| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322 | import {	MathUtils,	Mesh} from '../../../build/three.module.js';class MorphBlendMesh extends Mesh {	constructor( geometry, material ) {		super( geometry, material );		this.animationsMap = {};		this.animationsList = [];		// prepare default animation		// (all frames played together in 1 second)		const numFrames = Object.keys( this.morphTargetDictionary ).length;		const name = '__default';		const startFrame = 0;		const endFrame = numFrames - 1;		const fps = numFrames / 1;		this.createAnimation( name, startFrame, endFrame, fps );		this.setAnimationWeight( name, 1 );	}	createAnimation( name, start, end, fps ) {		const animation = {			start: start,			end: end,			length: end - start + 1,			fps: fps,			duration: ( end - start ) / fps,			lastFrame: 0,			currentFrame: 0,			active: false,			time: 0,			direction: 1,			weight: 1,			directionBackwards: false,			mirroredLoop: false		};		this.animationsMap[ name ] = animation;		this.animationsList.push( animation );	}	autoCreateAnimations( fps ) {		const pattern = /([a-z]+)_?(\d+)/i;		let firstAnimation;		const frameRanges = {};		let i = 0;		for ( const key in this.morphTargetDictionary ) {			const chunks = key.match( pattern );			if ( chunks && chunks.length > 1 ) {				const name = chunks[ 1 ];				if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };				const range = frameRanges[ name ];				if ( i < range.start ) range.start = i;				if ( i > range.end ) range.end = i;				if ( ! firstAnimation ) firstAnimation = name;			}			i ++;		}		for ( const name in frameRanges ) {			const range = frameRanges[ name ];			this.createAnimation( name, range.start, range.end, fps );		}		this.firstAnimation = firstAnimation;	}	setAnimationDirectionForward( name ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.direction = 1;			animation.directionBackwards = false;		}	}	setAnimationDirectionBackward( name ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.direction = - 1;			animation.directionBackwards = true;		}	}	setAnimationFPS( name, fps ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.fps = fps;			animation.duration = ( animation.end - animation.start ) / animation.fps;		}	}	setAnimationDuration( name, duration ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.duration = duration;			animation.fps = ( animation.end - animation.start ) / animation.duration;		}	}	setAnimationWeight( name, weight ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.weight = weight;		}	}	setAnimationTime( name, time ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.time = time;		}	}	getAnimationTime( name ) {		let time = 0;		const animation = this.animationsMap[ name ];		if ( animation ) {			time = animation.time;		}		return time;	}	getAnimationDuration( name ) {		let duration = - 1;		const animation = this.animationsMap[ name ];		if ( animation ) {			duration = animation.duration;		}		return duration;	}	playAnimation( name ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.time = 0;			animation.active = true;		} else {			console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );		}	}	stopAnimation( name ) {		const animation = this.animationsMap[ name ];		if ( animation ) {			animation.active = false;		}	}	update( delta ) {		for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {			const animation = this.animationsList[ i ];			if ( ! animation.active ) continue;			const frameTime = animation.duration / animation.length;			animation.time += animation.direction * delta;			if ( animation.mirroredLoop ) {				if ( animation.time > animation.duration || animation.time < 0 ) {					animation.direction *= - 1;					if ( animation.time > animation.duration ) {						animation.time = animation.duration;						animation.directionBackwards = true;					}					if ( animation.time < 0 ) {						animation.time = 0;						animation.directionBackwards = false;					}				}			} else {				animation.time = animation.time % animation.duration;				if ( animation.time < 0 ) animation.time += animation.duration;			}			const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );			const weight = animation.weight;			if ( keyframe !== animation.currentFrame ) {				this.morphTargetInfluences[ animation.lastFrame ] = 0;				this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;				this.morphTargetInfluences[ keyframe ] = 0;				animation.lastFrame = animation.currentFrame;				animation.currentFrame = keyframe;			}			let mix = ( animation.time % frameTime ) / frameTime;			if ( animation.directionBackwards ) mix = 1 - mix;			if ( animation.currentFrame !== animation.lastFrame ) {				this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;				this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;			} else {				this.morphTargetInfluences[ animation.currentFrame ] = weight;			}		}	}}export { MorphBlendMesh };
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