| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008 | import {	DataTextureLoader,	UnsignedByteType,	RGBAFormat,	LinearFilter,	CubeTexture,	RGBM7Encoding} from '../../../build/three.module.js';class RGBMLoader extends DataTextureLoader {	loadCubemap( urls, onLoad, onProgress, onError ) {		const texture = new CubeTexture();		let loaded = 0;		const scope = this;		function loadTexture( i ) {			scope.load( urls[ i ], function ( image ) {				texture.images[ i ] = image;				loaded ++;				if ( loaded === 6 ) {					texture.needsUpdate = true;					if ( onLoad ) onLoad( texture );				}			}, undefined, onError );		}		for ( let i = 0; i < urls.length; ++ i ) {			loadTexture( i );		}		texture.encoding = RGBM7Encoding;		texture.format = RGBAFormat;		texture.minFilter = LinearFilter;		texture.generateMipmaps = false;		return texture;	}	parse( buffer ) {		const img = UPNG.decode( buffer );		const rgba = UPNG.toRGBA8( img )[ 0 ];		return {			width: img.width,			height: img.height,			data: new Uint8Array( rgba ),			format: RGBAFormat,			type: UnsignedByteType,			flipY: true,			encoding: RGBM7Encoding		};	}}// from https://github.com/photopea/UPNG.js (MIT License)var UPNG = {};UPNG.toRGBA8 = function ( out ) {	var w = out.width, h = out.height;	if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];	var frms = [];	if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;	var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );	for ( var i = 0; i < out.frames.length; i ++ ) {		var frm = out.frames[ i ];		var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;		var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );		if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];		if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );		else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );		frms.push( img.buffer.slice( 0 ) );		if ( frm.dispose == 0 ) {} else if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );		else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];	}	return frms;};UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {	var area = w * h, bpp = UPNG.decode._getBPP( out );	var bpl = Math.ceil( w * bpp / 8 );	// bytes per line	var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );	var ctype = out.ctype, depth = out.depth;	var rs = UPNG._bin.readUshort;	if ( ctype == 6 ) { // RGB + alpha		var qarea = area << 2;		if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {			bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];		}		if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {			bf[ i ] = data[ i << 1 ];		}	} else if ( ctype == 2 ) {	// RGB		var ts = out.tabs[ 'tRNS' ];		if ( ts == null ) {			if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {				var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];			}			if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {				var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];			}		} else {			var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];			if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {				var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];				if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;			}			if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {				var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];				if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;			}		}	} else if ( ctype == 3 ) {	// palette		var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;		//console.log(p, ap);		if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {			var s0 = y * bpl, t0 = y * w;			for ( var i = 0; i < w; i ++ ) {				var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;			}		}		if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {			var s0 = y * bpl, t0 = y * w;			for ( var i = 0; i < w; i ++ ) {				var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;			}		}		if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {			var s0 = y * bpl, t0 = y * w;			for ( var i = 0; i < w; i ++ ) {				var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;			}		}		if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {			var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;		}	} else if ( ctype == 4 ) {	// gray + alpha		if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {			var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];		}		if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {			var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];		}	} else if ( ctype == 0 ) {	// gray		var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;		for ( var y = 0; y < h; y ++ ) {			var off = y * bpl, to = y * w;			if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {				var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( ( x & 7 ) ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;			}			else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {				var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;			}			else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {				var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;			}			else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {				var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;			}			else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {				var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;			}		}	}	//console.log(Date.now()-time);	return bf;};UPNG.decode = function ( buff ) {	var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;	var out = { tabs: {}, frames: [] };	var dd = new Uint8Array( data.length ), doff = 0;	 // put all IDAT data into it	var fd, foff = 0;	// frames	var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];	for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw 'The input is not a PNG file!';	while ( offset < data.length ) {		var len = bin.readUint( data, offset ); offset += 4;		var type = bin.readASCII( data, offset, 4 ); offset += 4;		//console.log(type,len);		if ( type == 'IHDR' ) {			UPNG.decode._IHDR( data, offset, out );		} else if ( type == 'CgBI' ) {			out.tabs[ type ] = data.slice( offset, offset + 4 );		} else if ( type == 'IDAT' ) {			for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];			doff += len;		} else if ( type == 'acTL' ) {			out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };			fd = new Uint8Array( data.length );		} else if ( type == 'fcTL' ) {			if ( foff != 0 ) {				var fr = out.frames[ out.frames.length - 1 ];				fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;			}			var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };			var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );			var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };			//console.log(frm);			out.frames.push( frm );		} else if ( type == 'fdAT' ) {			for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];			foff += len - 4;		} else if ( type == 'pHYs' ) {			