| 123456789101112131415161718192021222324252627 | /** * Simple test shader */const BasicShader = {	uniforms: {},	vertexShader: /* glsl */`		void main() {			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );		}`,	fragmentShader: /* glsl */`		void main() {			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );		}`};export { BasicShader };
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