| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | import {	ShaderMaterial,	UniformsUtils} from '../../../build/three.module.js';import { Pass, FullScreenQuad } from './Pass.js';import { CopyShader } from '../shaders/CopyShader.js';class TexturePass extends Pass {	constructor( map, opacity ) {		super();		if ( CopyShader === undefined ) console.error( 'THREE.TexturePass relies on CopyShader' );		const shader = CopyShader;		this.map = map;		this.opacity = ( opacity !== undefined ) ? opacity : 1.0;		this.uniforms = UniformsUtils.clone( shader.uniforms );		this.material = new ShaderMaterial( {			uniforms: this.uniforms,			vertexShader: shader.vertexShader,			fragmentShader: shader.fragmentShader,			depthTest: false,			depthWrite: false		} );		this.needsSwap = false;		this.fsQuad = new FullScreenQuad( null );	}	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {		const oldAutoClear = renderer.autoClear;		renderer.autoClear = false;		this.fsQuad.material = this.material;		this.uniforms[ 'opacity' ].value = this.opacity;		this.uniforms[ 'tDiffuse' ].value = this.map;		this.material.transparent = ( this.opacity < 1.0 );		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );		if ( this.clear ) renderer.clear();		this.fsQuad.render( renderer );		renderer.autoClear = oldAutoClear;	}}export { TexturePass };
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