out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];		} else if ( type == 'cHRM' ) {			out.tabs[ type ] = [];			for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );		} else if ( type == 'tEXt' || type == 'zTXt' ) {			if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};			var nz = bin.nextZero( data, offset );			var keyw = bin.readASCII( data, offset, nz - offset );			var text, tl = offset + len - nz - 1;			if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );			else {				var bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );				text = bin.readUTF8( bfr, 0, bfr.length );			}			out.tabs[ type ][ keyw ] = text;		} else if ( type == 'iTXt' ) {			if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};			var nz = 0, off = offset;			nz = bin.nextZero( data, off );			var keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;			var cflag = data[ off ]; off += 2;			nz = bin.nextZero( data, off );			bin.readASCII( data, off, nz - off ); off = nz + 1;			nz = bin.nextZero( data, off );			bin.readUTF8( data, off, nz - off ); off = nz + 1;			var text, tl = len - ( off - offset );			if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );			else {				var bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );				text = bin.readUTF8( bfr, 0, bfr.length );			}			out.tabs[ type ][ keyw ] = text;		} else if ( type == 'PLTE' ) {			out.tabs[ type ] = bin.readBytes( data, offset, len );		} else if ( type == 'hIST' ) {			var pl = out.tabs[ 'PLTE' ].length / 3;			out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );		} else if ( type == 'tRNS' ) {			if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );			else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );			else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];			//else console.log("tRNS for unsupported color type",out.ctype, len);		} else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;		else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];		else if ( type == 'bKGD' ) {			if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];			else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];			else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];		} else if ( type == 'IEND' ) {			break;		}		//else {  console.log("unknown chunk type", type, len);  out.tabs[type]=data.slice(offset,offset+len);  }		offset += len;		bin.readUint( data, offset ); offset += 4;	}	if ( foff != 0 ) {		var fr = out.frames[ out.frames.length - 1 ];		fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );	}	out.data = UPNG.decode._decompress( out, dd, out.width, out.height );	delete out.compress; delete out.interlace; delete out.filter;	return out;};UPNG.decode._decompress = function ( out, dd, w, h ) {	var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );	if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );	else dd = UPNG.decode._inflate( dd, buff );	if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );	else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );	return dd;};UPNG.decode._inflate = function ( data, buff ) {	var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;};UPNG.inflateRaw = function () {	var H = {}; H.H = {}; H.H.N = function ( N, W ) {		var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;		if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;		if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {			i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {				if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );				var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;				w += q; continue				;			}			if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {				v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;			}			if ( m == 2 ) {				J = A( N, d, 5 ) + 257;				h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {					b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;				}				for ( var c = 0;					c < Q; c ++ ) {					var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K					;				}				d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;				d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );				I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )				;			}			while ( ! 0 ) {				var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {					W[ w ++ ] = p;				} else if ( p == 256 ) {					break;				} else {					var z = w + p - 254;					if ( p > 264 ) {						var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;					}					var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );					d += Y & 15; while ( w < z ) {						W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];					}					w = z					;				}			}		}		return W.length == w ? W : W.slice( 0, w )		;	};	H.H.W = function ( N, W ) {		var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;	};	H.H.R = function ( N, W, R, V, n, A ) {		var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {			var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;			if ( b <= 15 ) {				A[ I ] = b; I ++;			} else {				var Z = 0, m = 0; if ( b == 16 ) {					m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];				} else if ( b == 17 ) {					m = 3 + l( V, n, 3 );					n += 3					;				} else if ( b == 18 ) {					m = 11 + l( V, n, 7 ); n += 7;				}				var J = I + m; while ( I < J ) {					A[ I ] = Z; I ++;				}			}		}		return n		;	};	H.H.V = function ( N, W, R, V ) {		var n = 0, A = 0, l = V.length >>> 1;		while ( A < R ) {			var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;		}		while ( A < l ) {			V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;		}		return n		;	};	H.H.n = function ( N, W ) {		var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;		var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {			n = n + e[ A - 1 ] << 1; b[ A ] = n;		}		for ( l = 0; l < V; l += 2 ) {			I = N[ l + 1 ]; if ( I != 0 ) {				N[ l ] = b[ I ];				b[ I ] ++				;			}		}	};	H.H.A = function ( N, W, R ) {		var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {			var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );			while ( Z != m ) {				var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;			}		}	};	H.H.l = function ( N, W ) {		var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;			n += 2 ) {			var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;		}	};	H.H.M = function ( N, W, R ) {		R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;	};	H.H.I = function ( N, W, R ) {		R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;	};	H.H.e = function ( N, W, R ) {		return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;	};	H.H.b = function ( N, W, R ) {		return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;	};	H.H.Z = function ( N, W ) {		return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );	};	H.H.i = function ( N, W ) {		return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );	};	H.H.m = function () {		var N = Uint16Array, W = Uint32Array;		