| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 | import { Pass } from './Pass.js';class MaskPass extends Pass {	constructor( scene, camera ) {		super();		this.scene = scene;		this.camera = camera;		this.clear = true;		this.needsSwap = false;		this.inverse = false;	}	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {		const context = renderer.getContext();		const state = renderer.state;		// don't update color or depth		state.buffers.color.setMask( false );		state.buffers.depth.setMask( false );		// lock buffers		state.buffers.color.setLocked( true );		state.buffers.depth.setLocked( true );		// set up stencil		let writeValue, clearValue;		if ( this.inverse ) {			writeValue = 0;			clearValue = 1;		} else {			writeValue = 1;			clearValue = 0;		}		state.buffers.stencil.setTest( true );		state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );		state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );		state.buffers.stencil.setClear( clearValue );		state.buffers.stencil.setLocked( true );		// draw into the stencil buffer		renderer.setRenderTarget( readBuffer );		if ( this.clear ) renderer.clear();		renderer.render( this.scene, this.camera );		renderer.setRenderTarget( writeBuffer );		if ( this.clear ) renderer.clear();		renderer.render( this.scene, this.camera );		// unlock color and depth buffer for subsequent rendering		state.buffers.color.setLocked( false );		state.buffers.depth.setLocked( false );		// only render where stencil is set to 1		state.buffers.stencil.setLocked( false );		state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1		state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );		state.buffers.stencil.setLocked( true );	}}class ClearMaskPass extends Pass {	constructor() {		super();		this.needsSwap = false;	}	render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {		renderer.state.buffers.stencil.setLocked( false );		renderer.state.buffers.stencil.setTest( false );	}}export { MaskPass, ClearMaskPass };
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