2 vUv;			void main() {				vUv = uv;				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		uniform sampler2D tDiffuse;		uniform float pixelSize;		uniform vec2 resolution;		varying highp vec2 vUv;		void main(){			vec2 dxy = pixelSize / resolution;			vec2 coord = dxy * floor( vUv / dxy );			gl_FragColor = texture2D(tDiffuse, coord);		}`};export { PixelShader };
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