return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }		;	}();	( function () {		var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {			var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;			V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;			N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17			;		}		function n( A, l, M ) {			while ( l -- != 0 )A.push( 0, M )			;		}		for ( var R = 0; R < 32; R ++ ) {			N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];			N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]			;		}		n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );		H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );		n( N.D, 30, 0 ); n( N.v, 320, 0 )		;	}() );	return H.H.N	;}();UPNG.decode._readInterlace = function ( data, out ) {	var w = out.width, h = out.height;	var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );	var img = new Uint8Array( h * bpl );	var di = 0;	var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];	var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];	var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];	var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];	var pass = 0;	while ( pass < 7 ) {		var ri = row_increment[ pass ], ci = col_increment[ pass ];		var sw = 0, sh = 0;		var cr = starting_row[ pass ]; while ( cr < h ) {			cr += ri; sh ++;		}		var cc = starting_col[ pass ]; while ( cc < w ) {			cc += ci; sw ++;		}		var bpll = Math.ceil( sw * bpp / 8 );		UPNG.decode._filterZero( data, out, di, sw, sh );		var y = 0, row = starting_row[ pass ];		while ( row < h ) {			var col = starting_col[ pass ];			var cdi = ( di + y * bpll ) << 3;			while ( col < w ) {				if ( bpp == 1 ) {					var val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;					img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );				}				if ( bpp == 2 ) {					var val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;					img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );				}				if ( bpp == 4 ) {					var val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;					img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );				}				if ( bpp >= 8 ) {					var ii = row * bpl + col * cbpp;					for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];				}				cdi += bpp; col += ci;			}			y ++; row += ri;		}		if ( sw * sh != 0 ) di += sh * ( 1 + bpll );		pass = pass + 1;	}	return img;};UPNG.decode._getBPP = function ( out ) {	var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];	return noc * out.depth;};UPNG.decode._filterZero = function ( data, out, off, w, h ) {	var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;	bpp = Math.ceil( bpp / 8 );	var i, di, type = data[ off ], x = 0;	if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];	if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;	for ( var y = 0; y < h; y ++ ) {		i = off + y * bpl; di = i + y + 1;		type = data[ di - 1 ]; x = 0;		if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];		else if ( type == 1 ) {			for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];						   for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );		} else if ( type == 2 ) {			for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );		} else if ( type == 3 ) {			for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );			               for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );		} else {			for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );						   for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );		}	}	return data;};UPNG.decode._paeth = function ( a, b, c ) {	var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );	if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;	else if ( pb * pb <= pc * pc ) return b;	return c;};UPNG.decode._IHDR = function ( data, offset, out ) {	var bin = UPNG._bin;	out.width = bin.readUint( data, offset ); offset += 4;	out.height = bin.readUint( data, offset ); offset += 4;	out.depth = data[ offset ]; offset ++;	out.ctype = data[ offset ]; offset ++;	out.compress = data[ offset ]; offset ++;	out.filter = data[ offset ]; offset ++;	out.interlace = data[ offset ]; offset ++;};UPNG._bin = {	nextZero: function ( data, p ) {		while ( data[ p ] != 0 ) p ++; return p;	},	readUshort: function ( buff, p ) {		return ( buff[ p ] << 8 ) | buff[ p + 1 ];	},	writeUshort: function ( buff, p, n ) {		buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;	},	readUint: function ( buff, p ) {		return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );	},	writeUint: function ( buff, p, n ) {		buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;	},	readASCII: function ( buff, p, l ) {		var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;	},	writeASCII: function ( data, p, s ) {		for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );	},	readBytes: function ( buff, p, l ) {		var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;	},	pad: function ( n ) {		return n.length < 2 ? '0' + n : n;	},	readUTF8: function ( buff, p, l ) {		var s = '', ns;		for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );		try {			ns = decodeURIComponent( s );		} catch ( e ) {			return UPNG._bin.readASCII( buff, p, l );		}		return ns;	}};UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {	var w = Math.min( sw, tw ), h = Math.min( sh, th );	var si = 0, ti = 0;	for ( var y = 0; y < h; y ++ )		for ( var x = 0; x < w; x ++ ) {			if ( xoff >= 0 && yoff >= 0 ) {				si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;			} else {				si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;			}			if ( mode == 0 ) {				tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];			} else if ( mode == 1 ) {				var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;				var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;				var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );				tb[ ti + 3 ] = 255 * oa;				tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;				tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;				tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;			} else if ( mode == 2 ) {	// copy only differences, otherwise zero				var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];				var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];				if ( fa == ba && fr == br && fg == bg && fb == bb ) {					tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;				} else {					tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;				}			} else if ( mode == 3 ) {	// check if can be blended				var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];				var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];				if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;				//if(fa!=255 && ba!=0) return false;				if ( fa < 220 && ba > 20 ) return false;			}		}	return true;};export { RGBMLoader };
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